summaryrefslogtreecommitdiff
path: root/src/xtra2.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/xtra2.c')
-rw-r--r--src/xtra2.c298
1 files changed, 149 insertions, 149 deletions
diff --git a/src/xtra2.c b/src/xtra2.c
index a3d599b3..f425acf8 100644
--- a/src/xtra2.c
+++ b/src/xtra2.c
@@ -16,7 +16,7 @@
/*
* Invoke The Rush
*/
-bool set_rush(int v)
+bool_ set_rush(int v)
{
int j;
@@ -55,9 +55,9 @@ bool set_rush(int v)
* Set "p_ptr->parasite" and "p_ptr->parasite_r_idx"
* notice observable changes
*/
-bool set_parasite(int v, int r)
+bool_ set_parasite(int v, int r)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -127,9 +127,9 @@ bool set_parasite(int v, int r)
* Set "p_ptr->tim_project" and others
* notice observable changes
*/
-bool set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag)
+bool_ set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -180,9 +180,9 @@ bool set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag)
* Set "p_ptr->tim_roots" and others
* notice observable changes
*/
-bool set_roots(int v, s16b ac, s16b dam)
+bool_ set_roots(int v, s16b ac, s16b dam)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -231,9 +231,9 @@ bool set_roots(int v, s16b ac, s16b dam)
* Set "p_ptr->tim_(magic|water)_breath" and others
* notice observable changes
*/
-bool set_tim_breath(int v, bool magical)
+bool_ set_tim_breath(int v, bool_ magical)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -305,9 +305,9 @@ bool set_tim_breath(int v, bool magical)
* Set "p_ptr->absorb_soul"
* notice observable changes
*/
-bool set_absorb_soul(int v)
+bool_ set_absorb_soul(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -354,9 +354,9 @@ bool set_absorb_soul(int v)
* Set "p_ptr->disrupt_shield"
* notice observable changes
*/
-bool set_disrupt_shield(int v)
+bool_ set_disrupt_shield(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -403,9 +403,9 @@ bool set_disrupt_shield(int v)
* Set "p_ptr->prob_travel"
* notice observable changes
*/
-bool set_prob_travel(int v)
+bool_ set_prob_travel(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -452,9 +452,9 @@ bool set_prob_travel(int v)
* Set "p_ptr->tim_invis", and "p_ptr->tim_inv_pow",
* notice observable changes
*/
-bool set_invis(int v, int p)
+bool_ set_invis(int v, int p)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -503,9 +503,9 @@ bool set_invis(int v, int p)
* Set "p_ptr->tim_poison",
* notice observable changes
*/
-bool set_poison(int v)
+bool_ set_poison(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -551,9 +551,9 @@ bool set_poison(int v)
/*
* Set "no_breeds"
*/
-bool set_no_breeders(int v)
+bool_ set_no_breeders(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -599,9 +599,9 @@ bool set_no_breeders(int v)
/*
* Set "p_ptr->tim_deadly"
*/
-bool set_tim_deadly(int v)
+bool_ set_tim_deadly(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -647,9 +647,9 @@ bool set_tim_deadly(int v)
/*
* Set "p_ptr->tim_ffall"
*/
-bool set_tim_ffall(int v)
+bool_ set_tim_ffall(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -695,9 +695,9 @@ bool set_tim_ffall(int v)
/*
* Set "p_ptr->tim_fly"
*/
-bool set_tim_fly(int v)
+bool_ set_tim_fly(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -743,9 +743,9 @@ bool set_tim_fly(int v)
/*
* Set "p_ptr->meditation"
*/
-bool set_meditation(int v)
+bool_ set_meditation(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -792,9 +792,9 @@ bool set_meditation(int v)
/*
* Set "p_ptr->tim_reflect"
*/
-bool set_tim_reflect(int v)
+bool_ set_tim_reflect(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -840,9 +840,9 @@ bool set_tim_reflect(int v)
/*
* Set "p_ptr->tim_res_time"
*/
-bool set_tim_res_time(int v)
+bool_ set_tim_res_time(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -888,9 +888,9 @@ bool set_tim_res_time(int v)
/*
* Set "p_ptr->tim_fire_aura"
*/
-bool set_tim_fire_aura(int v)
+bool_ set_tim_fire_aura(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -936,9 +936,9 @@ bool set_tim_fire_aura(int v)
/*
* Set "p_ptr->strike"
*/
-bool set_strike(int v)
+bool_ set_strike(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -984,9 +984,9 @@ bool set_strike(int v)
/*
* Set "p_ptr->oppose_ld"
*/
-bool set_oppose_ld(int v)
+bool_ set_oppose_ld(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1032,9 +1032,9 @@ bool set_oppose_ld(int v)
/*
* Set "p_ptr->oppose_cc"
*/
-bool set_oppose_cc(int v)
+bool_ set_oppose_cc(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1080,9 +1080,9 @@ bool set_oppose_cc(int v)
/*
* Set "p_ptr->oppose_ss"
*/
-bool set_oppose_ss(int v)
+bool_ set_oppose_ss(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1128,9 +1128,9 @@ bool set_oppose_ss(int v)
/*
* Set "p_ptr->oppose_nex"
*/
-bool set_oppose_nex(int v)
+bool_ set_oppose_nex(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1177,9 +1177,9 @@ bool set_oppose_nex(int v)
* Set "p_ptr->tim_mimic", and "p_ptr->mimic_form",
* notice observable changes
*/
-bool set_mimic(int v, int p, int level)
+bool_ set_mimic(int v, int p, int level)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1240,9 +1240,9 @@ bool set_mimic(int v, int p, int level)
* Note that blindness is currently the only thing which can affect
* "player_can_see_bold()".
*/
-bool set_blind(int v)
+bool_ set_blind(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1303,9 +1303,9 @@ bool set_blind(int v)
* Note that blindness is currently the only thing which can affect
* "player_can_see_bold()".
*/
-bool set_lite(int v)
+bool_ set_lite(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1358,9 +1358,9 @@ bool set_lite(int v)
/*
* Set "p_ptr->confused", notice observable changes
*/
-bool set_confused(int v)
+bool_ set_confused(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1408,9 +1408,9 @@ bool set_confused(int v)
/*
* Set "p_ptr->poisoned", notice observable changes
*/
-bool set_poisoned(int v)
+bool_ set_poisoned(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1458,9 +1458,9 @@ bool set_poisoned(int v)
/*
* Set "p_ptr->afraid", notice observable changes
*/
-bool set_afraid(int v)
+bool_ set_afraid(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1508,9 +1508,9 @@ bool set_afraid(int v)
/*
* Set "p_ptr->paralyzed", notice observable changes
*/
-bool set_paralyzed(int v)
+bool_ set_paralyzed(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1560,9 +1560,9 @@ bool set_paralyzed(int v)
*
* Note that we must redraw the map when hallucination changes.
*/
-bool set_image(int v)
+bool_ set_image(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1615,9 +1615,9 @@ bool set_image(int v)
/*
* Set "p_ptr->lightspeed", notice observable changes
*/
-bool set_light_speed(int v)
+bool_ set_light_speed(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1661,9 +1661,9 @@ bool set_light_speed(int v)
return (TRUE);
}
-bool set_fast(int v, int p)
+bool_ set_fast(int v, int p)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1713,9 +1713,9 @@ bool set_fast(int v, int p)
/*
* Set "p_ptr->slow", notice observable changes
*/
-bool set_slow(int v)
+bool_ set_slow(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1763,9 +1763,9 @@ bool set_slow(int v)
/*
* Set "p_ptr->shield", notice observable changes
*/
-bool set_shield(int v, int p, s16b o, s16b d1, s16b d2)
+bool_ set_shield(int v, int p, s16b o, s16b d1, s16b d2)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1819,9 +1819,9 @@ bool set_shield(int v, int p, s16b o, s16b d1, s16b d2)
/*
* Set "p_ptr->blessed", notice observable changes
*/
-bool set_blessed(int v)
+bool_ set_blessed(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1869,9 +1869,9 @@ bool set_blessed(int v)
/*
* Set "p_ptr->hero", notice observable changes
*/
-bool set_hero(int v)
+bool_ set_hero(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1921,9 +1921,9 @@ bool set_hero(int v)
/*
* Set "p_ptr->holy", notice observable changes
*/
-bool set_holy(int v)
+bool_ set_holy(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -1970,9 +1970,9 @@ bool set_holy(int v)
/*
* Set "p_ptr->walk_water", notice observable changes
*/
-bool set_walk_water(int v)
+bool_ set_walk_water(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2019,9 +2019,9 @@ bool set_walk_water(int v)
/*
* Set "p_ptr->shero", notice observable changes
*/
-bool set_shero(int v)
+bool_ set_shero(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2090,9 +2090,9 @@ bool set_shero(int v)
/*
* Set "p_ptr->protevil", notice observable changes
*/
-bool set_protevil(int v)
+bool_ set_protevil(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2136,9 +2136,9 @@ bool set_protevil(int v)
/*
* Set "p_ptr->protgood", notice observable changes
*/
-bool set_protgood(int v)
+bool_ set_protgood(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2182,9 +2182,9 @@ bool set_protgood(int v)
/*
* Set "p_ptr->protundead", notice observable changes
*/
-bool set_protundead(int v)
+bool_ set_protundead(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2228,9 +2228,9 @@ bool set_protundead(int v)
/*
* Set "p_ptr->set_shadow", notice observable changes
*/
-bool set_shadow(int v)
+bool_ set_shadow(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2306,9 +2306,9 @@ bool set_shadow(int v)
/*
* Set "p_ptr->invuln", notice observable changes
*/
-bool set_invuln(int v)
+bool_ set_invuln(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2383,9 +2383,9 @@ bool set_invuln(int v)
/*
* Set "p_ptr->tim_esp", notice observable changes
*/
-bool set_tim_esp(int v)
+bool_ set_tim_esp(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2435,9 +2435,9 @@ bool set_tim_esp(int v)
/*
* Set "p_ptr->tim_thunder", notice observable changes
*/
-bool set_tim_thunder(int v, int p1, int p2)
+bool_ set_tim_thunder(int v, int p1, int p2)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2490,9 +2490,9 @@ bool set_tim_thunder(int v, int p1, int p2)
/*
* Set "p_ptr->tim_invis", notice observable changes
*/
-bool set_tim_invis(int v)
+bool_ set_tim_invis(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2543,9 +2543,9 @@ bool set_tim_invis(int v)
/*
* Set "p_ptr->tim_infra", notice observable changes
*/
-bool set_tim_infra(int v)
+bool_ set_tim_infra(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2596,9 +2596,9 @@ bool set_tim_infra(int v)
/*
* Set "p_ptr->tim_mental_barrier", notice observable changes
*/
-bool set_mental_barrier(int v)
+bool_ set_mental_barrier(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2642,9 +2642,9 @@ bool set_mental_barrier(int v)
/*
* Set "p_ptr->oppose_acid", notice observable changes
*/
-bool set_oppose_acid(int v)
+bool_ set_oppose_acid(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2689,9 +2689,9 @@ bool set_oppose_acid(int v)
/*
* Set "p_ptr->oppose_elec", notice observable changes
*/
-bool set_oppose_elec(int v)
+bool_ set_oppose_elec(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2736,9 +2736,9 @@ bool set_oppose_elec(int v)
/*
* Set "p_ptr->oppose_fire", notice observable changes
*/
-bool set_oppose_fire(int v)
+bool_ set_oppose_fire(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2783,9 +2783,9 @@ bool set_oppose_fire(int v)
/*
* Set "p_ptr->oppose_cold", notice observable changes
*/
-bool set_oppose_cold(int v)
+bool_ set_oppose_cold(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2830,9 +2830,9 @@ bool set_oppose_cold(int v)
/*
* Set "p_ptr->oppose_pois", notice observable changes
*/
-bool set_oppose_pois(int v)
+bool_ set_oppose_pois(int v)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2877,9 +2877,9 @@ bool set_oppose_pois(int v)
/*
* Set "p_ptr->tim_regen", notice observable changes
*/
-bool set_tim_regen(int v, int p)
+bool_ set_tim_regen(int v, int p)
{
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -2928,10 +2928,10 @@ bool set_tim_regen(int v, int p)
*
* Note the special code to only notice "range" changes.
*/
-bool set_stun(int v)
+bool_ set_stun(int v)
{
int old_aux, new_aux;
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
@@ -3089,11 +3089,11 @@ bool set_stun(int v)
*
* Note the special code to only notice "range" changes.
*/
-bool set_cut(int v)
+bool_ set_cut(int v)
{
int old_aux, new_aux;
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
@@ -3328,11 +3328,11 @@ void drop_from_wild()
* game turns, or 500/(100/5) = 25 player turns (if nothing else is
* affecting the player speed).
*/
-bool set_food(int v)
+bool_ set_food(int v)
{
int old_aux, new_aux;
- bool notice = FALSE;
+ bool_ notice = FALSE;
/* Hack -- Force good values */
v = (v > 20000) ? 20000 : (v < 0) ? 0 : v;
@@ -3512,8 +3512,8 @@ bool set_food(int v)
void check_experience(void)
{
int i, gained = 0;
- bool level_reward = FALSE;
- bool level_corruption = FALSE;
+ bool_ level_reward = FALSE;
+ bool_ level_corruption = FALSE;
/* Note current level */
@@ -3915,11 +3915,11 @@ void monster_death(int m_idx)
monster_race *r_ptr = race_inf(m_ptr);
- bool visible = (m_ptr->ml || (r_ptr->flags1 & (RF1_UNIQUE)));
+ bool_ visible = (m_ptr->ml || (r_ptr->flags1 & (RF1_UNIQUE)));
- bool cloned = FALSE;
- bool create_stairs = FALSE;
+ bool_ cloned = FALSE;
+ bool_ create_stairs = FALSE;
int force_coin = get_coin_type(r_ptr);
object_type forge;
@@ -4518,7 +4518,7 @@ void monster_death(int m_idx)
* monster worth more than subsequent monsters. This would also need
* to induce changes in the monster recall code.
*/
-bool mon_take_hit(int m_idx, int dam, bool *fear, cptr note)
+bool_ mon_take_hit(int m_idx, int dam, bool_ *fear, cptr note)
{
monster_type *m_ptr = &m_list[m_idx];
monster_race *r_ptr = race_inf(m_ptr);
@@ -4896,7 +4896,7 @@ static void panel_bounds(void)
*
* Also used in do_cmd_locate()
*/
-bool change_panel(int dy, int dx)
+bool_ change_panel(int dy, int dx)
{
int y, x;
int wid, hgt;
@@ -5168,7 +5168,7 @@ cptr look_mon_desc(int m_idx)
monster_type *m_ptr = &m_list[m_idx];
monster_race *r_ptr = race_inf(m_ptr);
- bool living = TRUE;
+ bool_ living = TRUE;
int perc;
@@ -5292,7 +5292,7 @@ void ang_sort(vptr u, vptr v, int n)
* Future versions may restrict the ability to target "trappers"
* and "mimics", but the semantics is a little bit weird.
*/
-bool target_able(int m_idx)
+bool_ target_able(int m_idx)
{
monster_type *m_ptr = &m_list[m_idx];
@@ -5329,7 +5329,7 @@ bool target_able(int m_idx)
*
* We return TRUE if the target is "okay" and FALSE otherwise.
*/
-bool target_okay(void)
+bool_ target_okay(void)
{
/* Accept stationary targets */
if (target_who < 0) return (TRUE);
@@ -5363,7 +5363,7 @@ bool target_okay(void)
* We use "u" and "v" to point to arrays of "x" and "y" positions,
* and sort the arrays by double-distance to the player.
*/
-static bool ang_sort_comp_distance(vptr u, vptr v, int a, int b)
+static bool_ ang_sort_comp_distance(vptr u, vptr v, int a, int b)
{
byte *x = (byte*)(u);
byte *y = (byte*)(v);
@@ -5479,7 +5479,7 @@ static s16b target_pick(int y1, int x1, int dy, int dx)
/*
* Hack -- determine if a given location is "interesting"
*/
-static bool target_set_accept(int y, int x)
+static bool_ target_set_accept(int y, int x)
{
cave_type *c_ptr;
@@ -5586,7 +5586,7 @@ static void target_set_prepare(int mode)
}
-bool target_object(int y, int x, int mode, cptr info, bool *boring,
+bool_ target_object(int y, int x, int mode, cptr info, bool_ *boring,
object_type *o_ptr, char *out_val, cptr *s1, cptr *s2, cptr *s3,
int *query)
{
@@ -5650,7 +5650,7 @@ static int target_set_aux(int y, int x, int mode, cptr info)
cptr s1, s2, s3;
- bool boring;
+ bool_ boring;
int feat;
@@ -5727,7 +5727,7 @@ static int target_set_aux(int y, int x, int mode, cptr info)
/* Visible */
if (m_ptr->ml)
{
- bool recall = FALSE;
+ bool_ recall = FALSE;
char m_name[80];
@@ -6088,15 +6088,15 @@ static int target_set_aux(int y, int x, int mode, cptr info)
* This command will cancel any old target, even if used from
* inside the "look" command.
*/
-bool target_set(int mode)
+bool_ target_set(int mode)
{
int i, d, m;
int y = p_ptr->py;
int x = p_ptr->px;
- bool done = FALSE;
+ bool_ done = FALSE;
- bool flag = TRUE;
+ bool_ flag = TRUE;
char query;
@@ -6478,7 +6478,7 @@ bool target_set(int mode)
*
* Note that confusion over-rides any (explicit?) user choice.
*/
-bool get_aim_dir(int *dp)
+bool_ get_aim_dir(int *dp)
{
int dir;
@@ -6608,7 +6608,7 @@ bool get_aim_dir(int *dp)
* This function tracks and uses the "global direction", and uses
* that as the "desired direction", to which "confusion" is applied.
*/
-bool get_rep_dir(int *dp)
+bool_ get_rep_dir(int *dp)
{
int dir;
@@ -7111,12 +7111,12 @@ void gain_level_reward(int chosen_reward)
/*
* old -- from PsiAngband.
*/
-bool tgt_pt(int *x, int *y)
+bool_ tgt_pt(int *x, int *y)
{
char ch = 0;
int d, cu, cv;
int screen_wid, screen_hgt;
- bool success = FALSE;
+ bool_ success = FALSE;
*x = p_ptr->px;
*y = p_ptr->py;
@@ -7169,25 +7169,25 @@ bool tgt_pt(int *x, int *y)
}
-bool gain_random_corruption(int choose_mut)
+bool_ gain_random_corruption(int choose_mut)
{
exec_lua("gain_corruption()");
return (FALSE);
}
-bool lose_corruption(int choose_mut)
+bool_ lose_corruption(int choose_mut)
{
exec_lua("lose_corruption()");
return (FALSE);
}
-bool lose_all_corruptions(void)
+bool_ lose_all_corruptions(void)
{
exec_lua("lose_all_corruptions()");
return (FALSE);
}
-bool get_hack_dir(int *dp)
+bool_ get_hack_dir(int *dp)
{
int dir;
cptr p;
@@ -7286,7 +7286,7 @@ bool get_hack_dir(int *dp)
/*
* Do we have at least one corruption?
*/
-bool got_corruptions()
+bool_ got_corruptions()
{
int i, max;
@@ -7305,7 +7305,7 @@ bool got_corruptions()
/*
* Dump the corruption list
*/
-void dump_corruptions(FILE *fff, bool color)
+void dump_corruptions(FILE *fff, bool_ color)
{
int i, max;
@@ -7341,7 +7341,7 @@ void set_grace(s32b v)
handle_stuff();
}
-bool test_object_wish(char *name, object_type *o_ptr, object_type *forge, char *what)
+bool_ test_object_wish(char *name, object_type *o_ptr, object_type *forge, char *what)
{
int i, j, jb, save_aware;
char buf[200];
@@ -7378,7 +7378,7 @@ bool test_object_wish(char *name, object_type *o_ptr, object_type *forge, char *
for (j = max_e_idx - 1; j >= 0; j--)
{
ego_item_type *e_ptr = &e_info[j];
- bool ok = FALSE;
+ bool_ ok = FALSE;
if (j && !e_ptr->name) continue;
@@ -7406,7 +7406,7 @@ bool test_object_wish(char *name, object_type *o_ptr, object_type *forge, char *
for (jb = max_e_idx - 1; jb >= 0; jb--)
{
ego_item_type *eb_ptr = &e_info[jb];
- bool ok = FALSE;
+ bool_ ok = FALSE;
if (jb && !eb_ptr->name) continue;
@@ -7654,7 +7654,7 @@ void switch_subclass(int sclass)
/*
* Change to an other subrace
*/
-void switch_subrace(int racem, bool copy_old)
+void switch_subrace(int racem, bool_ copy_old)
{
if ((racem < 0) && (racem >= max_rmp_idx)) return;