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-rw-r--r--src/wizard2.cc66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/wizard2.cc b/src/wizard2.cc
index a291fd63..cf7c699d 100644
--- a/src/wizard2.cc
+++ b/src/wizard2.cc
@@ -116,7 +116,7 @@ static void teleport_player_town(int town)
/*
* Hack -- Rerate Hitpoints
*/
-void do_cmd_rerate(void)
+void do_cmd_rerate()
{
auto &player_hp = game->player_hp;
@@ -220,14 +220,14 @@ static void do_cmd_summon_horde()
if (cave_naked_bold(wy, wx)) break;
}
- (void)alloc_horde(wy, wx);
+ alloc_horde(wy, wx);
}
/*
* Hack -- Teleport to the target
*/
-static void do_cmd_wiz_bamf(void)
+static void do_cmd_wiz_bamf()
{
/* Must have a target */
if (!target_who) return;
@@ -240,7 +240,7 @@ static void do_cmd_wiz_bamf(void)
/*
* Aux function for "do_cmd_wiz_change()". -RAK-
*/
-static void do_cmd_wiz_change_aux(void)
+static void do_cmd_wiz_change_aux()
{
int i;
int tmp_int;
@@ -343,7 +343,7 @@ static void do_cmd_wiz_change_aux(void)
/*
* Change various "permanent" player variables.
*/
-static void do_cmd_wiz_change(void)
+static void do_cmd_wiz_change()
{
/* Interact */
do_cmd_wiz_change_aux();
@@ -534,7 +534,7 @@ static void wci_string(cptr string, int num)
*
* List up to 50 choices in three columns
*/
-static int wiz_create_itemtype(void)
+static int wiz_create_itemtype()
{
auto const &k_info = game->edit_data.k_info;
@@ -1036,7 +1036,7 @@ static void wiz_quantity_item(object_type *o_ptr)
* - Change properties (via wiz_tweak_item)
* - Change the number of items (via wiz_quantity_item)
*/
-static void do_cmd_wiz_play(void)
+static void do_cmd_wiz_play()
{
/* Get an item */
int item;
@@ -1167,7 +1167,7 @@ static void do_cmd_wiz_play(void)
* Hack -- this routine always makes a "dungeon object", and applies
* magic to it, and attempts to decline cursed items.
*/
-static void wiz_create_item(void)
+static void wiz_create_item()
{
object_type forge;
object_type *q_ptr;
@@ -1213,7 +1213,7 @@ static void wiz_create_item(void)
/*
* As above, but takes the k_idx as a parameter instead of using menus.
*/
-static void wiz_create_item_2(void)
+static void wiz_create_item_2()
{
auto const &k_info = game->edit_data.k_info;
@@ -1250,23 +1250,23 @@ static void wiz_create_item_2(void)
/*
* Cure everything instantly
*/
-void do_cmd_wiz_cure_all(void)
+void do_cmd_wiz_cure_all()
{
object_type *o_ptr;
/* Remove curses */
- (void)remove_all_curse();
+ remove_all_curse();
/* Restore stats */
- (void)res_stat(A_STR, TRUE);
- (void)res_stat(A_INT, TRUE);
- (void)res_stat(A_WIS, TRUE);
- (void)res_stat(A_CON, TRUE);
- (void)res_stat(A_DEX, TRUE);
- (void)res_stat(A_CHR, TRUE);
+ res_stat(A_STR, TRUE);
+ res_stat(A_INT, TRUE);
+ res_stat(A_WIS, TRUE);
+ res_stat(A_CON, TRUE);
+ res_stat(A_DEX, TRUE);
+ res_stat(A_CHR, TRUE);
/* Restore the level */
- (void)restore_level();
+ restore_level();
/* Heal the player */
p_ptr->chp = p_ptr->mhp;
@@ -1289,19 +1289,19 @@ void do_cmd_wiz_cure_all(void)
p_ptr->csp_frac = 0;
/* Cure stuff */
- (void)set_blind(0);
- (void)set_confused(0);
- (void)set_poisoned(0);
- (void)set_afraid(0);
- (void)set_paralyzed(0);
- (void)set_image(0);
- (void)set_stun(0);
- (void)set_cut(0);
- (void)set_slow(0);
+ set_blind(0);
+ set_confused(0);
+ set_poisoned(0);
+ set_afraid(0);
+ set_paralyzed(0);
+ set_image(0);
+ set_stun(0);
+ set_cut(0);
+ set_slow(0);
p_ptr->black_breath = FALSE;
/* No longer hungry */
- (void)set_food(PY_FOOD_MAX - 1);
+ set_food(PY_FOOD_MAX - 1);
/* Redraw everything */
do_cmd_redraw();
@@ -1311,7 +1311,7 @@ void do_cmd_wiz_cure_all(void)
/*
* Go to any level
*/
-static void do_cmd_wiz_jump(void)
+static void do_cmd_wiz_jump()
{
auto const &d_info = game->edit_data.d_info;
@@ -1362,7 +1362,7 @@ static void do_cmd_wiz_jump(void)
/*
* Become aware of a lot of objects
*/
-static void do_cmd_wiz_learn(void)
+static void do_cmd_wiz_learn()
{
auto const &k_info = game->edit_data.k_info;
@@ -1397,7 +1397,7 @@ static void do_cmd_wiz_summon(int num)
for (i = 0; i < num; i++)
{
- (void)summon_specific(p_ptr->py, p_ptr->px, dun_level, 0);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, 0);
}
}
@@ -1490,7 +1490,7 @@ void do_cmd_wiz_named_friendly(std::size_t r_idx, bool_ slp)
/*
* Hack -- Delete all nearby monsters
*/
-static void do_cmd_wiz_zap(void)
+static void do_cmd_wiz_zap()
{
int i;
@@ -1630,7 +1630,7 @@ void do_cmd_debug()
/* Identify */
case 'i':
- (void)ident_spell();
+ ident_spell();
break;
/* Go up or down in the dungeon */