diff options
Diffstat (limited to 'src/traps.c')
-rw-r--r-- | src/traps.c | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/traps.c b/src/traps.c index bbc5b5c3..fab204c8 100644 --- a/src/traps.c +++ b/src/traps.c @@ -13,7 +13,7 @@ #include "angband.h" -bool do_player_trap_call_out(void) +bool_ do_player_trap_call_out(void) { s16b i, sn, cx, cy; s16b h_index = 0; @@ -21,7 +21,7 @@ bool do_player_trap_call_out(void) monster_type *m_ptr; monster_race *r_ptr; char m_name[80]; - bool ident = FALSE; + bool_ ident = FALSE; for (i = 1; i < m_max; i++) { @@ -73,9 +73,9 @@ bool do_player_trap_call_out(void) return (ident); } -static bool do_trap_teleport_away(object_type *i_ptr, s16b y, s16b x) +static bool_ do_trap_teleport_away(object_type *i_ptr, s16b y, s16b x) { - bool ident = FALSE; + bool_ ident = FALSE; char o_name[80]; s16b o_idx = 0; @@ -135,14 +135,14 @@ static bool do_trap_teleport_away(object_type *i_ptr, s16b y, s16b x) /* * this handles a trap that places walls around the player */ -static bool player_handle_trap_of_walls(void) +static bool_ player_handle_trap_of_walls(void) { - bool ident; + bool_ ident; s16b dx, dy, cx, cy; s16b sx = 0, sy = 0, sn, i; cave_type *cv_ptr; - bool map[5][5] = + bool_ map[5][5] = { {FALSE, FALSE, FALSE, FALSE, FALSE}, {FALSE, FALSE, FALSE, FALSE, FALSE}, @@ -321,7 +321,7 @@ static bool player_handle_trap_of_walls(void) /* Destroy location (if valid) */ if ((cx < cur_wid) && (cy < cur_hgt) && cave_valid_bold(cy, cx)) { - bool floor = (f_info[cave[cy][cx].feat].flags1 & FF1_FLOOR); + bool_ floor = (f_info[cave[cy][cx].feat].flags1 & FF1_FLOOR); /* Delete any object that is still there */ delete_object(cy, cx); @@ -375,7 +375,7 @@ static bool player_handle_trap_of_walls(void) * * return value = ident (always TRUE) */ -static bool player_handle_missile_trap(s16b num, s16b tval, s16b sval, s16b dd, s16b ds, +static bool_ player_handle_missile_trap(s16b num, s16b tval, s16b sval, s16b dd, s16b ds, s16b pdam, cptr name) { object_type *o_ptr, forge; @@ -414,10 +414,10 @@ static bool player_handle_missile_trap(s16b num, s16b tval, s16b sval, s16b dd, /* * this function handles a "breath" type trap - acid bolt, lightning balls etc. */ -static bool player_handle_breath_trap(s16b rad, s16b type, u16b trap) +static bool_ player_handle_breath_trap(s16b rad, s16b type, u16b trap) { trap_type *t_ptr = &t_info[trap]; - bool ident; + bool_ ident; s16b my_dd, my_ds, dam; my_dd = t_ptr->dd; @@ -451,11 +451,11 @@ static void trap_hit(s16b trap) /* * this function activates one trap type, and returns - * a bool indicating if this trap is now identified + * a bool_ indicating if this trap is now identified */ -bool player_activate_trap_type(s16b y, s16b x, object_type *i_ptr, s16b item) +bool_ player_activate_trap_type(s16b y, s16b x, object_type *i_ptr, s16b item) { - bool ident = FALSE; + bool_ ident = FALSE; s16b trap; s16b k, l; @@ -1121,7 +1121,7 @@ bool player_activate_trap_type(s16b y, s16b x, object_type *i_ptr, s16b item) s16b tmps, tmpx; s16b tmpspecial, tmpspecial2; u32b tmpf; - bool seen = FALSE; + bool_ seen = FALSE; s16b index_x[20], index_y[20]; /* 20 stairs per level is enough? */ cave_type *cv_ptr; @@ -1299,7 +1299,7 @@ bool player_activate_trap_type(s16b y, s16b x, object_type *i_ptr, s16b item) case TRAP_OF_SCATTER_ITEMS: { s16b i, j; - bool message = FALSE; + bool_ message = FALSE; for (i = 0; i < INVEN_PACK; i++) { @@ -1559,7 +1559,7 @@ bool player_activate_trap_type(s16b y, s16b x, object_type *i_ptr, s16b item) case TRAP_OF_DROP_ITEMS: { s16b i; - bool message = FALSE; + bool_ message = FALSE; for (i = 0; i < INVEN_PACK; i++) { @@ -1594,7 +1594,7 @@ bool player_activate_trap_type(s16b y, s16b x, object_type *i_ptr, s16b item) case TRAP_OF_DROP_ALL_ITEMS: { s16b i; - bool message = FALSE; + bool_ message = FALSE; for (i = 0; i < INVEN_PACK; i++) { @@ -1629,7 +1629,7 @@ bool player_activate_trap_type(s16b y, s16b x, object_type *i_ptr, s16b item) case TRAP_OF_DROP_EVERYTHING: { s16b i; - bool message = FALSE; + bool_ message = FALSE; for (i = 0; i < INVEN_TOTAL; i++) { @@ -1966,7 +1966,7 @@ bool player_activate_trap_type(s16b y, s16b x, object_type *i_ptr, s16b item) void player_activate_door_trap(s16b y, s16b x) { cave_type *c_ptr; - bool ident = FALSE; + bool_ ident = FALSE; c_ptr = &cave[y][x]; @@ -2123,7 +2123,7 @@ void wiz_place_trap(int y, int x, int idx) /* * Hook to determine if an object is a device */ -static bool item_tester_hook_device(object_type *o_ptr) +static bool_ item_tester_hook_device(object_type *o_ptr) { if (((o_ptr->tval == TV_ROD_MAIN) && (o_ptr->pval != 0)) || (o_ptr->tval == TV_STAFF) || @@ -2136,7 +2136,7 @@ static bool item_tester_hook_device(object_type *o_ptr) /* * Hook to determine if an object is a potion */ -static bool item_tester_hook_potion(object_type *o_ptr) +static bool_ item_tester_hook_potion(object_type *o_ptr) { if ((o_ptr->tval == TV_POTION) || (o_ptr->tval == TV_POTION2)) return (TRUE); @@ -2302,7 +2302,7 @@ void do_cmd_set_trap(void) * * Return TRUE if the monster died */ -bool mon_hit_trap_aux_rod(int m_idx, object_type *o_ptr) +bool_ mon_hit_trap_aux_rod(int m_idx, object_type *o_ptr) { int dam = 0, typ = 0; int rad = 0; @@ -2413,7 +2413,7 @@ bool mon_hit_trap_aux_rod(int m_idx, object_type *o_ptr) * * Return TRUE if the monster died */ -bool mon_hit_trap_aux_staff(int m_idx, object_type *o_ptr) +bool_ mon_hit_trap_aux_staff(int m_idx, object_type *o_ptr) { return (FALSE); } @@ -2423,7 +2423,7 @@ bool mon_hit_trap_aux_staff(int m_idx, object_type *o_ptr) * * Return TRUE if the monster died */ -bool mon_hit_trap_aux_scroll(int m_idx, int sval) +bool_ mon_hit_trap_aux_scroll(int m_idx, int sval) { monster_type *m_ptr = &m_list[m_idx]; int dam = 0, typ = 0; @@ -2550,7 +2550,7 @@ bool mon_hit_trap_aux_scroll(int m_idx, int sval) * * Return TRUE if the monster died */ -bool mon_hit_trap_aux_wand(int m_idx, object_type *o_ptr) +bool_ mon_hit_trap_aux_wand(int m_idx, object_type *o_ptr) { return (FALSE); } @@ -2560,7 +2560,7 @@ bool mon_hit_trap_aux_wand(int m_idx, object_type *o_ptr) * * Return TRUE if the monster died */ -bool mon_hit_trap_aux_potion(int m_idx, object_type *o_ptr) +bool_ mon_hit_trap_aux_potion(int m_idx, object_type *o_ptr) { monster_type *m_ptr = &m_list[m_idx]; int dam = 0, typ = 0; @@ -2715,7 +2715,7 @@ bool mon_hit_trap_aux_potion(int m_idx, object_type *o_ptr) * Monster hitting a monster trap -MWK- * Returns True if the monster died, false otherwise */ -bool mon_hit_trap(int m_idx) +bool_ mon_hit_trap(int m_idx) { monster_type *m_ptr = &m_list[m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; @@ -2734,11 +2734,11 @@ bool mon_hit_trap(int m_idx) char m_name[80]; - bool notice = FALSE; - bool disarm = FALSE; - bool remove = FALSE; - bool dead = FALSE; - bool fear = FALSE; + bool_ notice = FALSE; + bool_ disarm = FALSE; + bool_ remove = FALSE; + bool_ dead = FALSE; + bool_ fear = FALSE; s32b special = 0; int dam, chance, shots; @@ -2762,7 +2762,7 @@ bool mon_hit_trap(int m_idx) /* Some traps are specialized to some creatures */ if (f2 & TRAP2_ONLY_MASK) { - bool affect = FALSE; + bool_ affect = FALSE; if ((f2 & TRAP2_ONLY_DRAGON) && (r_ptr->flags3 & RF3_DRAGON)) affect = TRUE; if ((f2 & TRAP2_ONLY_DEMON) && (r_ptr->flags3 & RF3_DEMON)) affect = TRUE; if ((f2 & TRAP2_ONLY_UNDEAD) && (r_ptr->flags3 & RF3_UNDEAD)) affect = TRUE; |