diff options
Diffstat (limited to 'src/xtra2.hpp')
-rw-r--r-- | src/xtra2.hpp | 161 |
1 files changed, 77 insertions, 84 deletions
diff --git a/src/xtra2.hpp b/src/xtra2.hpp index 10d752a2..9edcec1e 100644 --- a/src/xtra2.hpp +++ b/src/xtra2.hpp @@ -7,90 +7,83 @@ #include <memory> -extern void do_rebirth(void); -extern void set_subrace_title(player_race_mod *rmp_ptr, cptr name); -extern void set_subrace_description(player_race_mod *rmp_ptr, cptr desc); -extern void switch_subrace(int racem, bool_ copy_old); -extern void drop_from_wild(void); -extern bool_ set_roots(int v, s16b ac, s16b dam); -extern bool_ set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag); -extern bool_ set_parasite(int v, int r); -extern bool_ set_disrupt_shield(int v); -extern bool_ set_prob_travel(int v); -extern bool_ set_absorb_soul(int v); -extern bool_ set_tim_breath(int v, bool_ magical); -extern bool_ set_tim_precognition(int v); -extern bool_ set_tim_deadly(int v); -extern bool_ set_tim_reflect(int v); -extern bool_ set_tim_thunder(int v, int p1, int p2); -extern bool_ set_strike(int v); -extern bool_ set_tim_regen(int v, int p); -extern bool_ set_tim_ffall(int v); -extern bool_ set_tim_fly(int v); -extern bool_ set_poison(int v); -extern bool_ set_holy(int v); -extern void set_grace(s32b v); -extern bool_ set_mimic(int v, int p, int level); -extern bool_ set_no_breeders(int v); -extern bool_ set_invis(int v,int p); -extern bool_ set_lite(int v); -extern bool_ set_blind(int v); -extern bool_ set_confused(int v); -extern bool_ set_poisoned(int v); -extern bool_ set_afraid(int v); -extern bool_ set_paralyzed(int v); -extern void dec_paralyzed(); -extern bool_ set_image(int v); -extern bool_ set_fast(int v, int p); -extern bool_ set_light_speed(int v); -extern bool_ set_slow(int v); -extern bool_ set_shield(int v, int p, s16b o, s16b d1, s16b d2); -extern bool_ set_blessed(int v); -extern bool_ set_hero(int v); -extern bool_ set_shero(int v); -extern bool_ set_protevil(int v); -extern bool_ set_protgood(int v); -extern bool_ set_protundead(int v); -extern bool_ set_invuln(int v); -extern bool_ set_tim_invis(int v); -extern bool_ set_tim_infra(int v); -extern bool_ set_mental_barrier(int v); -extern bool_ set_oppose_acid(int v); -extern bool_ set_oppose_elec(int v); -extern bool_ set_oppose_fire(int v); -extern bool_ set_oppose_cold(int v); -extern bool_ set_oppose_pois(int v); -extern bool_ set_oppose_ld(int v); -extern bool_ set_oppose_cc(int v); -extern bool_ set_oppose_ss(int v); -extern bool_ set_oppose_nex(int v); -extern bool_ set_stun(int v); -extern bool_ set_cut(int v); -extern bool_ set_food(int v); -extern void check_experience(void); -extern void check_experience_obj(object_type *o_ptr); -extern void gain_exp(s32b amount); -extern void lose_exp(s32b amount); -extern int get_coin_type(std::shared_ptr<monster_race const> r_ptr); -extern void monster_death(int m_idx); -extern bool_ mon_take_hit(int m_idx, int dam, bool_ *fear, cptr note); -extern bool_ change_panel(int dy, int dx); -extern void verify_panel(void); -extern bool_ target_okay(void); -extern bool_ target_set(int mode); -extern bool_ get_aim_dir(int *dp); -extern bool_ get_rep_dir(int *dp); -extern bool_ set_shadow(int v); -extern bool_ set_tim_esp(int v); -extern bool_ tgp_pt(int *x, int * y); -extern bool_ tgt_pt (int *x, int *y); -extern void do_poly_self(void); -extern bool_ curse_weapon(void); -extern bool_ curse_armor(void); -extern void make_wish(void); -extern void create_between_gate(int dist, int y, int x); +void do_rebirth(); +void switch_subrace(std::size_t racem, bool_ copy_old); +void drop_from_wild(); +bool_ set_roots(int v, s16b ac, s16b dam); +bool_ set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag); +bool_ set_parasite(int v, int r); +bool_ set_disrupt_shield(int v); +bool_ set_prob_travel(int v); +bool_ set_absorb_soul(int v); +bool_ set_tim_breath(int v, bool_ magical); +bool_ set_tim_precognition(int v); +bool_ set_tim_deadly(int v); +bool_ set_tim_reflect(int v); +bool_ set_tim_thunder(int v, int p1, int p2); +bool_ set_strike(int v); +bool_ set_tim_regen(int v, int p); +bool_ set_tim_ffall(int v); +bool_ set_tim_fly(int v); +bool_ set_poison(int v); +bool_ set_holy(int v); +void set_grace(s32b v); +bool_ set_mimic(int v, int p, int level); +bool_ set_no_breeders(int v); +bool_ set_invis(int v,int p); +bool_ set_lite(int v); +bool_ set_blind(int v); +bool_ set_confused(int v); +bool_ set_poisoned(int v); +bool_ set_afraid(int v); +bool_ set_paralyzed(int v); +void dec_paralyzed(); +bool_ set_image(int v); +bool_ set_fast(int v, int p); +bool_ set_light_speed(int v); +bool_ set_slow(int v); +bool_ set_shield(int v, int p, s16b o, s16b d1, s16b d2); +bool_ set_blessed(int v); +bool_ set_hero(int v); +bool_ set_shero(int v); +bool_ set_protevil(int v); +bool_ set_invuln(int v); +bool_ set_tim_invis(int v); +bool_ set_tim_infra(int v); +bool_ set_mental_barrier(int v); +bool_ set_oppose_acid(int v); +bool_ set_oppose_elec(int v); +bool_ set_oppose_fire(int v); +bool_ set_oppose_cold(int v); +bool_ set_oppose_pois(int v); +bool_ set_oppose_cc(int v); +bool_ set_stun(int v); +bool_ set_cut(int v); +bool_ set_food(int v); +void check_experience(); +void check_experience_obj(object_type *o_ptr); +void gain_exp(s32b amount); +void lose_exp(s32b amount); +int get_coin_type(std::shared_ptr<monster_race const> r_ptr); +void monster_death(int m_idx); +bool_ mon_take_hit(int m_idx, int dam, bool_ *fear, cptr note); +bool_ change_panel(int dy, int dx); +void verify_panel(); +bool_ target_okay(); +bool_ target_set(int mode); +bool_ get_aim_dir(int *dp); +bool_ get_rep_dir(int *dp); +bool_ set_shadow(int v); +bool_ set_tim_esp(int v); +bool_ tgp_pt(int *x, int * y); +bool_ tgt_pt (int *x, int *y); +void do_poly_self(); +bool_ curse_weapon(); +bool_ curse_armor(); +void make_wish(); +void create_between_gate(int dist, int y, int x); extern "C" { - extern void resize_map(void); - extern void resize_window(void); + void resize_map(); + void resize_window(); } |