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+#pragma once
+
+#include "h-basic.h"
+#include "terrain.hpp"
+
+/**
+ * A structure describing a wilderness area
+ * with a terrain, a town or a dungeon entrance
+ */
+struct wilderness_type_info
+{
+ const char *name; /* Name */
+ const char *text; /* Text */
+
+ u16b entrance; /* Which town is there(<1000 i's a town, >=1000 it a dungeon) */
+ s32b wild_x; /* Map coordinates (backed out while parsing map) */
+ s32b wild_y;
+ byte road; /* Flags of road */
+ int level; /* Difficulty level */
+ u32b flags1; /* Some flags */
+ byte feat; /* The feature of f_info.txt that is used to allow passing, ... and to get a char/color/graph */
+ byte terrain_idx; /* Terrain index(defined in defines.h) */
+
+ byte terrain[MAX_WILD_TERRAIN];/* Feature types for the plasma generator */
+};