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-rw-r--r--src/xtra1.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/xtra1.c b/src/xtra1.c
index def39271..2109af4d 100644
--- a/src/xtra1.c
+++ b/src/xtra1.c
@@ -429,7 +429,6 @@ static void prt_mh(void)
byte color;
object_type *o_ptr;
- monster_race *r_ptr;
/* Get the carried monster */
o_ptr = &p_ptr->inventory[INVEN_CARRY];
@@ -440,8 +439,6 @@ static void prt_mh(void)
return;
}
- r_ptr = &r_info[o_ptr->pval];
-
put_str("MH ", ROW_MH, COL_MH);
sprintf(tmp, "%4d/%4d", o_ptr->pval2, (int)o_ptr->pval3);
@@ -2322,14 +2319,11 @@ int get_weaponmastery_skill()
int get_archery_skill()
{
int i, skill = 0;
- object_type *o_ptr;
i = INVEN_BOW - INVEN_WIELD;
/* All weapons must be of the same type */
while (p_ptr->body_parts[i] == INVEN_BOW)
{
- o_ptr = &p_ptr->inventory[INVEN_WIELD + i];
-
if (p_ptr->inventory[INVEN_WIELD + i].tval == TV_BOW)
{
switch (p_ptr->inventory[INVEN_WIELD + i].sval / 10)
@@ -2650,7 +2644,6 @@ void apply_flags(u32b f1, u32b f2, u32b f3, u32b f4, u32b f5, u32b esp, s16b pva
void calc_bonuses(bool_ silent)
{
int i, j, hold;
- int old_invis;
int old_speed;
u32b old_telepathy;
int old_see_inv;
@@ -2671,9 +2664,6 @@ void calc_bonuses(bool_ silent)
old_dis_ac = p_ptr->dis_ac;
old_dis_to_a = p_ptr->dis_to_a;
- /* Save the old invisibility */
- old_invis = p_ptr->invis;
-
/* Clear extra blows/shots */
extra_blows = extra_shots = 0;