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-rw-r--r--src/xtra1.cc55
1 files changed, 0 insertions, 55 deletions
diff --git a/src/xtra1.cc b/src/xtra1.cc
index c64b26ac..3ed902dd 100644
--- a/src/xtra1.cc
+++ b/src/xtra1.cc
@@ -701,12 +701,6 @@ static void prt_state(int row, int col)
}
}
- /* Searching */
- else if (p_ptr->searching)
- {
- strcpy(text, "Searching ");
- }
-
/* Nothing interesting */
else
{
@@ -728,9 +722,6 @@ static void prt_speed(int row, int col)
byte attr = TERM_WHITE;
char buf[32] = "";
- /* Hack -- Visually "undo" the Search Mode Slowdown */
- if (p_ptr->searching) i += 10;
-
/* Fast */
if (i > 110)
{
@@ -831,17 +822,6 @@ static void prt_status_line(void)
put_str(" ", row, col);
}
- /* Dtrap */
- col = 32;
- if (cave[p_ptr->py][p_ptr->px].info & CAVE_DETECT)
- {
- c_put_str(TERM_L_GREEN, "DTrap", row, col);
- }
- else
- {
- put_str(" ", row, col);
- }
-
/* State */
col = 38;
prt_state(row, col);
@@ -2622,12 +2602,6 @@ void apply_flags(object_flag_set const &f, s16b pval, s16b tval, s16b to_h, s16b
/* Affect stealth */
if (f & TR_STEALTH) p_ptr->skill_stl += pval;
- /* Affect searching ability (factor of five) */
- if (f & TR_SEARCH) p_ptr->skill_srh += (pval * 5);
-
- /* Affect searching frequency (factor of five) */
- if (f & TR_SEARCH) p_ptr->skill_fos += (pval * 5);
-
/* Affect infravision */
if (f & TR_INFRA) p_ptr->see_infra += pval;
@@ -2960,10 +2934,6 @@ void calc_bonuses(bool_ silent)
/* Base infravision (purely racial) */
p_ptr->see_infra = rp_ptr->infra + rmp_ptr->infra;
-
- /* Base skill -- disarming */
- p_ptr->skill_dis = 0;
-
/* Base skill -- magic devices */
p_ptr->skill_dev = 0;
@@ -2973,12 +2943,6 @@ void calc_bonuses(bool_ silent)
/* Base skill -- stealth */
p_ptr->skill_stl = 0;
- /* Base skill -- searching ability */
- p_ptr->skill_srh = 0;
-
- /* Base skill -- searching frequency */
- p_ptr->skill_fos = 0;
-
/* Base skill -- combat (normal) */
p_ptr->skill_thn = 0;
@@ -3296,12 +3260,9 @@ void calc_bonuses(bool_ silent)
p_ptr->to_a += tactic_info[(byte)p_ptr->tactic].to_ac;
p_ptr->skill_stl += tactic_info[(byte)p_ptr->tactic].to_stealth;
- p_ptr->skill_dis += tactic_info[(byte)p_ptr->tactic].to_disarm;
p_ptr->skill_sav += tactic_info[(byte)p_ptr->tactic].to_saving;
p_ptr->pspeed += move_info[(byte)p_ptr->movement].to_speed;
- p_ptr->skill_srh += move_info[(byte)p_ptr->movement].to_search;
- p_ptr->skill_fos += move_info[(byte)p_ptr->movement].to_percep;
p_ptr->skill_stl += move_info[(byte)p_ptr->movement].to_stealth;
/* Apply temporary "stun" */
@@ -3535,9 +3496,6 @@ void calc_bonuses(bool_ silent)
/* Bloating slows the player down (a little) */
if (p_ptr->food >= PY_FOOD_MAX) p_ptr->pspeed -= 10;
- /* Searching slows the player down */
- if (p_ptr->searching) p_ptr->pspeed -= 10;
-
/* Display the speed (if needed) */
if (p_ptr->pspeed != old_speed) p_ptr->redraw |= (PR_FRAME);
@@ -3930,10 +3888,6 @@ void calc_bonuses(bool_ silent)
/* Affect Skill -- stealth (bonus one) */
p_ptr->skill_stl += 1;
- /* Affect Skill -- disarming (DEX and INT) */
- p_ptr->skill_dis += adj_dex_dis[p_ptr->stat_ind[A_DEX]];
- p_ptr->skill_dis += adj_int_dis[p_ptr->stat_ind[A_INT]];
-
/* Affect Skill -- magic devices (INT) */
p_ptr->skill_dev += get_skill_scale(SKILL_DEVICE, 20);
@@ -3943,9 +3897,6 @@ void calc_bonuses(bool_ silent)
/* Affect Skill -- digging (STR) */
p_ptr->skill_dig += adj_str_dig[p_ptr->stat_ind[A_STR]];
- /* Affect Skill -- disarming (skill) */
- p_ptr->skill_dis += (get_skill_scale(SKILL_DISARMING, 75));
-
/* Affect Skill -- magic devices (skill) */
p_ptr->skill_dev += (get_skill_scale(SKILL_DEVICE, 150));
@@ -3955,12 +3906,6 @@ void calc_bonuses(bool_ silent)
/* Affect Skill -- stealth (skill) */
p_ptr->skill_stl += (get_skill_scale(SKILL_STEALTH, 25));
- /* Affect Skill -- search ability (Sneakiness skill) */
- p_ptr->skill_srh += (get_skill_scale(SKILL_SNEAK, 35));
-
- /* Affect Skill -- search frequency (Sneakiness skill) */
- p_ptr->skill_fos += (get_skill_scale(SKILL_SNEAK, 25));
-
/* Affect Skill -- combat (Combat skill + mastery) */
p_ptr->skill_thn += (50 * (((7 * get_skill(p_ptr->melee_style)) + (3 * get_skill(SKILL_COMBAT))) / 10) / 10);