diff options
Diffstat (limited to 'src/wild.cc')
-rw-r--r-- | src/wild.cc | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/wild.cc b/src/wild.cc index c474f692..eb6539e3 100644 --- a/src/wild.cc +++ b/src/wild.cc @@ -136,7 +136,7 @@ static void plasma_recursive(int x1, int y1, int x2, int y2, * * Return the number of floor grids */ -static int generate_area(int y, int x, bool_ border, bool_ corner, bool_ refresh) +static int generate_area(int y, int x, bool_ border, bool_ corner) { int road, entrance; int x1, y1; @@ -344,7 +344,7 @@ static border_type border; * Build the wilderness area outside of the town. * -KMW- */ -void wilderness_gen(int refresh) +void wilderness_gen() { int i, y, x, hack_floor; bool_ daytime; @@ -365,7 +365,7 @@ void wilderness_gen(int refresh) get_mon_num_prep(); /* North border */ - generate_area(y - 1, x, TRUE, FALSE, refresh); + generate_area(y - 1, x, TRUE, FALSE); for (i = 1; i < MAX_WID - 1; i++) { @@ -373,7 +373,7 @@ void wilderness_gen(int refresh) } /* South border */ - generate_area(y + 1, x, TRUE, FALSE, refresh); + generate_area(y + 1, x, TRUE, FALSE); for (i = 1; i < MAX_WID - 1; i++) { @@ -381,7 +381,7 @@ void wilderness_gen(int refresh) } /* West border */ - generate_area(y, x - 1, TRUE, FALSE, refresh); + generate_area(y, x - 1, TRUE, FALSE); for (i = 1; i < MAX_HGT - 1; i++) { @@ -389,7 +389,7 @@ void wilderness_gen(int refresh) } /* East border */ - generate_area(y, x + 1, TRUE, FALSE, refresh); + generate_area(y, x + 1, TRUE, FALSE); for (i = 1; i < MAX_HGT - 1; i++) { @@ -397,24 +397,24 @@ void wilderness_gen(int refresh) } /* North west corner */ - generate_area(y - 1, x - 1, FALSE, TRUE, refresh); + generate_area(y - 1, x - 1, FALSE, TRUE); border.north_west = cave[MAX_HGT - 2][MAX_WID - 2].feat; /* North east corner */ - generate_area(y - 1, x + 1, FALSE, TRUE, refresh); + generate_area(y - 1, x + 1, FALSE, TRUE); border.north_east = cave[MAX_HGT - 2][1].feat; /* South west corner */ - generate_area(y + 1, x - 1, FALSE, TRUE, refresh); + generate_area(y + 1, x - 1, FALSE, TRUE); border.south_west = cave[1][MAX_WID - 2].feat; /* South east corner */ - generate_area(y + 1, x + 1, FALSE, TRUE, refresh); + generate_area(y + 1, x + 1, FALSE, TRUE); border.south_east = cave[1][1].feat; /* Create terrain of the current area */ - hack_floor = generate_area(y, x, FALSE, FALSE, refresh); + hack_floor = generate_area(y, x, FALSE, FALSE); /* Special boundary walls -- North */ @@ -506,7 +506,6 @@ void wilderness_gen(int refresh) player_place(p_ptr->oldpy, p_ptr->oldpx); - if (!refresh) { int lim = (generate_encounter == TRUE) ? 60 : MIN_M_ALLOC_TN; |