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-rw-r--r--src/externs.h1
-rw-r--r--src/object1.cc16
-rw-r--r--src/tables.cc3
-rw-r--r--src/variable.cc1
4 files changed, 8 insertions, 13 deletions
diff --git a/src/externs.h b/src/externs.h
index 43b27328..e7d2f1ac 100644
--- a/src/externs.h
+++ b/src/externs.h
@@ -211,7 +211,6 @@ extern bool_ view_yellow_lite;
extern bool_ view_bright_lite;
extern bool_ view_granite_lite;
extern bool_ view_special_lite;
-extern bool_ plain_descriptions;
extern bool_ auto_destroy;
extern bool_ wear_confirm;
extern bool_ confirm_stairs;
diff --git a/src/object1.cc b/src/object1.cc
index 2ec915de..9e01eebd 100644
--- a/src/object1.cc
+++ b/src/object1.cc
@@ -1309,7 +1309,7 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
modstr = amulet_adj[indexx];
if (aware) append_name = TRUE;
- if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
+ if (aware || o_ptr->ident & IDENT_STOREB)
basenm = "& Amulet~";
else
basenm = aware ? "& # Amulet~" : "& # Amulet~";
@@ -1326,7 +1326,7 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
modstr = ring_adj[indexx];
if (aware) append_name = TRUE;
- if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
+ if (aware || o_ptr->ident & IDENT_STOREB)
basenm = "& Ring~";
else
basenm = aware ? "& # Ring~" : "& # Ring~";
@@ -1344,7 +1344,7 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
/* Color the object */
modstr = staff_adj[o_ptr->pval2 % MAX_WOODS];
if (aware) append_name = TRUE;
- if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
+ if (aware || o_ptr->ident & IDENT_STOREB)
basenm = "& Staff~";
else
basenm = "& # Staff~";
@@ -1356,7 +1356,7 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
/* Color the object */
modstr = wand_adj[o_ptr->pval2 % MAX_METALS];
if (aware) append_name = TRUE;
- if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
+ if (aware || o_ptr->ident & IDENT_STOREB)
basenm = "& Wand~";
else
basenm = "& # Wand~";
@@ -1368,7 +1368,7 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
/* Color the object */
modstr = rod_adj[indexx];
if (aware) append_name = TRUE;
- if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
+ if (aware || o_ptr->ident & IDENT_STOREB)
basenm = "& Rod Tip~";
else
basenm = aware ? "& # Rod Tip~" : "& # Rod Tip~";
@@ -1393,7 +1393,7 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
/* Color the object */
modstr = scroll_adj[indexx];
if (aware) append_name = TRUE;
- if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
+ if (aware || o_ptr->ident & IDENT_STOREB)
basenm = "& Scroll~";
else
basenm = aware ? "& Scroll~ titled \"#\"" : "& Scroll~ titled \"#\"";
@@ -1413,7 +1413,7 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
{
modstr = get_mimic_name(o_ptr->pval2);
}
- if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
+ if (aware || o_ptr->ident & IDENT_STOREB)
basenm = "& Potion~";
else
basenm = aware ? "& # Potion~" : "& # Potion~";
@@ -1428,7 +1428,7 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
/* Color the object */
modstr = food_adj[indexx];
if (aware) append_name = TRUE;
- if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
+ if (aware || o_ptr->ident & IDENT_STOREB)
basenm = "& Mushroom~";
else
basenm = aware ? "& # Mushroom~" : "& # Mushroom~";
diff --git a/src/tables.cc b/src/tables.cc
index 1fdfa577..e1044977 100644
--- a/src/tables.cc
+++ b/src/tables.cc
@@ -1501,9 +1501,6 @@ option_type option_info[] =
{ &player_symbols, FALSE, 3, 12,
"player_symbols", "Use special symbols for the player char"},
- { &plain_descriptions, TRUE, 3, 13,
- "plain_descriptions", "Plain object descriptions" },
-
{ &smart_learn, FALSE, 3, 14,
"smart_learn", "Monsters learn from their mistakes" },
diff --git a/src/variable.cc b/src/variable.cc
index d70f41bb..fb2b9984 100644
--- a/src/variable.cc
+++ b/src/variable.cc
@@ -207,7 +207,6 @@ bool_ small_levels; /* Allow unusually small dungeon levels */
bool_ empty_levels; /* Allow empty 'arena' levels */
bool_ always_small_level; /* Small levels */
bool_ player_symbols; /* Use varying symbols for the player char */
-bool_ plain_descriptions; /* Plain object descriptions */
bool_ auto_destroy; /* Known worthless items are destroyed without confirmation */
bool_ confirm_stairs; /* Prompt before staircases... */
bool_ wear_confirm; /* Confirm before putting on known cursed items */