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-rw-r--r--src/variable.c9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/variable.c b/src/variable.c
index fa42772f..6bc4b04e 100644
--- a/src/variable.c
+++ b/src/variable.c
@@ -81,8 +81,6 @@ bool character_icky; /* The game is in an icky full screen mode */
bool character_xtra; /* The game is in an icky startup mode */
u32b seed_flavor; /* Hack -- consistent object colors */
-u32b seed_town; /* Hack -- consistent town layout */
-u32b seed_dungeon; /* Simulate persisten dungeons */
s16b command_cmd; /* Current "Angband Command" */
@@ -238,7 +236,6 @@ bool show_choices; /* Show choices in certain sub-windows */
bool show_details; /* Show details in certain sub-windows */
bool ring_bell; /* Ring the bell (on errors, etc) */
-bool use_color; /* Use color if possible (slow) */
bool show_inven_graph; /* Show graphics in inventory */
bool show_equip_graph; /* Show graphics in equip list */
@@ -268,9 +265,6 @@ bool speak_unique; /* Speaking uniques + shopkeepers */
bool small_levels; /* Allow unusually small dungeon levels */
bool empty_levels; /* Allow empty 'arena' levels */
bool always_small_level; /* Small levels */
-#if 0 /* It's controlled by insanity -- pelpel */
-bool flavored_attacks; /* Show silly messages when fighting */
-#endif
bool player_symbols; /* Use varying symbols for the player char */
bool plain_descriptions; /* Plain object descriptions */
bool stupid_monsters; /* Monsters use old AI */
@@ -301,7 +295,6 @@ bool dungeon_align; /* Generate dungeons with aligned rooms */
bool dungeon_stair; /* Generate dungeons with connected stairs */
bool flow_by_sound; /* Monsters track new player location */
-bool flow_by_smell; /* Monsters track old player location */
bool track_follow; /* Monsters follow the player */
bool track_target; /* Monsters target the player */
@@ -327,8 +320,6 @@ bool fresh_before; /* Flush output before normal commands */
bool fresh_after; /* Flush output after normal commands */
bool fresh_message; /* Flush output after all messages */
-bool compress_savefile; /* Compress messages in savefiles */
-
bool hilite_player; /* Hilite the player with the cursor */
bool view_yellow_lite; /* Use special colors for torch-lit grids */