diff options
Diffstat (limited to 'src/variable.c')
-rw-r--r-- | src/variable.c | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/variable.c b/src/variable.c index fa42772f..6bc4b04e 100644 --- a/src/variable.c +++ b/src/variable.c @@ -81,8 +81,6 @@ bool character_icky; /* The game is in an icky full screen mode */ bool character_xtra; /* The game is in an icky startup mode */ u32b seed_flavor; /* Hack -- consistent object colors */ -u32b seed_town; /* Hack -- consistent town layout */ -u32b seed_dungeon; /* Simulate persisten dungeons */ s16b command_cmd; /* Current "Angband Command" */ @@ -238,7 +236,6 @@ bool show_choices; /* Show choices in certain sub-windows */ bool show_details; /* Show details in certain sub-windows */ bool ring_bell; /* Ring the bell (on errors, etc) */ -bool use_color; /* Use color if possible (slow) */ bool show_inven_graph; /* Show graphics in inventory */ bool show_equip_graph; /* Show graphics in equip list */ @@ -268,9 +265,6 @@ bool speak_unique; /* Speaking uniques + shopkeepers */ bool small_levels; /* Allow unusually small dungeon levels */ bool empty_levels; /* Allow empty 'arena' levels */ bool always_small_level; /* Small levels */ -#if 0 /* It's controlled by insanity -- pelpel */ -bool flavored_attacks; /* Show silly messages when fighting */ -#endif bool player_symbols; /* Use varying symbols for the player char */ bool plain_descriptions; /* Plain object descriptions */ bool stupid_monsters; /* Monsters use old AI */ @@ -301,7 +295,6 @@ bool dungeon_align; /* Generate dungeons with aligned rooms */ bool dungeon_stair; /* Generate dungeons with connected stairs */ bool flow_by_sound; /* Monsters track new player location */ -bool flow_by_smell; /* Monsters track old player location */ bool track_follow; /* Monsters follow the player */ bool track_target; /* Monsters target the player */ @@ -327,8 +320,6 @@ bool fresh_before; /* Flush output before normal commands */ bool fresh_after; /* Flush output after normal commands */ bool fresh_message; /* Flush output after all messages */ -bool compress_savefile; /* Compress messages in savefiles */ - bool hilite_player; /* Hilite the player with the cursor */ bool view_yellow_lite; /* Use special colors for torch-lit grids */ |