diff options
Diffstat (limited to 'src/wizard1.cc')
-rw-r--r-- | src/wizard1.cc | 244 |
1 files changed, 1 insertions, 243 deletions
diff --git a/src/wizard1.cc b/src/wizard1.cc index 476def67..6762da3f 100644 --- a/src/wizard1.cc +++ b/src/wizard1.cc @@ -1,7 +1,5 @@ #include "wizard1.hpp" -#include "alchemist_recipe.hpp" -#include "artifact_select_flag.hpp" #include "artifact_type.hpp" #include "cmd7.hpp" #include "ego_item_type.hpp" @@ -240,8 +238,6 @@ static grouper group_item[] = { TV_RUNE1, "Runes" }, { TV_RUNE2, NULL }, - { TV_BATERIE, "Essences" }, - { TV_PARCHMENT, "Parchments" }, { TV_DIGGING, "Tools" }, @@ -2330,237 +2326,6 @@ static void spoil_mon_info(cptr fname) msg_print("Successfully created a spoiler file."); } - -static const char *long_intro = - "Essences are the tools of the trade for Alchemists, " - "and unfortunately are useless for any other class. " - "Alchemists use essences to create magical items for them to use.\n\n" - "They can be either found on the floor while exploring the dungeon, " - "or extracted from other magical items the alchemist finds " - "during their adventures.\n\n" - "To create an artifact, the alchemist will have to sacrifice 10 hit points, " - "and an amount of magic essence similar to his skill in alchemy. " - "The alchemist then allows the artifact to gain experience, " - "and when it has enough, " - "uses that experience to add abilities to the artifact. " - "The alchemist can allow the artifact to continue to gain experience, " - "thus keeping open the option to add more abilities later. " - "This requires a similar amount of magic essence, " - "but does not require the sacrifice of other hit points.\n\n" - "Note that the experience you gain is divided among the artifacts " - "that you have as well as going to yourself, " - "so you will gain levels more slowly when empowering artifacts. " - "Also, the artifact only gets 60% of the experience. " - "So killing a creature worth 20xp would gain 10 for you, " - "and 6 for the artifact.\n\n" - "You can also modify existing artifacts when you attain skill level 50. " - "Also at skill level 50 you will gain the ability to make temporary artifacts, " - "which don't require the complex empowerments that regular items require, " - "but also vanish after awhile.\n\n" - "You cannot give an artifact an ability " - "unless you have *Identified* an artifact which has that ability.\n\n" - "For every four levels gained in the alchemy skill, " - "the alchemist learns about objects of level (skill level)/4, " - "starting by learning about level 1 objects at skill level 0. " - "(actually 1, but who's counting?)\n\n" - "At skill level 5 you gain the ability to make ego items - but watch it! " - "Your base failure rate will be 90%, " - "and won't be 0% until you reach skill level 50. " - "Adding gold will increase the chances of success " - "in direct proportion to the value of the item you are trying to create. " - "Note that this results in automatic success " - "when the item you are trying to create " - "happens to pick up a curse in the process.\n\n" - "At skill level 5 you also gain knowledge of some basic ego item recipes. " - "These are: Acidic, Shocking, Fiery, Frozen, Venomous, and Chaotic weapons, " - "Resist Fire armour, and light sources of Fearlessness.\n\n" - "At skill level 10 you will gain knowledge of digging ego items, " - "if you have selected the option " - "'always generate very unusual rooms' (ironman_rooms).\n\n" - "At skill level 15 you can create ego wands, staves, rings, etc.\n\n" - "At skill level 25 you gain the ability to empower artifacts " - "and double ego items.\n\n" - "At skill level 50 you gain the ability to create temporary artifacts, " - "which don't require any exotic ingredients " - "beyond a single corpse of any type.\n\n" - "Between skill levels 25 and 50, " - "you will steadily gain the ability to set more and more flags.\n\n" - "To finalise an artifact, you 'P'ower it, and select the powers you want.\n" - "Powers are divided into the following six categories:\n" - "*****essences.txt*03[Stats, Sustains, Luck, Speed, Vision, etc.]\n" - "*****essences.txt*04[Misc. (Auras, Light, See Invisibility, etc.)]\n" - "*****essences.txt*05[Weapon Brands]\n" - "*****essences.txt*06[Resistances and Immunities]\n" - "*****essences.txt*07[ESP and Curses]\n" - "*****essences.txt*08[Artifact Activations]\n"; - -/* - * Create a spoiler file for essences - */ -static void spoil_bateries(cptr fname) -{ - int j, i, tval, sval, group; - object_type forge, *o_ptr; - - char buf[1024]; - - tval = sval = group = -1; - - /* Build the filename */ - path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname); - - /* File type is "TEXT" */ - FILE_TYPE(FILE_TYPE_TEXT); - - fff = my_fopen(buf, "w"); - - /* Oops */ - if (!fff) - { - msg_print("Cannot create spoiler file."); - return; - } - - /* Dump the header */ - - fprintf(fff, - "|||||oy\n" - "~~~~~01|Spoilers|Essences\n" - "~~~~~02|Alchemist|Essence Spoiler\n" - "#####REssence Spoiler for %s\n" - "#####R-----------------------------------\n\n", - get_version_string()); - - - /*New code starts here -*/ - /*print header, including artifact header*/ - /*Cycle through artifact flags*/ - /* print desc*/ - /* cycle through all alchemist_recipies*/ - /* print matching*/ - /*Print items header.*/ - /*Cycle through alchemist_recipies*/ - /* sval or tval changed?*/ - /* skip artifacts (tval=0)*/ - /* print item desc (ego (tval=1) or item)*/ - /* print essences required*/ - /*Done!*/ - - /*Print basic header.*/ - spoil_out(long_intro); - - /*Cycle through artifact flags*/ - for ( i = 0 ; a_select_flags[i].group ; i++ ) - { - if ( a_select_flags[i].group != group ) - { - group = a_select_flags[i].group; - spoil_out("\n~~~~~"); - switch (group) - { - case 1: - spoil_out("03\n#####GStats, Sustains, Luck, Speed, Vision, etc.\n"); - break; - case 2: - spoil_out("04\n#####GMisc. (Auras, Light, See Invisibility, etc.)\n"); - break; - case 3: - spoil_out("05\n#####GWeapon Brands\n"); - break; - case 4: - spoil_out("06\n#####GResistances and Immunities\n"); - break; - case 5: - spoil_out("07\n#####GESP and Curses\n"); - break; - case 88: - spoil_out("08\n#####GArtifact Activations\n"); - break; - default: - spoil_out(format("09\n#####GExtra Group=%d\n", group)); - } - spoil_out("lvl xp Power\n"); - - } - /* print desc*/ - spoil_out(format("%-2d %8d %-24s %s\n", - a_select_flags[i].level, - a_select_flags[i].xp, - a_select_flags[i].desc, - a_select_flags[i].item_desc)); - /* cycle through all alchemist_recipies*/ - for ( j = 0 ; j < max_al_idx ; j++ ) - { - /* print matching*/ - if (alchemist_recipes[j].tval == 0 - && alchemist_recipes[j].sval == a_select_flags[i].flag - && alchemist_recipes[j].qty - ) - { - spoil_out(format(" %d essences of %s\n", alchemist_recipes[j].qty, - k_info[lookup_kind(TV_BATERIE, alchemist_recipes[j].sval_essence)].name)); - } - } - } - - spoil_out("\n\nThe following basic item recipes also exist:\n"); - /*Cycle through alchemist_recipies*/ - for ( i = 0 ; i < max_al_idx ; i ++) - { - alchemist_recipe *ar_ptr = &alchemist_recipes[i]; - - /* sval or tval changed?*/ - if (tval != ar_ptr->tval || sval != ar_ptr->sval) - { - char o_name[80]; - /* skip artifacts (tval=0)*/ - if (ar_ptr->tval == 0 ) - continue; - - tval = ar_ptr->tval; - sval = ar_ptr->sval; - - /* print item desc (ego (tval=1)or item)*/ - if (ar_ptr->tval == 1) - { - strcpy(o_name, e_info[ar_ptr->sval].name); - } - else - { - /* Find the name of that object */ - o_ptr = &forge; - object_wipe(o_ptr); - object_prep(o_ptr, lookup_kind(tval, sval)); - apply_magic(o_ptr, 1, FALSE, FALSE, FALSE); - object_aware(o_ptr); - object_known(o_ptr); - o_ptr->name2 = o_ptr->name2b = 0; - /* the 0 mode means only the text, leaving off any numbers */ - object_desc(o_name, o_ptr, FALSE, 0); - } - spoil_out("\n"); - spoil_out(o_name); - } - /* print essence required*/ - spoil_out(format(" %d %s", ar_ptr->qty, - k_info[lookup_kind(TV_BATERIE, ar_ptr->sval_essence)].name)); - } - - spoil_out(NULL); - - /* Check for errors */ - if (ferror(fff) || my_fclose(fff)) - { - msg_print("Cannot close spoiler file."); - return; - } - - /* Message */ - msg_print("Successfully created a spoiler file."); - return; -} - - /* * Print a bookless spell list */ @@ -2686,8 +2451,7 @@ void do_cmd_spoilers() prt("(2) Full Artifact Info (artifact.spo)", 6, 5); prt("(3) Brief Monster Info (mon-desc.spo)", 7, 5); prt("(4) Full Monster Info (mon-info.spo)", 8, 5); - prt("(5) Full Essences Info (ess-info.spo)", 9, 5); - prt("(6) Spell Info (spell.spo)", 10, 5); + prt("(5) Spell Info (spell.spo)", 10, 5); /* Prompt */ prt("Command: ", 12, 0); @@ -2728,12 +2492,6 @@ void do_cmd_spoilers() /* Option (5) */ else if (i == '5') { - spoil_bateries("ess-info.spo"); - } - - /* Option (6) */ - else if (i == '6') - { spoil_spells("spell.spo"); } |