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diff --git a/src/vault_type.hpp b/src/vault_type.hpp
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+#pragma once
+
+#include "h-basic.h"
+#include <string>
+
+/**
+ * Vault descriptors.
+ */
+struct vault_type
+{
+ std::string data; /* Vault data */
+
+ byte typ = 0; /* Vault type */
+
+ byte rat = 0; /* Vault rating */
+
+ byte hgt = 0; /* Vault height */
+ byte wid = 0; /* Vault width */
+
+ s16b lvl = 0; /* level of special (if any) */
+ byte dun_type = 0; /* Dungeon type where the level will show up */
+
+ s16b mon[10] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; /* special monster */
+ int item[3] = { 0, 0, 0 }; /* number of item (usually artifact) */
+};