diff options
Diffstat (limited to 'src/variable.cc')
-rw-r--r-- | src/variable.cc | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/src/variable.cc b/src/variable.cc index 888a4182..d102c1da 100644 --- a/src/variable.cc +++ b/src/variable.cc @@ -165,92 +165,6 @@ int text_out_indent = 0; */ -/* Option Set 1 -- User Interface */ - -bool_ rogue_like_commands; /* Rogue-like commands */ -bool_ quick_messages; /* Activate quick messages */ -bool_ carry_query_flag; /* Prompt before picking things up */ -bool_ use_old_target; /* Use old target by default */ -bool_ always_pickup; /* Pick things up by default */ -bool_ prompt_pickup_heavy; /* Don't pick up the corpses */ -bool_ always_repeat; /* Repeat obvious commands */ - -bool_ ring_bell; /* Ring the bell (on errors, etc) */ - - -/* Option Set 2 -- Disturbance */ - -bool_ find_ignore_stairs; /* Run past stairs */ -bool_ find_ignore_doors; /* Run through open doors */ -bool_ find_cut; /* Run past known corners */ -bool_ find_examine; /* Run into potential corners */ - -bool_ disturb_move; /* Disturb whenever any monster moves */ -bool_ disturb_near; /* Disturb whenever viewable monster moves */ -bool_ disturb_panel; /* Disturb whenever map panel changes */ -bool_ disturb_detect; /* Disturb whenever leaving trap-detected area */ -bool_ disturb_state; /* Disturn whenever player state changes */ -bool_ disturb_minor; /* Disturb whenever boring things happen */ -bool_ disturb_other; /* Disturb whenever various things happen */ - -bool_ alert_hitpoint; /* Alert user to critical hitpoints */ -bool_ alert_failure; /* Alert user to various failures */ -bool_ last_words; /* Get last words upon dying */ -bool_ small_levels; /* Allow unusually small dungeon levels */ -bool_ empty_levels; /* Allow empty 'arena' levels */ -bool_ always_small_level; /* Small levels */ -bool_ confirm_stairs; /* Prompt before staircases... */ -bool_ wear_confirm; /* Confirm before putting on known cursed items */ -bool_ disturb_pets; /* Pets moving nearby disturb us */ - - -/* Option Set 3 -- Game-Play */ - -bool_ auto_scum; /* Auto-scum for good levels */ - -bool_ expand_look; /* Expand the power of the look command */ -bool_ expand_list; /* Expand the power of the list commands */ - -bool_ view_perma_grids; /* Map remembers all perma-lit grids */ -bool_ view_torch_grids; /* Map remembers all torch-lit grids */ - -bool_ dungeon_align; /* Generate dungeons with aligned rooms */ -bool_ dungeon_stair; /* Generate dungeons with connected stairs */ - -bool_ flow_by_sound; /* Monsters track new player location */ - -bool_ smart_learn; /* Monsters learn from their mistakes */ - - -/* Option Set 4 -- Efficiency */ - -bool_ view_reduce_lite; /* Reduce lite-radius when running */ - -bool_ avoid_abort; /* Avoid checking for user abort */ -bool_ avoid_shimmer; /* Avoid processing extra shimmering */ -bool_ avoid_other; /* Avoid processing special colors */ - -bool_ flush_failure; /* Flush input on any failure */ -bool_ flush_disturb; /* Flush input on disturbance */ -bool_ flush_command; /* Flush input before every command */ - -bool_ fresh_before; /* Flush output before normal commands */ -bool_ fresh_after; /* Flush output after normal commands */ -bool_ fresh_message; /* Flush output after all messages */ - -bool_ hilite_player; /* Hilite the player with the cursor */ - -bool_ view_yellow_lite; /* Use special colors for torch-lit grids */ -bool_ view_bright_lite; /* Use special colors for 'viewable' grids */ - -bool_ view_granite_lite; /* Use special colors for wall grids (slow) */ -bool_ view_special_lite; /* Use special colors for floor grids (slow) */ - -/* Option set 5 -- Testing */ - -bool_ testing_stack; /* Test the stacking code */ - -bool_ testing_carry; /* Test the carrying code */ /* Cheating options */ |