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-rw-r--r--src/store.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/store.c b/src/store.c
index 0f4fc491..9e9a77a6 100644
--- a/src/store.c
+++ b/src/store.c
@@ -362,7 +362,7 @@ static owner_type *ot_ptr = NULL;
* to adjust (by 200) to extract a usable multiplier. Note that the
* "greed" value is always something (?).
*/
-static s32b price_item(object_type *o_ptr, int greed, bool flip)
+static s32b price_item(object_type *o_ptr, int greed, bool_ flip)
{
int factor;
int adjust;
@@ -592,7 +592,7 @@ static void mass_produce(object_type *o_ptr)
*
* See "object_similar()" for the same function for the "player"
*/
-static bool store_object_similar(object_type *o_ptr, object_type *j_ptr)
+static bool_ store_object_similar(object_type *o_ptr, object_type *j_ptr)
{
/* Hack -- Identical items cannot be stacked */
if (o_ptr == j_ptr) return (0);
@@ -683,7 +683,7 @@ static void store_object_absorb(object_type *o_ptr, object_type *j_ptr)
* Note that the shop, just like a player, will not accept things
* it cannot hold. Before, one could "nuke" potions this way.
*/
-static bool store_check_num(object_type *o_ptr)
+static bool_ store_check_num(object_type *o_ptr)
{
int i;
object_type *j_ptr;
@@ -725,7 +725,7 @@ static bool store_check_num(object_type *o_ptr)
}
-bool is_blessed(object_type *o_ptr)
+bool_ is_blessed(object_type *o_ptr)
{
u32b f1, f2, f3, f4, f5, esp;
object_flags_known(o_ptr, &f1, &f2, &f3, &f4, &f5, &esp);
@@ -740,7 +740,7 @@ bool is_blessed(object_type *o_ptr)
*
* Note that a shop-keeper must refuse to buy "worthless" items
*/
-static bool store_will_buy(object_type *o_ptr)
+static bool_ store_will_buy(object_type *o_ptr)
{
/* Hack -- The Home is simple */
if (cur_store_num == 7) return (TRUE);
@@ -1021,7 +1021,7 @@ static void store_item_optimize(int item)
* Crap is defined as any item that is "available" elsewhere
* Based on a suggestion by "Lee Vogt" <lvogt@cig.mcel.mot.com>
*/
-static bool black_market_crap(object_type *o_ptr)
+static bool_ black_market_crap(object_type *o_ptr)
{
int i, j;
@@ -1111,7 +1111,7 @@ static int store_tval = 0, store_level = 0;
/*
* Hack -- determine if a template is "good"
*/
-static bool kind_is_storeok(int k_idx)
+static bool_ kind_is_storeok(int k_idx)
{
object_kind *k_ptr = &k_info[k_idx];
@@ -1145,7 +1145,7 @@ static void store_create(void)
object_type forge;
object_type *q_ptr = NULL;
- bool obj_all_done = FALSE;
+ bool_ obj_all_done = FALSE;
/* Paranoia -- no room left */
@@ -1331,7 +1331,7 @@ static void store_create(void)
/*
* Eliminate need to bargain if player has haggled well in the past
*/
-static bool noneedtobargain(s32b minprice)
+static bool_ noneedtobargain(s32b minprice)
{
s32b good = st_ptr->good_buy;
s32b bad = st_ptr->bad_buy;
@@ -1782,7 +1782,7 @@ static int haggle_insults(void)
/*
* Mega-Hack -- Enable "increments"
*/
-static bool allow_inc = FALSE;
+static bool_ allow_inc = FALSE;
/*
* Mega-Hack -- Last "increment" during haggling
@@ -1911,7 +1911,7 @@ static int get_haggle(cptr pmt, s32b *poffer, s32b price, int final)
*
* Return TRUE if offer is NOT okay
*/
-static bool receive_offer(cptr pmt, s32b *poffer,
+static bool_ receive_offer(cptr pmt, s32b *poffer,
s32b last_offer, int factor,
s32b price, int final)
{
@@ -1941,7 +1941,7 @@ static bool receive_offer(cptr pmt, s32b *poffer,
*
* Return TRUE if purchase is NOT successful
*/
-static bool purchase_haggle(object_type *o_ptr, s32b *price)
+static bool_ purchase_haggle(object_type *o_ptr, s32b *price)
{
s32b cur_ask, final_ask;
s32b last_offer, offer;
@@ -1950,7 +1950,7 @@ static bool purchase_haggle(object_type *o_ptr, s32b *price)
int flag, loop_flag, noneed;
int annoyed = 0, final = FALSE;
- bool cancel = FALSE;
+ bool_ cancel = FALSE;
cptr pmt = "Asking";
@@ -2121,7 +2121,7 @@ static bool purchase_haggle(object_type *o_ptr, s32b *price)
*
* Return TRUE if purchase is NOT successful
*/
-static bool sell_haggle(object_type *o_ptr, s32b *price)
+static bool_ sell_haggle(object_type *o_ptr, s32b *price)
{
s32b purse, cur_ask, final_ask;
s32b last_offer = 0, offer = 0;
@@ -2131,7 +2131,7 @@ static bool sell_haggle(object_type *o_ptr, s32b *price)
int flag, loop_flag, noneed;
int annoyed = 0, final = FALSE;
- bool cancel = FALSE;
+ bool_ cancel = FALSE;
cptr pmt = "Offer";
@@ -2315,7 +2315,7 @@ static bool sell_haggle(object_type *o_ptr, s32b *price)
/*
* Will the owner retire?
*/
-static bool retire_owner_p(void)
+static bool_ retire_owner_p(void)
{
store_info_type *sti_ptr = &st_info[town_info[p_ptr->town_num].store[cur_store_num].st_idx];
@@ -2943,7 +2943,7 @@ void store_sell(void)
u32b f1, f2, f3, f4, f5, esp;
- bool museum = (st_info[st_ptr->st_idx].flags1 & SF1_MUSEUM) ? TRUE : FALSE;
+ bool_ museum = (st_info[st_ptr->st_idx].flags1 & SF1_MUSEUM) ? TRUE : FALSE;
/* Prepare a prompt */
if (cur_store_num == 7) q = "Drop which item? ";
@@ -3337,7 +3337,7 @@ void store_examine(void)
/*
* Hack -- set this to leave the store
*/
-static bool leave_store = FALSE;
+static bool_ leave_store = FALSE;
/*
@@ -3348,12 +3348,12 @@ static bool leave_store = FALSE;
* must disable some commands which are allowed in the dungeon
* but not in the stores, to prevent chaos.
*/
-static bool store_process_command(void)
+static bool_ store_process_command(void)
{
- bool validcmd = FALSE;
+ bool_ validcmd = FALSE;
int i;
store_action_type *ba_ptr;
- bool recreate = FALSE;
+ bool_ recreate = FALSE;
/* Handle repeating the last command */
repeat_check();
@@ -3689,7 +3689,7 @@ void do_cmd_store(void)
int maintain_num;
int tmp_chr;
int i;
- bool recreate = FALSE;
+ bool_ recreate = FALSE;
cave_type *c_ptr;