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-rw-r--r--src/birth.cc26
-rw-r--r--src/birth.hpp6
-rw-r--r--src/bldg.cc10
-rw-r--r--src/bldg.hpp2
-rw-r--r--src/cave.cc32
-rw-r--r--src/cave.hpp26
-rw-r--r--src/cmd1.cc4
-rw-r--r--src/cmd1.hpp8
-rw-r--r--src/cmd2.cc36
-rw-r--r--src/cmd2.hpp40
-rw-r--r--src/cmd3.cc40
-rw-r--r--src/cmd3.hpp36
-rw-r--r--src/cmd4.cc72
-rw-r--r--src/cmd4.hpp40
-rw-r--r--src/cmd5.cc18
-rw-r--r--src/cmd5.hpp10
-rw-r--r--src/cmd6.cc386
-rw-r--r--src/cmd6.hpp22
-rw-r--r--src/cmd7.cc60
-rw-r--r--src/cmd7.hpp28
-rw-r--r--src/dungeon.cc176
-rw-r--r--src/files.cc74
-rw-r--r--src/files.h2
-rw-r--r--src/files.hpp14
-rw-r--r--src/generate.cc24
-rw-r--r--src/generate.hpp2
-rw-r--r--src/init1.cc2
-rw-r--r--src/init2.cc20
-rw-r--r--src/init2.h2
-rw-r--r--src/init2.hpp2
-rw-r--r--src/levels.hpp8
-rw-r--r--src/loadsave.cc16
-rw-r--r--src/loadsave.h4
-rw-r--r--src/loadsave.hpp2
-rw-r--r--src/main.cc2
-rw-r--r--src/melee1.cc8
-rw-r--r--src/melee2.cc52
-rw-r--r--src/melee2.hpp2
-rw-r--r--src/messages.cc2
-rw-r--r--src/modules.hpp2
-rw-r--r--src/monster1.cc2
-rw-r--r--src/monster2.cc48
-rw-r--r--src/monster2.hpp8
-rw-r--r--src/monster3.cc14
-rw-r--r--src/monster3.hpp16
-rw-r--r--src/notes.cc6
-rw-r--r--src/notes.hpp2
-rw-r--r--src/object1.cc22
-rw-r--r--src/object1.hpp10
-rw-r--r--src/object2.cc12
-rw-r--r--src/object2.hpp12
-rw-r--r--src/powers.cc60
-rw-r--r--src/q_betwen.cc2
-rw-r--r--src/q_eol.cc2
-rw-r--r--src/q_hobbit.cc2
-rw-r--r--src/q_nazgul.cc2
-rw-r--r--src/q_poison.cc4
-rw-r--r--src/q_shroom.cc2
-rw-r--r--src/q_spider.cc2
-rw-r--r--src/randart.cc4
-rw-r--r--src/randart.hpp2
-rw-r--r--src/skills.hpp18
-rw-r--r--src/spells1.cc70
-rw-r--r--src/spells1.hpp6
-rw-r--r--src/spells2.cc102
-rw-r--r--src/spells2.hpp48
-rw-r--r--src/squeltch.cc4
-rw-r--r--src/squeltch.hpp6
-rw-r--r--src/store.cc32
-rw-r--r--src/util.cc46
-rw-r--r--src/util.h4
-rw-r--r--src/util.hpp10
-rw-r--r--src/wild.cc2
-rw-r--r--src/wild.hpp2
-rw-r--r--src/wizard2.cc66
-rw-r--r--src/wizard2.hpp4
-rw-r--r--src/xtra1.cc84
-rw-r--r--src/xtra1.hpp18
-rw-r--r--src/xtra2.cc28
-rw-r--r--src/xtra2.hpp22
-rw-r--r--src/z-term.h16
81 files changed, 1070 insertions, 1070 deletions
diff --git a/src/birth.cc b/src/birth.cc
index c94fbf4d..36f319d6 100644
--- a/src/birth.cc
+++ b/src/birth.cc
@@ -174,7 +174,7 @@ void print_desc(cptr txt)
/*
* Save the current data for later
*/
-static void save_prev_data(void)
+static void save_prev_data()
{
auto &previous_char = game->previous_char;
@@ -318,7 +318,7 @@ static int adjust_stat(int value, int amount, int auto_roll)
*
* For efficiency, we include a chunk of "calc_bonuses()".
*/
-static void get_stats(void)
+static void get_stats()
{
int i, j;
@@ -434,7 +434,7 @@ void roll_player_hp()
/*
* Roll for some info that the auto-roller ignores
*/
-static void get_extra(void)
+static void get_extra()
{
/* Level one */
p_ptr->max_plv = p_ptr->lev = 1;
@@ -463,7 +463,7 @@ static void get_extra(void)
/*
* Fill the random_artifacts array with relevant info.
*/
-static errr init_randart(void)
+static errr init_randart()
{
int i;
@@ -502,7 +502,7 @@ static errr init_randart(void)
/*
* Get the player's starting money
*/
-static void get_money(void)
+static void get_money()
{
/* Starting gold */
int gold = randint(100) + 300;
@@ -531,7 +531,7 @@ static void get_money(void)
*
* See 'display_player()' for basic method.
*/
-static void birth_put_stats(void)
+static void birth_put_stats()
{
int i, p;
@@ -568,7 +568,7 @@ static void birth_put_stats(void)
/*
* Clear all the global "character" data
*/
-static void player_wipe(void)
+static void player_wipe()
{
auto const &d_info = game->edit_data.d_info;
auto &r_info = game->edit_data.r_info;
@@ -770,7 +770,7 @@ static void outfit_obj(object_proto const *proto)
object_aware(q_ptr);
object_known(q_ptr);
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
}
@@ -794,7 +794,7 @@ static void player_outfit_object(int qty, int tval, int sval)
q_ptr->number = qty;
object_aware(q_ptr);
object_known(q_ptr);
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
}
@@ -817,7 +817,7 @@ static void player_outfit_spellbook(cptr spell_name)
*
* Having an item makes the player "aware" of its purpose.
*/
-static void player_outfit(void)
+static void player_outfit()
{
// Shorthand names for convenience
cptr class_name = spp_ptr->title;
@@ -980,7 +980,7 @@ static void player_outfit(void)
q_ptr->timeout = rand_range(3, 7) * 500;
object_aware(q_ptr);
object_known(q_ptr);
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
}
/* Outfit the player with starting items */
@@ -2099,7 +2099,7 @@ static const int birth_stat_costs[(18-10) + 1] =
*
* Taken from V 2.9.0
*/
-static bool_ player_birth_aux_point(void)
+static bool_ player_birth_aux_point()
{
int i;
@@ -2682,7 +2682,7 @@ static void init_town(int t_idx)
* Note that we may be called with "junk" leftover in the various
* fields, so we must be sure to clear them first.
*/
-void player_birth(void)
+void player_birth()
{
auto const &st_info = game->edit_data.st_info;
auto &d_info = game->edit_data.d_info;
diff --git a/src/birth.hpp b/src/birth.hpp
index 27ad3d2b..82bdfcf6 100644
--- a/src/birth.hpp
+++ b/src/birth.hpp
@@ -3,9 +3,9 @@
#include "h-basic.h"
void print_desc_aux(cptr txt, int y, int x);
-void save_savefile_names(void);
-bool_ begin_screen(void);
-void player_birth(void);
+void save_savefile_names();
+bool_ begin_screen();
+void player_birth();
void roll_player_hp();
extern bool_ no_begin_screen;
diff --git a/src/bldg.cc b/src/bldg.cc
index 8f681744..9b3750a6 100644
--- a/src/bldg.cc
+++ b/src/bldg.cc
@@ -551,7 +551,7 @@ static bool_ inn_comm(int cmd)
{
msg_print("The barkeep gives you some gruel and a beer.");
msg_print(NULL);
- (void) set_food(PY_FOOD_MAX - 1);
+ set_food(PY_FOOD_MAX - 1);
}
else
msg_print("You're a vampire and I don't have any food for you!");
@@ -754,7 +754,7 @@ static bool_ castle_quest(int y, int x)
/*
* Displaying town history -KMW-
*/
-static void town_history(void)
+static void town_history()
{
/* Save screen */
screen_save();
@@ -902,7 +902,7 @@ static bool item_tester_hook_melee_weapon(object_type const *o_ptr)
/*
* compare_weapons -KMW-
*/
-static bool_ compare_weapons(void)
+static bool_ compare_weapons()
{
int item, i;
@@ -1080,7 +1080,7 @@ static bool_ fix_item(int istart, int iend, int ispecific, bool_ iac)
/*
* Research Item
*/
-static bool_ research_item(void)
+static bool_ research_item()
{
clear_bldg(5, 18);
return (identify_fully());
@@ -1425,7 +1425,7 @@ bool_ bldg_process_command(const store_type *s_ptr, store_action_type const *ba_
/*
* Enter quest level
*/
-void enter_quest(void)
+void enter_quest()
{
if (!(cave[p_ptr->py][p_ptr->px].feat == FEAT_QUEST_ENTER))
{
diff --git a/src/bldg.hpp b/src/bldg.hpp
index a55d7419..3b3412fa 100644
--- a/src/bldg.hpp
+++ b/src/bldg.hpp
@@ -7,4 +7,4 @@
bool_ bldg_process_command(store_type const *s_ptr, store_action_type const *action);
void show_building(store_type const *s_ptr);
bool_ is_state(store_type const *s_ptr, int state);
-void enter_quest(void);
+void enter_quest();
diff --git a/src/cave.cc b/src/cave.cc
index 4e804d81..cad1506e 100644
--- a/src/cave.cc
+++ b/src/cave.cc
@@ -358,7 +358,7 @@ bool_ los(int y1, int x1, int y2, int x2)
/*
* Returns true if the player's grid is dark
*/
-bool_ no_lite(void)
+bool_ no_lite()
{
return (!player_can_see_bold(p_ptr->py, p_ptr->px));
}
@@ -1781,17 +1781,17 @@ void lite_spot(int y, int x)
* of both "lite_spot()" and "print_rel()", and that we use the
* "lite_spot()" function to display the player grid, if needed.
*/
-void prt_map(void)
+void prt_map()
{
int x, y;
int v;
/* Access the cursor state */
- (void)Term_get_cursor(&v);
+ Term_get_cursor(&v);
/* Hide the cursor */
- (void)Term_set_cursor(0);
+ Term_set_cursor(0);
/* Dump the map */
for (y = panel_row_min; y <= panel_row_max; y++)
@@ -1814,7 +1814,7 @@ void prt_map(void)
lite_spot(p_ptr->py, p_ptr->px);
/* Restore the cursor */
- (void)Term_set_cursor(v);
+ Term_set_cursor(v);
}
@@ -2098,7 +2098,7 @@ void display_map(int *cy, int *cx)
*
* Currently, the "player" is displayed on the map. XXX XXX XXX
*/
-void do_cmd_view_map(void)
+void do_cmd_view_map()
{
int cy, cx;
int wid, hgt;
@@ -2761,7 +2761,7 @@ static void vinfo_init_aux(vinfo_hack *hack, int y, int x, long m)
* a number which is too high, running this function, and using the
* error messages to obtain the correct values.
*/
-errr vinfo_init(void)
+errr vinfo_init()
{
int i, y, x;
@@ -2983,7 +2983,7 @@ errr vinfo_init(void)
/*
* Forget the "CAVE_VIEW" grids, redrawing as needed
*/
-void forget_view(void)
+void forget_view()
{
int i;
@@ -3091,7 +3091,7 @@ void forget_view(void)
* special grids. Because the actual number of required grids is bizarre,
* we simply allocate twice as many as we would normally need. XXX XXX XXX
*/
-void update_view(void)
+void update_view()
{
int i, o;
int y, x;
@@ -3410,7 +3410,7 @@ void update_view(void)
/*
* Clear monster light
*/
-void forget_mon_lite(void)
+void forget_mon_lite()
{
int i, y, x;
@@ -3475,7 +3475,7 @@ void forget_mon_lite(void)
* or brighter light, and it doesn't work well with PernAngband's already
* colourful terrain features in aesthetically pleasing ways... -- pelpel
*/
-void update_mon_lite(void)
+void update_mon_lite()
{
auto const &f_info = game->edit_data.f_info;
@@ -3791,7 +3791,7 @@ static void update_flow_aux(int y, int x, int n)
* We do not need a priority queue because the cost from grid
* to grid is always "one" and we process them in order.
*/
-void update_flow(void)
+void update_flow()
{
int x, y, d;
@@ -3859,7 +3859,7 @@ void update_flow(void)
/*
* Hack -- map the current panel (plus some) ala "magic mapping"
*/
-void map_area(void)
+void map_area()
{
/* Scan the whole map */
for (int y = 1; y < cur_hgt - 1; y++)
@@ -3919,7 +3919,7 @@ void map_area(void)
* since this would prevent the use of "view_torch_grids" as a method to
* keep track of what grids have been observed directly.
*/
-void wiz_lite(void)
+void wiz_lite()
{
int i, y, x;
@@ -4002,7 +4002,7 @@ void wiz_lite(void)
p_ptr->window |= (PW_OVERHEAD);
}
-void wiz_lite_extra(void)
+void wiz_lite_extra()
{
int y, x;
for (y = 0; y < cur_hgt; y++)
@@ -4018,7 +4018,7 @@ void wiz_lite_extra(void)
/*
* Forget the dungeon map (ala "Thinking of Maud...").
*/
-void wiz_dark(void)
+void wiz_dark()
{
int i, y, x;
diff --git a/src/cave.hpp b/src/cave.hpp
index a014279f..ce1631a1 100644
--- a/src/cave.hpp
+++ b/src/cave.hpp
@@ -7,25 +7,25 @@
int distance(int y1, int x1, int y2, int x2);
bool_ los(int y1, int x1, int y2, int x2);
bool_ cave_valid_bold(int y, int x);
-bool_ no_lite(void);
+bool_ no_lite();
void map_info_default(int y, int x, byte *ap, char *cp);
void move_cursor_relative(int row, int col);
void print_rel(char c, byte a, int y, int x);
void note_spot(int y, int x);
void lite_spot(int y, int x);
-void prt_map(void);
+void prt_map();
void display_map(int *cy, int *cx);
-void do_cmd_view_map(void);
-errr vinfo_init(void);
-void forget_view(void);
-void update_view(void);
-void forget_mon_lite(void);
-void update_mon_lite(void);
-void update_flow(void);
-void map_area(void);
-void wiz_lite(void);
-void wiz_lite_extra(void);
-void wiz_dark(void);
+void do_cmd_view_map();
+errr vinfo_init();
+void forget_view();
+void update_view();
+void forget_mon_lite();
+void update_mon_lite();
+void update_flow();
+void map_area();
+void wiz_lite();
+void wiz_lite_extra();
+void wiz_dark();
void cave_set_feat(int y, int x, int feat);
void place_floor(int y, int x);
void place_floor_convert_glass(int y, int x);
diff --git a/src/cmd1.cc b/src/cmd1.cc
index 6b2214c3..13edf0ff 100644
--- a/src/cmd1.cc
+++ b/src/cmd1.cc
@@ -3417,7 +3417,7 @@ static void run_init(int dir)
*
* Return TRUE if the running should be stopped
*/
-static bool_ run_test(void)
+static bool_ run_test()
{
auto const &f_info = game->edit_data.f_info;
@@ -3835,7 +3835,7 @@ void run_step(int dir)
/*
* Issue a pet command
*/
-void do_cmd_pet(void)
+void do_cmd_pet()
{
auto const &r_info = game->edit_data.r_info;
diff --git a/src/cmd1.hpp b/src/cmd1.hpp
index 3d5d72b8..19b40ebf 100644
--- a/src/cmd1.hpp
+++ b/src/cmd1.hpp
@@ -10,16 +10,16 @@ bool_ test_hit_norm(int chance, int ac, int vis);
s16b critical_shot(int weight, int plus, int dam, int skill);
s16b critical_norm(int weight, int plus, int dam, int weapon_tval, bool_ *done_crit);
s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, s32b *special);
-void search(void);
+void search();
void carry(int pickup);
void py_attack(int y, int x, int max_blow);
bool_ player_can_enter(byte feature);
void move_player(int dir, int do_pickup);
void move_player_aux(int dir, int do_pickup, int run);
void run_step(int dir);
-void do_cmd_pet(void);
+void do_cmd_pet();
void do_cmd_integrate_body();
bool_ do_cmd_leave_body(bool_ drop_body);
bool_ execute_inscription(byte i, byte y, byte x);
-void do_cmd_engrave(void);
-void do_spin(void);
+void do_cmd_engrave();
+void do_spin();
diff --git a/src/cmd2.cc b/src/cmd2.cc
index 11e70583..e3d7cafe 100644
--- a/src/cmd2.cc
+++ b/src/cmd2.cc
@@ -60,7 +60,7 @@
using std::this_thread::sleep_for;
using std::chrono::milliseconds;
-void do_cmd_immovable_special(void);
+void do_cmd_immovable_special();
/*
* Try to bash an altar
@@ -162,7 +162,7 @@ static bool ask_leave()
/*
* Go up one level
*/
-void do_cmd_go_up(void)
+void do_cmd_go_up()
{
auto const &d_info = game->edit_data.d_info;
@@ -314,7 +314,7 @@ void do_cmd_go_up(void)
/*
* Returns TRUE if we are in the Between...
*/
-static bool_ between_effect(void)
+static bool_ between_effect()
{
byte bx, by;
@@ -358,7 +358,7 @@ static bool_ between_effect(void)
/*
* Go down one level
*/
-void do_cmd_go_down(void)
+void do_cmd_go_down()
{
auto const &d_info = game->edit_data.d_info;
@@ -1005,7 +1005,7 @@ static bool_ do_cmd_open_aux(int y, int x, int dir)
*
* Unlocking a locked door/chest is worth one experience point.
*/
-void do_cmd_open(void)
+void do_cmd_open()
{
auto const &r_info = game->edit_data.r_info;
@@ -1180,7 +1180,7 @@ static bool_ do_cmd_close_aux(int y, int x, int dir)
/*
* Close an open door.
*/
-void do_cmd_close(void)
+void do_cmd_close()
{
int y, x, dir;
@@ -1631,7 +1631,7 @@ static bool_ do_cmd_tunnel_aux(int y, int x, int dir)
* Digging is very difficult without a "digger" weapon, but can be
* accomplished by strong players using heavy weapons.
*/
-void do_cmd_tunnel(void)
+void do_cmd_tunnel()
{
int y, x, dir;
@@ -1791,7 +1791,7 @@ static bool_ do_cmd_bash_aux(int y, int x, int dir)
msg_print("You are off-balance.");
/* Hack -- Lose balance ala paralysis */
- (void)set_paralyzed(2 + rand_int(2));
+ set_paralyzed(2 + rand_int(2));
}
/* Result */
@@ -1813,7 +1813,7 @@ static bool_ do_cmd_bash_aux(int y, int x, int dir)
*
* Creatures can also open or bash doors, see elsewhere.
*/
-void do_cmd_bash(void)
+void do_cmd_bash()
{
auto const &r_info = game->edit_data.r_info;
@@ -1912,7 +1912,7 @@ void do_cmd_bash(void)
* This command must always take a turn, to prevent free detection
* of invisible monsters.
*/
-void do_cmd_alter(void)
+void do_cmd_alter()
{
auto const &f_info = game->edit_data.f_info;
@@ -2024,7 +2024,7 @@ static bool_ get_spike(int *ip)
*
* This command may NOT be repeated
*/
-void do_cmd_spike(void)
+void do_cmd_spike()
{
int y, x, dir, item;
@@ -2372,7 +2372,7 @@ void do_cmd_run_run()
/*
* Start running.
*/
-void do_cmd_run(void)
+void do_cmd_run()
{
if (p_ptr->immovable)
{
@@ -2430,7 +2430,7 @@ void do_cmd_stay(int pickup)
/*
* Resting allows a player to safely restore his hp -RAK-
*/
-void do_cmd_rest(void)
+void do_cmd_rest()
{
auto const &f_info = game->edit_data.f_info;
@@ -2659,7 +2659,7 @@ int get_shooter_mult(object_type *o_ptr)
*
* Note that Bows of "Extra Shots" give an extra shot.
*/
-void do_cmd_fire(void)
+void do_cmd_fire()
{
int dir, item;
@@ -3090,7 +3090,7 @@ void do_cmd_fire(void)
* to hit bonus of the weapon to have an effect? Should it ever cause
* the item to be destroyed? Should it do any damage at all?
*/
-void do_cmd_throw(void)
+void do_cmd_throw()
{
auto const &k_info = game->edit_data.k_info;
@@ -3466,7 +3466,7 @@ void do_cmd_throw(void)
* to hit bonus of the weapon to have an effect? Should it ever cause
* the item to be destroyed? Should it do any damage at all?
*/
-void do_cmd_boomerang(void)
+void do_cmd_boomerang()
{
auto const &k_info = game->edit_data.k_info;
@@ -3841,7 +3841,7 @@ static bool_ tport_vertically(bool_ how)
* Do a special ``movement'' action. Meant to be used for ``immovable''
* characters.
*/
-void do_cmd_immovable_special(void)
+void do_cmd_immovable_special()
{
int i, ii, ij, dir;
@@ -4071,7 +4071,7 @@ static void do_cmd_sacrifice_aule()
* Handle sacrifices.
* Grace is increased by value of sacrifice.
*/
-void do_cmd_sacrifice(void)
+void do_cmd_sacrifice()
{
auto const &r_info = game->edit_data.r_info;
diff --git a/src/cmd2.hpp b/src/cmd2.hpp
index 9c903dba..9641dc72 100644
--- a/src/cmd2.hpp
+++ b/src/cmd2.hpp
@@ -6,27 +6,27 @@
std::vector<s16b> show_monster_inven(int m_idx);
int breakage_chance(object_type *o_ptr);
-void do_cmd_go_up(void);
-void do_cmd_go_down(void);
-void do_cmd_search(void);
-void do_cmd_toggle_search(void);
-void do_cmd_open(void);
-void do_cmd_close(void);
-void do_cmd_chat(void);
-void do_cmd_give(void);
-void do_cmd_tunnel(void);
-void do_cmd_bash(void);
-void do_cmd_alter(void);
-void do_cmd_spike(void);
+void do_cmd_go_up();
+void do_cmd_go_down();
+void do_cmd_search();
+void do_cmd_toggle_search();
+void do_cmd_open();
+void do_cmd_close();
+void do_cmd_chat();
+void do_cmd_give();
+void do_cmd_tunnel();
+void do_cmd_bash();
+void do_cmd_alter();
+void do_cmd_spike();
void do_cmd_walk(int pickup);
void do_cmd_stay(int pickup);
-void do_cmd_run(void);
-void do_cmd_rest(void);
+void do_cmd_run();
+void do_cmd_rest();
int get_shooter_mult(object_type *o_ptr);
-void do_cmd_fire(void);
-void do_cmd_throw(void);
-void do_cmd_boomerang(void);
-void do_cmd_immovable_special(void);
+void do_cmd_fire();
+void do_cmd_throw();
+void do_cmd_boomerang();
+void do_cmd_immovable_special();
void fetch(int dir, int wgt, bool_ require_los);
-void do_cmd_sacrifice(void);
-void do_cmd_steal(void);
+void do_cmd_sacrifice();
+void do_cmd_steal();
diff --git a/src/cmd3.cc b/src/cmd3.cc
index 259efd67..cbf58820 100644
--- a/src/cmd3.cc
+++ b/src/cmd3.cc
@@ -49,7 +49,7 @@
/*
* Display p_ptr->inventory
*/
-void do_cmd_inven(void)
+void do_cmd_inven()
{
char out_val[160];
@@ -104,7 +104,7 @@ void do_cmd_inven(void)
/*
* Display equipment
*/
-void do_cmd_equip(void)
+void do_cmd_equip()
{
char out_val[160];
@@ -204,7 +204,7 @@ bool_ is_slot_ok(int slot)
/*
* Wield or wear a single item from the pack or floor
*/
-void do_cmd_wield(void)
+void do_cmd_wield()
{
auto const &a_info = game->edit_data.a_info;
@@ -347,7 +347,7 @@ void do_cmd_wield(void)
if (o_ptr->k_idx)
{
/* Take off existing item */
- (void)inven_takeoff(slot, 255, FALSE);
+ inven_takeoff(slot, 255, FALSE);
}
}
else
@@ -357,7 +357,7 @@ void do_cmd_wield(void)
if (!object_similar(o_ptr, q_ptr))
{
/* Take off existing item */
- (void)inven_takeoff(slot, 255, FALSE);
+ inven_takeoff(slot, 255, FALSE);
}
else
{
@@ -449,7 +449,7 @@ void do_cmd_wield(void)
/*
* Take off an item
*/
-void do_cmd_takeoff(void)
+void do_cmd_takeoff()
{
/* Get an item */
int item;
@@ -479,7 +479,7 @@ void do_cmd_takeoff(void)
energy_use = 50;
/* Take off the item */
- (void)inven_takeoff(item, 255, FALSE);
+ inven_takeoff(item, 255, FALSE);
/* Recalculate hitpoint */
p_ptr->update |= (PU_HP);
@@ -491,7 +491,7 @@ void do_cmd_takeoff(void)
/*
* Drop an item
*/
-void do_cmd_drop(void)
+void do_cmd_drop()
{
/* Get an item */
int item;
@@ -557,7 +557,7 @@ void do_cmd_drop(void)
/*
* Destroy an item
*/
-void do_cmd_destroy(void)
+void do_cmd_destroy()
{
auto const &k_info = game->edit_data.k_info;
@@ -688,7 +688,7 @@ void do_cmd_destroy(void)
/*
* Observe an item which has been *identify*-ed
*/
-void do_cmd_observe(void)
+void do_cmd_observe()
{
/* Get an item */
int item;
@@ -720,7 +720,7 @@ void do_cmd_observe(void)
* Remove the inscription from an object
* XXX Mention item (when done)?
*/
-void do_cmd_uninscribe(void)
+void do_cmd_uninscribe()
{
/* Get an item */
int item;
@@ -759,7 +759,7 @@ void do_cmd_uninscribe(void)
/*
* Inscribe an object with a comment
*/
-void do_cmd_inscribe(void)
+void do_cmd_inscribe()
{
/* Get an item */
int item;
@@ -820,7 +820,7 @@ static object_filter_t const &item_tester_refill_lantern()
/*
* Refill the players lamp (from the pack or floor)
*/
-static void do_cmd_refill_lamp(void)
+static void do_cmd_refill_lamp()
{
/* Get an item */
int item;
@@ -883,7 +883,7 @@ static object_filter_t const &item_tester_refill_torch()
/*
* Refuel the players torch (from the pack or floor)
*/
-static void do_cmd_refill_torch(void)
+static void do_cmd_refill_torch()
{
/* Get an item */
int item;
@@ -935,7 +935,7 @@ static void do_cmd_refill_torch(void)
/*
* Refill the players lamp, or restock his torches
*/
-void do_cmd_refill(void)
+void do_cmd_refill()
{
/* Get the light */
auto o_ptr = &p_ptr->inventory[INVEN_LITE];
@@ -978,7 +978,7 @@ void do_cmd_refill(void)
/*
* Target command
*/
-void do_cmd_target(void)
+void do_cmd_target()
{
/* Target set */
if (target_set(TARGET_KILL))
@@ -998,7 +998,7 @@ void do_cmd_target(void)
/*
* Look command
*/
-void do_cmd_look(void)
+void do_cmd_look()
{
/* Look around */
if (target_set(TARGET_LOOK))
@@ -1012,7 +1012,7 @@ void do_cmd_look(void)
/*
* Allow the player to examine other sectors on the map
*/
-void do_cmd_locate(void)
+void do_cmd_locate()
{
int dir, y1, x1, y2, x2;
int panel_hgt, panel_wid;
@@ -1341,7 +1341,7 @@ static void roff_top(int r_idx)
*
* Note that the player ghosts are ignored. XXX XXX XXX
*/
-void do_cmd_query_symbol(void)
+void do_cmd_query_symbol()
{
auto const &r_info = game->edit_data.r_info;
@@ -1740,7 +1740,7 @@ static bool_ get_string_cli(cptr prompt, char *buf, int len)
*
* See defines.h for a list of the codes used.
*/
-void do_cmd_cli(void)
+void do_cmd_cli()
{
char buff[80];
diff --git a/src/cmd3.hpp b/src/cmd3.hpp
index 4b240dda..97d3e22f 100644
--- a/src/cmd3.hpp
+++ b/src/cmd3.hpp
@@ -2,22 +2,22 @@
#include "h-basic.h"
-void do_cmd_html_dump(void);
+void do_cmd_html_dump();
void cli_add(cptr active, cptr trigger, cptr descr);
-void do_cmd_cli(void);
-void do_cmd_cli_help(void);
-void do_cmd_inven(void);
-void do_cmd_equip(void);
-void do_cmd_wield(void);
-void do_cmd_takeoff(void);
-void do_cmd_drop(void);
-void do_cmd_destroy(void);
-void do_cmd_observe(void);
-void do_cmd_uninscribe(void);
-void do_cmd_inscribe(void);
-void do_cmd_refill(void);
-void do_cmd_target(void);
-void do_cmd_look(void);
-void do_cmd_locate(void);
-void do_cmd_query_symbol(void);
-bool_ do_cmd_sense_grid_mana(void);
+void do_cmd_cli();
+void do_cmd_cli_help();
+void do_cmd_inven();
+void do_cmd_equip();
+void do_cmd_wield();
+void do_cmd_takeoff();
+void do_cmd_drop();
+void do_cmd_destroy();
+void do_cmd_observe();
+void do_cmd_uninscribe();
+void do_cmd_inscribe();
+void do_cmd_refill();
+void do_cmd_target();
+void do_cmd_look();
+void do_cmd_locate();
+void do_cmd_query_symbol();
+bool_ do_cmd_sense_grid_mana();
diff --git a/src/cmd4.cc b/src/cmd4.cc
index 59554dc4..3216e339 100644
--- a/src/cmd4.cc
+++ b/src/cmd4.cc
@@ -60,7 +60,7 @@
* selecting various things, such as graphics mode, so it must call
* the "TERM_XTRA_REACT" hook before redrawing the windows.
*/
-void do_cmd_redraw(void)
+void do_cmd_redraw()
{
int j;
@@ -131,7 +131,7 @@ void do_cmd_redraw(void)
/*
* Hack -- change name
*/
-void do_cmd_change_name(void)
+void do_cmd_change_name()
{
char c;
@@ -205,11 +205,11 @@ void do_cmd_change_name(void)
/* Change tactic */
if (c == 't')
{
- (void)do_cmd_change_tactic( -1);
+ do_cmd_change_tactic( -1);
}
else if (c == 'T')
{
- (void)do_cmd_change_tactic(1);
+ do_cmd_change_tactic(1);
}
/* Change movement */
@@ -253,7 +253,7 @@ void do_cmd_change_name(void)
/*
* Recall the most recent message
*/
-void do_cmd_message_one(void)
+void do_cmd_message_one()
{
auto message = message_at(0);
@@ -282,7 +282,7 @@ void do_cmd_message_one(void)
*
* Now taking advantages of big-screen. -pav-
*/
-void do_cmd_messages(void)
+void do_cmd_messages()
{
int i, j, k, n;
u32b q;
@@ -815,7 +815,7 @@ void do_cmd_options_aux(int page, cptr info, bool_ read_only)
/*
* Modify the "window" options
*/
-static void do_cmd_options_win(void)
+static void do_cmd_options_win()
{
int i, j, d;
@@ -1129,7 +1129,7 @@ static void do_cmd_pref_file_hack(int row)
* The user must use the "Ctrl-R" command to "adapt" to changes
* in any options which control "visual" aspects of the game.
*/
-void do_cmd_options(void)
+void do_cmd_options()
{
int k;
@@ -1405,7 +1405,7 @@ void do_cmd_options(void)
*
* XXX XXX XXX Allow absolute file names?
*/
-void do_cmd_pref(void)
+void do_cmd_pref()
{
char buf[80];
@@ -1417,7 +1417,7 @@ void do_cmd_pref(void)
if (!get_string("Pref: ", buf, 80)) return;
/* Process that pref command */
- (void)process_pref_file_aux(buf);
+ process_pref_file_aux(buf);
}
@@ -1646,7 +1646,7 @@ static errr keymap_dump(cptr fname)
*
* Could use some helpful instructions on this page. XXX XXX XXX
*/
-void do_cmd_macros(void)
+void do_cmd_macros()
{
/* Keymap mode */
int mode = get_keymap_mode();
@@ -2017,7 +2017,7 @@ void do_cmd_macros(void)
/*
* Interact with "visuals"
*/
-void do_cmd_visuals(void)
+void do_cmd_visuals()
{
auto &r_info = game->edit_data.r_info;
auto &f_info = game->edit_data.f_info;
@@ -2085,7 +2085,7 @@ void do_cmd_visuals(void)
if (!askfor_aux(tmp, 70)) continue;
/* Process the given filename */
- (void)process_pref_file(tmp);
+ process_pref_file(tmp);
}
/* Dump monster attr/chars */
@@ -2453,7 +2453,7 @@ void do_cmd_visuals(void)
/*
* Interact with "colors"
*/
-void do_cmd_colors(void)
+void do_cmd_colors()
{
int i;
@@ -2510,7 +2510,7 @@ void do_cmd_colors(void)
if (!askfor_aux(tmp, 70)) continue;
/* Process the given filename */
- (void)process_pref_file(tmp);
+ process_pref_file(tmp);
/* Mega-Hack -- react to changes */
Term_xtra(TERM_XTRA_REACT, 0);
@@ -2675,7 +2675,7 @@ void do_cmd_colors(void)
* Take notes. There are two ways this can happen, either in the message
* recall or a file.
*/
-void do_cmd_note(void)
+void do_cmd_note()
{
char buf[80];
@@ -2696,7 +2696,7 @@ void do_cmd_note(void)
/*
* Mention the current version
*/
-void do_cmd_version(void)
+void do_cmd_version()
{
/* Silly message */
msg_format("You are playing %s made by %s (%s).",
@@ -2730,7 +2730,7 @@ static cptr do_cmd_feeling_text[11] =
* Note that "feeling" is set to zero unless some time has passed.
* Note that this is done when the level is GENERATED, not entered.
*/
-void do_cmd_feeling(void)
+void do_cmd_feeling()
{
auto const &d_info = game->edit_data.d_info;
@@ -2802,7 +2802,7 @@ static char hack[17] = "dwsorgbuDWvyRGBU";
/*
* Hack -- load a screen dump from a file
*/
-void do_cmd_load_screen(void)
+void do_cmd_load_screen()
{
int i, y, x;
@@ -2890,7 +2890,7 @@ void do_cmd_load_screen(void)
for (x = 0; x < len; x++)
{
/* Get the attr/char */
- (void)(Term_what(x, y, &a, &c));
+ (Term_what(x, y, &a, &c));
/* Look up the attr */
for (i = 0; i < 16; i++)
@@ -2926,7 +2926,7 @@ void do_cmd_load_screen(void)
/*
* Hack -- save a screen dump to a file
*/
-void do_cmd_save_screen(void)
+void do_cmd_save_screen()
{
int y, x;
int wid, hgt;
@@ -2966,7 +2966,7 @@ void do_cmd_save_screen(void)
for (x = 0; x < wid; x++)
{
/* Get the attr/char */
- (void)(Term_what(x, y, &a, &c));
+ (Term_what(x, y, &a, &c));
/* Dump it */
buf[x] = c;
@@ -2990,7 +2990,7 @@ void do_cmd_save_screen(void)
for (x = 0; x < wid; x++)
{
/* Get the attr/char */
- (void)(Term_what(x, y, &a, &c));
+ (Term_what(x, y, &a, &c));
/* Dump it */
buf[x] = hack[a & 0x0F];
@@ -3027,7 +3027,7 @@ void do_cmd_save_screen(void)
/*
* Check the status of "artifacts"
*/
-void do_cmd_knowledge_artifacts(void)
+void do_cmd_knowledge_artifacts()
{
auto const &k_info = game->edit_data.k_info;
auto const &a_info = game->edit_data.a_info;
@@ -3257,7 +3257,7 @@ static int monster_get_race_level(int r_idx)
/*
* Display known uniques
*/
-static void do_cmd_knowledge_uniques(void)
+static void do_cmd_knowledge_uniques()
{
auto const &r_info = game->edit_data.r_info;
@@ -3409,7 +3409,7 @@ static void plural_aux(char *name)
/*
* Display current pets
*/
-static void do_cmd_knowledge_pets(void)
+static void do_cmd_knowledge_pets()
{
int t_friends = 0;
int t_levels = 0;
@@ -3470,7 +3470,7 @@ static void do_cmd_knowledge_pets(void)
/*
* Total kill count
*/
-static void do_cmd_knowledge_kill_count(void)
+static void do_cmd_knowledge_kill_count()
{
auto const &r_info = game->edit_data.r_info;
@@ -3572,7 +3572,7 @@ static void do_cmd_knowledge_kill_count(void)
/*
* Display known objects
*/
-static void do_cmd_knowledge_objects(void)
+static void do_cmd_knowledge_objects()
{
auto const &k_info = game->edit_data.k_info;
@@ -3614,7 +3614,7 @@ static void do_cmd_knowledge_objects(void)
/*
* List recall depths
*/
-static void do_cmd_knowledge_dungeons(void)
+static void do_cmd_knowledge_dungeons()
{
auto const &d_info = game->edit_data.d_info;
@@ -3642,7 +3642,7 @@ static void do_cmd_knowledge_dungeons(void)
/*
* List known towns
*/
-void do_cmd_knowledge_towns(void)
+void do_cmd_knowledge_towns()
{
auto const &d_info = game->edit_data.d_info;
@@ -3680,7 +3680,7 @@ void do_cmd_knowledge_towns(void)
/*
* List corruptions
*/
-static void do_cmd_knowledge_corruptions(void)
+static void do_cmd_knowledge_corruptions()
{
show_string(dump_corruptions(true, false).c_str(), "Corruptions");
}
@@ -3689,7 +3689,7 @@ static void do_cmd_knowledge_corruptions(void)
/*
* Print quest status of all active quests
*/
-static void do_cmd_knowledge_quests(void)
+static void do_cmd_knowledge_quests()
{
/* Figure out display order of quests */
int order[MAX_Q_IDX];
@@ -3746,7 +3746,7 @@ static void do_cmd_knowledge_quests(void)
/*
* Print fate status
*/
-static void do_cmd_knowledge_fates(void)
+static void do_cmd_knowledge_fates()
{
show_string(dump_fates().c_str(), "Fate status");
}
@@ -3755,7 +3755,7 @@ static void do_cmd_knowledge_fates(void)
/*
* Print the note file
*/
-void do_cmd_knowledge_notes(void)
+void do_cmd_knowledge_notes()
{
/* Spawn */
show_notes_file();
@@ -3768,7 +3768,7 @@ void do_cmd_knowledge_notes(void)
/*
* Interact with "knowledge"
*/
-void do_cmd_knowledge(void)
+void do_cmd_knowledge()
{
int i;
@@ -3926,7 +3926,7 @@ void do_cmd_knowledge(void)
* Check on the status of an active quest -KMW-
* TODO: Spill out status when not a simple kill # monster.
*/
-void do_cmd_checkquest(void)
+void do_cmd_checkquest()
{
/* Enter "icky" mode */
character_icky = TRUE;
diff --git a/src/cmd4.hpp b/src/cmd4.hpp
index 44a7b97c..39f1c16c 100644
--- a/src/cmd4.hpp
+++ b/src/cmd4.hpp
@@ -2,27 +2,27 @@
#include "h-basic.h"
-void macro_recorder_start(void);
+void macro_recorder_start();
void macro_recorder_add(char c);
-void macro_recorder_stop(void);
-void do_cmd_macro_recorder(void);
-void do_cmd_redraw(void);
-void do_cmd_change_name(void);
-void do_cmd_message_one(void);
-void do_cmd_messages(void);
-void do_cmd_options(void);
-void do_cmd_pref(void);
-void do_cmd_macros(void);
-void do_cmd_visuals(void);
-void do_cmd_colors(void);
-void do_cmd_note(void);
-void do_cmd_version(void);
-void do_cmd_feeling(void);
-void do_cmd_load_screen(void);
-void do_cmd_save_screen(void);
-void do_cmd_knowledge(void);
-void do_cmd_checkquest(void);
+void macro_recorder_stop();
+void do_cmd_macro_recorder();
+void do_cmd_redraw();
+void do_cmd_change_name();
+void do_cmd_message_one();
+void do_cmd_messages();
+void do_cmd_options();
+void do_cmd_pref();
+void do_cmd_macros();
+void do_cmd_visuals();
+void do_cmd_colors();
+void do_cmd_note();
+void do_cmd_version();
+void do_cmd_feeling();
+void do_cmd_load_screen();
+void do_cmd_save_screen();
+void do_cmd_knowledge();
+void do_cmd_checkquest();
void do_cmd_change_tactic(int i);
void do_cmd_change_movement(int i);
-void do_cmd_time(void);
+void do_cmd_time();
void do_cmd_options_aux(int page, cptr info, bool_ read_only);
diff --git a/src/cmd5.cc b/src/cmd5.cc
index f9094482..a93759b0 100644
--- a/src/cmd5.cc
+++ b/src/cmd5.cc
@@ -239,7 +239,7 @@ void do_cmd_browse_aux(object_type *o_ptr)
}
}
-void do_cmd_browse(void)
+void do_cmd_browse()
{
/* Get an item */
int item;
@@ -286,7 +286,7 @@ static void do_poly_wounds()
}
}
-void do_poly_self(void)
+void do_poly_self()
{
auto const &race_info = game->edit_data.race_info;
@@ -314,14 +314,14 @@ void do_poly_self(void)
{
if ( rand_int(2) == 0)
{
- (void)dec_stat(tmp, randint(6) + 6, (rand_int(3) == 0));
+ dec_stat(tmp, randint(6) + 6, (rand_int(3) == 0));
power -= 1;
}
tmp++;
}
/* Deformities are discriminated against! */
- (void)dec_stat(A_CHR, randint(6), TRUE);
+ dec_stat(A_CHR, randint(6), TRUE);
if (effect_msg[0])
{
@@ -409,7 +409,7 @@ void do_poly_self(void)
msg_print("Your internal organs are rearranged!");
while (tmp < 6)
{
- (void)dec_stat(tmp, randint(6) + 6, (rand_int(3) == 0));
+ dec_stat(tmp, randint(6) + 6, (rand_int(3) == 0));
tmp++;
}
if (rand_int(6) == 0)
@@ -1438,11 +1438,11 @@ static void apply_monster_power(monster_race const *r_ptr, std::size_t monster_s
{
if (!p_ptr->fast)
{
- (void)set_fast(randint(20 + (plev) ) + plev, 10);
+ set_fast(randint(20 + (plev) ) + plev, 10);
}
else
{
- (void)set_fast(p_ptr->fast + randint(5), 10);
+ set_fast(p_ptr->fast + randint(5), 10);
}
break;
@@ -1541,7 +1541,7 @@ static void apply_monster_power(monster_race const *r_ptr, std::size_t monster_s
int dir;
if (!get_aim_dir(&dir)) break;
- (void)fire_beam(GF_AWAY_ALL, dir, plev);
+ fire_beam(GF_AWAY_ALL, dir, plev);
break;
}
@@ -1561,7 +1561,7 @@ static void apply_monster_power(monster_race const *r_ptr, std::size_t monster_s
case SF_DARKNESS_IDX:
{
- (void)project( -1, 3, p_ptr->py, p_ptr->px, 0, GF_DARK_WEAK,
+ project( -1, 3, p_ptr->py, p_ptr->px, 0, GF_DARK_WEAK,
PROJECT_GRID | PROJECT_KILL);
/* Unlite the room */
diff --git a/src/cmd5.hpp b/src/cmd5.hpp
index 753b8f68..d25efb73 100644
--- a/src/cmd5.hpp
+++ b/src/cmd5.hpp
@@ -8,16 +8,16 @@
#include <string>
#include <vector>
-bool_ is_magestaff(void);
+bool_ is_magestaff();
void do_cmd_browse_aux(object_type *o_ptr);
-void do_cmd_browse(void);
+void do_cmd_browse();
void fetch(int dir, int wgt, bool_ require_los);
-void do_poly_self(void);
+void do_poly_self();
std::string symbiote_name(bool capitalize);
int use_symbiotic_power(int r_idx, bool great);
void use_monster_power(int r_idx, bool great);
bool_ is_ok_spell(s32b spell_idx, s32b pval);
s32b get_school_spell(cptr do_what, s16b force_book);
-void do_cmd_copy_spell(void);
-void cast_school_spell(void);
+void do_cmd_copy_spell();
+void cast_school_spell();
std::vector<monster_power const *> extract_monster_powers(monster_race const *r_ptr, bool great);
diff --git a/src/cmd6.cc b/src/cmd6.cc
index 80a033eb..d609298d 100644
--- a/src/cmd6.cc
+++ b/src/cmd6.cc
@@ -638,7 +638,7 @@ static void corpse_effect(object_type *o_ptr, bool_ cutting)
if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
{
- (void)set_poisoned(p_ptr->poisoned + rand_int(brdam) + 10);
+ set_poisoned(p_ptr->poisoned + rand_int(brdam) + 10);
}
/* Take damage */
@@ -713,12 +713,12 @@ static void corpse_effect(object_type *o_ptr, bool_ cutting)
if (!p_ptr->resist_conf)
{
- (void)set_confused(p_ptr->confused + rand_int(20) + 10);
+ set_confused(p_ptr->confused + rand_int(20) + 10);
}
if (!p_ptr->resist_chaos)
{
- (void)set_image(p_ptr->image + randint(10));
+ set_image(p_ptr->image + randint(10));
}
if (!p_ptr->resist_neth && !p_ptr->resist_chaos)
@@ -758,7 +758,7 @@ static void corpse_effect(object_type *o_ptr, bool_ cutting)
}
else
{
- (void)apply_disenchant(0);
+ apply_disenchant(0);
}
/* Take damage */
@@ -779,7 +779,7 @@ static void corpse_effect(object_type *o_ptr, bool_ cutting)
if (!p_ptr->resist_sound)
{
int k = (randint((brdam > 40) ? 35 : (brdam * 3 / 4 + 5)));
- (void)set_stun(p_ptr->stun + k);
+ set_stun(p_ptr->stun + k);
}
/* Take damage */
@@ -856,30 +856,30 @@ static void corpse_effect(object_type *o_ptr, bool_ cutting)
}
if (r_ptr->flags & RF_SHAPECHANGER)
{
- /* DGDGDG (void)set_mimic(20 , rand_int(MIMIC_VALAR)); */
+ /* DGDGDG set_mimic(20 , rand_int(MIMIC_VALAR)); */
}
if (r_ptr->flags & RF_DEMON)
{
- /* DGDGDG (void)set_mimic(30 , MIMIC_DEMON); */
+ /* DGDGDG set_mimic(30 , MIMIC_DEMON); */
}
if (r_ptr->flags & RF_UNDEAD)
{
- /* DGDGDG (void)set_mimic(30 , MIMIC_VAMPIRE); */
+ /* DGDGDG set_mimic(30 , MIMIC_VAMPIRE); */
}
if (r_ptr->flags & RF_NO_FEAR)
{
- (void)set_afraid(0);
+ set_afraid(0);
}
if (r_ptr->flags & RF_NO_STUN)
{
- (void)set_stun(0);
+ set_stun(0);
}
if (r_ptr->flags & RF_NO_CONF)
{
- (void)set_confused(0);
+ set_confused(0);
}
if (r_ptr->spells & SF_S_THUNDERLORD)
{
@@ -974,7 +974,7 @@ static object_filter_t const &item_tester_hook_eatable()
/*
* Eat some food (from the pack or floor)
*/
-void do_cmd_eat_food(void)
+void do_cmd_eat_food()
{
auto const &r_info = game->edit_data.r_info;
auto const &k_info = game->edit_data.k_info;
@@ -1113,7 +1113,7 @@ void do_cmd_eat_food(void)
case SV_FOOD_WEAKNESS:
{
take_hit(damroll(6, 6), "poisonous food");
- (void)do_dec_stat(A_STR, STAT_DEC_NORMAL);
+ do_dec_stat(A_STR, STAT_DEC_NORMAL);
ident = TRUE;
@@ -1123,7 +1123,7 @@ void do_cmd_eat_food(void)
case SV_FOOD_SICKNESS:
{
take_hit(damroll(6, 6), "poisonous food");
- (void)do_dec_stat(A_CON, STAT_DEC_NORMAL);
+ do_dec_stat(A_CON, STAT_DEC_NORMAL);
ident = TRUE;
@@ -1133,7 +1133,7 @@ void do_cmd_eat_food(void)
case SV_FOOD_STUPIDITY:
{
take_hit(damroll(8, 8), "poisonous food");
- (void)do_dec_stat(A_INT, STAT_DEC_NORMAL);
+ do_dec_stat(A_INT, STAT_DEC_NORMAL);
ident = TRUE;
@@ -1143,7 +1143,7 @@ void do_cmd_eat_food(void)
case SV_FOOD_NAIVETY:
{
take_hit(damroll(8, 8), "poisonous food");
- (void)do_dec_stat(A_WIS, STAT_DEC_NORMAL);
+ do_dec_stat(A_WIS, STAT_DEC_NORMAL);
ident = TRUE;
@@ -1153,7 +1153,7 @@ void do_cmd_eat_food(void)
case SV_FOOD_UNHEALTH:
{
take_hit(damroll(10, 10), "poisonous food");
- (void)do_dec_stat(A_CON, STAT_DEC_NORMAL);
+ do_dec_stat(A_CON, STAT_DEC_NORMAL);
ident = TRUE;
@@ -1163,7 +1163,7 @@ void do_cmd_eat_food(void)
case SV_FOOD_DISEASE:
{
take_hit(damroll(10, 10), "poisonous food");
- (void)do_dec_stat(A_STR, STAT_DEC_NORMAL);
+ do_dec_stat(A_STR, STAT_DEC_NORMAL);
ident = TRUE;
@@ -1307,8 +1307,8 @@ void do_cmd_eat_food(void)
case SV_FOOD_WAYBREAD:
{
msg_print("That tastes very good.");
- (void)set_poisoned(0);
- (void)hp_player(damroll(4, 8));
+ set_poisoned(0);
+ hp_player(damroll(4, 8));
set_food(PY_FOOD_MAX - 1);
ident = TRUE;
@@ -1329,7 +1329,7 @@ void do_cmd_eat_food(void)
object_aware(q_ptr);
object_known(q_ptr);
q_ptr->ident |= IDENT_STOREB;
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
break;
}
@@ -1338,9 +1338,9 @@ void do_cmd_eat_food(void)
{
msg_print("A fresh, clean essence rises, driving away wounds and poison.");
- (void)set_poisoned(0);
- (void)set_stun(0);
- (void)set_cut(0);
+ set_poisoned(0);
+ set_stun(0);
+ set_cut(0);
if (p_ptr->black_breath)
{
msg_print("The hold of the Black Breath on you is broken!");
@@ -1493,7 +1493,7 @@ void do_cmd_eat_food(void)
if ((race_flags_p(PR_VAMPIRE)) || (p_ptr->mimic_form == resolve_mimic_name("Vampire")))
{
/* Reduced nutritional benefit */
- /* (void)set_food(p_ptr->food + (fval / 10)); -- No more */
+ /* set_food(p_ptr->food + (fval / 10)); -- No more */
msg_print("Mere victuals hold scant sustenance for a being such as yourself.");
/* Hungry */
@@ -1519,7 +1519,7 @@ void do_cmd_eat_food(void)
/* Those living in fresh */
else
{
- (void)set_food(p_ptr->food + fval);
+ set_food(p_ptr->food + fval);
}
@@ -1534,7 +1534,7 @@ void do_cmd_eat_food(void)
/*
* Cut a corpse up for convenient storage
*/
-void do_cmd_cut_corpse(void)
+void do_cmd_cut_corpse()
{
auto const &r_info = game->edit_data.r_info;
@@ -1635,7 +1635,7 @@ void do_cmd_cut_corpse(void)
*
* Salt water works well.
*/
-void do_cmd_cure_meat(void)
+void do_cmd_cure_meat()
{
int item, num, cure;
@@ -1814,9 +1814,9 @@ static bool_ quaff_potion(int tval, int sval, int pval, int pval2)
case SV_POTION_SALT_WATER:
{
msg_print("The potion makes you vomit!");
- (void)set_food(PY_FOOD_STARVE - 1);
- (void)set_poisoned(0);
- (void)set_paralyzed(4);
+ set_food(PY_FOOD_STARVE - 1);
+ set_poisoned(0);
+ set_paralyzed(4);
ident = TRUE;
break;
@@ -1908,12 +1908,12 @@ static bool_ quaff_potion(int tval, int sval, int pval, int pval2)
{
msg_print("Your nerves and muscles feel weak and lifeless!");
take_hit(damroll(10, 10), "a potion of Ruination");
- (void)dec_stat(A_DEX, 25, TRUE);
- (void)dec_stat(A_WIS, 25, TRUE);
- (void)dec_stat(A_CON, 25, TRUE);
- (void)dec_stat(A_STR, 25, TRUE);
- (void)dec_stat(A_CHR, 25, TRUE);
- (void)dec_stat(A_INT, 25, TRUE);
+ dec_stat(A_DEX, 25, TRUE);
+ dec_stat(A_WIS, 25, TRUE);
+ dec_stat(A_CON, 25, TRUE);
+ dec_stat(A_STR, 25, TRUE);
+ dec_stat(A_CHR, 25, TRUE);
+ dec_stat(A_INT, 25, TRUE);
ident = TRUE;
break;
@@ -1965,8 +1965,8 @@ static bool_ quaff_potion(int tval, int sval, int pval, int pval2)
{
msg_print("Massive explosions rupture your body!");
take_hit(damroll(50, 20), "a potion of Detonation");
- (void)set_stun(p_ptr->stun + 75);
- (void)set_cut(p_ptr->cut + 5000);
+ set_stun(p_ptr->stun + 75);
+ set_cut(p_ptr->cut + 5000);
ident = TRUE;
break;
@@ -2030,7 +2030,7 @@ static bool_ quaff_potion(int tval, int sval, int pval, int pval2)
}
else
{
- (void)set_fast(p_ptr->fast + 5, 10);
+ set_fast(p_ptr->fast + 5, 10);
}
break;
@@ -2134,18 +2134,18 @@ static bool_ quaff_potion(int tval, int sval, int pval, int pval2)
msg_print("You feel life flow through your body!");
restore_level();
hp_player(5000);
- (void)set_poisoned(0);
- (void)set_blind(0);
- (void)set_confused(0);
- (void)set_image(0);
- (void)set_stun(0);
- (void)set_cut(0);
- (void)do_res_stat(A_STR, TRUE);
- (void)do_res_stat(A_CON, TRUE);
- (void)do_res_stat(A_DEX, TRUE);
- (void)do_res_stat(A_WIS, TRUE);
- (void)do_res_stat(A_INT, TRUE);
- (void)do_res_stat(A_CHR, TRUE);
+ set_poisoned(0);
+ set_blind(0);
+ set_confused(0);
+ set_image(0);
+ set_stun(0);
+ set_cut(0);
+ do_res_stat(A_STR, TRUE);
+ do_res_stat(A_CON, TRUE);
+ do_res_stat(A_DEX, TRUE);
+ do_res_stat(A_WIS, TRUE);
+ do_res_stat(A_INT, TRUE);
+ do_res_stat(A_CHR, TRUE);
if (p_ptr->black_breath)
{
msg_print("The hold of the Black Breath on you is broken!");
@@ -2288,13 +2288,13 @@ static bool_ quaff_potion(int tval, int sval, int pval, int pval2)
msg_print("You begin to feel more enlightened...");
msg_print(NULL);
wiz_lite_extra();
- (void)do_inc_stat(A_INT);
- (void)do_inc_stat(A_WIS);
- (void)detect_doors(DEFAULT_RADIUS);
- (void)detect_stairs(DEFAULT_RADIUS);
- (void)detect_treasure(DEFAULT_RADIUS);
- (void)detect_objects_gold(DEFAULT_RADIUS);
- (void)detect_objects_normal(DEFAULT_RADIUS);
+ do_inc_stat(A_INT);
+ do_inc_stat(A_WIS);
+ detect_doors(DEFAULT_RADIUS);
+ detect_stairs(DEFAULT_RADIUS);
+ detect_treasure(DEFAULT_RADIUS);
+ detect_objects_gold(DEFAULT_RADIUS);
+ detect_objects_normal(DEFAULT_RADIUS);
identify_pack();
ident = TRUE;
@@ -2315,11 +2315,11 @@ static bool_ quaff_potion(int tval, int sval, int pval, int pval2)
case SV_POTION_RESISTANCE:
{
- (void)set_oppose_acid(p_ptr->oppose_acid + randint(20) + 20);
- (void)set_oppose_elec(p_ptr->oppose_elec + randint(20) + 20);
- (void)set_oppose_fire(p_ptr->oppose_fire + randint(20) + 20);
- (void)set_oppose_cold(p_ptr->oppose_cold + randint(20) + 20);
- (void)set_oppose_pois(p_ptr->oppose_pois + randint(20) + 20);
+ set_oppose_acid(p_ptr->oppose_acid + randint(20) + 20);
+ set_oppose_elec(p_ptr->oppose_elec + randint(20) + 20);
+ set_oppose_fire(p_ptr->oppose_fire + randint(20) + 20);
+ set_oppose_cold(p_ptr->oppose_cold + randint(20) + 20);
+ set_oppose_pois(p_ptr->oppose_pois + randint(20) + 20);
ident = TRUE;
break;
@@ -2341,7 +2341,7 @@ static bool_ quaff_potion(int tval, int sval, int pval, int pval2)
case SV_POTION_INVULNERABILITY:
{
- (void)set_invuln(p_ptr->invuln + randint(7) + 7);
+ set_invuln(p_ptr->invuln + randint(7) + 7);
ident = TRUE;
break;
@@ -2478,7 +2478,7 @@ static bool_ quaff_potion(int tval, int sval, int pval, int pval2)
/*
* Quaff a potion (from the pack or the floor)
*/
-void do_cmd_quaff_potion(void)
+void do_cmd_quaff_potion()
{
auto const &k_info = game->edit_data.k_info;
@@ -2539,7 +2539,7 @@ void do_cmd_quaff_potion(void)
/* Potions can feed the player */
- (void)set_food(p_ptr->food + o_ptr->pval);
+ set_food(p_ptr->food + o_ptr->pval);
/* Destroy potion */
@@ -2550,7 +2550,7 @@ void do_cmd_quaff_potion(void)
/*
* Fill an empty bottle
*/
-static void do_cmd_fill_bottle(void)
+static void do_cmd_fill_bottle()
{
cave_type *c_ptr = &cave[p_ptr->py][p_ptr->px];
@@ -2636,7 +2636,7 @@ static void do_cmd_fill_bottle(void)
/*
* Drink from a fountain
*/
-void do_cmd_drink_fountain(void)
+void do_cmd_drink_fountain()
{
auto const &k_info = game->edit_data.k_info;
@@ -2711,7 +2711,7 @@ void do_cmd_drink_fountain(void)
/*
* Curse the players armor
*/
-bool_ curse_armor(void)
+bool_ curse_armor()
{
object_type *o_ptr;
@@ -2773,7 +2773,7 @@ bool_ curse_armor(void)
/*
* Curse the players weapon
*/
-bool_ curse_weapon(void)
+bool_ curse_weapon()
{
object_type *o_ptr;
@@ -2855,7 +2855,7 @@ static object_filter_t const &item_tester_hook_readable()
* include scrolls with no effects but recharge or identify, which are
* cancelled before use. XXX Reading them still takes a turn, though.
*/
-void do_cmd_read_scroll(void)
+void do_cmd_read_scroll()
{
auto const &d_info = game->edit_data.d_info;
auto const &k_info = game->edit_data.k_info;
@@ -3009,7 +3009,7 @@ void do_cmd_read_scroll(void)
{
if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
{
- (void)set_blind(p_ptr->blind + 3 + randint(5));
+ set_blind(p_ptr->blind + 3 + randint(5));
}
if (unlite_area(10, 3)) ident = TRUE;
@@ -3096,7 +3096,7 @@ void do_cmd_read_scroll(void)
case SV_SCROLL_TELEPORT_LEVEL:
{
- (void)teleport_player_level();
+ teleport_player_level();
ident = TRUE;
@@ -3354,7 +3354,7 @@ void do_cmd_read_scroll(void)
case SV_SCROLL_GENOCIDE:
{
- (void)genocide(TRUE);
+ genocide(TRUE);
ident = TRUE;
@@ -3363,7 +3363,7 @@ void do_cmd_read_scroll(void)
case SV_SCROLL_MASS_GENOCIDE:
{
- (void)mass_genocide(TRUE);
+ mass_genocide(TRUE);
ident = TRUE;
@@ -3657,7 +3657,7 @@ static void activate_stick(object_type *o_ptr, bool_ *obvious, bool_ *use_charge
*
* Hack -- staffs of identify can be "cancelled".
*/
-void do_cmd_use_staff(void)
+void do_cmd_use_staff()
{
bool_ obvious, use_charge;
@@ -3828,7 +3828,7 @@ void do_cmd_use_staff(void)
* basic "bolt" rods, but the basic "ball" wands do the same damage
* as the basic "ball" rods.
*/
-void do_cmd_aim_wand(void)
+void do_cmd_aim_wand()
{
bool_ obvious, use_charge;
@@ -4040,7 +4040,7 @@ void zap_combine_rod_tip(object_type *q_ptr, int tip_item)
/*
* Zap a rod, or attack a rod tip to a rod
*/
-void do_cmd_zap_rod(void)
+void do_cmd_zap_rod()
{
auto const &k_info = game->edit_data.k_info;
@@ -4314,7 +4314,7 @@ void do_cmd_zap_rod(void)
}
else
{
- (void)set_fast(p_ptr->fast + 5, 10);
+ set_fast(p_ptr->fast + 5, 10);
}
break;
@@ -4588,7 +4588,7 @@ int ring_of_power()
/*
* Enchant some bolts
*/
-bool_ brand_bolts(void)
+bool_ brand_bolts()
{
int i;
@@ -4794,7 +4794,7 @@ static void activate_valaroma()
* Note that it always takes a turn to activate an object, even if
* the user hits "escape" at the "direction" prompt.
*/
-void do_cmd_activate(void)
+void do_cmd_activate()
{
auto const &k_info = game->edit_data.k_info;
auto const &a_info = game->edit_data.a_info;
@@ -5097,12 +5097,12 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
msg_print("The phial wells with dark light...");
unlite_area(damroll(2, 15), 3);
take_hit(damroll(10, 10), "activating The Phial of Undeath");
- (void)dec_stat(A_DEX, 25, STAT_DEC_PERMANENT);
- (void)dec_stat(A_WIS, 25, STAT_DEC_PERMANENT);
- (void)dec_stat(A_CON, 25, STAT_DEC_PERMANENT);
- (void)dec_stat(A_STR, 25, STAT_DEC_PERMANENT);
- (void)dec_stat(A_CHR, 25, STAT_DEC_PERMANENT);
- (void)dec_stat(A_INT, 25, STAT_DEC_PERMANENT);
+ dec_stat(A_DEX, 25, STAT_DEC_PERMANENT);
+ dec_stat(A_WIS, 25, STAT_DEC_PERMANENT);
+ dec_stat(A_CON, 25, STAT_DEC_PERMANENT);
+ dec_stat(A_STR, 25, STAT_DEC_PERMANENT);
+ dec_stat(A_CHR, 25, STAT_DEC_PERMANENT);
+ dec_stat(A_INT, 25, STAT_DEC_PERMANENT);
o_ptr->timeout = rand_int(10) + 10;
@@ -5124,7 +5124,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "dispel small life every 55+d55 turns";
msg_print("You exterminate small life.");
- (void)dispel_monsters(4);
+ dispel_monsters(4);
o_ptr->timeout = rand_int(55) + 55;
@@ -5137,11 +5137,11 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
msg_print("The ring glows brightly...");
if (!p_ptr->fast)
{
- (void)set_fast(randint(75) + 75, 10);
+ set_fast(randint(75) + 75, 10);
}
else
{
- (void)set_fast(p_ptr->fast + 5, 10);
+ set_fast(p_ptr->fast + 5, 10);
}
o_ptr->timeout = rand_int(150) + 150;
@@ -5242,10 +5242,10 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
msg_print("You are too weak to control the stone!");
/* Hack -- Bypass free action */
- (void)set_paralyzed(randint(5 * oops + 1));
+ set_paralyzed(randint(5 * oops + 1));
/* Confusing. */
- (void)set_confused(p_ptr->confused +
+ set_confused(p_ptr->confused +
randint(5 * oops + 1));
}
@@ -5258,7 +5258,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
/* Confusing. */
if (rand_int(5) == 0)
{
- (void)set_confused(p_ptr->confused + randint(10));
+ set_confused(p_ptr->confused + randint(10));
}
/* Exercise a little care... */
@@ -5300,15 +5300,15 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
msg_print("You breathe the elements.");
fire_ball(GF_MISSILE, dir, 300, 4);
msg_print("Your armor glows many colours...");
- (void)set_afraid(0);
- (void)set_shero(p_ptr->shero + randint(50) + 50);
- (void)hp_player(30);
- (void)set_blessed(p_ptr->blessed + randint(50) + 50);
- (void)set_oppose_acid(p_ptr->oppose_acid + randint(50) + 50);
- (void)set_oppose_elec(p_ptr->oppose_elec + randint(50) + 50);
- (void)set_oppose_fire(p_ptr->oppose_fire + randint(50) + 50);
- (void)set_oppose_cold(p_ptr->oppose_cold + randint(50) + 50);
- (void)set_oppose_pois(p_ptr->oppose_pois + randint(50) + 50);
+ set_afraid(0);
+ set_shero(p_ptr->shero + randint(50) + 50);
+ hp_player(30);
+ set_blessed(p_ptr->blessed + randint(50) + 50);
+ set_oppose_acid(p_ptr->oppose_acid + randint(50) + 50);
+ set_oppose_elec(p_ptr->oppose_elec + randint(50) + 50);
+ set_oppose_fire(p_ptr->oppose_fire + randint(50) + 50);
+ set_oppose_cold(p_ptr->oppose_cold + randint(50) + 50);
+ set_oppose_pois(p_ptr->oppose_pois + randint(50) + 50);
o_ptr->timeout = 400;
@@ -5319,13 +5319,13 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return ("heal (777), curing and heroism every 300 turns");
msg_print("A heavenly choir sings...");
- (void)set_poisoned(0);
- (void)set_cut(0);
- (void)set_stun(0);
- (void)set_confused(0);
- (void)set_blind(0);
- (void)set_hero(p_ptr->hero + randint(25) + 25);
- (void)hp_player(777);
+ set_poisoned(0);
+ set_cut(0);
+ set_stun(0);
+ set_confused(0);
+ set_blind(0);
+ set_hero(p_ptr->hero + randint(25) + 25);
+ hp_player(777);
o_ptr->timeout = 300;
@@ -5346,11 +5346,11 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "resistance (20+d20 turns) every 111 turns";
msg_print("Your cloak glows many colours...");
- (void)set_oppose_acid(p_ptr->oppose_acid + randint(20) + 20);
- (void)set_oppose_elec(p_ptr->oppose_elec + randint(20) + 20);
- (void)set_oppose_fire(p_ptr->oppose_fire + randint(20) + 20);
- (void)set_oppose_cold(p_ptr->oppose_cold + randint(20) + 20);
- (void)set_oppose_pois(p_ptr->oppose_pois + randint(20) + 20);
+ set_oppose_acid(p_ptr->oppose_acid + randint(20) + 20);
+ set_oppose_elec(p_ptr->oppose_elec + randint(20) + 20);
+ set_oppose_fire(p_ptr->oppose_fire + randint(20) + 20);
+ set_oppose_cold(p_ptr->oppose_cold + randint(20) + 20);
+ set_oppose_pois(p_ptr->oppose_pois + randint(20) + 20);
o_ptr->timeout = 111;
@@ -5400,7 +5400,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case 11:
case 12:
{
- (void)stair_creation();
+ stair_creation();
break;
}
@@ -5446,7 +5446,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "summon the Legion of the Dawn every 500+d500 turns";
msg_print("You summon the Legion of the Dawn.");
- (void)summon_specific_friendly(p_ptr->py, p_ptr->px, dun_level, SUMMON_DAWN, TRUE);
+ summon_specific_friendly(p_ptr->py, p_ptr->px, dun_level, SUMMON_DAWN, TRUE);
o_ptr->timeout = 500 + randint(500);
@@ -5481,7 +5481,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "fire branding of bolts every 999 turns";
msg_print("Your crossbow glows deep red...");
- (void)brand_bolts();
+ brand_bolts();
o_ptr->timeout = 999;
@@ -5552,8 +5552,8 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
if (!doit) return "clairvoyance every 100+d100 turns";
msg_print("The stone glows a deep green...");
wiz_lite_extra();
- (void)detect_doors(DEFAULT_RADIUS);
- (void)detect_stairs(DEFAULT_RADIUS);
+ detect_doors(DEFAULT_RADIUS);
+ detect_stairs(DEFAULT_RADIUS);
o_ptr->timeout = rand_int(100) + 100;
@@ -5638,11 +5638,11 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
if (!doit) return "berserker and +10 to speed (50) every 100+d200 turns";
if (!p_ptr->fast)
{
- (void)set_fast(randint(50) + 50, 10);
+ set_fast(randint(50) + 50, 10);
}
else
{
- (void)set_fast(p_ptr->fast + 5, 10);
+ set_fast(p_ptr->fast + 5, 10);
}
hp_player(30);
set_afraid(0);
@@ -6097,7 +6097,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "teleport away every 200 turns";
if (!get_aim_dir(&dir)) break;
- (void)fire_beam(GF_AWAY_ALL, dir, plev);
+ fire_beam(GF_AWAY_ALL, dir, plev);
o_ptr->timeout = 200;
@@ -6121,7 +6121,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "genocide every 500 turns";
msg_print("It glows deep blue...");
- (void)genocide(TRUE);
+ genocide(TRUE);
o_ptr->timeout = 500;
@@ -6132,7 +6132,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "mass genocide every 1000 turns";
msg_print("It lets out a long, shrill note...");
- (void)mass_genocide(TRUE);
+ mass_genocide(TRUE);
o_ptr->timeout = 1000;
@@ -6145,7 +6145,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "charm animal every 300 turns";
if (!get_aim_dir(&dir)) break;
- (void) charm_animal(dir, plev);
+ charm_animal(dir, plev);
o_ptr->timeout = 300;
@@ -6156,7 +6156,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "enslave undead every 333 turns";
if (!get_aim_dir(&dir)) break;
- (void)control_one_undead(dir, plev);
+ control_one_undead(dir, plev);
o_ptr->timeout = 333;
@@ -6167,7 +6167,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "charm monster every 400 turns";
if (!get_aim_dir(&dir)) break;
- (void) charm_monster(dir, plev);
+ charm_monster(dir, plev);
o_ptr->timeout = 400;
@@ -6177,7 +6177,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_CHARM_ANIMALS:
{
if (!doit) return "animal friendship every 500 turns";
- (void) charm_animals(plev * 2);
+ charm_animals(plev * 2);
o_ptr->timeout = 500;
@@ -6197,7 +6197,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_SUMMON_ANIMAL:
{
if (!doit) return "summon animal every 200+d300 turns";
- (void)summon_specific_friendly(p_ptr->py, p_ptr->px, plev, SUMMON_ANIMAL_RANGER, TRUE);
+ summon_specific_friendly(p_ptr->py, p_ptr->px, plev, SUMMON_ANIMAL_RANGER, TRUE);
o_ptr->timeout = 200 + randint(300);
@@ -6208,7 +6208,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "summon phantasmal servant every 200+d200 turns";
msg_print("You summon a phantasmal servant.");
- (void)summon_specific_friendly(p_ptr->py, p_ptr->px, dun_level, SUMMON_PHANTOM, TRUE);
+ summon_specific_friendly(p_ptr->py, p_ptr->px, dun_level, SUMMON_PHANTOM, TRUE);
o_ptr->timeout = 200 + randint(200);
@@ -6300,8 +6300,8 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_CURE_LW:
{
if (!doit) return format("cure light wounds every %d turns", (is_junkart ? 50 : 10));
- (void)set_afraid(0);
- (void)hp_player(30);
+ set_afraid(0);
+ hp_player(30);
o_ptr->timeout = 10;
@@ -6313,7 +6313,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
if (!doit) return format("cure serious wounds every %s turns", (is_junkart? "75" : "3+d3"));
msg_print("It radiates deep purple...");
hp_player(damroll(4, 8));
- (void)set_cut((p_ptr->cut / 2) - 50);
+ set_cut((p_ptr->cut / 2) - 50);
o_ptr->timeout = rand_int(3) + 3;
@@ -6324,8 +6324,8 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "remove fear and cure poison every 5 turns";
msg_print("It glows deep blue...");
- (void)set_afraid(0);
- (void)set_poisoned(0);
+ set_afraid(0);
+ set_poisoned(0);
o_ptr->timeout = 5;
@@ -6347,13 +6347,13 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return format("restore stats and life levels every %d turns", (is_junkart ? 200 : 750));
msg_print("It glows a deep green...");
- (void)do_res_stat(A_STR, TRUE);
- (void)do_res_stat(A_INT, TRUE);
- (void)do_res_stat(A_WIS, TRUE);
- (void)do_res_stat(A_DEX, TRUE);
- (void)do_res_stat(A_CON, TRUE);
- (void)do_res_stat(A_CHR, TRUE);
- (void)restore_level();
+ do_res_stat(A_STR, TRUE);
+ do_res_stat(A_INT, TRUE);
+ do_res_stat(A_WIS, TRUE);
+ do_res_stat(A_DEX, TRUE);
+ do_res_stat(A_CON, TRUE);
+ do_res_stat(A_CHR, TRUE);
+ restore_level();
o_ptr->timeout = 750;
@@ -6365,8 +6365,8 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
if (!doit) return format("heal 700 hit points every %d turns", (is_junkart ? 100 : 250));
msg_print("It glows deep blue...");
msg_print("You feel a warm tingling inside...");
- (void)hp_player(700);
- (void)set_cut(0);
+ hp_player(700);
+ set_cut(0);
o_ptr->timeout = 250;
@@ -6378,8 +6378,8 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
if (!doit) return "heal 1000 hit points every 888 turns";
msg_print("It glows a bright white...");
msg_print("You feel much better...");
- (void)hp_player(1000);
- (void)set_cut(0);
+ hp_player(1000);
+ set_cut(0);
o_ptr->timeout = 888;
@@ -6389,7 +6389,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_ESP:
{
if (!doit) return "temporary ESP (dur 25+d30) every 200 turns";
- (void)set_tim_esp(p_ptr->tim_esp + randint(30) + 25);
+ set_tim_esp(p_ptr->tim_esp + randint(30) + 25);
o_ptr->timeout = 200;
@@ -6399,8 +6399,8 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_BERSERK:
{
if (!doit) return "heroism and berserk (dur 50+d50) every 100+d100 turns";
- (void)set_shero(p_ptr->shero + randint(50) + 50);
- (void)set_blessed(p_ptr->blessed + randint(50) + 50);
+ set_shero(p_ptr->shero + randint(50) + 50);
+ set_blessed(p_ptr->blessed + randint(50) + 50);
o_ptr->timeout = 100 + randint(100);
@@ -6412,7 +6412,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
if (!doit) return "protection from evil (dur level*3 + d25) every 225+d225 turns";
msg_print("It lets out a shrill wail...");
k = 3 * p_ptr->lev;
- (void)set_protevil(p_ptr->protevil + randint(25) + k);
+ set_protevil(p_ptr->protevil + randint(25) + k);
o_ptr->timeout = rand_int(225) + 225;
@@ -6423,11 +6423,11 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "resist elements (dur 40+d40) every 200 turns";
msg_print("It glows many colours...");
- (void)set_oppose_acid(p_ptr->oppose_acid + randint(40) + 40);
- (void)set_oppose_elec(p_ptr->oppose_elec + randint(40) + 40);
- (void)set_oppose_fire(p_ptr->oppose_fire + randint(40) + 40);
- (void)set_oppose_cold(p_ptr->oppose_cold + randint(40) + 40);
- (void)set_oppose_pois(p_ptr->oppose_pois + randint(40) + 40);
+ set_oppose_acid(p_ptr->oppose_acid + randint(40) + 40);
+ set_oppose_elec(p_ptr->oppose_elec + randint(40) + 40);
+ set_oppose_fire(p_ptr->oppose_fire + randint(40) + 40);
+ set_oppose_cold(p_ptr->oppose_cold + randint(40) + 40);
+ set_oppose_pois(p_ptr->oppose_pois + randint(40) + 40);
o_ptr->timeout = 200;
@@ -6440,11 +6440,11 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
msg_print("It glows bright green...");
if (!p_ptr->fast)
{
- (void)set_fast(randint(20) + 20, 10);
+ set_fast(randint(20) + 20, 10);
}
else
{
- (void)set_fast(p_ptr->fast + 5, 10);
+ set_fast(p_ptr->fast + 5, 10);
}
o_ptr->timeout = 250;
@@ -6458,11 +6458,11 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
msg_print("It glows brightly...");
if (!p_ptr->fast)
{
- (void)set_fast(randint(75) + 75, 10);
+ set_fast(randint(75) + 75, 10);
}
else
{
- (void)set_fast(p_ptr->fast + 5, 10);
+ set_fast(p_ptr->fast + 5, 10);
}
o_ptr->timeout = rand_int(200) + 200;
@@ -6483,7 +6483,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_INVULN:
{
if (!doit) return "invulnerability (dur 8+d8) every 1000 turns";
- (void)set_invuln(p_ptr->invuln + randint(8) + 8);
+ set_invuln(p_ptr->invuln + randint(8) + 8);
o_ptr->timeout = 1000;
@@ -6585,7 +6585,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_SATIATE:
{
if (!doit) return "satisfy hunger every 200 turns";
- (void)set_food(PY_FOOD_MAX - 1);
+ set_food(PY_FOOD_MAX - 1);
o_ptr->timeout = 200;
@@ -6629,7 +6629,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
{
if (!doit) return "alchemy every 500 turns";
msg_print("It glows bright yellow...");
- (void) alchemy();
+ alchemy();
o_ptr->timeout = 500;
@@ -6710,12 +6710,12 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
msg_print("Your nerves and muscles feel weak and lifeless!");
take_hit(damroll(10, 10), "activating Ruination");
- (void)dec_stat(A_DEX, 25, TRUE);
- (void)dec_stat(A_WIS, 25, TRUE);
- (void)dec_stat(A_CON, 25, TRUE);
- (void)dec_stat(A_STR, 25, TRUE);
- (void)dec_stat(A_CHR, 25, TRUE);
- (void)dec_stat(A_INT, 25, TRUE);
+ dec_stat(A_DEX, 25, TRUE);
+ dec_stat(A_WIS, 25, TRUE);
+ dec_stat(A_CON, 25, TRUE);
+ dec_stat(A_STR, 25, TRUE);
+ dec_stat(A_CHR, 25, TRUE);
+ dec_stat(A_INT, 25, TRUE);
/* Timeout is set before return */
@@ -6735,7 +6735,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_UNINT:
{
if (!doit) return "decreasing Intelligence";
- (void)dec_stat(A_INT, 25, FALSE);
+ dec_stat(A_INT, 25, FALSE);
/* Timeout is set before return */
@@ -6745,7 +6745,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_UNSTR:
{
if (!doit) return "decreasing Strength";
- (void)dec_stat(A_STR, 25, FALSE);
+ dec_stat(A_STR, 25, FALSE);
/* Timeout is set before return */
@@ -6755,7 +6755,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_UNCON:
{
if (!doit) return "decreasing Constitution";
- (void)dec_stat(A_CON, 25, FALSE);
+ dec_stat(A_CON, 25, FALSE);
/* Timeout is set before return */
@@ -6765,7 +6765,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_UNCHR:
{
if (!doit) return "decreasing Charisma";
- (void)dec_stat(A_CHR, 25, FALSE);
+ dec_stat(A_CHR, 25, FALSE);
/* Timeout is set before return */
@@ -6775,7 +6775,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_UNDEX:
{
if (!doit) return "decreasing Dexterity";
- (void)dec_stat(A_DEX, 25, FALSE);
+ dec_stat(A_DEX, 25, FALSE);
/* Timeout is set before return */
@@ -6785,7 +6785,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_UNWIS:
{
if (!doit) return "decreasing Wisdom";
- (void)dec_stat(A_WIS, 25, FALSE);
+ dec_stat(A_WIS, 25, FALSE);
/* Timeout is set before return */
@@ -6795,12 +6795,12 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_STATLOSS:
{
if (!doit) return "stat loss";
- (void)dec_stat(A_STR, 15, FALSE);
- (void)dec_stat(A_INT, 15, FALSE);
- (void)dec_stat(A_WIS, 15, FALSE);
- (void)dec_stat(A_DEX, 15, FALSE);
- (void)dec_stat(A_CON, 15, FALSE);
- (void)dec_stat(A_CHR, 15, FALSE);
+ dec_stat(A_STR, 15, FALSE);
+ dec_stat(A_INT, 15, FALSE);
+ dec_stat(A_WIS, 15, FALSE);
+ dec_stat(A_DEX, 15, FALSE);
+ dec_stat(A_CON, 15, FALSE);
+ dec_stat(A_CHR, 15, FALSE);
/* Timeout is set before return */
@@ -6810,12 +6810,12 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_HISTATLOSS:
{
if (!doit) return "high stat loss";
- (void)dec_stat(A_STR, 25, FALSE);
- (void)dec_stat(A_INT, 25, FALSE);
- (void)dec_stat(A_WIS, 25, FALSE);
- (void)dec_stat(A_DEX, 25, FALSE);
- (void)dec_stat(A_CON, 25, FALSE);
- (void)dec_stat(A_CHR, 25, FALSE);
+ dec_stat(A_STR, 25, FALSE);
+ dec_stat(A_INT, 25, FALSE);
+ dec_stat(A_WIS, 25, FALSE);
+ dec_stat(A_DEX, 25, FALSE);
+ dec_stat(A_CON, 25, FALSE);
+ dec_stat(A_CHR, 25, FALSE);
/* Timeout is set before return */
@@ -6885,7 +6885,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_HUNGER:
{
if (!doit) return "create hunger";
- (void)set_food(PY_FOOD_WEAK);
+ set_food(PY_FOOD_WEAK);
/* Timeout is set before return */
@@ -6986,7 +6986,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
case ACT_CURE_HUNGER:
{
if (!doit) return "satisfy hunger every 100 turns";
- (void)set_food(PY_FOOD_MAX - 1);
+ set_food(PY_FOOD_MAX - 1);
/* Timeout is set before return */
@@ -7350,7 +7350,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
if (!get_aim_dir(&dir)) break;
fire_ball(GF_COLD, dir, 50, 2);
- (void)set_oppose_cold(p_ptr->oppose_cold + randint(20) + 20);
+ set_oppose_cold(p_ptr->oppose_cold + randint(20) + 20);
o_ptr->timeout = rand_int(50) + 50;
@@ -7364,7 +7364,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
if (!get_aim_dir(&dir)) break;
fire_ball(GF_FIRE, dir, 50, 2);
- (void)set_oppose_fire(p_ptr->oppose_fire + randint(20) + 20);
+ set_oppose_fire(p_ptr->oppose_fire + randint(20) + 20);
o_ptr->timeout = rand_int(50) + 50;
@@ -7377,7 +7377,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
if (!get_aim_dir(&dir)) break;
fire_ball(GF_ACID, dir, 50, 2);
- (void)set_oppose_acid(p_ptr->oppose_acid + randint(20) + 20);
+ set_oppose_acid(p_ptr->oppose_acid + randint(20) + 20);
o_ptr->timeout = rand_int(50) + 50;
@@ -7391,7 +7391,7 @@ const char *activation_aux(object_type * o_ptr, bool_ doit, int item)
if (!get_aim_dir(&dir)) break;
fire_ball(GF_ELEC, dir, 50, 2);
- (void)set_oppose_elec(p_ptr->oppose_elec + randint(20) + 20);
+ set_oppose_elec(p_ptr->oppose_elec + randint(20) + 20);
o_ptr->timeout = rand_int(50) + 50;
diff --git a/src/cmd6.hpp b/src/cmd6.hpp
index 6c4b0d47..076a9abb 100644
--- a/src/cmd6.hpp
+++ b/src/cmd6.hpp
@@ -4,15 +4,15 @@
#include "object_type_fwd.hpp"
void set_stick_mode(object_type *o_ptr);
-void unset_stick_mode(void);
-void do_cmd_eat_food(void);
-void do_cmd_quaff_potion(void);
-void do_cmd_read_scroll(void);
-void do_cmd_aim_wand(void);
-void do_cmd_use_staff(void);
-void do_cmd_zap_rod(void);
+void unset_stick_mode();
+void do_cmd_eat_food();
+void do_cmd_quaff_potion();
+void do_cmd_read_scroll();
+void do_cmd_aim_wand();
+void do_cmd_use_staff();
+void do_cmd_zap_rod();
const char *activation_aux(object_type *o_ptr, bool_ desc, int item);
-void do_cmd_activate(void);
-void do_cmd_cut_corpse(void);
-void do_cmd_cure_meat(void);
-void do_cmd_drink_fountain(void);
+void do_cmd_activate();
+void do_cmd_cut_corpse();
+void do_cmd_cure_meat();
+void do_cmd_drink_fountain();
diff --git a/src/cmd7.cc b/src/cmd7.cc
index b51ba229..312c657e 100644
--- a/src/cmd7.cc
+++ b/src/cmd7.cc
@@ -347,7 +347,7 @@ static bool_ get_magic_power(int *sn, magic_power *powers, int max_powers,
* do_cmd_cast calls this function if the player's class
* is 'mindcrafter'.
*/
-void do_cmd_mindcraft(void)
+void do_cmd_mindcraft()
{
int n = 0, b = 0;
@@ -629,7 +629,7 @@ void do_cmd_mindcraft(void)
}
else
{
- (void)mindblast_monsters(plev * ((plev - 5) / 10 + 1));
+ mindblast_monsters(plev * ((plev - 5) / 10 + 1));
}
break;
@@ -656,11 +656,11 @@ void do_cmd_mindcraft(void)
if (!p_ptr->fast)
{
/* Haste */
- (void)set_fast(b, plev / 5);
+ set_fast(b, plev / 5);
}
else
{
- (void)set_fast(p_ptr->fast + b, plev / 5);
+ set_fast(p_ptr->fast + b, plev / 5);
}
break;
@@ -724,7 +724,7 @@ void do_cmd_mindcraft(void)
msg_print("You faint from the effort!");
/* Hack -- Bypass free action */
- (void)set_paralyzed(randint(5 * oops + 1));
+ set_paralyzed(randint(5 * oops + 1));
/* Damage WIS (possibly permanently) */
if (rand_int(100) < 50)
@@ -735,7 +735,7 @@ void do_cmd_mindcraft(void)
msg_print("You have damaged your mind!");
/* Reduce constitution */
- (void)dec_stat(A_WIS, 15 + randint(10), perm);
+ dec_stat(A_WIS, 15 + randint(10), perm);
}
}
@@ -862,7 +862,7 @@ static bool_ mimic_forbid_travel(void *, void *, void *)
* do_cmd_cast calls this function if the player's class
* is 'mimic'.
*/
-void do_cmd_mimic(void)
+void do_cmd_mimic()
{
int n = 0, b = 0;
@@ -1131,7 +1131,7 @@ void do_cmd_mimic(void)
msg_print("You faint from the effort!");
/* Hack -- Bypass free action */
- (void)set_paralyzed(randint(5 * oops + 1));
+ set_paralyzed(randint(5 * oops + 1));
/* Damage WIS (possibly permanently) */
if (rand_int(100) < 50)
@@ -1142,7 +1142,7 @@ void do_cmd_mimic(void)
msg_print("You have damaged your mind!");
/* Reduce constitution */
- (void)dec_stat(A_DEX, 15 + randint(10), perm);
+ dec_stat(A_DEX, 15 + randint(10), perm);
}
}
@@ -1158,7 +1158,7 @@ void do_cmd_mimic(void)
* do_cmd_cast calls this function if the player's class
* is 'beastmaster'.
*/
-void do_cmd_beastmaster(void)
+void do_cmd_beastmaster()
{
int plev = p_ptr->lev, i, num;
@@ -1200,7 +1200,7 @@ void do_cmd_beastmaster(void)
/*
* Command to ask favors from your god.
*/
-void do_cmd_pray(void)
+void do_cmd_pray()
{
if (p_ptr->pgod == GOD_NONE)
{
@@ -1472,7 +1472,7 @@ static random_spell* select_spell()
}
-void do_cmd_powermage(void)
+void do_cmd_powermage()
{
random_spell *s_ptr;
@@ -1820,7 +1820,7 @@ static object_filter_t const &item_tester_hook_convertible()
* do_cmd_cast calls this function if the player's class
* is 'archer'.
*/
-void do_cmd_archer(void)
+void do_cmd_archer()
{
int ext = 0;
char ch;
@@ -1912,11 +1912,11 @@ void do_cmd_archer(void)
q_ptr->discount = 90;
q_ptr->found = OBJ_FOUND_SELFMADE;
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
msg_print("You make some ammo.");
- (void)wall_to_mud(dir);
+ wall_to_mud(dir);
p_ptr->update |= (PU_VIEW | PU_FLOW | PU_MON_LITE);
p_ptr->window |= (PW_OVERHEAD);
}
@@ -1955,7 +1955,7 @@ void do_cmd_archer(void)
inc_stack_size(item, -1);
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
}
/**********Create bolts*********/
@@ -1991,14 +1991,14 @@ void do_cmd_archer(void)
inc_stack_size(item, -1);
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
}
}
/*
* Control whether shots are allowed to pierce
*/
-void do_cmd_set_piercing(void)
+void do_cmd_set_piercing()
{
char ch;
char com[80];
@@ -2068,7 +2068,7 @@ void necro_info(char *p, int power)
/*
* Cast a Necromancy spell
*/
-void do_cmd_necromancer(void)
+void do_cmd_necromancer()
{
int n = 0, b = 0;
int chance;
@@ -2252,7 +2252,7 @@ void do_cmd_necromancer(void)
object_aware(o_ptr);
object_known(o_ptr);
- (void)inven_carry(o_ptr, FALSE);
+ inven_carry(o_ptr, FALSE);
k_allow_special[k_idx] = FALSE;
@@ -2342,7 +2342,7 @@ void do_cmd_necromancer(void)
msg_print("You faint from the effort!");
/* Hack -- Bypass free action */
- (void)set_paralyzed(randint(5 * oops + 1));
+ set_paralyzed(randint(5 * oops + 1));
/* Damage CON (possibly permanently) */
if (rand_int(100) < 50)
@@ -2353,7 +2353,7 @@ void do_cmd_necromancer(void)
msg_print("You have damaged your body!");
/* Reduce constitution */
- (void)dec_stat(A_CON, 15 + randint(10), perm);
+ dec_stat(A_CON, 15 + randint(10), perm);
}
}
@@ -2553,7 +2553,7 @@ void do_cmd_summoner_extract()
object_aware(q_ptr);
object_known(q_ptr);
q_ptr->ident |= IDENT_MENTAL;
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
msg_print("You extract a totem from the dead corpse.");
energy_use += 100;
@@ -2731,7 +2731,7 @@ void do_cmd_summoner_summon()
}
-void do_cmd_summoner(void)
+void do_cmd_summoner()
{
int ext = 0;
@@ -2805,7 +2805,7 @@ void do_cmd_summoner(void)
/*
* Dodge Chance Feedback.
*/
-void use_ability_blade(void)
+void use_ability_blade()
{
int chance = p_ptr->dodge_chance - ((dun_level * 5) / 6);
@@ -2871,7 +2871,7 @@ void symbiotic_info(char *p, int power)
/*
* Cast a symbiotic spell
*/
-void do_cmd_symbiotic(void)
+void do_cmd_symbiotic()
{
int n = 0;
int chance;
@@ -3223,7 +3223,7 @@ void do_cmd_symbiotic(void)
msg_print("You faint from the effort!");
/* Hack -- Bypass free action */
- (void)set_paralyzed(randint(5 * oops + 1));
+ set_paralyzed(randint(5 * oops + 1));
/* Damage CON (possibly permanently) */
if (rand_int(100) < 50)
@@ -3234,7 +3234,7 @@ void do_cmd_symbiotic(void)
msg_print("You have damaged your body!");
/* Reduce constitution */
- (void)dec_stat(A_CHR, 15 + randint(10), perm);
+ dec_stat(A_CHR, 15 + randint(10), perm);
}
}
@@ -3267,7 +3267,7 @@ void do_cmd_create_boulder()
object_type forge;
object_type *q_ptr;
- (void)wall_to_mud(dir);
+ wall_to_mud(dir);
/* Get local object */
q_ptr = &forge;
@@ -3281,7 +3281,7 @@ void do_cmd_create_boulder()
q_ptr->discount = 90;
q_ptr->found = OBJ_FOUND_SELFMADE;
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
msg_print("You make some boulders.");
diff --git a/src/cmd7.hpp b/src/cmd7.hpp
index 4d8b5240..b9d518b2 100644
--- a/src/cmd7.hpp
+++ b/src/cmd7.hpp
@@ -3,23 +3,23 @@
#include "h-basic.h"
#include "object_type_fwd.hpp"
-void do_cmd_pray(void);
-void do_cmd_create_boulder(void);
+void do_cmd_pray();
+void do_cmd_create_boulder();
void necro_info(char *p, int power);
void mindcraft_info(char *p, int power);
void symbiotic_info(char *p, int power);
void mimic_info(char *p, int power);
-void do_cmd_summoner(void);
-void do_cmd_mindcraft(void);
-void do_cmd_mimic(void);
-void use_ability_blade(void);
-void do_cmd_beastmaster(void);
-void do_cmd_powermage(void);
-void do_cmd_possessor(void);
-void do_cmd_archer(void);
-void do_cmd_set_piercing(void);
-void do_cmd_necromancer(void);
-void do_cmd_unbeliever(void);
-void do_cmd_symbiotic(void);
+void do_cmd_summoner();
+void do_cmd_mindcraft();
+void do_cmd_mimic();
+void use_ability_blade();
+void do_cmd_beastmaster();
+void do_cmd_powermage();
+void do_cmd_possessor();
+void do_cmd_archer();
+void do_cmd_set_piercing();
+void do_cmd_necromancer();
+void do_cmd_unbeliever();
+void do_cmd_symbiotic();
s32b sroot(s32b n);
int clamp_failure_chance(int chance, int minfail);
diff --git a/src/dungeon.cc b/src/dungeon.cc
index 26a34815..e7bdf34b 100644
--- a/src/dungeon.cc
+++ b/src/dungeon.cc
@@ -292,7 +292,7 @@ static byte value_check_aux2_magic(object_type const *o_ptr)
/*
* Can a player be resurrected?
*/
-static bool_ granted_resurrection(void)
+static bool_ granted_resurrection()
{
if (praying_to(GOD_ERU))
{
@@ -480,7 +480,7 @@ void sense_objects(std::vector<int> const &object_idxs)
squeltch_inventory();
}
-void sense_inventory(void)
+void sense_inventory()
{
static std::vector<int> idxs;
// Initialize static vector if necessary
@@ -498,7 +498,7 @@ void sense_inventory(void)
/*
* Go to any level (ripped off from wiz_jump)
*/
-static void pattern_teleport(void)
+static void pattern_teleport()
{
/* Ask for level */
if (get_check("Teleport level? "))
@@ -551,27 +551,27 @@ static void pattern_teleport(void)
/*
* Returns TRUE if we are on the Straight Road...
*/
-static bool_ pattern_effect(void)
+static bool_ pattern_effect()
{
if ((cave[p_ptr->py][p_ptr->px].feat < FEAT_PATTERN_START) ||
(cave[p_ptr->py][p_ptr->px].feat > FEAT_PATTERN_XTRA2)) return (FALSE);
if (cave[p_ptr->py][p_ptr->px].feat == FEAT_PATTERN_END)
{
- (void)set_poisoned(0);
- (void)set_image(0);
- (void)set_stun(0);
- (void)set_cut(0);
- (void)set_blind(0);
- (void)set_afraid(0);
- (void)do_res_stat(A_STR, TRUE);
- (void)do_res_stat(A_INT, TRUE);
- (void)do_res_stat(A_WIS, TRUE);
- (void)do_res_stat(A_DEX, TRUE);
- (void)do_res_stat(A_CON, TRUE);
- (void)do_res_stat(A_CHR, TRUE);
- (void)restore_level();
- (void)hp_player(1000);
+ set_poisoned(0);
+ set_image(0);
+ set_stun(0);
+ set_cut(0);
+ set_blind(0);
+ set_afraid(0);
+ do_res_stat(A_STR, TRUE);
+ do_res_stat(A_INT, TRUE);
+ do_res_stat(A_WIS, TRUE);
+ do_res_stat(A_DEX, TRUE);
+ do_res_stat(A_CON, TRUE);
+ do_res_stat(A_CHR, TRUE);
+ restore_level();
+ hp_player(1000);
cave_set_feat(p_ptr->py, p_ptr->px, FEAT_PATTERN_OLD);
msg_print("This section of the Straight Road looks less powerful.");
}
@@ -776,7 +776,7 @@ static void regenmana(int percent)
*
* XXX XXX XXX Should probably be done during monster turns.
*/
-static void regen_monsters(void)
+static void regen_monsters()
{
auto const &r_info = game->edit_data.r_info;
@@ -1220,7 +1220,7 @@ static void process_world_gods()
* Note that a single movement in the overhead wilderness mode
* consumes 132 times as much energy as a normal one...
*/
-static void process_world(void)
+static void process_world()
{
auto const &d_info = game->edit_data.d_info;
auto const &r_info = game->edit_data.r_info;
@@ -1413,7 +1413,7 @@ static void process_world(void)
/* Make a new monster */
if (!(dungeon_flags & DF_NO_NEW_MONSTER))
{
- (void)alloc_monster(MAX_SIGHT + 5, FALSE);
+ alloc_monster(MAX_SIGHT + 5, FALSE);
}
}
@@ -1601,7 +1601,7 @@ static void process_world(void)
if (i < 1) i = 1;
/* Digest some food */
- (void)set_food(p_ptr->food - i);
+ set_food(p_ptr->food - i);
}
}
@@ -1609,7 +1609,7 @@ static void process_world(void)
else
{
/* Digest a lot of food */
- (void)set_food(p_ptr->food - 100);
+ set_food(p_ptr->food - 100);
}
/* Starve to death (slowly) */
@@ -1653,7 +1653,7 @@ static void process_world(void)
disturb();
/* Hack -- faint (bypass free action) */
- (void)set_paralyzed(1 + rand_int(5));
+ set_paralyzed(1 + rand_int(5));
}
}
}
@@ -1841,19 +1841,19 @@ static void process_world(void)
/* Hack -- Hallucinating */
if (p_ptr->image)
{
- (void)set_image(p_ptr->image - 1);
+ set_image(p_ptr->image - 1);
}
/* Holy Aura */
if (p_ptr->holy)
{
- (void)set_holy(p_ptr->holy - 1);
+ set_holy(p_ptr->holy - 1);
}
/* Soul absorbtion */
if (p_ptr->absorb_soul)
{
- (void)set_absorb_soul(p_ptr->absorb_soul - 1);
+ set_absorb_soul(p_ptr->absorb_soul - 1);
}
/* Undead loose Death Points */
@@ -1886,7 +1886,7 @@ static void process_world(void)
{
char death_message[80];
- (void)get_rnd_line("death.txt", death_message);
+ get_rnd_line("death.txt", death_message);
msg_print(death_message);
}
@@ -1935,29 +1935,29 @@ static void process_world(void)
/* True Strike */
if (p_ptr->strike)
{
- (void)set_strike(p_ptr->strike - 1);
+ set_strike(p_ptr->strike - 1);
}
/* Timed project */
if (p_ptr->tim_project)
{
- (void)set_project(p_ptr->tim_project - 1, p_ptr->tim_project_gf, p_ptr->tim_project_dam, p_ptr->tim_project_rad, p_ptr->tim_project_flag);
+ set_project(p_ptr->tim_project - 1, p_ptr->tim_project_gf, p_ptr->tim_project_dam, p_ptr->tim_project_rad, p_ptr->tim_project_flag);
}
/* Timed roots */
if (p_ptr->tim_roots)
{
- (void)set_roots(p_ptr->tim_roots - 1, p_ptr->tim_roots_ac, p_ptr->tim_roots_dam);
+ set_roots(p_ptr->tim_roots - 1, p_ptr->tim_roots_ac, p_ptr->tim_roots_dam);
}
/* Timed breath */
if (p_ptr->tim_water_breath)
{
- (void)set_tim_breath(p_ptr->tim_water_breath - 1, FALSE);
+ set_tim_breath(p_ptr->tim_water_breath - 1, FALSE);
}
if (p_ptr->tim_magic_breath)
{
- (void)set_tim_breath(p_ptr->tim_magic_breath - 1, TRUE);
+ set_tim_breath(p_ptr->tim_magic_breath - 1, TRUE);
}
/* Timed precognition */
@@ -1969,41 +1969,41 @@ static void process_world(void)
/* Timed regen */
if (p_ptr->tim_regen)
{
- (void)set_tim_regen(p_ptr->tim_regen - 1, p_ptr->tim_regen_pow);
+ set_tim_regen(p_ptr->tim_regen - 1, p_ptr->tim_regen_pow);
}
/* Timed Disrupt shield */
if (p_ptr->disrupt_shield)
{
- (void)set_disrupt_shield(p_ptr->disrupt_shield - 1);
+ set_disrupt_shield(p_ptr->disrupt_shield - 1);
}
/* Timed Parasite */
if (p_ptr->parasite)
{
- (void)set_parasite(p_ptr->parasite - 1, p_ptr->parasite_r_idx);
+ set_parasite(p_ptr->parasite - 1, p_ptr->parasite_r_idx);
}
/* Timed Reflection */
if (p_ptr->tim_reflect)
{
- (void)set_tim_reflect(p_ptr->tim_reflect - 1);
+ set_tim_reflect(p_ptr->tim_reflect - 1);
}
/* Timed Prob Travel */
if (p_ptr->prob_travel)
{
- (void)set_prob_travel(p_ptr->prob_travel - 1);
+ set_prob_travel(p_ptr->prob_travel - 1);
}
/* Timed Levitation */
if (p_ptr->tim_ffall)
{
- (void)set_tim_ffall(p_ptr->tim_ffall - 1);
+ set_tim_ffall(p_ptr->tim_ffall - 1);
}
if (p_ptr->tim_fly)
{
- (void)set_tim_fly(p_ptr->tim_fly - 1);
+ set_tim_fly(p_ptr->tim_fly - 1);
}
/* Thunderstorm */
@@ -2045,37 +2045,37 @@ static void process_world(void)
PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE);
}
- (void)set_tim_thunder(p_ptr->tim_thunder - 1, p_ptr->tim_thunder_p1, p_ptr->tim_thunder_p2);
+ set_tim_thunder(p_ptr->tim_thunder - 1, p_ptr->tim_thunder_p1, p_ptr->tim_thunder_p2);
}
/* Poisonned hands */
if (p_ptr->tim_poison)
{
- (void)set_poison(p_ptr->tim_poison - 1);
+ set_poison(p_ptr->tim_poison - 1);
}
/* Brightness */
if (p_ptr->tim_lite)
{
- (void)set_lite(p_ptr->tim_lite - 1);
+ set_lite(p_ptr->tim_lite - 1);
}
/* Blindness */
if (p_ptr->blind)
{
- (void)set_blind(p_ptr->blind - 1);
+ set_blind(p_ptr->blind - 1);
}
/* Timed no_breeds */
if (no_breeds)
{
- (void)set_no_breeders(no_breeds - 1);
+ set_no_breeders(no_breeds - 1);
}
/* Timed mimic */
if (p_ptr->tim_mimic)
{
- (void)set_mimic(p_ptr->tim_mimic - 1, p_ptr->mimic_form, p_ptr->mimic_level);
+ set_mimic(p_ptr->tim_mimic - 1, p_ptr->mimic_form, p_ptr->mimic_level);
}
/* Timed special move commands */
@@ -2087,25 +2087,25 @@ static void process_world(void)
/* Timed invisibility */
if (p_ptr->tim_invisible)
{
- (void)set_invis(p_ptr->tim_invisible - 1, p_ptr->tim_inv_pow);
+ set_invis(p_ptr->tim_invisible - 1, p_ptr->tim_inv_pow);
}
/* Times see-invisible */
if (p_ptr->tim_invis)
{
- (void)set_tim_invis(p_ptr->tim_invis - 1);
+ set_tim_invis(p_ptr->tim_invis - 1);
}
/* Timed esp */
if (p_ptr->tim_esp)
{
- (void)set_tim_esp(p_ptr->tim_esp - 1);
+ set_tim_esp(p_ptr->tim_esp - 1);
}
/* Timed infra-vision */
if (p_ptr->tim_infra)
{
- (void)set_tim_infra(p_ptr->tim_infra - 1);
+ set_tim_infra(p_ptr->tim_infra - 1);
}
/* Paralysis */
@@ -2117,109 +2117,109 @@ static void process_world(void)
/* Confusion */
if (p_ptr->confused)
{
- (void)set_confused(p_ptr->confused - 1);
+ set_confused(p_ptr->confused - 1);
}
/* Afraid */
if (p_ptr->afraid)
{
- (void)set_afraid(p_ptr->afraid - 1);
+ set_afraid(p_ptr->afraid - 1);
}
/* Fast */
if (p_ptr->fast)
{
- (void)set_fast(p_ptr->fast - 1, p_ptr->speed_factor);
+ set_fast(p_ptr->fast - 1, p_ptr->speed_factor);
}
/* Light speed */
if (p_ptr->lightspeed)
{
- (void)set_light_speed(p_ptr->lightspeed - 1);
+ set_light_speed(p_ptr->lightspeed - 1);
}
/* Slow */
if (p_ptr->slow)
{
- (void)set_slow(p_ptr->slow - 1);
+ set_slow(p_ptr->slow - 1);
}
/* Protection from evil */
if (p_ptr->protevil)
{
- (void)set_protevil(p_ptr->protevil - 1);
+ set_protevil(p_ptr->protevil - 1);
}
/* Invulnerability */
if (p_ptr->invuln)
{
- (void)set_invuln(p_ptr->invuln - 1);
+ set_invuln(p_ptr->invuln - 1);
}
/* Wraith form */
if (p_ptr->tim_wraith)
{
- (void)set_shadow(p_ptr->tim_wraith - 1);
+ set_shadow(p_ptr->tim_wraith - 1);
}
/* Heroism */
if (p_ptr->hero)
{
- (void)set_hero(p_ptr->hero - 1);
+ set_hero(p_ptr->hero - 1);
}
/* Super Heroism */
if (p_ptr->shero)
{
- (void)set_shero(p_ptr->shero - 1);
+ set_shero(p_ptr->shero - 1);
}
/* Blessed */
if (p_ptr->blessed)
{
- (void)set_blessed(p_ptr->blessed - 1);
+ set_blessed(p_ptr->blessed - 1);
}
/* Shield */
if (p_ptr->shield)
{
- (void)set_shield(p_ptr->shield - 1, p_ptr->shield_power, p_ptr->shield_opt, p_ptr->shield_power_opt, p_ptr->shield_power_opt2);
+ set_shield(p_ptr->shield - 1, p_ptr->shield_power, p_ptr->shield_opt, p_ptr->shield_power_opt, p_ptr->shield_power_opt2);
}
/* Oppose Acid */
if (p_ptr->oppose_acid)
{
- (void)set_oppose_acid(p_ptr->oppose_acid - 1);
+ set_oppose_acid(p_ptr->oppose_acid - 1);
}
/* Oppose Lightning */
if (p_ptr->oppose_elec)
{
- (void)set_oppose_elec(p_ptr->oppose_elec - 1);
+ set_oppose_elec(p_ptr->oppose_elec - 1);
}
/* Oppose Fire */
if (p_ptr->oppose_fire)
{
- (void)set_oppose_fire(p_ptr->oppose_fire - 1);
+ set_oppose_fire(p_ptr->oppose_fire - 1);
}
/* Oppose Cold */
if (p_ptr->oppose_cold)
{
- (void)set_oppose_cold(p_ptr->oppose_cold - 1);
+ set_oppose_cold(p_ptr->oppose_cold - 1);
}
/* Oppose Poison */
if (p_ptr->oppose_pois)
{
- (void)set_oppose_pois(p_ptr->oppose_pois - 1);
+ set_oppose_pois(p_ptr->oppose_pois - 1);
}
/* Oppose Chaos & Confusion */
if (p_ptr->oppose_cc)
{
- (void)set_oppose_cc(p_ptr->oppose_cc - 1);
+ set_oppose_cc(p_ptr->oppose_cc - 1);
}
/* Timed mimicry */
@@ -2261,7 +2261,7 @@ static void process_world(void)
int adjust = (adj_con_fix[p_ptr->stat_ind[A_CON]] + 1);
/* Apply some healing */
- (void)set_poisoned(p_ptr->poisoned - adjust);
+ set_poisoned(p_ptr->poisoned - adjust);
}
/* Stun */
@@ -2270,7 +2270,7 @@ static void process_world(void)
int adjust = (adj_con_fix[p_ptr->stat_ind[A_CON]] + 1);
/* Apply some healing */
- (void)set_stun(p_ptr->stun - adjust);
+ set_stun(p_ptr->stun - adjust);
}
/* Cut */
@@ -2282,7 +2282,7 @@ static void process_world(void)
if (p_ptr->cut > 1000) adjust = 0;
/* Apply some healing */
- (void)set_cut(p_ptr->cut - adjust);
+ set_cut(p_ptr->cut - adjust);
}
/* Hack - damage done by the dungeon -SC- */
@@ -2657,7 +2657,7 @@ static void process_world(void)
{
p_ptr->exp -= 1 + plev / 5;
p_ptr->max_exp -= 1 + plev / 5;
- (void)do_dec_stat(rand_int(6), STAT_DEC_NORMAL);
+ do_dec_stat(rand_int(6), STAT_DEC_NORMAL);
check_experience();
}
}
@@ -3162,7 +3162,7 @@ static void process_world(void)
/*
* Verify use of "wizard" mode
*/
-static bool_ enter_wizard_mode(void)
+static bool_ enter_wizard_mode()
{
/* Ask first time, but not while loading a dead char with the -w option */
if (!noscore && !(p_ptr->chp < 0))
@@ -3190,7 +3190,7 @@ static bool_ enter_wizard_mode(void)
/*
* Verify use of "debug" commands
*/
-static bool_ enter_debug_mode(void)
+static bool_ enter_debug_mode()
{
/* Ask first time */
if (!noscore && !wizard)
@@ -3221,7 +3221,7 @@ static bool_ enter_debug_mode(void)
*
* XXX XXX XXX Make some "blocks"
*/
-static void process_command(void)
+static void process_command()
{
auto const &wf_info = game->edit_data.wf_info;
@@ -4151,7 +4151,7 @@ static void process_command(void)
* must come first just in case somebody manages to corrupt
* the savefiles by clever use of menu commands or something.
*/
-static void process_player(void)
+static void process_player()
{
auto const &f_info = game->edit_data.f_info;
auto const &k_info = game->edit_data.k_info;
@@ -4603,7 +4603,7 @@ static void process_player(void)
* This function will not exit until the level is completed,
* the user dies, or the game is terminated.
*/
-static void dungeon(void)
+static void dungeon()
{
auto const &d_info = game->edit_data.d_info;
@@ -4981,7 +4981,7 @@ static void dungeon(void)
/*
* Load some "user pref files"
*/
-static void load_all_pref_files(void)
+static void load_all_pref_files()
{
char buf[1024];
@@ -5055,7 +5055,7 @@ void play_game()
/* Hack -- turn off the cursor */
- (void)Term_set_cursor(0);
+ Term_set_cursor(0);
/* Character list */
bool_ new_game = FALSE;
@@ -5363,14 +5363,14 @@ void play_game()
p_ptr->csp_frac = 0;
/* Hack -- Healing */
- (void)set_blind(0);
- (void)set_confused(0);
- (void)set_poisoned(0);
- (void)set_afraid(0);
- (void)set_paralyzed(0);
- (void)set_image(0);
- (void)set_stun(0);
- (void)set_cut(0);
+ set_blind(0);
+ set_confused(0);
+ set_poisoned(0);
+ set_afraid(0);
+ set_paralyzed(0);
+ set_image(0);
+ set_stun(0);
+ set_cut(0);
/* accounting for a new ailment. -LM- */
p_ptr->black_breath = FALSE;
@@ -5379,7 +5379,7 @@ void play_game()
p_ptr->necro_extra &= ~CLASS_UNDEAD;
/* Hack -- Prevent starvation */
- (void)set_food(PY_FOOD_MAX - 1);
+ set_food(PY_FOOD_MAX - 1);
/* Hack -- cancel recall */
if (p_ptr->word_recall)
diff --git a/src/files.cc b/src/files.cc
index e148a679..81fdeeec 100644
--- a/src/files.cc
+++ b/src/files.cc
@@ -1045,7 +1045,7 @@ errr process_pref_file(cptr name)
if (buf[0] == '%')
{
/* Process that file if allowed */
- (void)process_pref_file(buf + 2);
+ process_pref_file(buf + 2);
/* Continue */
continue;
@@ -1088,7 +1088,7 @@ static void prt_lnum(cptr header, s32b num, int row, int col, byte color)
char out_val[32];
put_str(header, row, col);
- (void)sprintf(out_val, "%9ld", (long)num);
+ sprintf(out_val, "%9ld", (long)num);
c_put_str(color, out_val, row, col + len);
}
@@ -1104,7 +1104,7 @@ static void prt_num(cptr header, int num, int row, int col, byte color,
put_str(header, row, col);
put_str(space, row, col + len);
- (void)sprintf(out_val, "%6ld", (long)num);
+ sprintf(out_val, "%6ld", (long)num);
c_put_str(color, out_val, row, col + len + strlen(space));
}
@@ -1119,7 +1119,7 @@ static void prt_str(cptr header, cptr str, int row, int col, byte color)
put_str(header, row, col);
put_str(" ", row, col + len);
- (void)sprintf(out_val, "%6s", str);
+ sprintf(out_val, "%6s", str);
c_put_str(color, out_val, row, col + len + 3);
}
@@ -1130,7 +1130,7 @@ static void prt_str(cptr header, cptr str, int row, int col, byte color)
* For this to look right, the following should be spaced the
* same as in the prt_lnum code... -CFT
*/
-static void display_player_middle(void)
+static void display_player_middle()
{
int show_tohit = p_ptr->dis_to_h;
int show_todam = p_ptr->dis_to_d;
@@ -1207,10 +1207,10 @@ static void display_player_middle(void)
{
color = TERM_L_RED;
}
- (void)sprintf(num, "%6ld", (long)p_ptr->chp);
+ sprintf(num, "%6ld", (long)p_ptr->chp);
c_put_str(color, num, 9, 65);
put_str("/", 9, 71);
- (void)sprintf(num, "%6ld", (long)p_ptr->mhp);
+ sprintf(num, "%6ld", (long)p_ptr->mhp);
c_put_str(TERM_L_BLUE, num, 9, 72);
}
else
@@ -1228,10 +1228,10 @@ static void display_player_middle(void)
{
color = TERM_RED;
}
- (void)sprintf(num, "%6ld", (long)p_ptr->chp);
+ sprintf(num, "%6ld", (long)p_ptr->chp);
c_put_str(color, num, 9, 65);
put_str("/", 9, 71);
- (void)sprintf(num, "%6ld", (long)p_ptr->mhp);
+ sprintf(num, "%6ld", (long)p_ptr->mhp);
c_put_str(TERM_L_GREEN, num, 9, 72);
}
@@ -1248,10 +1248,10 @@ static void display_player_middle(void)
{
color = TERM_RED;
}
- (void)sprintf(num, "%6ld", (long)p_ptr->csp);
+ sprintf(num, "%6ld", (long)p_ptr->csp);
c_put_str(color, num, 10, 65);
put_str("/", 10, 71);
- (void)sprintf(num, "%6ld", (long)p_ptr->msp);
+ sprintf(num, "%6ld", (long)p_ptr->msp);
c_put_str(TERM_L_GREEN, num, 10, 72);
put_str("Sanity ", 11, 52);
@@ -1267,10 +1267,10 @@ static void display_player_middle(void)
{
color = TERM_RED;
}
- (void)sprintf(num, "%6ld", (long)p_ptr->csane);
+ sprintf(num, "%6ld", (long)p_ptr->csane);
c_put_str(color, num, 11, 65);
put_str("/", 11, 71);
- (void)sprintf(num, "%6ld", (long)p_ptr->msane);
+ sprintf(num, "%6ld", (long)p_ptr->msane);
c_put_str(TERM_L_GREEN, num, 11, 72);
if (p_ptr->pgod != GOD_NONE)
@@ -1283,13 +1283,13 @@ static void display_player_middle(void)
if (speed > 110)
{
char s[11];
- (void)sprintf(s, "Fast (+%d)", speed - 110);
+ sprintf(s, "Fast (+%d)", speed - 110);
c_put_str(TERM_L_GREEN, s, 13, (speed >= 120) ? 68 : 69);
}
else if (speed < 110)
{
char s[11];
- (void)sprintf(s, "Slow (-%d)", 110 - speed);
+ sprintf(s, "Slow (-%d)", 110 - speed);
c_put_str(TERM_L_UMBER, s, 13, (speed <= 100) ? 68 : 69);
}
else
@@ -1392,7 +1392,7 @@ static cptr likert(int x, int y)
*
* This code is "imitated" elsewhere to "dump" a character sheet.
*/
-static void display_player_various(void)
+static void display_player_various()
{
auto const &r_info = game->edit_data.r_info;
@@ -2454,7 +2454,7 @@ static void file_character_print_grid(FILE *fff, bool_ show_gaps, bool_ show_leg
{
for (x = 0; x < 40; x++)
{
- (void)(Term_what(x, y, &a, &c));
+ (Term_what(x, y, &a, &c));
buf[x] = c;
}
@@ -2467,7 +2467,7 @@ static void file_character_print_grid(FILE *fff, bool_ show_gaps, bool_ show_leg
{
for (x = 40; x < 80; x++)
{
- (void)(Term_what(x, y, &a, &c));
+ (Term_what(x, y, &a, &c));
buf[x - 40] = c;
}
@@ -2579,10 +2579,10 @@ errr file_character(cptr name, bool_ full)
char out_val[160];
/* Close the file */
- (void)fd_close(fd);
+ fd_close(fd);
/* Build query */
- (void)sprintf(out_val, "Replace existing file %s? ", buf);
+ sprintf(out_val, "Replace existing file %s? ", buf);
/* Ask */
if (get_check(out_val)) fd = -1;
@@ -2617,7 +2617,7 @@ errr file_character(cptr name, bool_ full)
for (x = 0; x < 79; x++)
{
/* Get the attr/char */
- (void)(Term_what(x, y, &a, &c));
+ (Term_what(x, y, &a, &c));
/* Dump it */
buf[x] = c;
@@ -2640,7 +2640,7 @@ errr file_character(cptr name, bool_ full)
for (x = 0; x < 79; x++)
{
/* Get the attr/char */
- (void)(Term_what(x, y, &a, &c));
+ (Term_what(x, y, &a, &c));
/* Dump it */
buf[x] = c;
@@ -3381,7 +3381,7 @@ static bool_ show_file_aux(cptr name, cptr what, int line)
{
/* Get "h_ptr->shower" */
prt("Show: ", hgt - 1, 0);
- (void)askfor_aux(h_ptr->shower, 80);
+ askfor_aux(h_ptr->shower, 80);
}
/* Hack -- try finding */
@@ -3718,7 +3718,7 @@ void html_screenshot(cptr name)
/*
* Peruse the On-Line-Help
*/
-void do_cmd_help(void)
+void do_cmd_help()
{
/* Save screen */
screen_save();
@@ -3799,7 +3799,7 @@ void process_player_name(bool_ sf)
*
* What a horrible name for a global function. XXX XXX XXX
*/
-void get_name(void)
+void get_name()
{
char tmp[32];
@@ -3846,7 +3846,7 @@ void get_name(void)
/*
* Hack -- commit suicide
*/
-void do_cmd_suicide(void)
+void do_cmd_suicide()
{
int i;
@@ -3923,7 +3923,7 @@ void remove_cave_view(bool_ remove)
/*
* Save the game
*/
-void do_cmd_save_game(void)
+void do_cmd_save_game()
{
remove_cave_view(TRUE);
@@ -3990,7 +3990,7 @@ void autosave_checkpoint()
/*
* Hack -- Calculates the total number of points earned -JWT-
*/
-static long total_points(void)
+static long total_points()
{
auto const &d_info = game->edit_data.d_info;
auto const &r_info = game->edit_data.r_info;
@@ -4104,7 +4104,7 @@ static long total_points(void)
/*
* Display a "tomb-stone"
*/
-static void print_tomb(void)
+static void print_tomb()
{
time_t ct = time(nullptr);
@@ -4164,7 +4164,7 @@ static void print_tomb(void)
/*
* Display some character info
*/
-static void show_info(void)
+static void show_info()
{
/* Hack -- Know everything in the inven/equip */
for (auto &o_ref: p_ptr->inventory)
@@ -4235,7 +4235,7 @@ static void show_info(void)
Term_save();
/* Dump a character file */
- (void)file_character(out_val, TRUE);
+ file_character(out_val, TRUE);
/* Load screen */
Term_load();
@@ -4694,7 +4694,7 @@ void race_score(int race_num)
* Race Legends
* -KMW-
*/
-void race_legends(void)
+void race_legends()
{
auto const &race_info = game->edit_data.race_info;
@@ -4717,7 +4717,7 @@ void race_legends(void)
* Enters a players name on a hi-score table, if "legal", and in any
* case, displays some relevant portion of the high score list.
*/
-static errr top_twenty(void)
+static errr top_twenty()
{
int j;
@@ -4850,7 +4850,7 @@ out:
/*
* Predict the players location, and display it.
*/
-static errr predict_score(void)
+static errr predict_score()
{
int j;
@@ -4989,7 +4989,7 @@ void predict_score_gui(bool_ *initialized_p, bool_ *game_in_progress_p)
}
/* Close the high score file */
- (void)fd_close(highscore_fd);
+ fd_close(highscore_fd);
/* Forget the fd */
highscore_fd = -1;
@@ -5008,7 +5008,7 @@ void predict_score_gui(bool_ *initialized_p, bool_ *game_in_progress_p)
/*
* Change the player into a King! -RAK-
*/
-static void kingly(void)
+static void kingly()
{
/* Hack -- retire in town */
dun_level = 0;
@@ -5100,7 +5100,7 @@ void wipe_saved()
*
* This function is called only from "main.c" and "signals.c".
*/
-void close_game(void)
+void close_game()
{
/* Handle stuff */
handle_stuff();
diff --git a/src/files.h b/src/files.h
index ddb9c5c8..78521f4c 100644
--- a/src/files.h
+++ b/src/files.h
@@ -7,7 +7,7 @@
extern "C" {
#endif
-void do_cmd_save_game(void);
+void do_cmd_save_game();
void predict_score_gui(bool_ *initialized, bool_ *game_in_progress);
#ifdef __cplusplus
diff --git a/src/files.hpp b/src/files.hpp
index d86307e8..f431eb69 100644
--- a/src/files.hpp
+++ b/src/files.hpp
@@ -10,7 +10,7 @@
void html_screenshot(cptr name);
void help_file_screenshot(cptr name);
object_flag_set player_flags();
-void wipe_saved(void);
+void wipe_saved();
s16b tokenize(char *buf, s16b num, char **tokens, char delim1, char delim2);
void display_player(int mode);
std::string describe_player_location();
@@ -19,15 +19,15 @@ errr process_pref_file_aux(char *buf);
errr process_pref_file(cptr name);
void show_string(const char *lines, const char *title, int line = 0);
void show_file(cptr name, cptr what, int line = 0);
-void do_cmd_help(void);
-void process_player_base(void);
-void get_name(void);
-void do_cmd_suicide(void);
+void do_cmd_help();
+void process_player_base();
+void get_name();
+void do_cmd_suicide();
void autosave_checkpoint();
-void close_game(void);
+void close_game();
errr get_rnd_line(const char * file_name, char * output);
char *get_line(const char* fname, cptr fdir, char *linbuf, int line);
-void race_legends(void);
+void race_legends();
void show_highclass(int building);
errr get_xtra_line(const char * file_name, monster_type *m_ptr, char * output);
void process_player_name(bool_ sf);
diff --git a/src/generate.cc b/src/generate.cc
index 714238a8..5286532d 100644
--- a/src/generate.cc
+++ b/src/generate.cc
@@ -1594,7 +1594,7 @@ static void build_streamer2(int feat, int killwall)
/*
* Build a destroyed level
*/
-static void destroy_level(void)
+static void destroy_level()
{
int y1, x1, y, x, k, t, n;
@@ -1865,7 +1865,7 @@ static void vault_monsters(int y1, int x1, int num)
/* Place the monster (allow groups) */
monster_level = dun_level + 2;
- (void)place_monster(y, x, TRUE, TRUE);
+ place_monster(y, x, TRUE, TRUE);
monster_level = dun_level;
}
}
@@ -3030,7 +3030,7 @@ static void build_type5(int by0, int bx0)
int r_idx = what[rand_int(64)];
/* Place that "random" monster (no groups) */
- (void)place_monster_aux(y, x, r_idx, FALSE, FALSE, MSTATUS_ENEMY);
+ place_monster_aux(y, x, r_idx, FALSE, FALSE, MSTATUS_ENEMY);
}
}
}
@@ -4435,7 +4435,7 @@ bool_ generate_fracave(int y0, int x0, int xsize, int ysize,
/*
* Makes a cave system in the center of the dungeon
*/
-static void build_cavern(void)
+static void build_cavern()
{
int grd, roug, cutoff, xsize, ysize, x0, y0;
bool_ done, light, room;
@@ -6868,7 +6868,7 @@ bool_ level_generate_dungeon()
while (dun->cent_n == 0)
{
/* ...force the creation of a small rectangular room */
- (void)room_build(0, 0, 1);
+ room_build(0, 0, 1);
}
/* Hack -- Scramble the room order */
@@ -7184,7 +7184,7 @@ static void save_all_friends()
* *hint* *hint* with this made extern, and we no longer have to
* store fill_type and floor_type in the savefile...
*/
-static void init_feat_info(void)
+static void init_feat_info()
{
auto const &d_info = game->edit_data.d_info;
@@ -7546,7 +7546,7 @@ static void supersize_grid_tile(int sy, int sx, int ty, int tx)
*
* Note that "dun_body" adds about 4000 bytes of memory to the stack.
*/
-static bool_ cave_gen(void)
+static bool_ cave_gen()
{
auto const &d_info = game->edit_data.d_info;
auto const &r_info = game->edit_data.r_info;
@@ -7696,7 +7696,7 @@ static bool_ cave_gen(void)
/* Put some monsters in the dungeon */
for (i = i + k; i > 0; i--)
{
- (void)alloc_monster(0, TRUE);
+ alloc_monster(0, TRUE);
}
}
@@ -8066,7 +8066,7 @@ static bool_ cave_gen(void)
/* Mega-Hack */
#define REGEN_HACK 0x02
-bool_ build_special_level(void)
+bool_ build_special_level()
{
auto const &d_info = game->edit_data.d_info;
@@ -8129,7 +8129,7 @@ bool_ build_special_level(void)
* Prepare regeneration of a special level, which should not happen,
* but just in case...
*/
-static void wipe_special_level(void)
+static void wipe_special_level()
{
auto const &d_info = game->edit_data.d_info;
@@ -8157,7 +8157,7 @@ static void wipe_special_level(void)
/*
* Finalise generation of a special level
*/
-static void finalise_special_level(void)
+static void finalise_special_level()
{
auto const &d_info = game->edit_data.d_info;
@@ -8229,7 +8229,7 @@ static void generate_grid_mana()
*
* Hack -- allow auto-scumming via a gameplay option.
*/
-void generate_cave(void)
+void generate_cave()
{
auto const &d_info = game->edit_data.d_info;
auto &a_info = game->edit_data.a_info;
diff --git a/src/generate.hpp b/src/generate.hpp
index 296afb8d..a21ba069 100644
--- a/src/generate.hpp
+++ b/src/generate.hpp
@@ -8,5 +8,5 @@ bool_ level_generate_dungeon();
bool_ generate_fracave(int y0, int x0,int xsize,int ysize,int cutoff,bool_ light,bool_ room);
void generate_hmap(int y0, int x0,int xsiz,int ysiz,int grd,int roug,int cutoff);
bool_ room_alloc(int x,int y,bool_ crowded,int by0,int bx0,int *xx,int *yy);
-void generate_cave(void);
+void generate_cave();
void build_rectangle(int y1, int x1, int y2, int x2, int feat, int info);
diff --git a/src/init1.cc b/src/init1.cc
index 056b5b51..e367f603 100644
--- a/src/init1.cc
+++ b/src/init1.cc
@@ -6910,7 +6910,7 @@ errr process_dungeon_file(cptr name, int *yval, int *xval, int ymax, int xmax, b
if (buf[0] == '%')
{
/* Process that file if allowed */
- (void)process_dungeon_file(buf + 2, yval, xval, ymax, xmax, FALSE, full);
+ process_dungeon_file(buf + 2, yval, xval, ymax, xmax, FALSE, full);
/* Continue */
continue;
diff --git a/src/init2.cc b/src/init2.cc
index 88fd5470..e79ba87c 100644
--- a/src/init2.cc
+++ b/src/init2.cc
@@ -528,7 +528,7 @@ static void init_basic()
/*
* Initialise misc. values
*/
-static errr init_misc(void)
+static errr init_misc()
{
int xstart = 0;
int ystart = 0;
@@ -558,7 +558,7 @@ static errr init_misc(void)
/*
* Initialise town array
*/
-static errr init_towns(void)
+static errr init_towns()
{
auto const &st_info = game->edit_data.st_info;
@@ -614,7 +614,7 @@ void create_stores_stock(int t)
/*
* Initialise some other arrays
*/
-static errr init_other(void)
+static errr init_other()
{
auto const &d_info = game->edit_data.d_info;
auto const &r_info = game->edit_data.r_info;
@@ -632,7 +632,7 @@ static errr init_other(void)
/*** Prepare "vinfo" array ***/
/* Used by "update_view()" */
- (void)vinfo_init();
+ vinfo_init();
/* Allocate and Wipe the object list */
@@ -687,7 +687,7 @@ static errr init_other(void)
/*** Pre-allocate space for the "format()" buffer ***/
/* Hack -- Just call the "format()" function */
- (void)format("%s (%s).", "Dark God <darkgod@t-o-m-e.net>", MAINTAINER);
+ format("%s (%s).", "Dark God <darkgod@t-o-m-e.net>", MAINTAINER);
/* Success */
return (0);
@@ -698,7 +698,7 @@ static errr init_other(void)
/*
* Initialise some other arrays
*/
-static errr init_alloc(void)
+static errr init_alloc()
{
auto const &r_info = game->edit_data.r_info;
auto const &k_info = game->edit_data.k_info;
@@ -910,7 +910,7 @@ static void init_sets_aux()
/*
* Mark guardians and their artifacts with SPECIAL_GENE flag
*/
-static void init_guardians(void)
+static void init_guardians()
{
auto const &d_info = game->edit_data.d_info;
auto &r_info = game->edit_data.r_info;
@@ -1026,7 +1026,7 @@ static void init_angband_aux(cptr why)
* Note that the "graf-xxx.prf" file must be loaded separately,
* if needed, in the first (?) pass through "TERM_XTRA_REACT".
*/
-void init_angband(void)
+void init_angband()
{
int fd = -1;
@@ -1083,7 +1083,7 @@ void init_angband(void)
}
/* Close it */
- (void)fd_close(fd);
+ fd_close(fd);
/*** Display the "news" file ***/
@@ -1145,7 +1145,7 @@ void init_angband(void)
}
/* Close it */
- (void)fd_close(fd);
+ fd_close(fd);
/*** Initialise some arrays ***/
diff --git a/src/init2.h b/src/init2.h
index d99cd62c..bdc525bf 100644
--- a/src/init2.h
+++ b/src/init2.h
@@ -6,7 +6,7 @@ extern "C" {
#endif
void init_file_paths(char *path);
-void init_angband(void);
+void init_angband();
#ifdef __cplusplus
} // extern "C"
diff --git a/src/init2.hpp b/src/init2.hpp
index e1c3b4ef..de575e77 100644
--- a/src/init2.hpp
+++ b/src/init2.hpp
@@ -4,6 +4,6 @@
void init_corruptions();
void create_stores_stock(int t);
-errr init_v_info(void);
+errr init_v_info();
extern s16b error_idx;
extern s16b error_line;
diff --git a/src/levels.hpp b/src/levels.hpp
index fb3169b4..a48f1d95 100644
--- a/src/levels.hpp
+++ b/src/levels.hpp
@@ -4,10 +4,10 @@
bool_ get_dungeon_generator(char *buf);
bool_ get_level_desc(char *buf);
-void get_level_flags(void);
+void get_level_flags();
bool_ get_dungeon_name(char *buf);
bool_ get_dungeon_special(char *buf);
-int get_branch(void);
-int get_fbranch(void);
-int get_flevel(void);
+int get_branch();
+int get_fbranch();
+int get_flevel();
bool_ get_dungeon_save(char *buf);
diff --git a/src/loadsave.cc b/src/loadsave.cc
index 196e8d81..86c67956 100644
--- a/src/loadsave.cc
+++ b/src/loadsave.cc
@@ -94,7 +94,7 @@ struct option_value {
* not to save it. There's no point. -- takkaria
*/
-static byte sf_get(void)
+static byte sf_get()
{
byte c;
@@ -108,7 +108,7 @@ static byte sf_get(void)
static void sf_put(byte v)
{
- (void)putc((int)v, fff);
+ putc((int)v, fff);
}
/*
@@ -1547,7 +1547,7 @@ static bool_ do_dungeon(ls_flag_t flag, bool no_companions)
}
/* Save the current persistent dungeon -SC- */
-void save_dungeon(void)
+void save_dungeon()
{
char tmp[16];
char name[1024], buf[5];
@@ -2579,7 +2579,7 @@ static bool_ do_savefile_aux(ls_flag_t flag)
/*
* Actually read the savefile
*/
-static errr rd_savefile(void)
+static errr rd_savefile()
{
errr err = 0;
@@ -2617,7 +2617,7 @@ static errr rd_savefile(void)
* Note that we always try to load the "current" savefile, even if
* there is no such file, so we must check for "empty" savefile names.
*/
-bool_ load_player(void)
+bool_ load_player()
{
errr err = 0;
@@ -2780,7 +2780,7 @@ static bool_ save_player_aux(char *name)
if (fd >= 0)
{
/* Close the "fd" */
- (void)fd_close(fd);
+ fd_close(fd);
/* Open the savefile */
fff = my_fopen(name, "wb");
@@ -2799,7 +2799,7 @@ static bool_ save_player_aux(char *name)
if (!ok)
{
/* Remove "broken" files */
- (void)fd_kill(name);
+ fd_kill(name);
}
}
@@ -2813,7 +2813,7 @@ static bool_ save_player_aux(char *name)
/*
* Attempt to save the player in a savefile
*/
-bool_ save_player(void)
+bool_ save_player()
{
int result = FALSE;
char safe[1024];
diff --git a/src/loadsave.h b/src/loadsave.h
index 0d2c4ff5..52782dac 100644
--- a/src/loadsave.h
+++ b/src/loadsave.h
@@ -7,8 +7,8 @@
extern "C" {
#endif
-void save_dungeon(void);
-bool_ save_player(void);
+void save_dungeon();
+bool_ save_player();
#ifdef __cplusplus
} // extern "C"
diff --git a/src/loadsave.hpp b/src/loadsave.hpp
index d80a3e7e..01a3cb87 100644
--- a/src/loadsave.hpp
+++ b/src/loadsave.hpp
@@ -4,4 +4,4 @@
bool_ file_exist(cptr buf);
bool_ load_dungeon(char *ext);
-bool_ load_player(void);
+bool_ load_player();
diff --git a/src/main.cc b/src/main.cc
index 3a08c6b0..c0ac3826 100644
--- a/src/main.cc
+++ b/src/main.cc
@@ -47,7 +47,7 @@ static void quit_hook(cptr s)
* home directory or try to create it if it doesn't exist.
* Returns FALSE if all the attempts fail.
*/
-static void init_save_dir(void)
+static void init_save_dir()
{
char dirpath[1024];
char versionpath[1024];
diff --git a/src/melee1.cc b/src/melee1.cc
index 1b20588a..58ebfbaa 100644
--- a/src/melee1.cc
+++ b/src/melee1.cc
@@ -1100,7 +1100,7 @@ bool_ carried_make_attack_normal(int r_idx)
}
/* Apply the cut */
- if (k) (void)set_cut(p_ptr->cut + k);
+ if (k) set_cut(p_ptr->cut + k);
}
/* Handle stun */
@@ -1141,7 +1141,7 @@ bool_ carried_make_attack_normal(int r_idx)
}
/* Apply the stun */
- if (k) (void)set_stun(p_ptr->stun + k);
+ if (k) set_stun(p_ptr->stun + k);
}
}
@@ -2518,7 +2518,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
}
/* Apply the cut */
- if (k) (void)set_cut(p_ptr->cut + k);
+ if (k) set_cut(p_ptr->cut + k);
}
/* Handle stun */
@@ -2559,7 +2559,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
}
/* Apply the stun */
- if (k) (void)set_stun(p_ptr->stun + k);
+ if (k) set_stun(p_ptr->stun + k);
}
if (explode)
diff --git a/src/melee2.cc b/src/melee2.cc
index fbc793bd..3ab3cc1c 100644
--- a/src/melee2.cc
+++ b/src/melee2.cc
@@ -607,7 +607,7 @@ static void bolt(int m_idx, int typ, int dam_hp)
int flg = PROJECT_STOP | PROJECT_KILL;
/* Target the player with a bolt attack */
- (void)project(m_idx, 0, p_ptr->py, p_ptr->px, dam_hp, typ, flg);
+ project(m_idx, 0, p_ptr->py, p_ptr->px, dam_hp, typ, flg);
}
@@ -837,7 +837,7 @@ static void breath(int m_idx, int typ, int dam_hp, int rad)
if (rad < 1) rad = (r_ptr->flags & RF_POWERFUL) ? 3 : 2;
/* Target the player with a ball attack */
- (void)project(m_idx, rad, p_ptr->py, p_ptr->px, dam_hp, typ, flg);
+ project(m_idx, rad, p_ptr->py, p_ptr->px, dam_hp, typ, flg);
}
@@ -856,7 +856,7 @@ static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int
/* Determine the radius of the blast */
if (rad < 1) rad = (r_ptr->flags & RF_POWERFUL) ? 3 : 2;
- (void)project(m_idx, rad, y, x, dam_hp, typ, flg);
+ project(m_idx, rad, y, x, dam_hp, typ, flg);
}
@@ -869,7 +869,7 @@ static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp)
{
int flg = PROJECT_STOP | PROJECT_KILL;
- (void)project(m_idx, 0, y, x, dam_hp, typ, flg);
+ project(m_idx, 0, y, x, dam_hp, typ, flg);
}
@@ -883,7 +883,7 @@ static void monster_msg(cptr fmt, ...)
va_start(vp, fmt);
/* Format the args, save the length */
- (void)vstrnfmt(buf, 1024, fmt, vp);
+ vstrnfmt(buf, 1024, fmt, vp);
/* End the Varargs Stuff */
va_end(vp);
@@ -916,7 +916,7 @@ void cmonster_msg(char a, cptr fmt, ...)
va_start(vp, fmt);
/* Format the args, save the length */
- (void)vstrnfmt(buf, 1024, fmt, vp);
+ vstrnfmt(buf, 1024, fmt, vp);
/* End the Varargs Stuff */
va_end(vp);
@@ -2119,7 +2119,7 @@ static bool_ monst_spell_monst(int m_idx)
else monster_msg("%^s gestures in shadow.", m_name);
if (seen)
monster_msg("%^s is surrounded by darkness.", t_name);
- (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL);
+ project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL);
/* Lite up the room */
unlite_room(y, x);
break;
@@ -3103,12 +3103,12 @@ static bool_ make_attack_spell(int m_idx)
if (!p_ptr->resist_conf)
{
- (void)set_confused(p_ptr->confused + rand_int(4) + 4);
+ set_confused(p_ptr->confused + rand_int(4) + 4);
}
if ((!p_ptr->resist_chaos) && (randint(3) == 1))
{
- (void) set_image(p_ptr->image + rand_int(250) + 150);
+ set_image(p_ptr->image + rand_int(250) + 150);
}
take_sanity_hit(damroll(8, 8), ddesc);
@@ -3138,26 +3138,26 @@ static bool_ make_attack_spell(int m_idx)
take_sanity_hit(damroll(12, 15), ddesc);
if (!p_ptr->resist_blind)
{
- (void)set_blind(p_ptr->blind + 8 + rand_int(8));
+ set_blind(p_ptr->blind + 8 + rand_int(8));
}
if (!p_ptr->resist_conf)
{
- (void)set_confused(p_ptr->confused + rand_int(4) + 4);
+ set_confused(p_ptr->confused + rand_int(4) + 4);
}
if (!p_ptr->free_act)
{
- (void)set_paralyzed(rand_int(4) + 4);
+ set_paralyzed(rand_int(4) + 4);
}
- (void)set_slow(p_ptr->slow + rand_int(4) + 4);
+ set_slow(p_ptr->slow + rand_int(4) + 4);
while (rand_int(100) > p_ptr->skill_sav)
- (void)do_dec_stat(A_INT, STAT_DEC_NORMAL);
+ do_dec_stat(A_INT, STAT_DEC_NORMAL);
while (rand_int(100) > p_ptr->skill_sav)
- (void)do_dec_stat(A_WIS, STAT_DEC_NORMAL);
+ do_dec_stat(A_WIS, STAT_DEC_NORMAL);
if (!p_ptr->resist_chaos)
{
- (void) set_image(p_ptr->image + rand_int(250) + 150);
+ set_image(p_ptr->image + rand_int(250) + 150);
}
}
break;
@@ -3226,7 +3226,7 @@ static bool_ make_attack_spell(int m_idx)
else
{
take_hit(damroll(15, 15), ddesc);
- (void)set_cut(p_ptr->cut + damroll(10, 10));
+ set_cut(p_ptr->cut + damroll(10, 10));
}
break;
}
@@ -3358,7 +3358,7 @@ static bool_ make_attack_spell(int m_idx)
}
else
{
- (void)set_afraid(p_ptr->afraid + rand_int(4) + 4);
+ set_afraid(p_ptr->afraid + rand_int(4) + 4);
}
update_smart_learn(m_idx, DRS_FEAR);
break;
@@ -3379,7 +3379,7 @@ static bool_ make_attack_spell(int m_idx)
}
else
{
- (void)set_blind(12 + rand_int(4));
+ set_blind(12 + rand_int(4));
}
update_smart_learn(m_idx, DRS_BLIND);
break;
@@ -3400,7 +3400,7 @@ static bool_ make_attack_spell(int m_idx)
}
else
{
- (void)set_confused(p_ptr->confused + rand_int(4) + 4);
+ set_confused(p_ptr->confused + rand_int(4) + 4);
}
update_smart_learn(m_idx, DRS_CONF);
break;
@@ -3420,7 +3420,7 @@ static bool_ make_attack_spell(int m_idx)
}
else
{
- (void)set_slow(p_ptr->slow + rand_int(4) + 4);
+ set_slow(p_ptr->slow + rand_int(4) + 4);
}
update_smart_learn(m_idx, DRS_FREE);
break;
@@ -3441,7 +3441,7 @@ static bool_ make_attack_spell(int m_idx)
}
else
{
- (void)set_paralyzed(rand_int(4) + 4);
+ set_paralyzed(rand_int(4) + 4);
}
update_smart_learn(m_idx, DRS_FREE);
break;
@@ -3617,7 +3617,7 @@ static bool_ make_attack_spell(int m_idx)
disturb();
if (blind) msg_format("%^s mumbles.", m_name);
else msg_format("%^s gestures in shadow.", m_name);
- (void)unlite_area(0, 3);
+ unlite_area(0, 3);
break;
}
@@ -4443,7 +4443,7 @@ static bool_ get_moves(int m_idx, int *mm)
if (options->flow_by_sound)
{
/* Adjust movement */
- (void)get_fear_moves_aux(m_idx, &y, &x);
+ get_fear_moves_aux(m_idx, &y, &x);
}
}
}
@@ -5974,7 +5974,7 @@ static void process_monster(int m_idx, bool_ is_frien)
if (do_move && (ny == p_ptr->py) && (nx == p_ptr->px))
{
/* Do the attack */
- (void)make_attack_normal(m_idx, 1);
+ make_attack_normal(m_idx, 1);
/* Do not move */
do_move = FALSE;
@@ -6370,7 +6370,7 @@ void summon_maint(int m_idx)
* changes (flags, attacks, spells), we induce a redraw of the monster
* recall window.
*/
-void process_monsters(void)
+void process_monsters()
{
auto const &r_info = game->edit_data.r_info;
diff --git a/src/melee2.hpp b/src/melee2.hpp
index d3af972f..d5106850 100644
--- a/src/melee2.hpp
+++ b/src/melee2.hpp
@@ -7,6 +7,6 @@ extern int monst_spell_monst_spell;
bool_ mon_take_hit_mon(int s_idx, int m_idx, int dam, bool_ *fear, cptr note);
void mon_handle_fear(monster_type *m_ptr, int dam, bool_ *fear);
int check_hit2(int power, int level, int ac);
-void process_monsters(void);
+void process_monsters();
void curse_equipment(int chance, int heavy_chance);
void curse_equipment_dg(int chance, int heavy_chance);
diff --git a/src/messages.cc b/src/messages.cc
index c2f8d079..637fa991 100644
--- a/src/messages.cc
+++ b/src/messages.cc
@@ -19,7 +19,7 @@ static boost::circular_buffer<message> *buffer()
return instance;
}
-s16b message_num(void)
+s16b message_num()
{
return buffer()->size();
}
diff --git a/src/modules.hpp b/src/modules.hpp
index e8a413df..b57120c3 100644
--- a/src/modules.hpp
+++ b/src/modules.hpp
@@ -2,7 +2,7 @@
#include "h-basic.h"
-bool_ select_module(void);
+bool_ select_module();
bool_ module_savefile_loadable(cptr savefile_mod);
void tome_intro();
void theme_intro();
diff --git a/src/monster1.cc b/src/monster1.cc
index 244fbf94..50c8c548 100644
--- a/src/monster1.cc
+++ b/src/monster1.cc
@@ -1559,7 +1559,7 @@ static bool_ monster_lava(int r_idx)
}
-void set_mon_num_hook(void)
+void set_mon_num_hook()
{
auto const &wf_info = game->edit_data.wf_info;
diff --git a/src/monster2.cc b/src/monster2.cc
index 9fee393e..ab60a9e3 100644
--- a/src/monster2.cc
+++ b/src/monster2.cc
@@ -711,7 +711,7 @@ void compact_monsters(int size)
* This is an efficient method of simulating multiple calls to the
* "delete_monster()" function, with no visual effects.
*/
-void wipe_m_list(void)
+void wipe_m_list()
{
int i;
@@ -759,7 +759,7 @@ void wipe_m_list(void)
*
* This routine should almost never fail, but it *can* happen.
*/
-s16b m_pop(void)
+s16b m_pop()
{
int i;
@@ -813,7 +813,7 @@ s16b m_pop(void)
/*
* Apply a "monster restriction function" to the "monster allocation table"
*/
-errr get_mon_num_prep(void)
+errr get_mon_num_prep()
{
int i;
@@ -1327,7 +1327,7 @@ void monster_desc(char *desc, monster_type *m_ptr, int mode)
}
/* Copy the result */
- (void)strcpy(desc, res);
+ strcpy(desc, res);
}
@@ -1348,7 +1348,7 @@ void monster_desc(char *desc, monster_type *m_ptr, int mode)
if ((r_ptr->flags & RF_UNIQUE) && !(p_ptr->image))
{
/* Start with the name (thus nominative and objective) */
- (void)strcpy(desc, name);
+ strcpy(desc, name);
}
/* It could be an indefinite monster */
@@ -1357,8 +1357,8 @@ void monster_desc(char *desc, monster_type *m_ptr, int mode)
/* XXX Check plurality for "some" */
/* Indefinite monsters need an indefinite article */
- (void)strcpy(desc, is_a_vowel(name[0]) ? "an " : "a ");
- (void)strcat(desc, name);
+ strcpy(desc, is_a_vowel(name[0]) ? "an " : "a ");
+ strcat(desc, name);
}
/* It could be a normal, definite, monster */
@@ -1366,11 +1366,11 @@ void monster_desc(char *desc, monster_type *m_ptr, int mode)
{
/* Definite monsters need a definite article */
if (m_ptr->status >= MSTATUS_PET)
- (void)strcpy(desc, "your ");
+ strcpy(desc, "your ");
else
- (void)strcpy(desc, "the ");
+ strcpy(desc, "the ");
- (void)strcat(desc, name);
+ strcat(desc, name);
}
/* Handle the Possessive as a special afterthought */
@@ -1379,7 +1379,7 @@ void monster_desc(char *desc, monster_type *m_ptr, int mode)
/* XXX Check for trailing "s" */
/* Simply append "apostrophe" and "s" */
- (void)strcat(desc, "'s");
+ strcat(desc, "'s");
}
}
}
@@ -1414,16 +1414,16 @@ void monster_race_desc(char *desc, int r_idx, int ego)
if (r_ptr->flags & RF_UNIQUE)
{
/* Start with the name (thus nominative and objective) */
- (void)strcpy(desc, name);
+ strcpy(desc, name);
}
/* It could be a normal, definite, monster */
else
{
/* Definite monsters need a definite article */
- (void)strcpy(desc, is_a_vowel(name[0]) ? "an " : "a ");
+ strcpy(desc, is_a_vowel(name[0]) ? "an " : "a ");
- (void)strcat(desc, name);
+ strcat(desc, name);
}
}
@@ -1510,11 +1510,11 @@ static void sanity_blast(monster_type * m_ptr, bool_ necro)
{
if (!p_ptr->resist_conf)
{
- (void)set_confused(p_ptr->confused + rand_int(4) + 4);
+ set_confused(p_ptr->confused + rand_int(4) + 4);
}
if ((!p_ptr->resist_chaos) && (randint(3) == 1))
{
- (void) set_image(p_ptr->image + rand_int(250) + 150);
+ set_image(p_ptr->image + rand_int(250) + 150);
}
return;
}
@@ -1531,19 +1531,19 @@ static void sanity_blast(monster_type * m_ptr, bool_ necro)
{
if (!p_ptr->resist_conf)
{
- (void)set_confused(p_ptr->confused + rand_int(4) + 4);
+ set_confused(p_ptr->confused + rand_int(4) + 4);
}
if (!p_ptr->free_act)
{
- (void)set_paralyzed(rand_int(4) + 4);
+ set_paralyzed(rand_int(4) + 4);
}
while (rand_int(100) > p_ptr->skill_sav)
- (void)do_dec_stat(A_INT, STAT_DEC_NORMAL);
+ do_dec_stat(A_INT, STAT_DEC_NORMAL);
while (rand_int(100) > p_ptr->skill_sav)
- (void)do_dec_stat(A_WIS, STAT_DEC_NORMAL);
+ do_dec_stat(A_WIS, STAT_DEC_NORMAL);
if (!p_ptr->resist_chaos)
{
- (void) set_image(p_ptr->image + rand_int(250) + 150);
+ set_image(p_ptr->image + rand_int(250) + 150);
}
return;
}
@@ -2689,7 +2689,7 @@ bool_ place_monster_aux(int y, int x, int r_idx, bool_ slp, bool_ grp, int statu
if (r_ptr->flags & RF_FRIENDS)
{
/* Attempt to place a group */
- (void)place_monster_group(y, x, r_idx, slp, status);
+ place_monster_group(y, x, r_idx, slp, status);
}
@@ -2743,7 +2743,7 @@ bool_ place_monster_aux(int y, int x, int r_idx, bool_ slp, bool_ grp, int statu
(r_ptr->flags & RF_ESCORTS))
{
/* Place a group of monsters */
- (void)place_monster_group(ny, nx, z, slp, status);
+ place_monster_group(ny, nx, z, slp, status);
}
}
@@ -2847,7 +2847,7 @@ bool_ alloc_horde(int y, int x)
for (attempts = randint(10) + 5; attempts; attempts--)
{
- (void) summon_specific(m_ptr->fy, m_ptr->fx, dun_level, SUMMON_KIN);
+ summon_specific(m_ptr->fy, m_ptr->fx, dun_level, SUMMON_KIN);
}
return TRUE;
diff --git a/src/monster2.hpp b/src/monster2.hpp
index 552331ef..ddd0b6bc 100644
--- a/src/monster2.hpp
+++ b/src/monster2.hpp
@@ -17,9 +17,9 @@ std::shared_ptr<monster_race> race_info_idx(int r_idx, int ego);
void delete_monster_idx(int i);
void delete_monster(int y, int x);
void compact_monsters(int size);
-void wipe_m_list(void);
-s16b m_pop(void);
-errr get_mon_num_prep(void);
+void wipe_m_list();
+s16b m_pop();
+errr get_mon_num_prep();
s16b get_mon_num(int level);
void monster_desc(char *desc, monster_type *m_ptr, int mode);
void monster_race_desc(char *desc, int r_idx, int ego);
@@ -45,6 +45,6 @@ s16b player_place(int y, int x);
void monster_drop_carried_objects(monster_type *m_ptr);
bool_ monster_dungeon(int r_idx);
bool_ monster_quest(int r_idx);
-void set_mon_num_hook(void);
+void set_mon_num_hook();
void set_mon_num2_hook(int y, int x);
bool_ monster_can_cross_terrain(byte feat, std::shared_ptr<monster_race> r_ptr);
diff --git a/src/monster3.cc b/src/monster3.cc
index 9a7921a7..6dd1f74e 100644
--- a/src/monster3.cc
+++ b/src/monster3.cc
@@ -307,7 +307,7 @@ void ai_deincarnate(int m_idx)
}
/* Returns if a new companion is allowed */
-bool_ can_create_companion(void)
+bool_ can_create_companion()
{
int i, mcnt = 0;
@@ -328,7 +328,7 @@ bool_ can_create_companion(void)
/* Player controlled monsters */
-bool_ do_control_walk(void)
+bool_ do_control_walk()
{
/* Get a "repeated" direction */
if (p_ptr->control)
@@ -349,18 +349,18 @@ bool_ do_control_walk(void)
return FALSE;
}
-bool_ do_control_inven(void)
+bool_ do_control_inven()
{
if (!p_ptr->control) return FALSE;
screen_save();
prt("Carried items", 0, 0);
- (void) show_monster_inven(p_ptr->control);
+ show_monster_inven(p_ptr->control);
inkey();
screen_load();
return TRUE;
}
-bool_ do_control_pickup(void)
+bool_ do_control_pickup()
{
if (!p_ptr->control) return FALSE;
@@ -411,7 +411,7 @@ bool_ do_control_pickup(void)
return TRUE;
}
-bool_ do_control_drop(void)
+bool_ do_control_drop()
{
monster_type *m_ptr = &m_list[p_ptr->control];
@@ -420,7 +420,7 @@ bool_ do_control_drop(void)
return TRUE;
}
-bool_ do_control_magic(void)
+bool_ do_control_magic()
{
auto const &r_info = game->edit_data.r_info;
diff --git a/src/monster3.hpp b/src/monster3.hpp
index 2ad6ba30..ac26b102 100644
--- a/src/monster3.hpp
+++ b/src/monster3.hpp
@@ -4,14 +4,14 @@
#include "monster_type_fwd.hpp"
void dump_companions(FILE *outfile);
-void do_cmd_companion(void);
-bool_ do_control_reconnect(void);
-bool_ do_control_drop(void);
-bool_ do_control_magic(void);
-bool_ do_control_pickup(void);
-bool_ do_control_inven(void);
-bool_ do_control_walk(void);
-bool_ can_create_companion(void);
+void do_cmd_companion();
+bool_ do_control_reconnect();
+bool_ do_control_drop();
+bool_ do_control_magic();
+bool_ do_control_pickup();
+bool_ do_control_inven();
+bool_ do_control_walk();
+bool_ can_create_companion();
void ai_deincarnate(int m_idx);
bool_ ai_possessor(int m_idx, int o_idx);
bool_ ai_multiply(int m_idx);
diff --git a/src/notes.cc b/src/notes.cc
index 33c6bf76..17990992 100644
--- a/src/notes.cc
+++ b/src/notes.cc
@@ -21,14 +21,14 @@
/*
* Show the notes file on the screen
*/
-void show_notes_file(void)
+void show_notes_file()
{
char basename[13];
char buf[1024];
char caption[10 + 13];
/* Hack -- extract first 8 characters of name and append an extension */
- (void)strnfmt(basename, sizeof(basename), "%.8s.nte", game->player_base.c_str());
+ strnfmt(basename, sizeof(basename), "%.8s.nte", game->player_base.c_str());
basename[sizeof(basename) - 1] = '\0';
/* Build the path */
@@ -55,7 +55,7 @@ void output_note(const char *final_note)
char buf[1024];
/* Hack -- extract first 8 characters of name and append an extension */
- (void)strnfmt(basename, sizeof(basename), "%.8s.nte", game->player_base.c_str());
+ strnfmt(basename, sizeof(basename), "%.8s.nte", game->player_base.c_str());
basename[sizeof(basename) - 1] = '\0';
/* Build the path */
diff --git a/src/notes.hpp b/src/notes.hpp
index 05514635..5c182858 100644
--- a/src/notes.hpp
+++ b/src/notes.hpp
@@ -1,6 +1,6 @@
#pragma once
-void show_notes_file(void);
+void show_notes_file();
void output_note(char const *final_note);
void add_note(char *note, char code);
void add_note_type(int note_number);
diff --git a/src/object1.cc b/src/object1.cc
index 8d2a2bb0..d10f3042 100644
--- a/src/object1.cc
+++ b/src/object1.cc
@@ -496,7 +496,7 @@ static void shuffle_flavors(cptr adj[], byte col[])
*
* Note that the "hacked seed" may provide an RNG with alternating parity!
*/
-void flavor_init(void)
+void flavor_init()
{
auto &k_info = game->edit_data.k_info;
@@ -627,7 +627,7 @@ void flavor_init(void)
*
* The "prefs" parameter is no longer meaningful. XXX XXX XXX
*/
-void reset_visuals(void)
+void reset_visuals()
{
auto &st_info = game->edit_data.st_info;
auto &race_mod_info = game->edit_data.race_mod_info;
@@ -3908,7 +3908,7 @@ static void show_inven_aux(bool_ mirror, object_filter_t const &filter);
/*
* Choice window "shadow" of the "show_inven()" function
*/
-void display_inven(void)
+void display_inven()
{
show_inven_aux(TRUE, object_filter::True());
}
@@ -3918,7 +3918,7 @@ void display_inven(void)
/*
* Choice window "shadow" of the "show_equip()" function
*/
-void display_equip(void)
+void display_equip()
{
show_equip_aux(TRUE, object_filter::True());
}
@@ -4018,7 +4018,7 @@ void show_inven_aux(bool_ mirror, const object_filter_t &filter)
/* Save the object color, and description */
out_color[k] = tval_to_attr[o_ptr->tval % 128];
- (void)strcpy(out_desc[k], o_name);
+ strcpy(out_desc[k], o_name);
/* Find the predicted "line length" */
l = strlen(out_desc[k]) + 5;
@@ -4211,7 +4211,7 @@ void show_equip_aux(bool_ mirror, object_filter_t const &filter)
/* Save the color */
out_color[k] = TERM_L_RED;
- (void)strcpy(out_desc[k], o_name);
+ strcpy(out_desc[k], o_name);
continue;
}
}
@@ -4231,7 +4231,7 @@ void show_equip_aux(bool_ mirror, object_filter_t const &filter)
/* Save the color */
out_color[k] = TERM_L_BLUE;
- (void)strcpy(out_desc[k], o_name);
+ strcpy(out_desc[k], o_name);
}
else
{
@@ -4256,7 +4256,7 @@ void show_equip_aux(bool_ mirror, object_filter_t const &filter)
/* Save the color */
out_color[k] = tval_to_attr[o_ptr->tval % 128];
- (void)strcpy(out_desc[k], o_name);
+ strcpy(out_desc[k], o_name);
}
/* Extract the maximal length (see below) */
@@ -4318,7 +4318,7 @@ void show_equip_aux(bool_ mirror, object_filter_t const &filter)
/* Use labels */
{
/* Mention the use */
- (void)sprintf(tmp_val, "%-14s: ", mention_use(out_rindex[j]));
+ sprintf(tmp_val, "%-14s: ", mention_use(out_rindex[j]));
put_str(tmp_val, row + j, col + 5);
/* Display the entry itself */
@@ -4361,7 +4361,7 @@ void show_equip_aux(bool_ mirror, object_filter_t const &filter)
/*
* Flip "inven" and "equip" in any sub-windows
*/
-void toggle_inven_equip(void)
+void toggle_inven_equip()
{
int j;
@@ -4417,7 +4417,7 @@ bool_ verify(cptr prompt, int item)
object_desc(o_name, o_ptr, TRUE, 3);
/* Prompt */
- (void)sprintf(out_val, "%s %s? ", prompt, o_name);
+ sprintf(out_val, "%s %s? ", prompt, o_name);
/* Query */
return (get_check(out_val));
diff --git a/src/object1.hpp b/src/object1.hpp
index 2701d1bb..8b9d6dc9 100644
--- a/src/object1.hpp
+++ b/src/object1.hpp
@@ -15,8 +15,8 @@ void apply_set(s16b a_idx, s16b set_idx);
bool_ takeoff_set(s16b a_idx, s16b set_idx);
bool_ wield_set(s16b a_idx, s16b set_idx, bool_ silent);
bool_ verify(cptr prompt, int item);
-void flavor_init(void);
-void reset_visuals(void);
+void flavor_init();
+void reset_visuals();
int object_power(object_type *o_ptr);
extern bool_ object_flags_no_set;
object_flag_set object_flags(object_type const *o_ptr);
@@ -30,11 +30,11 @@ char index_to_label(int i);
s16b wield_slot_ideal(object_type const *o_ptr, bool_ ideal);
s16b wield_slot(object_type const *o_ptr);
cptr describe_use(int i);
-void display_inven(void);
-void display_equip(void);
+void display_inven();
+void display_equip();
void show_inven_full();
void show_equip_full();
-void toggle_inven_equip(void);
+void toggle_inven_equip();
bool_ get_item(int *cp, cptr pmt, cptr str, int mode, object_filter_t const &filter = object_filter::True(), select_by_name_t const &select_by_name = select_by_name_t());
cptr item_activation(object_type *o_ptr);
void py_pickup_floor(int pickup);
diff --git a/src/object2.cc b/src/object2.cc
index 51fdcb95..a9f0f7ce 100644
--- a/src/object2.cc
+++ b/src/object2.cc
@@ -54,7 +54,7 @@
/*
* Calculate the player's total inventory weight.
*/
-s32b calc_total_weight(void)
+s32b calc_total_weight()
{
int i;
s32b total;
@@ -376,7 +376,7 @@ void compact_objects(int size)
* clear those fields for grids/monsters containing objects,
* and we clear it once for every such object.
*/
-void wipe_o_list(void)
+void wipe_o_list()
{
auto &k_info = game->edit_data.k_info;
auto &a_info = game->edit_data.a_info;
@@ -457,7 +457,7 @@ void wipe_o_list(void)
* This routine should almost never fail, but in case it does,
* we must be sure to handle "failure" of this routine.
*/
-s16b o_pop(void)
+s16b o_pop()
{
int i;
@@ -510,7 +510,7 @@ s16b o_pop(void)
/*
* Apply a "object restriction function" to the "object allocation table"
*/
-errr get_obj_num_prep(void)
+errr get_obj_num_prep()
{
int i;
@@ -5973,7 +5973,7 @@ void inven_drop(int item, int amt, int dy, int dx, bool_ silent)
*
* Note special handling of the "overflow" slot
*/
-void combine_pack(void)
+void combine_pack()
{
int i, j, k;
object_type *o_ptr;
@@ -6040,7 +6040,7 @@ void combine_pack(void)
*
* Note special handling of the "overflow" slot
*/
-void reorder_pack(void)
+void reorder_pack()
{
int i, j, k;
s32b o_value;
diff --git a/src/object2.hpp b/src/object2.hpp
index 8444f408..a91631aa 100644
--- a/src/object2.hpp
+++ b/src/object2.hpp
@@ -13,7 +13,7 @@ typedef enum { DESCRIBE, NO_DESCRIBE } describe_flag;
void inc_stack_size(int item, int delta);
void inc_stack_size_ex(int item, int delta, optimize_flag opt, describe_flag desc);
object_type *get_object(int item);
-s32b calc_total_weight(void);
+s32b calc_total_weight();
void add_random_ego_flag(object_type *o_ptr, ego_flag_set const &fego, bool_ *limit_blows);
bool init_match_theme(obj_theme const &theme);
bool_ kind_is_artifactable(int k_idx);
@@ -34,9 +34,9 @@ void excise_object_idx(int o_idx);
void delete_object_idx(int o_idx);
void delete_object(int y, int x);
void compact_objects(int size);
-void wipe_o_list(void);
-s16b o_pop(void);
-errr get_obj_num_prep(void);
+void wipe_o_list();
+s16b o_pop();
+errr get_obj_num_prep();
s16b get_obj_num(int level);
void object_known(object_type *o_ptr);
bool object_known_p(object_type const *o_ptr);
@@ -59,8 +59,8 @@ bool_ make_gold(object_type *j_ptr);
void place_gold(int y, int x);
s16b drop_near(object_type *o_ptr, int chance, int y, int x);
void acquirement(int y1, int x1, int num, bool_ great, bool_ known);
-void combine_pack(void);
-void reorder_pack(void);
+void combine_pack();
+void reorder_pack();
void random_artifact_resistance(object_type * o_ptr);
s16b floor_carry(int y, int x, object_type *j_ptr);
void pack_decay(int item);
diff --git a/src/powers.cc b/src/powers.cc
index 5d26b7dd..f3ffe668 100644
--- a/src/powers.cc
+++ b/src/powers.cc
@@ -235,17 +235,17 @@ static void power_activate(int power)
case PWR_UNFEAR:
{
msg_print("You play tough.");
- (void)set_afraid(0);
+ set_afraid(0);
}
break;
case PWR_BERSERK:
{
msg_print("RAAAGH!");
- (void)set_afraid(0);
+ set_afraid(0);
- (void)set_shero(p_ptr->shero + 10 + randint(plev));
- (void)hp_player(30);
+ set_shero(p_ptr->shero + 10 + randint(plev));
+ hp_player(30);
}
break;
@@ -260,7 +260,7 @@ static void power_activate(int power)
{
if (!get_aim_dir(&dir)) break;
msg_print("You bash at a stone wall.");
- (void)wall_to_mud(dir);
+ wall_to_mud(dir);
}
break;
@@ -311,7 +311,7 @@ static void power_activate(int power)
x_ptr_foo.diff = 7;
if (power_chance(&x_ptr_foo))
{
- (void)set_light_speed(p_ptr->lightspeed + 3);
+ set_light_speed(p_ptr->lightspeed + 3);
}
}
break;
@@ -328,8 +328,8 @@ static void power_activate(int power)
case PWR_DETECT_TD:
{
msg_print("You examine your surroundings.");
- (void)detect_doors(DEFAULT_RADIUS);
- (void)detect_stairs(DEFAULT_RADIUS);
+ detect_doors(DEFAULT_RADIUS);
+ detect_stairs(DEFAULT_RADIUS);
}
break;
@@ -510,7 +510,7 @@ static void power_activate(int power)
{
if (p_ptr->food < PY_FOOD_FULL)
/* No heal if we are "full" */
- (void)hp_player(dummy);
+ hp_player(dummy);
else
msg_print("You were not hungry.");
/* Gain nutritional sustenance: 150/hp drained */
@@ -519,7 +519,7 @@ static void power_activate(int power)
/* But if we ARE Gorged, it won't cure us */
dummy = p_ptr->food + MIN(5000, 100 * dummy);
if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */
- (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
+ set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy);
}
else
msg_print("Yechh. That tastes foul.");
@@ -530,14 +530,14 @@ static void power_activate(int power)
{
msg_print("You emit an eldritch howl!");
if (!get_aim_dir(&dir)) break;
- (void)fear_monster(dir, plev);
+ fear_monster(dir, plev);
}
break;
case PWR_REST_LIFE:
{
msg_print("You attempt to restore your lost energies.");
- (void)restore_level();
+ restore_level();
}
break;
@@ -653,7 +653,7 @@ static void power_activate(int power)
{
msg_print("Your eyes look mesmerising...");
if (get_aim_dir(&dir))
- (void) charm_monster(dir, p_ptr->lev);
+ charm_monster(dir, p_ptr->lev);
}
break;
@@ -689,13 +689,13 @@ static void power_activate(int power)
case PWR_SMELL_MET:
{
- (void)detect_treasure(DEFAULT_RADIUS);
+ detect_treasure(DEFAULT_RADIUS);
}
break;
case PWR_SMELL_MON:
{
- (void)detect_monsters_normal(DEFAULT_RADIUS);
+ detect_monsters_normal(DEFAULT_RADIUS);
}
break;
@@ -739,25 +739,25 @@ static void power_activate(int power)
if ((c_ptr->feat >= FEAT_DOOR_HEAD) &&
(c_ptr->feat <= FEAT_RUBBLE))
{
- (void)set_food(p_ptr->food + 3000);
+ set_food(p_ptr->food + 3000);
}
else if ((c_ptr->feat >= FEAT_MAGMA) &&
(c_ptr->feat <= FEAT_QUARTZ_K))
{
- (void)set_food(p_ptr->food + 5000);
+ set_food(p_ptr->food + 5000);
}
else if ((c_ptr->feat >= FEAT_SANDWALL) &&
(c_ptr->feat <= FEAT_SANDWALL_K))
{
- (void)set_food(p_ptr->food + 500);
+ set_food(p_ptr->food + 500);
}
else
{
msg_print("This granite is very filling!");
- (void)set_food(p_ptr->food + 10000);
+ set_food(p_ptr->food + 10000);
}
}
- (void)wall_to_mud(dir);
+ wall_to_mud(dir);
oy = p_ptr->py;
ox = p_ptr->px;
@@ -779,20 +779,20 @@ static void power_activate(int power)
case PWR_SWAP_POS:
{
if (!get_aim_dir(&dir)) return;
- (void)teleport_swap(dir);
+ teleport_swap(dir);
}
break;
case PWR_SHRIEK:
{
- (void)fire_ball(GF_SOUND, 0, 4 * p_ptr->lev, 8);
- (void)aggravate_monsters(0);
+ fire_ball(GF_SOUND, 0, 4 * p_ptr->lev, 8);
+ aggravate_monsters(0);
}
break;
case PWR_ILLUMINE:
{
- (void)lite_area(damroll(2, (p_ptr->lev / 2)), (p_ptr->lev / 10) + 1);
+ lite_area(damroll(2, (p_ptr->lev / 2)), (p_ptr->lev / 10) + 1);
}
break;
@@ -820,7 +820,7 @@ static void power_activate(int power)
case PWR_MIDAS_TCH:
{
- (void)alchemy();
+ alchemy();
}
break;
@@ -841,27 +841,27 @@ static void power_activate(int power)
if (rand_int(5) < num)
{
- (void)set_oppose_acid(p_ptr->oppose_acid + dur);
+ set_oppose_acid(p_ptr->oppose_acid + dur);
num--;
}
if (rand_int(4) < num)
{
- (void)set_oppose_elec(p_ptr->oppose_elec + dur);
+ set_oppose_elec(p_ptr->oppose_elec + dur);
num--;
}
if (rand_int(3) < num)
{
- (void)set_oppose_fire(p_ptr->oppose_fire + dur);
+ set_oppose_fire(p_ptr->oppose_fire + dur);
num--;
}
if (rand_int(2) < num)
{
- (void)set_oppose_cold(p_ptr->oppose_cold + dur);
+ set_oppose_cold(p_ptr->oppose_cold + dur);
num--;
}
if (num)
{
- (void)set_oppose_pois(p_ptr->oppose_pois + dur);
+ set_oppose_pois(p_ptr->oppose_pois + dur);
num--;
}
}
diff --git a/src/q_betwen.cc b/src/q_betwen.cc
index ac4b665e..8deb6667 100644
--- a/src/q_betwen.cc
+++ b/src/q_betwen.cc
@@ -129,7 +129,7 @@ static bool_ quest_between_finish_hook(void *, void *in_, void *)
object_known(q_ptr);
q_ptr->discount = 100;
q_ptr->ident |= IDENT_STOREB;
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
/* Continue the plot */
*(quest[q_idx].plot) = QUEST_NULL;
diff --git a/src/q_eol.cc b/src/q_eol.cc
index 24825da3..ae1cd96a 100644
--- a/src/q_eol.cc
+++ b/src/q_eol.cc
@@ -125,7 +125,7 @@ static bool_ quest_eol_finish_hook(void *, void *in_, void *)
object_aware(q_ptr);
object_known(q_ptr);
q_ptr->ident |= IDENT_STOREB;
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
/* Continue the plot */
*(quest[q_idx].plot) = QUEST_NIRNAETH;
diff --git a/src/q_hobbit.cc b/src/q_hobbit.cc
index c32510ec..04cd3064 100644
--- a/src/q_hobbit.cc
+++ b/src/q_hobbit.cc
@@ -168,7 +168,7 @@ static bool_ quest_hobbit_chat_hook(void *, void *in_, void *)
object_aware(q_ptr);
object_known(q_ptr);
q_ptr->ident |= IDENT_STOREB;
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
cquest.status = QUEST_STATUS_FINISHED;
diff --git a/src/q_nazgul.cc b/src/q_nazgul.cc
index 119c39d9..a59a8df3 100644
--- a/src/q_nazgul.cc
+++ b/src/q_nazgul.cc
@@ -76,7 +76,7 @@ static bool_ quest_nazgul_finish_hook(void *, void *in_, void *)
object_aware(q_ptr);
object_known(q_ptr);
q_ptr->ident |= IDENT_STOREB;
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
/* End the plot */
*(quest[q_idx].plot) = QUEST_NULL;
diff --git a/src/q_poison.cc b/src/q_poison.cc
index 24d0320c..c1a637e9 100644
--- a/src/q_poison.cc
+++ b/src/q_poison.cc
@@ -143,7 +143,7 @@ static bool_ quest_poison_finish_hook(void *, void *in_, void *)
object_aware(q_ptr);
object_known(q_ptr);
q_ptr->ident |= IDENT_STOREB;
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
/* Continue the plot */
*(quest[q_idx].plot) = QUEST_NULL;
@@ -182,7 +182,7 @@ static bool_ quest_poison_quest_hook(void *, void *in_, void *)
q_ptr->ident |= IDENT_STOREB;
q_ptr->inscription = "quest";
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
del_hook_new(HOOK_INIT_QUEST, quest_poison_quest_hook);
process_hooks_restart = TRUE;
diff --git a/src/q_shroom.cc b/src/q_shroom.cc
index ee5f9d1f..8834e0f7 100644
--- a/src/q_shroom.cc
+++ b/src/q_shroom.cc
@@ -199,7 +199,7 @@ static bool_ quest_shroom_give_hook(void *, void *in_, void *)
object_known(q_ptr);
q_ptr->discount = 100;
q_ptr->ident |= IDENT_STOREB;
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
delete_monster_idx(m_idx);
diff --git a/src/q_spider.cc b/src/q_spider.cc
index 9fcf37c3..a39c60d5 100644
--- a/src/q_spider.cc
+++ b/src/q_spider.cc
@@ -103,7 +103,7 @@ static bool_ quest_spider_finish_hook(void *, void *in_, void *)
object_aware(q_ptr);
object_known(q_ptr);
q_ptr->ident |= IDENT_STOREB;
- (void)inven_carry(q_ptr, FALSE);
+ inven_carry(q_ptr, FALSE);
/* Continue the plot */
*(quest[q_idx].plot) = QUEST_POISON;
diff --git a/src/randart.cc b/src/randart.cc
index 55ffd265..a902d734 100644
--- a/src/randart.cc
+++ b/src/randart.cc
@@ -174,7 +174,7 @@ void build_prob(cptr learn)
* set. Relies on European vowels (a, e, i, o, u). The generated name should
* be copied/used before calling this function again.
*/
-static char *make_word(void)
+static char *make_word()
{
static char word_buf[90];
int r, totalfreq;
@@ -391,7 +391,7 @@ bool_ create_artifact(object_type *o_ptr, bool_ a_scroll, bool_ get_name)
}
-bool_ artifact_scroll(void)
+bool_ artifact_scroll()
{
bool_ okay = FALSE;
diff --git a/src/randart.hpp b/src/randart.hpp
index 99e4b9b8..6f91f36d 100644
--- a/src/randart.hpp
+++ b/src/randart.hpp
@@ -5,4 +5,4 @@
void build_prob(cptr learn);
bool_ create_artifact(object_type *o_ptr, bool_ a_scroll, bool_ get_name);
-bool_ artifact_scroll(void);
+bool_ artifact_scroll();
diff --git a/src/skills.hpp b/src/skills.hpp
index edb96796..8b1437d9 100644
--- a/src/skills.hpp
+++ b/src/skills.hpp
@@ -10,19 +10,19 @@ s16b find_skill(cptr name);
s16b find_skill_i(cptr name);
s16b get_skill(int skill);
s16b get_skill_scale(int skill, u32b scale);
-void do_cmd_skill(void);
-void do_cmd_activate_skill(void);
+void do_cmd_skill();
+void do_cmd_activate_skill();
cptr get_melee_name();
-s16b get_melee_skills(void);
-s16b get_melee_skill(void);
-bool_ forbid_gloves(void);
-bool_ forbid_non_blessed(void);
+s16b get_melee_skills();
+s16b get_melee_skill();
+bool_ forbid_gloves();
+bool_ forbid_non_blessed();
void compute_skills(s32b *v, s32b *m, std::size_t i);
-void select_default_melee(void);
-void do_get_new_skill(void);
+void select_default_melee();
+void do_get_new_skill();
void init_skill(s32b value, s32b mod, std::size_t i);
s16b find_ability(cptr name);
void dump_abilities(FILE *fff);
-void do_cmd_ability(void);
+void do_cmd_ability();
void apply_level_abilities(int level);
void recalc_skills(bool_ init);
diff --git a/src/spells1.cc b/src/spells1.cc
index 3c7999d1..4df1a7c6 100644
--- a/src/spells1.cc
+++ b/src/spells1.cc
@@ -855,7 +855,7 @@ void teleport_player_to(int ny, int nx)
/*
* Teleport the player one level up or down (random when legal)
*/
-void teleport_player_level(void)
+void teleport_player_level()
{
/* No effect in arena or quest */
if (p_ptr->inside_quest)
@@ -1329,7 +1329,7 @@ void take_hit(int damage, cptr hit_from)
}
else
{
- (void)get_rnd_line("death.txt", death_message);
+ get_rnd_line("death.txt", death_message);
cmsg_print(TERM_RED, death_message);
}
@@ -1505,7 +1505,7 @@ void take_sanity_hit(int damage, cptr hit_from)
}
else
{
- (void)get_rnd_line("death.txt", death_message);
+ get_rnd_line("death.txt", death_message);
cmsg_print(TERM_RED, death_message);
}
@@ -1828,7 +1828,7 @@ static int inven_damage(inven_func typ, int perc)
/* Potions smash open */
if (k_info[o_ptr->k_idx].tval == TV_POTION)
{
- (void)potion_smash_effect(0, p_ptr->py, p_ptr->px, o_ptr->sval);
+ potion_smash_effect(0, p_ptr->py, p_ptr->px, o_ptr->sval);
}
/*
@@ -1865,7 +1865,7 @@ static int inven_damage(inven_func typ, int perc)
*
* If any armor is damaged (or resists), the player takes less damage.
*/
-static int minus_ac(void)
+static int minus_ac()
{
object_type *o_ptr = NULL;
@@ -1949,7 +1949,7 @@ void acid_dam(int dam, cptr kb_str)
if ((!(p_ptr->oppose_acid || p_ptr->resist_acid)) &&
randint(HURT_CHANCE) == 1)
- (void) do_dec_stat(A_CHR, STAT_DEC_NORMAL);
+ do_dec_stat(A_CHR, STAT_DEC_NORMAL);
/* If any armor gets hit, defend the player */
if (minus_ac()) dam = (dam + 1) / 2;
@@ -1979,7 +1979,7 @@ void elec_dam(int dam, cptr kb_str)
if ((!(p_ptr->oppose_elec || p_ptr->resist_elec)) &&
randint(HURT_CHANCE) == 1)
- (void) do_dec_stat(A_DEX, STAT_DEC_NORMAL);
+ do_dec_stat(A_DEX, STAT_DEC_NORMAL);
/* Take damage */
take_hit(dam, kb_str);
@@ -2009,7 +2009,7 @@ void fire_dam(int dam, cptr kb_str)
if ((!(p_ptr->oppose_fire || p_ptr->resist_fire)) &&
randint(HURT_CHANCE) == 1)
- (void) do_dec_stat(A_STR, STAT_DEC_NORMAL);
+ do_dec_stat(A_STR, STAT_DEC_NORMAL);
/* Take damage */
@@ -2037,7 +2037,7 @@ void cold_dam(int dam, cptr kb_str)
if ((!(p_ptr->oppose_cold || p_ptr->resist_cold)) &&
randint(HURT_CHANCE) == 1)
- (void) do_dec_stat(A_STR, STAT_DEC_NORMAL);
+ do_dec_stat(A_STR, STAT_DEC_NORMAL);
/* Take damage */
take_hit(dam, kb_str);
@@ -2356,7 +2356,7 @@ bool_ apply_disenchant(int mode)
}
-void corrupt_player(void)
+void corrupt_player()
{
int max1, cur1, max2, cur2, ii, jj;
@@ -3692,7 +3692,7 @@ static bool_ project_f(int who, int r, int y, int x, int dam, int typ)
if (!p_ptr->resist_blind && !p_ptr->resist_lite)
{
/* Become blind */
- (void)set_blind(p_ptr->blind + 10 + randint(10));
+ set_blind(p_ptr->blind + 10 + randint(10));
}
}
@@ -4080,7 +4080,7 @@ static bool_ project_o(int who, int r, int y, int x, int dam, int typ)
/* Potions produce effects when 'shattered' */
if (is_potion)
{
- (void)potion_smash_effect(who, y, x, o_sval);
+ potion_smash_effect(who, y, x, o_sval);
}
@@ -5126,7 +5126,7 @@ bool_ project_m(int who, int r, int y, int x, int dam, int typ)
}
default:
if (!p_ptr->free_act)
- (void)set_paralyzed(randint(dam));
+ set_paralyzed(randint(dam));
break;
}
}
@@ -7069,7 +7069,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
if (!p_ptr->resist_sound)
{
int k = (randint((dam > 40) ? 35 : (dam * 3 / 4 + 5)));
- (void)set_stun(p_ptr->stun + k);
+ set_stun(p_ptr->stun + k);
}
if (!(p_ptr->resist_fire ||
@@ -7154,11 +7154,11 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
if (!p_ptr->resist_conf)
{
- (void)set_confused(p_ptr->confused + rand_int(20) + 10);
+ set_confused(p_ptr->confused + rand_int(20) + 10);
}
if (!p_ptr->resist_chaos)
{
- (void)set_image(p_ptr->image + randint(10));
+ set_image(p_ptr->image + randint(10));
}
if (!p_ptr->resist_neth && !p_ptr->resist_chaos)
{
@@ -7197,7 +7197,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
else
{
- (void)set_cut(p_ptr->cut + dam);
+ set_cut(p_ptr->cut + dam);
}
if ((!p_ptr->resist_shard) || (randint(13) == 1))
@@ -7221,7 +7221,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
else
{
int k = (randint((dam > 90) ? 35 : (dam / 3 + 5)));
- (void)set_stun(p_ptr->stun + k);
+ set_stun(p_ptr->stun + k);
}
if ((!p_ptr->resist_sound) || (randint(13) == 1))
@@ -7244,7 +7244,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
if (!p_ptr->resist_conf)
{
- (void)set_confused(p_ptr->confused + randint(20) + 10);
+ set_confused(p_ptr->confused + randint(20) + 10);
}
take_hit(dam, killer);
break;
@@ -7261,7 +7261,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
else
{
- (void)apply_disenchant(0);
+ apply_disenchant(0);
}
take_hit(dam, killer);
break;
@@ -7290,7 +7290,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
if (fuzzy) msg_print("You are hit by kinetic force!");
if (!p_ptr->resist_sound)
{
- (void)set_stun(p_ptr->stun + randint(20));
+ set_stun(p_ptr->stun + randint(20));
/*
* If fired by player, try pushing monster.
* First get vector from player to monster.
@@ -7380,7 +7380,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
if (fuzzy) msg_print("There is an explosion!");
if (!p_ptr->resist_sound)
{
- (void)set_stun(p_ptr->stun + randint(20));
+ set_stun(p_ptr->stun + randint(20));
}
if (p_ptr->resist_shard)
{
@@ -7388,7 +7388,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
else
{
- (void)set_cut(p_ptr-> cut + ( dam / 2) );
+ set_cut(p_ptr-> cut + ( dam / 2) );
}
if ((!p_ptr->resist_shard) || (randint(12) == 1))
@@ -7404,7 +7404,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
case GF_INERTIA:
{
if (fuzzy) msg_print("You are hit by something slow!");
- (void)set_slow(p_ptr->slow + rand_int(4) + 4);
+ set_slow(p_ptr->slow + rand_int(4) + 4);
take_hit(dam, killer);
break;
}
@@ -7420,7 +7420,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
else if (!blind && !p_ptr->resist_blind)
{
- (void)set_blind(p_ptr->blind + randint(5) + 2);
+ set_blind(p_ptr->blind + randint(5) + 2);
}
if (p_ptr->sensible_lite)
{
@@ -7455,7 +7455,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
else if (!blind && !p_ptr->resist_blind)
{
- (void)set_blind(p_ptr->blind + randint(5) + 2);
+ set_blind(p_ptr->blind + randint(5) + 2);
}
if (p_ptr->wraith_form) hp_player(dam);
else take_hit(dam, killer);
@@ -7556,11 +7556,11 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
teleport_player(5);
if (!p_ptr->ffall)
- (void)set_slow(p_ptr->slow + rand_int(4) + 4);
+ set_slow(p_ptr->slow + rand_int(4) + 4);
if (!(p_ptr->resist_sound || p_ptr->ffall))
{
int k = (randint((dam > 90) ? 35 : (dam / 3 + 5)));
- (void)set_stun(p_ptr->stun + k);
+ set_stun(p_ptr->stun + k);
}
if (p_ptr->ffall)
{
@@ -7587,7 +7587,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
case GF_OLD_HEAL:
{
if (fuzzy) msg_print("You are hit by something invigorating!");
- (void)hp_player(dam);
+ hp_player(dam);
dam = 0;
break;
}
@@ -7595,7 +7595,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
case GF_OLD_SPEED:
{
if (fuzzy) msg_print("You are hit by something!");
- (void)set_fast(p_ptr->fast + randint(5), 10);
+ set_fast(p_ptr->fast + randint(5), 10);
dam = 0;
break;
}
@@ -7603,7 +7603,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
case GF_OLD_SLOW:
{
if (fuzzy) msg_print("You are hit by something slow!");
- (void)set_slow(p_ptr->slow + rand_int(4) + 4);
+ set_slow(p_ptr->slow + rand_int(4) + 4);
break;
}
@@ -7645,11 +7645,11 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
cold_dam(dam, killer);
if (!p_ptr->resist_shard)
{
- (void)set_cut(p_ptr->cut + damroll(5, 8));
+ set_cut(p_ptr->cut + damroll(5, 8));
}
if (!p_ptr->resist_sound)
{
- (void)set_stun(p_ptr->stun + randint(15));
+ set_stun(p_ptr->stun + randint(15));
}
if ((!(p_ptr->resist_cold || p_ptr->oppose_cold)) || (randint(12) == 1))
@@ -8601,12 +8601,12 @@ bool_ potion_smash_effect(int who, int y, int x, int o_sval)
;
}
- (void) project(who, radius, y, x, dam, dt,
+ project(who, radius, y, x, dam, dt,
(PROJECT_JUMP | PROJECT_ITEM | PROJECT_KILL));
// Silence warning. We may want to introuce an actual implementation
// and I want to preserve the original "ident" values if we do so.
- (void) ident;
+ ident;
/* XXX those potions that explode need to become "known" */
return angry;
diff --git a/src/spells1.hpp b/src/spells1.hpp
index 9760c5e9..ec8f2cc9 100644
--- a/src/spells1.hpp
+++ b/src/spells1.hpp
@@ -14,7 +14,7 @@ void teleport_away(int m_idx, int dis);
void teleport_player(int dis);
void teleport_player_to(int ny, int nx);
void teleport_monster_to(int m_idx, int ny, int nx);
-void teleport_player_level(void);
+void teleport_player_level();
void recall_player(int d, int f);
void take_hit(int damage, cptr kb_str);
void take_sanity_hit(int damage, cptr hit_from);
@@ -28,8 +28,8 @@ bool_ apply_disenchant(int mode);
bool_ project_m(int who, int r, int y, int x, int dam, int typ);
bool_ project(int who, int rad, int y, int x, int dam, int typ, int flg);
bool_ potion_smash_effect(int who, int y, int x, int o_sval);
-void do_poly_self(void);
-void corrupt_player(void);
+void do_poly_self();
+void corrupt_player();
std::string name_spell(random_spell const *);
void generate_spell(int plev);
s16b do_poly_monster(int y, int x);
diff --git a/src/spells2.cc b/src/spells2.cc
index e0f0512e..c0d435ea 100644
--- a/src/spells2.cc
+++ b/src/spells2.cc
@@ -205,7 +205,7 @@ bool_ hp_player(int num)
/*
* Leave a "glyph of warding" which prevents monster movement
*/
-void warding_glyph(void)
+void warding_glyph()
{
/* XXX XXX XXX */
if (!cave_clean_bold(p_ptr->py, p_ptr->px))
@@ -218,7 +218,7 @@ void warding_glyph(void)
cave_set_feat(p_ptr->py, p_ptr->px, FEAT_GLYPH);
}
-void explosive_rune(void)
+void explosive_rune()
{
/* XXX XXX XXX */
if (!cave_clean_bold(p_ptr->py, p_ptr->px))
@@ -476,7 +476,7 @@ void identify_hooks(int i, object_type *o_ptr, identify_mode mode)
* Identify everything being carried.
* Done by a potion of "self knowledge".
*/
-bool_ identify_pack(void)
+bool_ identify_pack()
{
int i;
@@ -518,7 +518,7 @@ static void make_item_fully_identified(object_type *o_ptr)
* Identify everything being carried.
* Done by a potion of "self knowledge".
*/
-void identify_pack_fully(void)
+void identify_pack_fully()
{
int i;
@@ -641,7 +641,7 @@ static int remove_curse_aux(int all)
/*
* Remove most curses
*/
-bool_ remove_curse(void)
+bool_ remove_curse()
{
return (remove_curse_aux(FALSE) ? TRUE : FALSE);
}
@@ -649,7 +649,7 @@ bool_ remove_curse(void)
/*
* Remove all curses
*/
-bool_ remove_all_curse(void)
+bool_ remove_all_curse()
{
return (remove_curse_aux(TRUE) ? TRUE : FALSE);
}
@@ -659,7 +659,7 @@ bool_ remove_all_curse(void)
/*
* Restores any drained experience
*/
-bool_ restore_level(void)
+bool_ restore_level()
{
/* Restore experience */
if (p_ptr->exp < p_ptr->max_exp)
@@ -682,7 +682,7 @@ bool_ restore_level(void)
}
-bool_ alchemy(void) /* Turns an object into gold, gain some of its value in a shop */
+bool_ alchemy() /* Turns an object into gold, gain some of its value in a shop */
{
int item, amt = 1;
int old_number;
@@ -834,7 +834,7 @@ static cptr report_magic_durations[] =
};
-void report_magics(void)
+void report_magics()
{
int i = 0, j, k;
@@ -981,7 +981,7 @@ void report_magics(void)
/*
* Forget everything
*/
-bool_ lose_all_info(void)
+bool_ lose_all_info()
{
int i;
@@ -1489,7 +1489,7 @@ bool_ detect_all(int rad)
/*
* Create stairs at the player location
*/
-void stair_creation(void)
+void stair_creation()
{
/* XXX XXX XXX */
if (!cave_valid_bold(p_ptr->py, p_ptr->px))
@@ -2181,7 +2181,7 @@ static void note_found_object(object_type *o_ptr)
* This routine does *not* automatically combine objects.
* Returns TRUE if something was identified, else FALSE.
*/
-bool_ ident_spell(void)
+bool_ ident_spell()
{
/* Get an item */
int item;
@@ -2241,7 +2241,7 @@ bool_ ident_spell(void)
/*
* Identify all objects in the level
*/
-bool_ ident_all(void)
+bool_ ident_all()
{
int i;
@@ -2281,7 +2281,7 @@ static bool item_tester_hook_no_mental(object_type const *o_ptr)
* Fully "identify" an object in the inventory -BEN-
* This routine returns TRUE if an item was identified.
*/
-bool_ identify_fully(void)
+bool_ identify_fully()
{
/* Get an item */
int item;
@@ -3186,7 +3186,7 @@ void destroy_area(int y1, int x1, int r)
if (!p_ptr->resist_blind && !p_ptr->resist_lite)
{
/* Become blind */
- (void)set_blind(p_ptr->blind + 10 + randint(10));
+ set_blind(p_ptr->blind + 10 + randint(10));
}
}
@@ -3361,14 +3361,14 @@ void earthquake(int cy, int cx, int r)
{
msg_print("You are bashed by rubble!");
damage = damroll(10, 4);
- (void)set_stun(p_ptr->stun + randint(50));
+ set_stun(p_ptr->stun + randint(50));
break;
}
case 3:
{
msg_print("You are crushed between the floor and ceiling!");
damage = damroll(10, 4);
- (void)set_stun(p_ptr->stun + randint(50));
+ set_stun(p_ptr->stun + randint(50));
break;
}
}
@@ -3625,7 +3625,7 @@ void earthquake(int cy, int cx, int r)
* NORMAL monsters wake up 1/4 the time when illuminated
* STUPID monsters wake up 1/10 the time when illuminated
*/
-static void cave_temp_room_lite(void)
+static void cave_temp_room_lite()
{
int i;
@@ -3719,7 +3719,7 @@ static void cave_temp_room_lite(void)
*
* Also, process all affected monsters
*/
-static void cave_temp_room_unlite(void)
+static void cave_temp_room_unlite()
{
int i;
@@ -3887,7 +3887,7 @@ bool_ lite_area(int dam, int rad)
}
/* Hook into the "project()" function */
- (void)project(0, rad, p_ptr->py, p_ptr->px, dam, GF_LITE_WEAK, flg);
+ project(0, rad, p_ptr->py, p_ptr->px, dam, GF_LITE_WEAK, flg);
/* Lite up the room */
lite_room(p_ptr->py, p_ptr->px);
@@ -3912,7 +3912,7 @@ bool_ unlite_area(int dam, int rad)
}
/* Hook into the "project()" function */
- (void)project(0, rad, p_ptr->py, p_ptr->px, dam, GF_DARK_WEAK, flg);
+ project(0, rad, p_ptr->py, p_ptr->px, dam, GF_DARK_WEAK, flg);
/* Lite up the room */
unlite_room(p_ptr->py, p_ptr->px);
@@ -4369,20 +4369,20 @@ bool_ wall_stone(int y, int x)
}
-bool_ destroy_doors_touch(void)
+bool_ destroy_doors_touch()
{
int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_HIDE;
return (project(0, 1, p_ptr->py, p_ptr->px, 0, GF_KILL_DOOR, flg));
}
-bool_ sleep_monsters_touch(void)
+bool_ sleep_monsters_touch()
{
int flg = PROJECT_KILL | PROJECT_HIDE;
return (project(0, 1, p_ptr->py, p_ptr->px, p_ptr->lev, GF_OLD_SLEEP, flg));
}
-void call_chaos(void)
+void call_chaos()
{
int Chaos_type, dummy, dir;
int plev = p_ptr->lev;
@@ -4431,7 +4431,7 @@ void call_chaos(void)
}
-static void activate_hi_summon(void)
+static void activate_hi_summon()
{
int i;
@@ -4441,57 +4441,57 @@ static void activate_hi_summon(void)
{
case 1:
case 2:
- (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_ANT);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_ANT);
break;
case 3:
case 4:
- (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_SPIDER);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_SPIDER);
break;
case 5:
case 6:
- (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HOUND);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HOUND);
break;
case 7:
case 8:
- (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HYDRA);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HYDRA);
break;
case 9:
case 10:
- (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_ANGEL);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_ANGEL);
break;
case 11:
case 12:
- (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_UNDEAD);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_UNDEAD);
break;
case 13:
case 14:
- (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_DRAGON);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_DRAGON);
break;
case 15:
case 16:
- (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_DEMON);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_DEMON);
break;
case 17:
- (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_WRAITH);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_WRAITH);
break;
case 18:
case 19:
- (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_UNIQUE);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_UNIQUE);
break;
case 20:
case 21:
- (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HI_UNDEAD);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HI_UNDEAD);
break;
case 22:
case 23:
- (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HI_DRAGON);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, SUMMON_HI_DRAGON);
break;
case 24:
case 25:
- (void) summon_specific(p_ptr->py, p_ptr->px, 100, SUMMON_HI_DEMON);
+ summon_specific(p_ptr->py, p_ptr->px, 100, SUMMON_HI_DEMON);
break;
default:
- (void) summon_specific(p_ptr->py, p_ptr->px, (((dun_level * 3) / 2) + 5), 0);
+ summon_specific(p_ptr->py, p_ptr->px, (((dun_level * 3) / 2) + 5), 0);
}
}
}
@@ -4502,7 +4502,7 @@ static void activate_hi_summon(void)
* rr9: Stop the nasty things when a Cyberdemon is summoned
* or the player gets paralyzed.
*/
-void activate_ty_curse(void)
+void activate_ty_curse()
{
int i = 0;
bool_ stop_ty = FALSE;
@@ -4524,7 +4524,7 @@ void activate_ty_curse(void)
activate_hi_summon();
if (randint(6) != 1) break;
case 7: case 8: case 9: case 18:
- (void) summon_specific(p_ptr->py, p_ptr->px, dun_level, 0);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, 0);
if (randint(6) != 1) break;
case 10: case 11: case 12:
msg_print("You feel your life draining away...");
@@ -4546,7 +4546,7 @@ case 13: case 14: case 15: case 19: case 20:
}
if (randint(6) != 1) break;
case 21: case 22: case 23:
- (void)do_dec_stat((randint(6)) - 1, STAT_DEC_NORMAL);
+ do_dec_stat((randint(6)) - 1, STAT_DEC_NORMAL);
if (randint(6) != 1) break;
case 24:
msg_print("Huh? Who am I? What am I doing here?");
@@ -4567,7 +4567,7 @@ case 21: case 22: case 23:
{
do
{
- (void)do_dec_stat(i, STAT_DEC_NORMAL);
+ do_dec_stat(i, STAT_DEC_NORMAL);
}
while (randint(2) == 1);
@@ -4581,7 +4581,7 @@ case 21: case 22: case 23:
/*
* Activate the ultra evil Dark God curse
*/
-void activate_dg_curse(void)
+void activate_dg_curse()
{
int i = 0;
bool_ stop_dg = FALSE;
@@ -4648,7 +4648,7 @@ void activate_dg_curse(void)
case 21:
case 22:
case 23:
- (void)do_dec_stat((randint(6)) - 1, STAT_DEC_PERMANENT);
+ do_dec_stat((randint(6)) - 1, STAT_DEC_PERMANENT);
if (randint(7) != 1) break;
case 24:
msg_print("Huh? Who am I? What am I doing here?");
@@ -4679,7 +4679,7 @@ case 27: case 28: case 29:
{
do
{
- (void)do_dec_stat(i, STAT_DEC_NORMAL);
+ do_dec_stat(i, STAT_DEC_NORMAL);
}
while (randint(2) == 1);
@@ -4691,14 +4691,14 @@ case 27: case 28: case 29:
}
-void summon_cyber(void)
+void summon_cyber()
{
int i;
int max_cyber = (dun_level / 50) + randint(6);
for (i = 0; i < max_cyber; i++)
{
- (void)summon_specific(p_ptr->py, p_ptr->px, 100, SUMMON_HI_DEMON);
+ summon_specific(p_ptr->py, p_ptr->px, 100, SUMMON_HI_DEMON);
}
}
@@ -4709,7 +4709,7 @@ static void summon_dragon_riders()
for (i = 0; i < max_dr; i++)
{
- (void)summon_specific(p_ptr->py, p_ptr->px, 100, SUMMON_THUNDERLORD);
+ summon_specific(p_ptr->py, p_ptr->px, 100, SUMMON_THUNDERLORD);
}
}
@@ -4797,7 +4797,7 @@ bool_ charm_animal(int dir, int plev)
return (project_hook(GF_CONTROL_ANIMAL, dir, plev, flg));
}
-void change_wild_mode(void)
+void change_wild_mode()
{
if (p_ptr->immovable && !p_ptr->wild_mode)
{
@@ -4819,7 +4819,7 @@ void change_wild_mode(void)
}
-void alter_reality(void)
+void alter_reality()
{
msg_print("The world changes!");
diff --git a/src/spells2.hpp b/src/spells2.hpp
index 45b3cd7e..0eeb3f5b 100644
--- a/src/spells2.hpp
+++ b/src/spells2.hpp
@@ -12,18 +12,18 @@ void grow_grass(int rad);
void grow_trees(int rad);
bool_ hp_player(int num);
bool_ heal_insanity(int val);
-void warding_glyph(void);
-void explosive_rune(void);
+void warding_glyph();
+void explosive_rune();
bool_ do_dec_stat(int stat, int mode);
bool_ do_res_stat(int stat, bool_ full);
bool_ do_inc_stat(int stat);
void identify_hooks(int i, object_type *o_ptr, identify_mode type);
-bool_ identify_pack(void);
-void identify_pack_fully(void);
-bool_ remove_curse(void);
-bool_ remove_all_curse(void);
-bool_ restore_level(void);
-bool_ lose_all_info(void);
+bool_ identify_pack();
+void identify_pack_fully();
+bool_ remove_curse();
+bool_ remove_all_curse();
+bool_ restore_level();
+bool_ lose_all_info();
bool_ detect_traps(int rad);
bool_ detect_doors(int rad);
bool_ detect_stairs(int rad);
@@ -34,19 +34,19 @@ bool_ detect_monsters_normal(int rad);
bool_ detect_monsters_invis(int rad);
void detect_monsters_orcs(int rad);
bool_ detect_all(int rad);
-void stair_creation(void);
+void stair_creation();
bool_ wall_stone(int y, int x);
bool_ enchant(object_type *o_ptr, int n, int eflag);
bool_ enchant_spell(int num_hit, int num_dam, int num_ac, int num_pval);
-bool_ ident_spell(void);
-bool_ ident_all(void);
-bool_ identify_fully(void);
+bool_ ident_spell();
+bool_ ident_all();
+bool_ identify_fully();
bool_ recharge(int num);
void aggravate_monsters(int who);
bool_ genocide_aux(bool_ player_cast, char typ);
bool_ genocide(bool_ player_cast);
bool_ mass_genocide(bool_ player_cast);
-void change_wild_mode(void);
+void change_wild_mode();
bool_ banish_evil(int dist);
bool_ dispel_evil(int dam);
bool_ dispel_good(int dam);
@@ -64,7 +64,7 @@ bool_ fire_wall(int typ, int dir, int dam, int time);
bool_ fire_ball(int typ, int dir, int dam, int rad);
bool_ fire_bolt(int typ, int dir, int dam);
bool_ fire_beam(int typ, int dir, int dam);
-void call_chaos(void);
+void call_chaos();
bool_ fire_bolt_or_beam(int prob, int typ, int dir, int dam);
bool_ lite_line(int dir);
bool_ drain_life(int dir, int dam);
@@ -76,14 +76,14 @@ bool_ confuse_monster(int dir, int plev);
bool_ fear_monster(int dir, int plev);
bool_ poly_monster(int dir);
bool_ teleport_monster(int dir);
-bool_ trap_creation(void);
-bool_ destroy_doors_touch(void);
-bool_ destroy_traps_touch(void);
-bool_ sleep_monsters_touch(void);
-bool_ alchemy(void);
-void activate_ty_curse(void);
-void activate_dg_curse(void);
-void summon_cyber(void);
+bool_ trap_creation();
+bool_ destroy_doors_touch();
+bool_ destroy_traps_touch();
+bool_ sleep_monsters_touch();
+bool_ alchemy();
+void activate_ty_curse();
+void activate_dg_curse();
+void summon_cyber();
bool_ confuse_monsters(int dam);
bool_ charm_monsters(int dam);
bool_ charm_animals(int dam);
@@ -94,8 +94,8 @@ bool_ charm_monster(int dir, int plev);
bool_ control_one_undead(int dir, int plev);
bool_ charm_animal(int dir, int plev);
bool_ mindblast_monsters(int dam);
-void alter_reality(void);
-void report_magics(void);
+void alter_reality();
+void report_magics();
void teleport_swap(int dir);
void swap_position(int lty, int ltx);
object_filter_t const &item_tester_hook_recharge();
diff --git a/src/squeltch.cc b/src/squeltch.cc
index 9c0de4be..61ccb1f3 100644
--- a/src/squeltch.cc
+++ b/src/squeltch.cc
@@ -58,7 +58,7 @@ using squelch::StatusCondition;
static squelch::Automatizer *automatizer = nullptr;
-void squeltch_grid(void)
+void squeltch_grid()
{
auto const &k_info = game->edit_data.k_info;
@@ -87,7 +87,7 @@ void squeltch_grid(void)
}
}
-void squeltch_inventory(void)
+void squeltch_inventory()
{
if (!automatizer_enabled)
{
diff --git a/src/squeltch.hpp b/src/squeltch.hpp
index d0ec8b8c..c4525e7d 100644
--- a/src/squeltch.hpp
+++ b/src/squeltch.hpp
@@ -4,9 +4,9 @@
#include "object_type_fwd.hpp"
#include <boost/filesystem.hpp>
-void squeltch_inventory(void);
-void squeltch_grid(void);
-void do_cmd_automatizer(void);
+void squeltch_inventory();
+void squeltch_grid();
+void do_cmd_automatizer();
void automatizer_add_rule(object_type *o_ptr);
extern bool_ automatizer_create;
void automatizer_init();
diff --git a/src/store.cc b/src/store.cc
index 9d4e7f81..fea51410 100644
--- a/src/store.cc
+++ b/src/store.cc
@@ -96,7 +96,7 @@ static cptr comment_4b[MAX_COMMENT_4B] =
/*
* Successful haggle.
*/
-static void say_comment_1(void)
+static void say_comment_1()
{
char rumour[80];
@@ -114,7 +114,7 @@ static void say_comment_1(void)
/*
* Kick 'da bum out. -RAK-
*/
-static void say_comment_4(void)
+static void say_comment_4()
{
msg_print(comment_4a[rand_int(MAX_COMMENT_4A)]);
msg_print(comment_4b[rand_int(MAX_COMMENT_4B)]);
@@ -1103,7 +1103,7 @@ static bool_ black_market_crap(object_type *o_ptr)
* Attempt to delete (some of) a random item from the store
* Hack -- we attempt to "maintain" piles of items when possible.
*/
-static void store_delete(void)
+static void store_delete()
{
/* Pick a random slot */
int const what = rand_int(st_ptr->stock.size());
@@ -1187,7 +1187,7 @@ static bool_ kind_is_storeok(int k_idx)
*
* Should we check for "permission" to have the given item?
*/
-static void store_create(void)
+static void store_create()
{
auto const &st_info = game->edit_data.st_info;
auto const &k_info = game->edit_data.k_info;
@@ -1392,7 +1392,7 @@ static void store_create(void)
}
/* Attempt to carry the (known) item */
- (void)store_carry(q_ptr);
+ store_carry(q_ptr);
/* Definitely done */
break;
@@ -1497,7 +1497,7 @@ static void display_entry(int pos)
* Displays a store's inventory -RAK-
* All prices are listed as "per individual object". -BEN-
*/
-static void display_inventory(void)
+static void display_inventory()
{
int k;
@@ -1535,7 +1535,7 @@ static void display_inventory(void)
/*
* Displays players gold -RAK-
*/
-void store_prt_gold(void)
+void store_prt_gold()
{
char out_val[64];
@@ -1549,7 +1549,7 @@ void store_prt_gold(void)
/*
* Displays store (after clearing screen) -RAK-
*/
-void display_store(void)
+void display_store()
{
auto const &st_info = game->edit_data.st_info;
@@ -1829,7 +1829,7 @@ static bool_ sell_haggle(object_type *o_ptr, s32b *price)
/*
* Will the owner retire?
*/
-static bool retire_owner_p(void)
+static bool retire_owner_p()
{
auto const &st_info = game->edit_data.st_info;
@@ -1876,7 +1876,7 @@ static void adjust_store_top_item_removed()
/*
* Stole an item from a store -DG-
*/
-void store_stole(void)
+void store_stole()
{
if (cur_store_num == 7)
{
@@ -2076,7 +2076,7 @@ void store_stole(void)
/*
* Buy an item from a store -RAK-
*/
-void store_purchase(void)
+void store_purchase()
{
auto const &st_info = game->edit_data.st_info;
@@ -2387,7 +2387,7 @@ void store_purchase(void)
/*
* Sell an item to the store (or home)
*/
-void store_sell(void)
+void store_sell()
{
auto const &st_info = game->edit_data.st_info;
@@ -2688,7 +2688,7 @@ void store_sell(void)
/*
* Examine an item in a store -JDL-
*/
-void store_examine(void)
+void store_examine()
{
auto const &st_info = game->edit_data.st_info;
@@ -2804,7 +2804,7 @@ static store_action_type const *find_store_action(s16b command_cmd)
* must disable some commands which are allowed in the dungeon
* but not in the stores, to prevent chaos.
*/
-static bool_ store_process_command(void)
+static bool_ store_process_command()
{
bool_ recreate = FALSE;
@@ -3112,7 +3112,7 @@ static bool_ store_process_command(void)
* into other commands, normally, we convert "p" (pray) and "m"
* (cast magic) into "g" (get), and "s" (search) into "d" (drop).
*/
-void do_cmd_store(void)
+void do_cmd_store()
{
auto const &ow_info = game->edit_data.ow_info;
auto const &ba_info = game->edit_data.ba_info;
@@ -3568,7 +3568,7 @@ void store_init(int town_num, int store_num)
* into other commands, normally, we convert "p" (pray) and "m"
* (cast magic) into "g" (get), and "s" (search) into "d" (drop).
*/
-void do_cmd_home_trump(void)
+void do_cmd_home_trump()
{
auto const &ow_info = game->edit_data.ow_info;
auto const &ba_info = game->edit_data.ba_info;
diff --git a/src/util.cc b/src/util.cc
index f049d79c..9190f4a1 100644
--- a/src/util.cc
+++ b/src/util.cc
@@ -125,7 +125,7 @@ errr path_parse(char *buf, int max, cptr file)
if (!u) return (1);
- (void)strcpy(buf, u);
+ strcpy(buf, u);
#else
/* Look up password data for user */
pw = getpwuid(getuid());
@@ -134,11 +134,11 @@ errr path_parse(char *buf, int max, cptr file)
if (!pw) return (1);
/* Make use of the info */
- (void)strcpy(buf, pw->pw_dir);
+ strcpy(buf, pw->pw_dir);
#endif
/* Append the rest of the filename, if any */
- if (s) (void)strcat(buf, s);
+ if (s) strcat(buf, s);
/* Success */
return (0);
@@ -344,7 +344,7 @@ errr fd_kill(cptr file)
if (path_parse(buf, 1024, file)) return ( -1);
/* Remove */
- (void)remove(buf);
+ remove(buf);
/* XXX XXX XXX */
return (0);
@@ -366,7 +366,7 @@ errr fd_move(cptr file, cptr what)
if (path_parse(aux, 1024, what)) return ( -1);
/* Rename */
- (void)rename(buf, aux);
+ rename(buf, aux);
/* XXX XXX XXX */
return (0);
@@ -514,7 +514,7 @@ errr fd_close(int fd)
if (fd < 0) return ( -1);
/* Close */
- (void)close(fd);
+ close(fd);
/* XXX XXX XXX */
return (0);
@@ -1213,7 +1213,7 @@ static bool_ parse_under = FALSE;
* This is not only more efficient, but also necessary to make sure
* that various "inkey()" codes are not "lost" along the way.
*/
-void flush(void)
+void flush()
{
/* Do it later */
flush_later = TRUE;
@@ -1235,7 +1235,7 @@ void flush_on_failure()
/*
* Flush the screen, make a noise
*/
-void bell(void)
+void bell()
{
/* Mega-Hack -- Flush the output */
Term_fresh();
@@ -1269,7 +1269,7 @@ void bell(void)
* macro trigger, 500 milliseconds must pass before the key sequence is
* known not to be that macro trigger. XXX XXX XXX
*/
-static char inkey_aux(void)
+static char inkey_aux()
{
int k = 0, n, p = 0, w = 0;
@@ -1281,7 +1281,7 @@ static char inkey_aux(void)
/* Wait for a keypress */
- (void)(Term_inkey(&ch, TRUE, TRUE));
+ (Term_inkey(&ch, TRUE, TRUE));
/* End "macro action" */
@@ -1358,7 +1358,7 @@ static char inkey_aux(void)
}
/* Wait for (and remove) a pending key */
- (void)Term_inkey(&ch, TRUE, TRUE);
+ Term_inkey(&ch, TRUE, TRUE);
/* Return the key */
return (ch);
@@ -1503,13 +1503,13 @@ static char inkey_real(bool_ inkey_scan)
/* Access cursor state */
- (void)Term_get_cursor(&v);
+ Term_get_cursor(&v);
/* Show the cursor if waiting, except sometimes in "command" mode */
if (!inkey_scan && (!inkey_flag || options->hilite_player || character_icky))
{
/* Show the cursor */
- (void)Term_set_cursor(1);
+ Term_set_cursor(1);
}
@@ -1669,7 +1669,7 @@ static char inkey_real(bool_ inkey_scan)
return (ch);
}
-char inkey(void) {
+char inkey() {
return inkey_real(FALSE);
}
@@ -1904,7 +1904,7 @@ static int screen_depth = 0;
*
* This function must match exactly one call to "screen_load()".
*/
-void screen_save(void)
+void screen_save()
{
/* Hack -- Flush messages */
msg_print(NULL);
@@ -1922,7 +1922,7 @@ void screen_save(void)
*
* This function must match exactly one call to "screen_save()".
*/
-void screen_load(void)
+void screen_load()
{
/* Hack -- Flush messages */
msg_print(NULL);
@@ -1948,7 +1948,7 @@ void msg_format(cptr fmt, ...)
va_start(vp, fmt);
/* Format the args, save the length */
- (void)vstrnfmt(buf, 1024, fmt, vp);
+ vstrnfmt(buf, 1024, fmt, vp);
/* End the Varargs Stuff */
va_end(vp);
@@ -1967,7 +1967,7 @@ void cmsg_format(byte color, cptr fmt, ...)
va_start(vp, fmt);
/* Format the args, save the length */
- (void)vstrnfmt(buf, 1024, fmt, vp);
+ vstrnfmt(buf, 1024, fmt, vp);
/* End the Varargs Stuff */
va_end(vp);
@@ -2051,10 +2051,10 @@ void text_out_to_screen(byte a, cptr str)
/* Obtain the size */
- (void)Term_get_size(&wid, &h);
+ Term_get_size(&wid, &h);
/* Obtain the cursor */
- (void)Term_locate(&x, &y);
+ Term_locate(&x, &y);
/* Wrapping boundary */
wrap = wid;
@@ -2161,7 +2161,7 @@ void text_out_to_file(byte a, cptr str)
cptr s = str;
/* Unused parameter */
- (void)a;
+ a;
/* Process the string */
while (*s)
@@ -2909,7 +2909,7 @@ void request_command(int shopping)
if (cmd == '\\')
{
/* Get a real command */
- (void)get_com("Command: ", &cmd_char);
+ get_com("Command: ", &cmd_char);
cmd = cmd_char;
@@ -3137,7 +3137,7 @@ bool_ repeat_pull(int *what)
return (TRUE);
}
-void repeat_check(void)
+void repeat_check()
{
int what;
diff --git a/src/util.h b/src/util.h
index e341a058..7be705a0 100644
--- a/src/util.h
+++ b/src/util.h
@@ -8,10 +8,10 @@ extern "C" {
#endif
errr path_build(char *buf, int max, cptr path, cptr file);
-void bell(void);
+void bell();
errr macro_add(cptr pat, cptr act);
sint macro_find_exact(cptr pat);
-char inkey(void);
+char inkey();
void prt(cptr str, int row, int col);
#ifdef __cplusplus
diff --git a/src/util.hpp b/src/util.hpp
index e57235a9..8b8b2e3c 100644
--- a/src/util.hpp
+++ b/src/util.hpp
@@ -27,19 +27,19 @@ errr fd_seek(int fd, huge n);
errr fd_read(int fd, char *buf, huge n);
errr fd_write(int fd, cptr buf, huge n);
errr fd_close(int fd);
-void flush(void);
+void flush();
void flush_on_failure();
void move_cursor(int row, int col);
void text_to_ascii(char *buf, cptr str);
void ascii_to_text(char *buf, cptr str);
-char inkey_scan(void);
+char inkey_scan();
void display_message(int x, int y, int split, byte color, cptr t);
void cmsg_print(byte color, cptr msg);
void msg_print(cptr msg);
void cmsg_format(byte color, cptr fmt, ...);
void msg_format(cptr fmt, ...);
-void screen_save(void);
-void screen_load(void);
+void screen_save();
+void screen_load();
void c_put_str(byte attr, cptr str, int row, int col);
void c_put_str(byte attr, std::string const &str, int row, int col);
void put_str(cptr str, int row, int col);
@@ -75,7 +75,7 @@ timer_type *new_timer(void (*callback)(), s32b delay);
int get_keymap_mode();
void repeat_push(int what);
bool_ repeat_pull(int *what);
-void repeat_check(void);
+void repeat_check();
void get_count(int number, int max);
bool in_bounds(int y, int x);
bool in_bounds2(int y, int x);
diff --git a/src/wild.cc b/src/wild.cc
index fd9ed6fd..3d86c0b7 100644
--- a/src/wild.cc
+++ b/src/wild.cc
@@ -554,7 +554,7 @@ void wilderness_gen()
for (i = 0; i < lim; i++)
{
/* Make a resident */
- (void)alloc_monster((generate_encounter == TRUE) ? 0 : 3, (generate_encounter == TRUE) ? FALSE : TRUE);
+ alloc_monster((generate_encounter == TRUE) ? 0 : 3, (generate_encounter == TRUE) ? FALSE : TRUE);
}
if (generate_encounter) ambush_flag = TRUE;
diff --git a/src/wild.hpp b/src/wild.hpp
index 54dd9526..d6a40e8d 100644
--- a/src/wild.hpp
+++ b/src/wild.hpp
@@ -1,6 +1,6 @@
#pragma once
void wilderness_gen();
-void wilderness_gen_small(void);
+void wilderness_gen_small();
void reveal_wilderness_around_player(int y, int x, int h, int w);
void town_gen(int t_idx);
diff --git a/src/wizard2.cc b/src/wizard2.cc
index a291fd63..cf7c699d 100644
--- a/src/wizard2.cc
+++ b/src/wizard2.cc
@@ -116,7 +116,7 @@ static void teleport_player_town(int town)
/*
* Hack -- Rerate Hitpoints
*/
-void do_cmd_rerate(void)
+void do_cmd_rerate()
{
auto &player_hp = game->player_hp;
@@ -220,14 +220,14 @@ static void do_cmd_summon_horde()
if (cave_naked_bold(wy, wx)) break;
}
- (void)alloc_horde(wy, wx);
+ alloc_horde(wy, wx);
}
/*
* Hack -- Teleport to the target
*/
-static void do_cmd_wiz_bamf(void)
+static void do_cmd_wiz_bamf()
{
/* Must have a target */
if (!target_who) return;
@@ -240,7 +240,7 @@ static void do_cmd_wiz_bamf(void)
/*
* Aux function for "do_cmd_wiz_change()". -RAK-
*/
-static void do_cmd_wiz_change_aux(void)
+static void do_cmd_wiz_change_aux()
{
int i;
int tmp_int;
@@ -343,7 +343,7 @@ static void do_cmd_wiz_change_aux(void)
/*
* Change various "permanent" player variables.
*/
-static void do_cmd_wiz_change(void)
+static void do_cmd_wiz_change()
{
/* Interact */
do_cmd_wiz_change_aux();
@@ -534,7 +534,7 @@ static void wci_string(cptr string, int num)
*
* List up to 50 choices in three columns
*/
-static int wiz_create_itemtype(void)
+static int wiz_create_itemtype()
{
auto const &k_info = game->edit_data.k_info;
@@ -1036,7 +1036,7 @@ static void wiz_quantity_item(object_type *o_ptr)
* - Change properties (via wiz_tweak_item)
* - Change the number of items (via wiz_quantity_item)
*/
-static void do_cmd_wiz_play(void)
+static void do_cmd_wiz_play()
{
/* Get an item */
int item;
@@ -1167,7 +1167,7 @@ static void do_cmd_wiz_play(void)
* Hack -- this routine always makes a "dungeon object", and applies
* magic to it, and attempts to decline cursed items.
*/
-static void wiz_create_item(void)
+static void wiz_create_item()
{
object_type forge;
object_type *q_ptr;
@@ -1213,7 +1213,7 @@ static void wiz_create_item(void)
/*
* As above, but takes the k_idx as a parameter instead of using menus.
*/
-static void wiz_create_item_2(void)
+static void wiz_create_item_2()
{
auto const &k_info = game->edit_data.k_info;
@@ -1250,23 +1250,23 @@ static void wiz_create_item_2(void)
/*
* Cure everything instantly
*/
-void do_cmd_wiz_cure_all(void)
+void do_cmd_wiz_cure_all()
{
object_type *o_ptr;
/* Remove curses */
- (void)remove_all_curse();
+ remove_all_curse();
/* Restore stats */
- (void)res_stat(A_STR, TRUE);
- (void)res_stat(A_INT, TRUE);
- (void)res_stat(A_WIS, TRUE);
- (void)res_stat(A_CON, TRUE);
- (void)res_stat(A_DEX, TRUE);
- (void)res_stat(A_CHR, TRUE);
+ res_stat(A_STR, TRUE);
+ res_stat(A_INT, TRUE);
+ res_stat(A_WIS, TRUE);
+ res_stat(A_CON, TRUE);
+ res_stat(A_DEX, TRUE);
+ res_stat(A_CHR, TRUE);
/* Restore the level */
- (void)restore_level();
+ restore_level();
/* Heal the player */
p_ptr->chp = p_ptr->mhp;
@@ -1289,19 +1289,19 @@ void do_cmd_wiz_cure_all(void)
p_ptr->csp_frac = 0;
/* Cure stuff */
- (void)set_blind(0);
- (void)set_confused(0);
- (void)set_poisoned(0);
- (void)set_afraid(0);
- (void)set_paralyzed(0);
- (void)set_image(0);
- (void)set_stun(0);
- (void)set_cut(0);
- (void)set_slow(0);
+ set_blind(0);
+ set_confused(0);
+ set_poisoned(0);
+ set_afraid(0);
+ set_paralyzed(0);
+ set_image(0);
+ set_stun(0);
+ set_cut(0);
+ set_slow(0);
p_ptr->black_breath = FALSE;
/* No longer hungry */
- (void)set_food(PY_FOOD_MAX - 1);
+ set_food(PY_FOOD_MAX - 1);
/* Redraw everything */
do_cmd_redraw();
@@ -1311,7 +1311,7 @@ void do_cmd_wiz_cure_all(void)
/*
* Go to any level
*/
-static void do_cmd_wiz_jump(void)
+static void do_cmd_wiz_jump()
{
auto const &d_info = game->edit_data.d_info;
@@ -1362,7 +1362,7 @@ static void do_cmd_wiz_jump(void)
/*
* Become aware of a lot of objects
*/
-static void do_cmd_wiz_learn(void)
+static void do_cmd_wiz_learn()
{
auto const &k_info = game->edit_data.k_info;
@@ -1397,7 +1397,7 @@ static void do_cmd_wiz_summon(int num)
for (i = 0; i < num; i++)
{
- (void)summon_specific(p_ptr->py, p_ptr->px, dun_level, 0);
+ summon_specific(p_ptr->py, p_ptr->px, dun_level, 0);
}
}
@@ -1490,7 +1490,7 @@ void do_cmd_wiz_named_friendly(std::size_t r_idx, bool_ slp)
/*
* Hack -- Delete all nearby monsters
*/
-static void do_cmd_wiz_zap(void)
+static void do_cmd_wiz_zap()
{
int i;
@@ -1630,7 +1630,7 @@ void do_cmd_debug()
/* Identify */
case 'i':
- (void)ident_spell();
+ ident_spell();
break;
/* Go up or down in the dungeon */
diff --git a/src/wizard2.hpp b/src/wizard2.hpp
index b406c9ef..9bad7f92 100644
--- a/src/wizard2.hpp
+++ b/src/wizard2.hpp
@@ -4,7 +4,7 @@
#include <cstddef>
-void do_cmd_rerate(void);
-void do_cmd_wiz_cure_all(void);
+void do_cmd_rerate();
+void do_cmd_wiz_cure_all();
void do_cmd_wiz_named_friendly(std::size_t r_idx, bool_ slp);
void do_cmd_debug();
diff --git a/src/xtra1.cc b/src/xtra1.cc
index 3ed902dd..9f12fa3a 100644
--- a/src/xtra1.cc
+++ b/src/xtra1.cc
@@ -189,7 +189,7 @@ static void prt_field(cptr info, int row, int col)
/*
* Prints players max/cur piety
*/
-static void prt_piety(void)
+static void prt_piety()
{
char tmp[32];
@@ -208,7 +208,7 @@ static void prt_piety(void)
/*
* Prints the player's current sanity.
*/
-static void prt_sane(void)
+static void prt_sane()
{
char tmp[32];
byte color;
@@ -294,7 +294,7 @@ static void prt_stat(int stat)
/*
* Prints "title", including "wizard" or "winner" as needed.
*/
-static void prt_title(void)
+static void prt_title()
{
cptr p = "";
@@ -336,7 +336,7 @@ static void prt_title(void)
/*
* Prints level
*/
-static void prt_level(void)
+static void prt_level()
{
char tmp[32];
@@ -358,17 +358,17 @@ static void prt_level(void)
/*
* Display the experience
*/
-static void prt_exp(void)
+static void prt_exp()
{
char out_val[32];
if (p_ptr->lev >= PY_MAX_LEVEL)
{
- (void)sprintf(out_val, "********");
+ sprintf(out_val, "********");
}
else
{
- (void)sprintf(out_val, "%8ld", (long)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L) - p_ptr->exp);
+ sprintf(out_val, "%8ld", (long)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L) - p_ptr->exp);
}
if (p_ptr->exp >= p_ptr->max_exp)
@@ -387,7 +387,7 @@ static void prt_exp(void)
/*
* Prints current gold
*/
-static void prt_gold(void)
+static void prt_gold()
{
char tmp[32];
@@ -401,7 +401,7 @@ static void prt_gold(void)
/*
* Prints current AC
*/
-static void prt_ac(void)
+static void prt_ac()
{
char tmp[32];
@@ -414,7 +414,7 @@ static void prt_ac(void)
/*
* Prints Cur/Max hit points
*/
-static void prt_hp(void)
+static void prt_hp()
{
char tmp[32];
@@ -470,7 +470,7 @@ static void prt_hp(void)
/*
* Prints Cur/Max monster hit points
*/
-static void prt_mh(void)
+static void prt_mh()
{
char tmp[32];
@@ -509,7 +509,7 @@ static void prt_mh(void)
/*
* Prints players max/cur spell points
*/
-static void prt_sp(void)
+static void prt_sp()
{
char tmp[32];
byte color;
@@ -578,7 +578,7 @@ static void prt_depth(int row, int col)
{
if (dungeon_flags & DF_TOWER)
{
- (void)strnfmt(depths, 32, "%c%c%c -%d",
+ strnfmt(depths, 32, "%c%c%c -%d",
d_ptr->short_name[0],
d_ptr->short_name[1],
d_ptr->short_name[2],
@@ -586,7 +586,7 @@ static void prt_depth(int row, int col)
}
else
{
- (void)strnfmt(depths, 32, "%c%c%c %d",
+ strnfmt(depths, 32, "%c%c%c %d",
d_ptr->short_name[0],
d_ptr->short_name[1],
d_ptr->short_name[2],
@@ -693,11 +693,11 @@ static void prt_state(int row, int col)
{
if (command_rep > 999)
{
- (void)sprintf(text, "Rep. %3d00", command_rep / 100);
+ sprintf(text, "Rep. %3d00", command_rep / 100);
}
else
{
- (void)sprintf(text, "Repeat %3d", command_rep);
+ sprintf(text, "Repeat %3d", command_rep);
}
}
@@ -745,7 +745,7 @@ static void prt_speed(int row, int col)
/*
* Prints status line
*/
-static void prt_status_line(void)
+static void prt_status_line()
{
int wid, hgt;
Term_get_size(&wid, &hgt);
@@ -848,7 +848,7 @@ static void prt_status_line(void)
-static void prt_cut(void)
+static void prt_cut()
{
int c = p_ptr->cut;
int hgt;
@@ -892,7 +892,7 @@ static void prt_cut(void)
-static void prt_stun(void)
+static void prt_stun()
{
int s = p_ptr->stun;
int hgt;
@@ -934,7 +934,7 @@ static void prt_stun(void)
* Auto-track current target monster when bored. Note that the
* health-bar stops tracking any monster that "disappears".
*/
-static void health_redraw(void)
+static void health_redraw()
{
int hgt;
Term_get_size(nullptr, &hgt);
@@ -1028,7 +1028,7 @@ static void health_redraw(void)
/*
* Display basic info (mostly left of map)
*/
-static void prt_frame(void)
+static void prt_frame()
{
int i;
@@ -1082,7 +1082,7 @@ static void prt_frame(void)
/*
* Hack -- display inventory in sub-windows
*/
-static void fix_inven(void)
+static void fix_inven()
{
int j;
@@ -1116,7 +1116,7 @@ static void fix_inven(void)
/*
* Hack -- display equipment in sub-windows
*/
-static void fix_equip(void)
+static void fix_equip()
{
int j;
@@ -1148,7 +1148,7 @@ static void fix_equip(void)
/*
* Hack -- display character in sub-windows
*/
-static void fix_player(void)
+static void fix_player()
{
int j;
@@ -1184,7 +1184,7 @@ static void fix_player(void)
*
* XXX XXX XXX Adjust for width and split messages
*/
-void fix_message(void)
+void fix_message()
{
int j, i;
int w, h;
@@ -1237,7 +1237,7 @@ void fix_message(void)
*
* Note that the "player" symbol does NOT appear on the map.
*/
-static void fix_overhead(void)
+static void fix_overhead()
{
int j;
@@ -1272,7 +1272,7 @@ static void fix_overhead(void)
/*
* Hack -- display monster recall in sub-windows
*/
-static void fix_monster(void)
+static void fix_monster()
{
int j;
@@ -1308,7 +1308,7 @@ static void fix_monster(void)
/*
* Hack -- display object recall in sub-windows
*/
-static void fix_object(void)
+static void fix_object()
{
int j;
@@ -1343,7 +1343,7 @@ static void fix_object(void)
/* Show the monster list in a window */
-static void fix_m_list(void)
+static void fix_m_list()
{
auto const &r_info = game->edit_data.r_info;
@@ -1427,7 +1427,7 @@ static void fix_m_list(void)
{
int w, h, num = 0;
- (void)Term_get_size(&w, &h);
+ Term_get_size(&w, &h);
c_prt(TERM_WHITE, format("You can see %d monster%s", c, (c > 1 ? "s:" : ":")), 0, 0);
@@ -1534,7 +1534,7 @@ static void add_powers(std::vector<s16b> const &powers)
}
/* Calc the player powers */
-static void calc_powers(void)
+static void calc_powers()
{
int i, p = 0;
bool_ old_powers[POWER_MAX];
@@ -1647,7 +1647,7 @@ static void calc_sanity()
*
* This function induces status messages.
*/
-static void calc_mana(void)
+static void calc_mana()
{
auto const &r_info = game->edit_data.r_info;
@@ -1827,7 +1827,7 @@ static void calc_mana(void)
* Calculate the players (maximal) hit points
* Adjust current hitpoints if necessary
*/
-void calc_hitpoints(void)
+void calc_hitpoints()
{
auto const &player_hp = game->player_hp;
auto const &r_info = game->edit_data.r_info;
@@ -1951,7 +1951,7 @@ static void calc_torch_gods()
* SWD: Experimental modification: multiple light sources have additive effect.
*
*/
-static void calc_torch(void)
+static void calc_torch()
{
int i;
object_type *o_ptr;
@@ -2034,7 +2034,7 @@ static void calc_torch(void)
/*
* Computes current weight limit.
*/
-int weight_limit(void)
+int weight_limit()
{
int i;
@@ -2746,7 +2746,7 @@ static void apply_lflags(LF const &lflags)
/**
* Are barehand fighter's hands empty?
*/
-static bool_ monk_empty_hands(void)
+static bool_ monk_empty_hands()
{
int i;
object_type *o_ptr;
@@ -4040,7 +4040,7 @@ void calc_bonuses(bool_ silent)
/*
* Handle "p_ptr->notice"
*/
-void notice_stuff(void)
+void notice_stuff()
{
/* Notice stuff */
if (!p_ptr->notice) return;
@@ -4065,7 +4065,7 @@ void notice_stuff(void)
/*
* Handle "p_ptr->update"
*/
-void update_stuff(void)
+void update_stuff()
{
/* Update stuff */
if (!p_ptr->update) return;
@@ -4172,7 +4172,7 @@ void update_stuff(void)
/*
* Handle "p_ptr->redraw"
*/
-void redraw_stuff(void)
+void redraw_stuff()
{
/* Redraw stuff */
if (!p_ptr->redraw) return;
@@ -4213,7 +4213,7 @@ void redraw_stuff(void)
/*
* Handle "p_ptr->window"
*/
-void window_stuff(void)
+void window_stuff()
{
int j;
@@ -4298,7 +4298,7 @@ void window_stuff(void)
/*
* Handle "p_ptr->update" and "p_ptr->redraw" and "p_ptr->window"
*/
-void handle_stuff(void)
+void handle_stuff()
{
/* Update stuff */
if (p_ptr->update) update_stuff();
@@ -4311,7 +4311,7 @@ void handle_stuff(void)
}
-bool_ monk_heavy_armor(void)
+bool_ monk_heavy_armor()
{
u16b monk_arm_wgt = 0;
diff --git a/src/xtra1.hpp b/src/xtra1.hpp
index 7f685fdc..4fde1619 100644
--- a/src/xtra1.hpp
+++ b/src/xtra1.hpp
@@ -6,20 +6,20 @@
#include <string>
-void fix_message(void);
+void fix_message();
void apply_flags(object_flag_set const &f, s16b pval, s16b tval, s16b to_h, s16b to_d, s16b to_a);
int luck(int min, int max);
-int weight_limit(void);
+int weight_limit();
extern bool_ calc_powers_silent;
void cnv_stat(int i, char *out_val);
s16b modify_stat_value(int value, int amount);
-void calc_hitpoints(void);
-void notice_stuff(void);
-void update_stuff(void);
-void redraw_stuff(void);
-void window_stuff(void);
-void handle_stuff(void);
-bool_ monk_heavy_armor(void);
+void calc_hitpoints();
+void notice_stuff();
+void update_stuff();
+void redraw_stuff();
+void window_stuff();
+void handle_stuff();
+bool_ monk_heavy_armor();
void calc_bonuses(bool_ silent);
void gain_fate(byte fate);
std::string fate_desc(int fate);
diff --git a/src/xtra2.cc b/src/xtra2.cc
index bbc82c68..d8b87f51 100644
--- a/src/xtra2.cc
+++ b/src/xtra2.cc
@@ -70,7 +70,7 @@
using boost::algorithm::iequals;
-static void corrupt_corrupted(void);
+static void corrupt_corrupted();
/*
* Set "p_ptr->parasite" and "p_ptr->parasite_r_idx"
@@ -1373,25 +1373,25 @@ bool_ set_stun(int v)
{
if (!p_ptr->sustain_int)
{
- (void) do_dec_stat(A_INT, STAT_DEC_NORMAL);
+ do_dec_stat(A_INT, STAT_DEC_NORMAL);
}
if (!p_ptr->sustain_wis)
{
- (void) do_dec_stat(A_WIS, STAT_DEC_NORMAL);
+ do_dec_stat(A_WIS, STAT_DEC_NORMAL);
}
}
else if (randint(2) == 1)
{
if (!p_ptr->sustain_int)
{
- (void) do_dec_stat(A_INT, STAT_DEC_NORMAL);
+ do_dec_stat(A_INT, STAT_DEC_NORMAL);
}
}
else
{
if (!p_ptr->sustain_wis)
{
- (void) do_dec_stat(A_WIS, STAT_DEC_NORMAL);
+ do_dec_stat(A_WIS, STAT_DEC_NORMAL);
}
}
}
@@ -1865,7 +1865,7 @@ bool_ set_food(int v)
/*
* Advance experience levels and print experience
*/
-void check_experience(void)
+void check_experience()
{
int gained = 0;
bool_ level_corruption = FALSE;
@@ -2588,7 +2588,7 @@ void monster_death(int m_idx)
else if (strstr(r_ptr->name, "Unmaker"))
{
int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
- (void)project(m_idx, 6, y, x, 100, GF_CHAOS, flg);
+ project(m_idx, 6, y, x, 100, GF_CHAOS, flg);
}
/* Pink horrors are replaced with 2 Blue horrors */
else if (strstr(r_ptr->name, "ink horror"))
@@ -3255,7 +3255,7 @@ void get_screen_size(int *wid_p, int *hgt_p)
* Calculates current boundaries
* Called below.
*/
-static void panel_bounds(void)
+static void panel_bounds()
{
int wid, hgt;
@@ -3338,7 +3338,7 @@ bool_ change_panel(int dy, int dx)
*
* The map is reprinted if necessary, and "TRUE" is returned.
*/
-void verify_panel(void)
+void verify_panel()
{
int y = p_ptr->py;
int x = p_ptr->px;
@@ -3473,7 +3473,7 @@ void verify_panel(void)
/*
* Map resizing whenever the main term changes size
*/
-void resize_map(void)
+void resize_map()
{
/* Only if the dungeon exists */
if (!character_dungeon) return;
@@ -3522,7 +3522,7 @@ void resize_map(void)
/*
* Redraw a term when it is resized
*/
-void resize_window(void)
+void resize_window()
{
/* Only if the dungeon exists */
if (!character_dungeon) return;
@@ -3656,7 +3656,7 @@ static bool target_able(int m_idx)
*
* We return TRUE if the target is "okay" and FALSE otherwise.
*/
-bool_ target_okay(void)
+bool_ target_okay()
{
/* Accept stationary targets */
if (target_who < 0) return (TRUE);
@@ -5130,7 +5130,7 @@ static void clean_wish_name(char *buf, char *name)
/*
* Allow the player to make a wish
*/
-void make_wish(void)
+void make_wish()
{
auto const &re_info = game->edit_data.re_info;
auto const &r_info = game->edit_data.r_info;
@@ -5269,7 +5269,7 @@ void make_wish(void)
* Corrupted have a 1/3 chance of losing a mutation each time this is called,
* assuming they have any in the first place
*/
-static void corrupt_corrupted(void)
+static void corrupt_corrupted()
{
if (magik(45))
{
diff --git a/src/xtra2.hpp b/src/xtra2.hpp
index b61114a4..9edcec1e 100644
--- a/src/xtra2.hpp
+++ b/src/xtra2.hpp
@@ -7,9 +7,9 @@
#include <memory>
-void do_rebirth(void);
+void do_rebirth();
void switch_subrace(std::size_t racem, bool_ copy_old);
-void drop_from_wild(void);
+void drop_from_wild();
bool_ set_roots(int v, s16b ac, s16b dam);
bool_ set_project(int v, s16b gf, s16b dam, s16b rad, s16b flag);
bool_ set_parasite(int v, int r);
@@ -60,7 +60,7 @@ bool_ set_oppose_cc(int v);
bool_ set_stun(int v);
bool_ set_cut(int v);
bool_ set_food(int v);
-void check_experience(void);
+void check_experience();
void check_experience_obj(object_type *o_ptr);
void gain_exp(s32b amount);
void lose_exp(s32b amount);
@@ -68,8 +68,8 @@ int get_coin_type(std::shared_ptr<monster_race const> r_ptr);
void monster_death(int m_idx);
bool_ mon_take_hit(int m_idx, int dam, bool_ *fear, cptr note);
bool_ change_panel(int dy, int dx);
-void verify_panel(void);
-bool_ target_okay(void);
+void verify_panel();
+bool_ target_okay();
bool_ target_set(int mode);
bool_ get_aim_dir(int *dp);
bool_ get_rep_dir(int *dp);
@@ -77,13 +77,13 @@ bool_ set_shadow(int v);
bool_ set_tim_esp(int v);
bool_ tgp_pt(int *x, int * y);
bool_ tgt_pt (int *x, int *y);
-void do_poly_self(void);
-bool_ curse_weapon(void);
-bool_ curse_armor(void);
-void make_wish(void);
+void do_poly_self();
+bool_ curse_weapon();
+bool_ curse_armor();
+void make_wish();
void create_between_gate(int dist, int y, int x);
extern "C" {
- void resize_map(void);
- void resize_window(void);
+ void resize_map();
+ void resize_window();
}
diff --git a/src/z-term.h b/src/z-term.h
index fc9c0598..92f09577 100644
--- a/src/z-term.h
+++ b/src/z-term.h
@@ -150,7 +150,7 @@ struct term
errr (*text_hook)(int x, int y, int n, byte a, cptr s);
- void (*resize_hook)(void);
+ void (*resize_hook)();
};
@@ -225,7 +225,7 @@ errr Term_xtra(int n, int v);
void Term_queue_char(int x, int y, byte a, char c);
void Term_queue_chars(int x, int y, int n, byte a, cptr s);
-errr Term_fresh(void);
+errr Term_fresh();
errr Term_set_cursor(int v);
errr Term_gotoxy(int x, int y);
errr Term_draw(int x, int y, byte a, char c);
@@ -234,8 +234,8 @@ errr Term_addstr(int n, byte a, cptr s);
errr Term_putch(int x, int y, byte a, char c);
errr Term_putstr(int x, int y, int n, byte a, cptr s);
errr Term_erase(int x, int y, int n);
-errr Term_clear(void);
-errr Term_redraw(void);
+errr Term_clear();
+errr Term_redraw();
errr Term_redraw_section(int x1, int y1, int x2, int y2);
void Term_bell();
@@ -244,14 +244,14 @@ errr Term_get_size(int *w, int *h);
errr Term_locate(int *x, int *y);
errr Term_what(int x, int y, byte *a, char *c);
-errr Term_flush(void);
+errr Term_flush();
errr Term_keypress(int k);
errr Term_key_push(int k);
errr Term_inkey(char *ch, bool_ wait, bool_ take);
-errr Term_save(void);
-term_win* Term_save_to(void);
-errr Term_load(void);
+errr Term_save();
+term_win* Term_save_to();
+errr Term_load();
errr Term_load_from(term_win *save);
errr Term_resize(int w, int h);