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-rw-r--r--src/wizard2.cc62
1 files changed, 4 insertions, 58 deletions
diff --git a/src/wizard2.cc b/src/wizard2.cc
index 634881ca..a1e1e462 100644
--- a/src/wizard2.cc
+++ b/src/wizard2.cc
@@ -30,7 +30,7 @@
/*
* Adds a lvl to a monster
*/
-void wiz_inc_monster_level(int level)
+static void wiz_inc_monster_level(int level)
{
monster_type *m_ptr;
int ii, jj;
@@ -46,7 +46,7 @@ void wiz_inc_monster_level(int level)
}
}
-void wiz_align_monster(int status)
+static void wiz_align_monster(int status)
{
monster_type *m_ptr;
int ii, jj;
@@ -64,7 +64,7 @@ void wiz_align_monster(int status)
/*
* Teleport directly to a town
*/
-void teleport_player_town(int town)
+static void teleport_player_town(int town)
{
int x = 0, y = 0;
@@ -490,60 +490,6 @@ static void wiz_display_item(object_type *o_ptr)
}
-/*
- * A list of tvals and their textual names
- */
-tval_desc2 tvals[] =
-{
- { TV_SWORD, "Sword" },
- { TV_POLEARM, "Polearm" },
- { TV_HAFTED, "Hafted Weapon" },
- { TV_AXE, "Axe" },
- { TV_BOW, "Bow" },
- { TV_BOOMERANG, "Boomerang" },
- { TV_ARROW, "Arrows" },
- { TV_BOLT, "Bolts" },
- { TV_SHOT, "Shots" },
- { TV_SHIELD, "Shield" },
- { TV_CROWN, "Crown" },
- { TV_HELM, "Helm" },
- { TV_GLOVES, "Gloves" },
- { TV_BOOTS, "Boots" },
- { TV_CLOAK, "Cloak" },
- { TV_DRAG_ARMOR, "Dragon Scale Mail" },
- { TV_HARD_ARMOR, "Hard Armor" },
- { TV_SOFT_ARMOR, "Soft Armor" },
- { TV_RING, "Ring" },
- { TV_AMULET, "Amulet" },
- { TV_LITE, "Lite" },
- { TV_POTION, "Potion" },
- { TV_POTION2, "Potion" },
- { TV_SCROLL, "Scroll" },
- { TV_WAND, "Wand" },
- { TV_STAFF, "Staff" },
- { TV_ROD_MAIN, "Rod" },
- { TV_ROD, "Rod Tip" },
- { TV_BOOK, "Schools Spellbook", },
- { TV_SYMBIOTIC_BOOK, "Symbiotic Spellbook", },
- { TV_DRUID_BOOK, "Elemental Stone" },
- { TV_MUSIC_BOOK, "Music Book" },
- { TV_DAEMON_BOOK, "Daemon Book" },
- { TV_SPIKE, "Spikes" },
- { TV_DIGGING, "Digger" },
- { TV_CHEST, "Chest" },
- { TV_FOOD, "Food" },
- { TV_FLASK, "Flask" },
- { TV_MSTAFF, "Mage Staff" },
- { TV_BATERIE, "Essence" },
- { TV_PARCHMENT, "Parchment" },
- { TV_INSTRUMENT, "Musical Instrument" },
- { TV_RUNE1, "Rune 1" },
- { TV_RUNE2, "Rune 2" },
- { TV_JUNK, "Junk" },
- { TV_TRAPKIT, "Trapping Kit" },
- { 0, NULL }
-};
-
/*
* Strip an "object name" into a buffer
@@ -1585,7 +1531,7 @@ static void do_cmd_wiz_zap(void)
}
-extern void do_cmd_wiz_body(s16b bidx)
+static void do_cmd_wiz_body(s16b bidx)
/* Might create problems with equipment slots. For safety,
be nude when calling this function */
{