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-rw-r--r--src/xtra2.hpp161
1 files changed, 77 insertions, 84 deletions
diff --git a/src/xtra2.hpp b/src/xtra2.hpp
index 10d752a2..9edcec1e 100644
--- a/src/xtra2.hpp
+++ b/src/xtra2.hpp
@@ -7,90 +7,83 @@
#include <memory>
-extern void do_rebirth(void);
-extern void set_subrace_title(player_race_mod *rmp_ptr, cptr name);
-extern void set_subrace_description(player_race_mod *rmp_ptr, cptr desc);
-extern void switch_subrace(int racem, bool_ copy_old);
-extern void drop_from_wild(void);
-extern bool_ set_roots(int v, s16b ac, s16b dam);
-extern bool_ set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag);
-extern bool_ set_parasite(int v, int r);
-extern bool_ set_disrupt_shield(int v);
-extern bool_ set_prob_travel(int v);
-extern bool_ set_absorb_soul(int v);
-extern bool_ set_tim_breath(int v, bool_ magical);
-extern bool_ set_tim_precognition(int v);
-extern bool_ set_tim_deadly(int v);
-extern bool_ set_tim_reflect(int v);
-extern bool_ set_tim_thunder(int v, int p1, int p2);
-extern bool_ set_strike(int v);
-extern bool_ set_tim_regen(int v, int p);
-extern bool_ set_tim_ffall(int v);
-extern bool_ set_tim_fly(int v);
-extern bool_ set_poison(int v);
-extern bool_ set_holy(int v);
-extern void set_grace(s32b v);
-extern bool_ set_mimic(int v, int p, int level);
-extern bool_ set_no_breeders(int v);
-extern bool_ set_invis(int v,int p);
-extern bool_ set_lite(int v);
-extern bool_ set_blind(int v);
-extern bool_ set_confused(int v);
-extern bool_ set_poisoned(int v);
-extern bool_ set_afraid(int v);
-extern bool_ set_paralyzed(int v);
-extern void dec_paralyzed();
-extern bool_ set_image(int v);
-extern bool_ set_fast(int v, int p);
-extern bool_ set_light_speed(int v);
-extern bool_ set_slow(int v);
-extern bool_ set_shield(int v, int p, s16b o, s16b d1, s16b d2);
-extern bool_ set_blessed(int v);
-extern bool_ set_hero(int v);
-extern bool_ set_shero(int v);
-extern bool_ set_protevil(int v);
-extern bool_ set_protgood(int v);
-extern bool_ set_protundead(int v);
-extern bool_ set_invuln(int v);
-extern bool_ set_tim_invis(int v);
-extern bool_ set_tim_infra(int v);
-extern bool_ set_mental_barrier(int v);
-extern bool_ set_oppose_acid(int v);
-extern bool_ set_oppose_elec(int v);
-extern bool_ set_oppose_fire(int v);
-extern bool_ set_oppose_cold(int v);
-extern bool_ set_oppose_pois(int v);
-extern bool_ set_oppose_ld(int v);
-extern bool_ set_oppose_cc(int v);
-extern bool_ set_oppose_ss(int v);
-extern bool_ set_oppose_nex(int v);
-extern bool_ set_stun(int v);
-extern bool_ set_cut(int v);
-extern bool_ set_food(int v);
-extern void check_experience(void);
-extern void check_experience_obj(object_type *o_ptr);
-extern void gain_exp(s32b amount);
-extern void lose_exp(s32b amount);
-extern int get_coin_type(std::shared_ptr<monster_race const> r_ptr);
-extern void monster_death(int m_idx);
-extern bool_ mon_take_hit(int m_idx, int dam, bool_ *fear, cptr note);
-extern bool_ change_panel(int dy, int dx);
-extern void verify_panel(void);
-extern bool_ target_okay(void);
-extern bool_ target_set(int mode);
-extern bool_ get_aim_dir(int *dp);
-extern bool_ get_rep_dir(int *dp);
-extern bool_ set_shadow(int v);
-extern bool_ set_tim_esp(int v);
-extern bool_ tgp_pt(int *x, int * y);
-extern bool_ tgt_pt (int *x, int *y);
-extern void do_poly_self(void);
-extern bool_ curse_weapon(void);
-extern bool_ curse_armor(void);
-extern void make_wish(void);
-extern void create_between_gate(int dist, int y, int x);
+void do_rebirth();
+void switch_subrace(std::size_t racem, bool_ copy_old);
+void drop_from_wild();
+bool_ set_roots(int v, s16b ac, s16b dam);
+bool_ set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag);
+bool_ set_parasite(int v, int r);
+bool_ set_disrupt_shield(int v);
+bool_ set_prob_travel(int v);
+bool_ set_absorb_soul(int v);
+bool_ set_tim_breath(int v, bool_ magical);
+bool_ set_tim_precognition(int v);
+bool_ set_tim_deadly(int v);
+bool_ set_tim_reflect(int v);
+bool_ set_tim_thunder(int v, int p1, int p2);
+bool_ set_strike(int v);
+bool_ set_tim_regen(int v, int p);
+bool_ set_tim_ffall(int v);
+bool_ set_tim_fly(int v);
+bool_ set_poison(int v);
+bool_ set_holy(int v);
+void set_grace(s32b v);
+bool_ set_mimic(int v, int p, int level);
+bool_ set_no_breeders(int v);
+bool_ set_invis(int v,int p);
+bool_ set_lite(int v);
+bool_ set_blind(int v);
+bool_ set_confused(int v);
+bool_ set_poisoned(int v);
+bool_ set_afraid(int v);
+bool_ set_paralyzed(int v);
+void dec_paralyzed();
+bool_ set_image(int v);
+bool_ set_fast(int v, int p);
+bool_ set_light_speed(int v);
+bool_ set_slow(int v);
+bool_ set_shield(int v, int p, s16b o, s16b d1, s16b d2);
+bool_ set_blessed(int v);
+bool_ set_hero(int v);
+bool_ set_shero(int v);
+bool_ set_protevil(int v);
+bool_ set_invuln(int v);
+bool_ set_tim_invis(int v);
+bool_ set_tim_infra(int v);
+bool_ set_mental_barrier(int v);
+bool_ set_oppose_acid(int v);
+bool_ set_oppose_elec(int v);
+bool_ set_oppose_fire(int v);
+bool_ set_oppose_cold(int v);
+bool_ set_oppose_pois(int v);
+bool_ set_oppose_cc(int v);
+bool_ set_stun(int v);
+bool_ set_cut(int v);
+bool_ set_food(int v);
+void check_experience();
+void check_experience_obj(object_type *o_ptr);
+void gain_exp(s32b amount);
+void lose_exp(s32b amount);
+int get_coin_type(std::shared_ptr<monster_race const> r_ptr);
+void monster_death(int m_idx);
+bool_ mon_take_hit(int m_idx, int dam, bool_ *fear, cptr note);
+bool_ change_panel(int dy, int dx);
+void verify_panel();
+bool_ target_okay();
+bool_ target_set(int mode);
+bool_ get_aim_dir(int *dp);
+bool_ get_rep_dir(int *dp);
+bool_ set_shadow(int v);
+bool_ set_tim_esp(int v);
+bool_ tgp_pt(int *x, int * y);
+bool_ tgt_pt (int *x, int *y);
+void do_poly_self();
+bool_ curse_weapon();
+bool_ curse_armor();
+void make_wish();
+void create_between_gate(int dist, int y, int x);
extern "C" {
- extern void resize_map(void);
- extern void resize_window(void);
+ void resize_map();
+ void resize_window();
}