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-rw-r--r--src/wild.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/wild.c b/src/wild.c
index 07b5d239..07b96f9f 100644
--- a/src/wild.c
+++ b/src/wild.c
@@ -133,7 +133,7 @@ static void plasma_recursive(int x1, int y1, int x2, int y2,
*
* Return the number of floor grids
*/
-int generate_area(int y, int x, bool border, bool corner, bool refresh)
+int generate_area(int y, int x, bool_ border, bool_ corner, bool_ refresh)
{
int road, entrance;
int x1, y1;
@@ -344,7 +344,7 @@ static border_type border;
void wilderness_gen(int refresh)
{
int i, y, x, hack_floor;
- bool daytime;
+ bool_ daytime;
int xstart = 0;
int ystart = 0;
cave_type *c_ptr;
@@ -931,7 +931,7 @@ static void town_borders(int t_idx, int qy, int qx)
}
}
-static bool create_townpeople_hook(int r_idx)
+static bool_ create_townpeople_hook(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
@@ -950,7 +950,7 @@ static bool create_townpeople_hook(int r_idx)
static void town_gen_hack(int t_idx, int qy, int qx)
{
int y, x, floor, num = 0;
- bool (*old_get_mon_num_hook)(int r_idx);
+ bool_ (*old_get_mon_num_hook)(int r_idx);
int *rooms;
@@ -1041,7 +1041,7 @@ static void town_gen_hack(int t_idx, int qy, int qx)
static void town_gen_circle(int t_idx, int qy, int qx)
{
int y, x, cy, cx, rad, floor, num = 0;
- bool (*old_get_mon_num_hook)(int r_idx);
+ bool_ (*old_get_mon_num_hook)(int r_idx);
int *rooms;