diff options
Diffstat (limited to 'src/xtra1.cc')
-rw-r--r-- | src/xtra1.cc | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/src/xtra1.cc b/src/xtra1.cc index 3ed902dd..9f12fa3a 100644 --- a/src/xtra1.cc +++ b/src/xtra1.cc @@ -189,7 +189,7 @@ static void prt_field(cptr info, int row, int col) /* * Prints players max/cur piety */ -static void prt_piety(void) +static void prt_piety() { char tmp[32]; @@ -208,7 +208,7 @@ static void prt_piety(void) /* * Prints the player's current sanity. */ -static void prt_sane(void) +static void prt_sane() { char tmp[32]; byte color; @@ -294,7 +294,7 @@ static void prt_stat(int stat) /* * Prints "title", including "wizard" or "winner" as needed. */ -static void prt_title(void) +static void prt_title() { cptr p = ""; @@ -336,7 +336,7 @@ static void prt_title(void) /* * Prints level */ -static void prt_level(void) +static void prt_level() { char tmp[32]; @@ -358,17 +358,17 @@ static void prt_level(void) /* * Display the experience */ -static void prt_exp(void) +static void prt_exp() { char out_val[32]; if (p_ptr->lev >= PY_MAX_LEVEL) { - (void)sprintf(out_val, "********"); + sprintf(out_val, "********"); } else { - (void)sprintf(out_val, "%8ld", (long)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L) - p_ptr->exp); + sprintf(out_val, "%8ld", (long)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L) - p_ptr->exp); } if (p_ptr->exp >= p_ptr->max_exp) @@ -387,7 +387,7 @@ static void prt_exp(void) /* * Prints current gold */ -static void prt_gold(void) +static void prt_gold() { char tmp[32]; @@ -401,7 +401,7 @@ static void prt_gold(void) /* * Prints current AC */ -static void prt_ac(void) +static void prt_ac() { char tmp[32]; @@ -414,7 +414,7 @@ static void prt_ac(void) /* * Prints Cur/Max hit points */ -static void prt_hp(void) +static void prt_hp() { char tmp[32]; @@ -470,7 +470,7 @@ static void prt_hp(void) /* * Prints Cur/Max monster hit points */ -static void prt_mh(void) +static void prt_mh() { char tmp[32]; @@ -509,7 +509,7 @@ static void prt_mh(void) /* * Prints players max/cur spell points */ -static void prt_sp(void) +static void prt_sp() { char tmp[32]; byte color; @@ -578,7 +578,7 @@ static void prt_depth(int row, int col) { if (dungeon_flags & DF_TOWER) { - (void)strnfmt(depths, 32, "%c%c%c -%d", + strnfmt(depths, 32, "%c%c%c -%d", d_ptr->short_name[0], d_ptr->short_name[1], d_ptr->short_name[2], @@ -586,7 +586,7 @@ static void prt_depth(int row, int col) } else { - (void)strnfmt(depths, 32, "%c%c%c %d", + strnfmt(depths, 32, "%c%c%c %d", d_ptr->short_name[0], d_ptr->short_name[1], d_ptr->short_name[2], @@ -693,11 +693,11 @@ static void prt_state(int row, int col) { if (command_rep > 999) { - (void)sprintf(text, "Rep. %3d00", command_rep / 100); + sprintf(text, "Rep. %3d00", command_rep / 100); } else { - (void)sprintf(text, "Repeat %3d", command_rep); + sprintf(text, "Repeat %3d", command_rep); } } @@ -745,7 +745,7 @@ static void prt_speed(int row, int col) /* * Prints status line */ -static void prt_status_line(void) +static void prt_status_line() { int wid, hgt; Term_get_size(&wid, &hgt); @@ -848,7 +848,7 @@ static void prt_status_line(void) -static void prt_cut(void) +static void prt_cut() { int c = p_ptr->cut; int hgt; @@ -892,7 +892,7 @@ static void prt_cut(void) -static void prt_stun(void) +static void prt_stun() { int s = p_ptr->stun; int hgt; @@ -934,7 +934,7 @@ static void prt_stun(void) * Auto-track current target monster when bored. Note that the * health-bar stops tracking any monster that "disappears". */ -static void health_redraw(void) +static void health_redraw() { int hgt; Term_get_size(nullptr, &hgt); @@ -1028,7 +1028,7 @@ static void health_redraw(void) /* * Display basic info (mostly left of map) */ -static void prt_frame(void) +static void prt_frame() { int i; @@ -1082,7 +1082,7 @@ static void prt_frame(void) /* * Hack -- display inventory in sub-windows */ -static void fix_inven(void) +static void fix_inven() { int j; @@ -1116,7 +1116,7 @@ static void fix_inven(void) /* * Hack -- display equipment in sub-windows */ -static void fix_equip(void) +static void fix_equip() { int j; @@ -1148,7 +1148,7 @@ static void fix_equip(void) /* * Hack -- display character in sub-windows */ -static void fix_player(void) +static void fix_player() { int j; @@ -1184,7 +1184,7 @@ static void fix_player(void) * * XXX XXX XXX Adjust for width and split messages */ -void fix_message(void) +void fix_message() { int j, i; int w, h; @@ -1237,7 +1237,7 @@ void fix_message(void) * * Note that the "player" symbol does NOT appear on the map. */ -static void fix_overhead(void) +static void fix_overhead() { int j; @@ -1272,7 +1272,7 @@ static void fix_overhead(void) /* * Hack -- display monster recall in sub-windows */ -static void fix_monster(void) +static void fix_monster() { int j; @@ -1308,7 +1308,7 @@ static void fix_monster(void) /* * Hack -- display object recall in sub-windows */ -static void fix_object(void) +static void fix_object() { int j; @@ -1343,7 +1343,7 @@ static void fix_object(void) /* Show the monster list in a window */ -static void fix_m_list(void) +static void fix_m_list() { auto const &r_info = game->edit_data.r_info; @@ -1427,7 +1427,7 @@ static void fix_m_list(void) { int w, h, num = 0; - (void)Term_get_size(&w, &h); + Term_get_size(&w, &h); c_prt(TERM_WHITE, format("You can see %d monster%s", c, (c > 1 ? "s:" : ":")), 0, 0); @@ -1534,7 +1534,7 @@ static void add_powers(std::vector<s16b> const &powers) } /* Calc the player powers */ -static void calc_powers(void) +static void calc_powers() { int i, p = 0; bool_ old_powers[POWER_MAX]; @@ -1647,7 +1647,7 @@ static void calc_sanity() * * This function induces status messages. */ -static void calc_mana(void) +static void calc_mana() { auto const &r_info = game->edit_data.r_info; @@ -1827,7 +1827,7 @@ static void calc_mana(void) * Calculate the players (maximal) hit points * Adjust current hitpoints if necessary */ -void calc_hitpoints(void) +void calc_hitpoints() { auto const &player_hp = game->player_hp; auto const &r_info = game->edit_data.r_info; @@ -1951,7 +1951,7 @@ static void calc_torch_gods() * SWD: Experimental modification: multiple light sources have additive effect. * */ -static void calc_torch(void) +static void calc_torch() { int i; object_type *o_ptr; @@ -2034,7 +2034,7 @@ static void calc_torch(void) /* * Computes current weight limit. */ -int weight_limit(void) +int weight_limit() { int i; @@ -2746,7 +2746,7 @@ static void apply_lflags(LF const &lflags) /** * Are barehand fighter's hands empty? */ -static bool_ monk_empty_hands(void) +static bool_ monk_empty_hands() { int i; object_type *o_ptr; @@ -4040,7 +4040,7 @@ void calc_bonuses(bool_ silent) /* * Handle "p_ptr->notice" */ -void notice_stuff(void) +void notice_stuff() { /* Notice stuff */ if (!p_ptr->notice) return; @@ -4065,7 +4065,7 @@ void notice_stuff(void) /* * Handle "p_ptr->update" */ -void update_stuff(void) +void update_stuff() { /* Update stuff */ if (!p_ptr->update) return; @@ -4172,7 +4172,7 @@ void update_stuff(void) /* * Handle "p_ptr->redraw" */ -void redraw_stuff(void) +void redraw_stuff() { /* Redraw stuff */ if (!p_ptr->redraw) return; @@ -4213,7 +4213,7 @@ void redraw_stuff(void) /* * Handle "p_ptr->window" */ -void window_stuff(void) +void window_stuff() { int j; @@ -4298,7 +4298,7 @@ void window_stuff(void) /* * Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window" */ -void handle_stuff(void) +void handle_stuff() { /* Update stuff */ if (p_ptr->update) update_stuff(); @@ -4311,7 +4311,7 @@ void handle_stuff(void) } -bool_ monk_heavy_armor(void) +bool_ monk_heavy_armor() { u16b monk_arm_wgt = 0; |