diff options
Diffstat (limited to 'src/xtra2.c')
-rw-r--r-- | src/xtra2.c | 298 |
1 files changed, 149 insertions, 149 deletions
diff --git a/src/xtra2.c b/src/xtra2.c index a3d599b3..f425acf8 100644 --- a/src/xtra2.c +++ b/src/xtra2.c @@ -16,7 +16,7 @@ /* * Invoke The Rush */ -bool set_rush(int v) +bool_ set_rush(int v) { int j; @@ -55,9 +55,9 @@ bool set_rush(int v) * Set "p_ptr->parasite" and "p_ptr->parasite_r_idx" * notice observable changes */ -bool set_parasite(int v, int r) +bool_ set_parasite(int v, int r) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -127,9 +127,9 @@ bool set_parasite(int v, int r) * Set "p_ptr->tim_project" and others * notice observable changes */ -bool set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag) +bool_ set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -180,9 +180,9 @@ bool set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag) * Set "p_ptr->tim_roots" and others * notice observable changes */ -bool set_roots(int v, s16b ac, s16b dam) +bool_ set_roots(int v, s16b ac, s16b dam) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -231,9 +231,9 @@ bool set_roots(int v, s16b ac, s16b dam) * Set "p_ptr->tim_(magic|water)_breath" and others * notice observable changes */ -bool set_tim_breath(int v, bool magical) +bool_ set_tim_breath(int v, bool_ magical) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -305,9 +305,9 @@ bool set_tim_breath(int v, bool magical) * Set "p_ptr->absorb_soul" * notice observable changes */ -bool set_absorb_soul(int v) +bool_ set_absorb_soul(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -354,9 +354,9 @@ bool set_absorb_soul(int v) * Set "p_ptr->disrupt_shield" * notice observable changes */ -bool set_disrupt_shield(int v) +bool_ set_disrupt_shield(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -403,9 +403,9 @@ bool set_disrupt_shield(int v) * Set "p_ptr->prob_travel" * notice observable changes */ -bool set_prob_travel(int v) +bool_ set_prob_travel(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -452,9 +452,9 @@ bool set_prob_travel(int v) * Set "p_ptr->tim_invis", and "p_ptr->tim_inv_pow", * notice observable changes */ -bool set_invis(int v, int p) +bool_ set_invis(int v, int p) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -503,9 +503,9 @@ bool set_invis(int v, int p) * Set "p_ptr->tim_poison", * notice observable changes */ -bool set_poison(int v) +bool_ set_poison(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -551,9 +551,9 @@ bool set_poison(int v) /* * Set "no_breeds" */ -bool set_no_breeders(int v) +bool_ set_no_breeders(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -599,9 +599,9 @@ bool set_no_breeders(int v) /* * Set "p_ptr->tim_deadly" */ -bool set_tim_deadly(int v) +bool_ set_tim_deadly(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -647,9 +647,9 @@ bool set_tim_deadly(int v) /* * Set "p_ptr->tim_ffall" */ -bool set_tim_ffall(int v) +bool_ set_tim_ffall(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -695,9 +695,9 @@ bool set_tim_ffall(int v) /* * Set "p_ptr->tim_fly" */ -bool set_tim_fly(int v) +bool_ set_tim_fly(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -743,9 +743,9 @@ bool set_tim_fly(int v) /* * Set "p_ptr->meditation" */ -bool set_meditation(int v) +bool_ set_meditation(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -792,9 +792,9 @@ bool set_meditation(int v) /* * Set "p_ptr->tim_reflect" */ -bool set_tim_reflect(int v) +bool_ set_tim_reflect(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -840,9 +840,9 @@ bool set_tim_reflect(int v) /* * Set "p_ptr->tim_res_time" */ -bool set_tim_res_time(int v) +bool_ set_tim_res_time(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -888,9 +888,9 @@ bool set_tim_res_time(int v) /* * Set "p_ptr->tim_fire_aura" */ -bool set_tim_fire_aura(int v) +bool_ set_tim_fire_aura(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -936,9 +936,9 @@ bool set_tim_fire_aura(int v) /* * Set "p_ptr->strike" */ -bool set_strike(int v) +bool_ set_strike(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -984,9 +984,9 @@ bool set_strike(int v) /* * Set "p_ptr->oppose_ld" */ -bool set_oppose_ld(int v) +bool_ set_oppose_ld(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1032,9 +1032,9 @@ bool set_oppose_ld(int v) /* * Set "p_ptr->oppose_cc" */ -bool set_oppose_cc(int v) +bool_ set_oppose_cc(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1080,9 +1080,9 @@ bool set_oppose_cc(int v) /* * Set "p_ptr->oppose_ss" */ -bool set_oppose_ss(int v) +bool_ set_oppose_ss(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1128,9 +1128,9 @@ bool set_oppose_ss(int v) /* * Set "p_ptr->oppose_nex" */ -bool set_oppose_nex(int v) +bool_ set_oppose_nex(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1177,9 +1177,9 @@ bool set_oppose_nex(int v) * Set "p_ptr->tim_mimic", and "p_ptr->mimic_form", * notice observable changes */ -bool set_mimic(int v, int p, int level) +bool_ set_mimic(int v, int p, int level) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1240,9 +1240,9 @@ bool set_mimic(int v, int p, int level) * Note that blindness is currently the only thing which can affect * "player_can_see_bold()". */ -bool set_blind(int v) +bool_ set_blind(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1303,9 +1303,9 @@ bool set_blind(int v) * Note that blindness is currently the only thing which can affect * "player_can_see_bold()". */ -bool set_lite(int v) +bool_ set_lite(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1358,9 +1358,9 @@ bool set_lite(int v) /* * Set "p_ptr->confused", notice observable changes */ -bool set_confused(int v) +bool_ set_confused(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1408,9 +1408,9 @@ bool set_confused(int v) /* * Set "p_ptr->poisoned", notice observable changes */ -bool set_poisoned(int v) +bool_ set_poisoned(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1458,9 +1458,9 @@ bool set_poisoned(int v) /* * Set "p_ptr->afraid", notice observable changes */ -bool set_afraid(int v) +bool_ set_afraid(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1508,9 +1508,9 @@ bool set_afraid(int v) /* * Set "p_ptr->paralyzed", notice observable changes */ -bool set_paralyzed(int v) +bool_ set_paralyzed(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1560,9 +1560,9 @@ bool set_paralyzed(int v) * * Note that we must redraw the map when hallucination changes. */ -bool set_image(int v) +bool_ set_image(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1615,9 +1615,9 @@ bool set_image(int v) /* * Set "p_ptr->lightspeed", notice observable changes */ -bool set_light_speed(int v) +bool_ set_light_speed(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1661,9 +1661,9 @@ bool set_light_speed(int v) return (TRUE); } -bool set_fast(int v, int p) +bool_ set_fast(int v, int p) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1713,9 +1713,9 @@ bool set_fast(int v, int p) /* * Set "p_ptr->slow", notice observable changes */ -bool set_slow(int v) +bool_ set_slow(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1763,9 +1763,9 @@ bool set_slow(int v) /* * Set "p_ptr->shield", notice observable changes */ -bool set_shield(int v, int p, s16b o, s16b d1, s16b d2) +bool_ set_shield(int v, int p, s16b o, s16b d1, s16b d2) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1819,9 +1819,9 @@ bool set_shield(int v, int p, s16b o, s16b d1, s16b d2) /* * Set "p_ptr->blessed", notice observable changes */ -bool set_blessed(int v) +bool_ set_blessed(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1869,9 +1869,9 @@ bool set_blessed(int v) /* * Set "p_ptr->hero", notice observable changes */ -bool set_hero(int v) +bool_ set_hero(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1921,9 +1921,9 @@ bool set_hero(int v) /* * Set "p_ptr->holy", notice observable changes */ -bool set_holy(int v) +bool_ set_holy(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -1970,9 +1970,9 @@ bool set_holy(int v) /* * Set "p_ptr->walk_water", notice observable changes */ -bool set_walk_water(int v) +bool_ set_walk_water(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2019,9 +2019,9 @@ bool set_walk_water(int v) /* * Set "p_ptr->shero", notice observable changes */ -bool set_shero(int v) +bool_ set_shero(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2090,9 +2090,9 @@ bool set_shero(int v) /* * Set "p_ptr->protevil", notice observable changes */ -bool set_protevil(int v) +bool_ set_protevil(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2136,9 +2136,9 @@ bool set_protevil(int v) /* * Set "p_ptr->protgood", notice observable changes */ -bool set_protgood(int v) +bool_ set_protgood(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2182,9 +2182,9 @@ bool set_protgood(int v) /* * Set "p_ptr->protundead", notice observable changes */ -bool set_protundead(int v) +bool_ set_protundead(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2228,9 +2228,9 @@ bool set_protundead(int v) /* * Set "p_ptr->set_shadow", notice observable changes */ -bool set_shadow(int v) +bool_ set_shadow(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2306,9 +2306,9 @@ bool set_shadow(int v) /* * Set "p_ptr->invuln", notice observable changes */ -bool set_invuln(int v) +bool_ set_invuln(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2383,9 +2383,9 @@ bool set_invuln(int v) /* * Set "p_ptr->tim_esp", notice observable changes */ -bool set_tim_esp(int v) +bool_ set_tim_esp(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2435,9 +2435,9 @@ bool set_tim_esp(int v) /* * Set "p_ptr->tim_thunder", notice observable changes */ -bool set_tim_thunder(int v, int p1, int p2) +bool_ set_tim_thunder(int v, int p1, int p2) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2490,9 +2490,9 @@ bool set_tim_thunder(int v, int p1, int p2) /* * Set "p_ptr->tim_invis", notice observable changes */ -bool set_tim_invis(int v) +bool_ set_tim_invis(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2543,9 +2543,9 @@ bool set_tim_invis(int v) /* * Set "p_ptr->tim_infra", notice observable changes */ -bool set_tim_infra(int v) +bool_ set_tim_infra(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2596,9 +2596,9 @@ bool set_tim_infra(int v) /* * Set "p_ptr->tim_mental_barrier", notice observable changes */ -bool set_mental_barrier(int v) +bool_ set_mental_barrier(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2642,9 +2642,9 @@ bool set_mental_barrier(int v) /* * Set "p_ptr->oppose_acid", notice observable changes */ -bool set_oppose_acid(int v) +bool_ set_oppose_acid(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2689,9 +2689,9 @@ bool set_oppose_acid(int v) /* * Set "p_ptr->oppose_elec", notice observable changes */ -bool set_oppose_elec(int v) +bool_ set_oppose_elec(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2736,9 +2736,9 @@ bool set_oppose_elec(int v) /* * Set "p_ptr->oppose_fire", notice observable changes */ -bool set_oppose_fire(int v) +bool_ set_oppose_fire(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2783,9 +2783,9 @@ bool set_oppose_fire(int v) /* * Set "p_ptr->oppose_cold", notice observable changes */ -bool set_oppose_cold(int v) +bool_ set_oppose_cold(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2830,9 +2830,9 @@ bool set_oppose_cold(int v) /* * Set "p_ptr->oppose_pois", notice observable changes */ -bool set_oppose_pois(int v) +bool_ set_oppose_pois(int v) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2877,9 +2877,9 @@ bool set_oppose_pois(int v) /* * Set "p_ptr->tim_regen", notice observable changes */ -bool set_tim_regen(int v, int p) +bool_ set_tim_regen(int v, int p) { - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -2928,10 +2928,10 @@ bool set_tim_regen(int v, int p) * * Note the special code to only notice "range" changes. */ -bool set_stun(int v) +bool_ set_stun(int v) { int old_aux, new_aux; - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ @@ -3089,11 +3089,11 @@ bool set_stun(int v) * * Note the special code to only notice "range" changes. */ -bool set_cut(int v) +bool_ set_cut(int v) { int old_aux, new_aux; - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 10000) ? 10000 : (v < 0) ? 0 : v; @@ -3328,11 +3328,11 @@ void drop_from_wild() * game turns, or 500/(100/5) = 25 player turns (if nothing else is * affecting the player speed). */ -bool set_food(int v) +bool_ set_food(int v) { int old_aux, new_aux; - bool notice = FALSE; + bool_ notice = FALSE; /* Hack -- Force good values */ v = (v > 20000) ? 20000 : (v < 0) ? 0 : v; @@ -3512,8 +3512,8 @@ bool set_food(int v) void check_experience(void) { int i, gained = 0; - bool level_reward = FALSE; - bool level_corruption = FALSE; + bool_ level_reward = FALSE; + bool_ level_corruption = FALSE; /* Note current level */ @@ -3915,11 +3915,11 @@ void monster_death(int m_idx) monster_race *r_ptr = race_inf(m_ptr); - bool visible = (m_ptr->ml || (r_ptr->flags1 & (RF1_UNIQUE))); + bool_ visible = (m_ptr->ml || (r_ptr->flags1 & (RF1_UNIQUE))); - bool cloned = FALSE; - bool create_stairs = FALSE; + bool_ cloned = FALSE; + bool_ create_stairs = FALSE; int force_coin = get_coin_type(r_ptr); object_type forge; @@ -4518,7 +4518,7 @@ void monster_death(int m_idx) * monster worth more than subsequent monsters. This would also need * to induce changes in the monster recall code. */ -bool mon_take_hit(int m_idx, int dam, bool *fear, cptr note) +bool_ mon_take_hit(int m_idx, int dam, bool_ *fear, cptr note) { monster_type *m_ptr = &m_list[m_idx]; monster_race *r_ptr = race_inf(m_ptr); @@ -4896,7 +4896,7 @@ static void panel_bounds(void) * * Also used in do_cmd_locate() */ -bool change_panel(int dy, int dx) +bool_ change_panel(int dy, int dx) { int y, x; int wid, hgt; @@ -5168,7 +5168,7 @@ cptr look_mon_desc(int m_idx) monster_type *m_ptr = &m_list[m_idx]; monster_race *r_ptr = race_inf(m_ptr); - bool living = TRUE; + bool_ living = TRUE; int perc; @@ -5292,7 +5292,7 @@ void ang_sort(vptr u, vptr v, int n) * Future versions may restrict the ability to target "trappers" * and "mimics", but the semantics is a little bit weird. */ -bool target_able(int m_idx) +bool_ target_able(int m_idx) { monster_type *m_ptr = &m_list[m_idx]; @@ -5329,7 +5329,7 @@ bool target_able(int m_idx) * * We return TRUE if the target is "okay" and FALSE otherwise. */ -bool target_okay(void) +bool_ target_okay(void) { /* Accept stationary targets */ if (target_who < 0) return (TRUE); @@ -5363,7 +5363,7 @@ bool target_okay(void) * We use "u" and "v" to point to arrays of "x" and "y" positions, * and sort the arrays by double-distance to the player. */ -static bool ang_sort_comp_distance(vptr u, vptr v, int a, int b) +static bool_ ang_sort_comp_distance(vptr u, vptr v, int a, int b) { byte *x = (byte*)(u); byte *y = (byte*)(v); @@ -5479,7 +5479,7 @@ static s16b target_pick(int y1, int x1, int dy, int dx) /* * Hack -- determine if a given location is "interesting" */ -static bool target_set_accept(int y, int x) +static bool_ target_set_accept(int y, int x) { cave_type *c_ptr; @@ -5586,7 +5586,7 @@ static void target_set_prepare(int mode) } -bool target_object(int y, int x, int mode, cptr info, bool *boring, +bool_ target_object(int y, int x, int mode, cptr info, bool_ *boring, object_type *o_ptr, char *out_val, cptr *s1, cptr *s2, cptr *s3, int *query) { @@ -5650,7 +5650,7 @@ static int target_set_aux(int y, int x, int mode, cptr info) cptr s1, s2, s3; - bool boring; + bool_ boring; int feat; @@ -5727,7 +5727,7 @@ static int target_set_aux(int y, int x, int mode, cptr info) /* Visible */ if (m_ptr->ml) { - bool recall = FALSE; + bool_ recall = FALSE; char m_name[80]; @@ -6088,15 +6088,15 @@ static int target_set_aux(int y, int x, int mode, cptr info) * This command will cancel any old target, even if used from * inside the "look" command. */ -bool target_set(int mode) +bool_ target_set(int mode) { int i, d, m; int y = p_ptr->py; int x = p_ptr->px; - bool done = FALSE; + bool_ done = FALSE; - bool flag = TRUE; + bool_ flag = TRUE; char query; @@ -6478,7 +6478,7 @@ bool target_set(int mode) * * Note that confusion over-rides any (explicit?) user choice. */ -bool get_aim_dir(int *dp) +bool_ get_aim_dir(int *dp) { int dir; @@ -6608,7 +6608,7 @@ bool get_aim_dir(int *dp) * This function tracks and uses the "global direction", and uses * that as the "desired direction", to which "confusion" is applied. */ -bool get_rep_dir(int *dp) +bool_ get_rep_dir(int *dp) { int dir; @@ -7111,12 +7111,12 @@ void gain_level_reward(int chosen_reward) /* * old -- from PsiAngband. */ -bool tgt_pt(int *x, int *y) +bool_ tgt_pt(int *x, int *y) { char ch = 0; int d, cu, cv; int screen_wid, screen_hgt; - bool success = FALSE; + bool_ success = FALSE; *x = p_ptr->px; *y = p_ptr->py; @@ -7169,25 +7169,25 @@ bool tgt_pt(int *x, int *y) } -bool gain_random_corruption(int choose_mut) +bool_ gain_random_corruption(int choose_mut) { exec_lua("gain_corruption()"); return (FALSE); } -bool lose_corruption(int choose_mut) +bool_ lose_corruption(int choose_mut) { exec_lua("lose_corruption()"); return (FALSE); } -bool lose_all_corruptions(void) +bool_ lose_all_corruptions(void) { exec_lua("lose_all_corruptions()"); return (FALSE); } -bool get_hack_dir(int *dp) +bool_ get_hack_dir(int *dp) { int dir; cptr p; @@ -7286,7 +7286,7 @@ bool get_hack_dir(int *dp) /* * Do we have at least one corruption? */ -bool got_corruptions() +bool_ got_corruptions() { int i, max; @@ -7305,7 +7305,7 @@ bool got_corruptions() /* * Dump the corruption list */ -void dump_corruptions(FILE *fff, bool color) +void dump_corruptions(FILE *fff, bool_ color) { int i, max; @@ -7341,7 +7341,7 @@ void set_grace(s32b v) handle_stuff(); } -bool test_object_wish(char *name, object_type *o_ptr, object_type *forge, char *what) +bool_ test_object_wish(char *name, object_type *o_ptr, object_type *forge, char *what) { int i, j, jb, save_aware; char buf[200]; @@ -7378,7 +7378,7 @@ bool test_object_wish(char *name, object_type *o_ptr, object_type *forge, char * for (j = max_e_idx - 1; j >= 0; j--) { ego_item_type *e_ptr = &e_info[j]; - bool ok = FALSE; + bool_ ok = FALSE; if (j && !e_ptr->name) continue; @@ -7406,7 +7406,7 @@ bool test_object_wish(char *name, object_type *o_ptr, object_type *forge, char * for (jb = max_e_idx - 1; jb >= 0; jb--) { ego_item_type *eb_ptr = &e_info[jb]; - bool ok = FALSE; + bool_ ok = FALSE; if (jb && !eb_ptr->name) continue; @@ -7654,7 +7654,7 @@ void switch_subclass(int sclass) /* * Change to an other subrace */ -void switch_subrace(int racem, bool copy_old) +void switch_subrace(int racem, bool_ copy_old) { if ((racem < 0) && (racem >= max_rmp_idx)) return; |