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-rw-r--r--src/wild.cc29
1 files changed, 27 insertions, 2 deletions
diff --git a/src/wild.cc b/src/wild.cc
index 7e42bdb9..e87648c4 100644
--- a/src/wild.cc
+++ b/src/wild.cc
@@ -8,15 +8,24 @@
#include "wild.hpp"
-#include "angband.h"
#include "cave.hpp"
+#include "cave_type.hpp"
+#include "feature_type.hpp"
+#include "hook_wild_gen_in.hpp"
#include "hooks.hpp"
#include "init1.hpp"
#include "monster2.hpp"
+#include "monster_race.hpp"
+#include "monster_type.hpp"
#include "options.hpp"
+#include "player_type.hpp"
+#include "store_info_type.hpp"
#include "tables.hpp"
+#include "town_type.hpp"
#include "util.hpp"
#include "variable.hpp"
+#include "wilderness_map.hpp"
+#include "wilderness_type_info.hpp"
#include <memory>
@@ -342,7 +351,23 @@ static int generate_area(int y, int x, bool_ border, bool_ corner)
/*
* Border of the wilderness area
*/
-static border_type border;
+namespace {
+
+ struct border_type
+ {
+ byte north[MAX_WID];
+ byte south[MAX_WID];
+ byte east[MAX_HGT];
+ byte west[MAX_HGT];
+ byte north_west;
+ byte north_east;
+ byte south_west;
+ byte south_east;
+ };
+
+ border_type border;
+
+}
/*
* Build the wilderness area outside of the town.