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-rw-r--r--src/tables.cc214
1 files changed, 0 insertions, 214 deletions
diff --git a/src/tables.cc b/src/tables.cc
index 509a8ce9..de8215da 100644
--- a/src/tables.cc
+++ b/src/tables.cc
@@ -1238,220 +1238,6 @@ cptr window_flag_desc[32] =
};
-/*
- * Available Options
- *
- * Option Screen Sets:
- *
- * Set 1: User Interface
- * Set 2: Disturbance
- * Set 3: Inventory
- * Set 4: Game Play
- * Set 5: ToME
- * Set 6: Birth
- *
- * Note that bits 28-31 of set 0 are currently unused.
- */
-option_type option_info[] =
-{
- /*** User-Interface ***/
-
- { &rogue_like_commands, FALSE, 1, 0,
- "rogue_like_commands", "Rogue-like commands" },
-
- { &quick_messages, TRUE, 1, 1,
- "quick_messages", "Activate quick messages" },
-
- { &carry_query_flag, FALSE, 1, 3,
- "carry_query_flag", "Prompt before picking things up" },
-
- { &use_old_target, FALSE, 1, 4,
- "use_old_target", "Use old target by default" },
-
- { &always_pickup, FALSE, 1, 5,
- "always_pickup", "Pick things up by default" },
-
- { &always_repeat, TRUE, 1, 7,
- "always_repeat", "Repeat obvious commands" },
-
- { &ring_bell, FALSE, 1, 18,
- "ring_bell", "Audible bell (on errors, etc)" },
- /* Changed to default to FALSE -- it's so extremely annoying!!! -TY */
-
- /*** Disturbance ***/
-
- { &find_ignore_stairs, FALSE, 2, 0,
- "find_ignore_stairs", "Run past stairs" },
-
- { &find_ignore_doors, TRUE, 2, 1,
- "find_ignore_doors", "Run through open doors" },
-
- { &find_cut, FALSE, 2, 2,
- "find_cut", "Run past known corners" },
-
- { &find_examine, TRUE, 2, 3,
- "find_examine", "Run into potential corners" },
-
- { &disturb_move, FALSE, 2, 4,
- "disturb_move", "Disturb whenever any monster moves" },
-
- { &disturb_near, TRUE, 2, 5,
- "disturb_near", "Disturb whenever viewable monster moves" },
-
- { &disturb_panel, TRUE, 2, 6,
- "disturb_panel", "Disturb whenever map panel changes" },
-
- { &disturb_detect, TRUE, 2, 21,
- "disturb_detect", "Disturb whenever leaving trap-detected area" },
-
- { &disturb_state, TRUE, 2, 7,
- "disturb_state", "Disturb whenever player state changes" },
-
- { &disturb_minor, TRUE, 2, 8,
- "disturb_minor", "Disturb whenever boring things happen" },
-
- { &disturb_other, FALSE, 2, 9,
- "disturb_other", "Disturb whenever random things happen" },
-
- { &last_words, TRUE, 2, 12,
- "last_words", "Get last words when the character dies" },
-
- { &wear_confirm, TRUE, 2, 15,
- "confirm_wear", "Confirm to wear/wield known cursed items" },
-
- { &confirm_stairs, FALSE, 2, 16,
- "confirm_stairs", "Prompt before exiting a dungeon level" },
-
- { &disturb_pets, FALSE, 2, 17,
- "disturb_pets", "Disturb when visible pets move" },
-
- /*** Game-Play ***/
-
- { &auto_scum, TRUE, 3, 1,
- "auto_scum", "Auto-scum for good levels" },
-
- { &view_perma_grids, TRUE, 3, 6,
- "view_perma_grids", "Map remembers all perma-lit grids" },
-
- { &view_torch_grids, FALSE, 3, 7,
- "view_torch_grids", "Map remembers all torch-lit grids" },
-
- { &dungeon_align, TRUE, 3, 8,
- "dungeon_align", "Generate dungeons with aligned rooms" },
-
- { &dungeon_stair, TRUE, 3, 9,
- "dungeon_stair", "Generate dungeons with connected stairs" },
-
- { &flow_by_sound, FALSE, 3, 10,
- "flow_by_sound", "Monsters chase current location (v.slow)" },
-
- { &smart_learn, FALSE, 3, 14,
- "smart_learn", "Monsters learn from their mistakes" },
-
- { &small_levels, TRUE, 3, 17,
- "small_levels", "Allow unusually small dungeon levels" },
-
- { &empty_levels, TRUE, 3, 18,
- "empty_levels", "Allow empty 'arena' levels" },
-
- /*** Efficiency ***/
-
- { &view_reduce_lite, FALSE, 4, 0,
- "view_reduce_lite", "Reduce lite-radius when running" },
-
- { &avoid_abort, FALSE, 4, 2,
- "avoid_abort", "Avoid checking for user abort" },
-
- { &avoid_shimmer, FALSE, 4, 17,
- "avoid_shimmer", "Avoid extra shimmering (fast)" },
-
- { &avoid_other, FALSE, 4, 3,
- "avoid_other", "Avoid processing special colors (fast)" },
-
- { &flush_failure, TRUE, 4, 4,
- "flush_failure", "Flush input on various failures" },
-
- { &flush_disturb, FALSE, 4, 5,
- "flush_disturb", "Flush input whenever disturbed" },
-
- { &flush_command, FALSE, 4, 6,
- "flush_command", "Flush input before every command" },
-
- { &fresh_before, TRUE, 4, 7,
- "fresh_before", "Flush output before every command" },
-
- { &fresh_after, FALSE, 4, 8,
- "fresh_after", "Flush output after every command" },
-
- { &fresh_message, FALSE, 4, 9,
- "fresh_message", "Flush output after every message" },
-
- { &hilite_player, FALSE, 4, 11,
- "hilite_player", "Hilite the player with the cursor" },
-
- { &view_yellow_lite, FALSE, 4, 12,
- "view_yellow_lite", "Use special colors for torch-lit grids" },
-
- { &view_bright_lite, FALSE, 4, 13,
- "view_bright_lite", "Use special colors for 'viewable' grids" },
-
- { &view_granite_lite, FALSE, 4, 14,
- "view_granite_lite", "Use special colors for wall grids (slow)" },
-
- { &view_special_lite, FALSE, 4, 15,
- "view_special_lite", "Use special colors for floor grids (slow)" },
-
- { &center_player, FALSE, 4, 16,
- "center_player", "Center the view on the player (very slow)" },
-
- /*** ToME options ***/
-
- { &option_ingame_help, TRUE, 5, 1,
- "ingame_help", "Ingame contextual help" },
-
- { &auto_more, FALSE, 5, 4,
- "auto_more", "Automatically clear '-more-' prompts" },
-
- { &player_char_health, TRUE, 5, 6,
- "player_char_health", "Player char represent his/her health" },
-
- { &linear_stats, TRUE, 5, 7,
- "linear_stats", "Stats are represented in a linear way" },
-
- /*** Birth Options ***/
-
- { &preserve, TRUE, 6, 2,
- "preserve", "Preserve artifacts" },
-
- { &autoroll, TRUE, 6, 3,
- "autoroll", "Specify 'minimal' stats" },
-
- { &point_based, FALSE, 6, 17,
- "point_based", "Generate character using a point system" },
-
- { &ironman_rooms, FALSE, 6, 6,
- "ironman_rooms", "Always generate very unusual rooms" },
-
- { &joke_monsters, FALSE, 6, 14,
- "joke_monsters", "Allow use of some 'joke' monsters" },
-
- { &always_small_level, FALSE, 6, 16,
- "always_small_level", "Always make small levels" },
-
- { &fate_option, TRUE, 6, 18,
- "fate_option", "You can receive fates, good or bad" },
-
- { &no_selling, FALSE, 6, 20,
- "no_selling", "Items always sell for 0 gold" },
-
- /*** End of Table ***/
-
- { NULL, 0, 0, 0,
- NULL, NULL }
-};
-
-
-
/* Names used for random artifact name generation */
cptr artifact_names_list =
"adanedhel\n"