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-rw-r--r--src/wild.cc24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/wild.cc b/src/wild.cc
index e4fdf33f..01b36f87 100644
--- a/src/wild.cc
+++ b/src/wild.cc
@@ -967,7 +967,7 @@ static void set_border(int y, int x)
}
-static void town_borders(int t_idx, int qy, int qx)
+static void town_borders(int qy, int qx)
{
int y, x;
@@ -1012,7 +1012,7 @@ static bool_ create_townpeople_hook(int r_idx)
* layout, including the size and shape of the buildings, the
* locations of the doorways, and the location of the stairs.
*/
-static void town_gen_hack(int t_idx, int qy, int qx)
+static void town_gen_hack(int qy, int qx)
{
int y, x, floor;
bool_ (*old_get_mon_num_hook)(int r_idx);
@@ -1054,7 +1054,7 @@ static void town_gen_hack(int t_idx, int qy, int qx)
}
/* Generates the town's borders */
- if (magik(TOWN_NORMAL_FLOOR)) town_borders(t_idx, qy, qx);
+ if (magik(TOWN_NORMAL_FLOOR)) town_borders(qy, qx);
/* Some inhabitants(leveled .. hehe :) */
@@ -1103,7 +1103,7 @@ static void town_gen_hack(int t_idx, int qy, int qx)
get_mon_num_prep();
}
-static void town_gen_circle(int t_idx, int qy, int qx)
+static void town_gen_circle(int qy, int qx)
{
int y, x, cy, cx, rad, floor;
bool_ (*old_get_mon_num_hook)(int r_idx);
@@ -1235,7 +1235,7 @@ static void town_gen_circle(int t_idx, int qy, int qx)
}
-static void town_gen_hidden(int t_idx, int qy, int qx)
+static void town_gen_hidden()
{
/* Get "remaining stores" */
auto rooms = get_shops();
@@ -1293,22 +1293,20 @@ static void town_gen_hidden(int t_idx, int qy, int qx)
*/
void town_gen(int t_idx)
{
- int qy, qx;
-
/* Level too small to contain a town */
if (cur_hgt < SCREEN_HGT) return;
if (cur_wid < SCREEN_WID) return;
- /* Center fo the level */
- qy = (cur_hgt - SCREEN_HGT) / 2;
- qx = (cur_wid - SCREEN_WID) / 2;
+ /* Center of the level */
+ int qy = (cur_hgt - SCREEN_HGT) / 2;
+ int qx = (cur_wid - SCREEN_WID) / 2;
/* Build stuff */
switch (rand_int(3))
{
case 0:
{
- town_gen_hack(t_idx, qy, qx);
+ town_gen_hack(qy, qx);
if (wizard)
{
msg_format("Town level(normal) (%d, seed %d)",
@@ -1319,7 +1317,7 @@ void town_gen(int t_idx)
case 1:
{
- town_gen_circle(t_idx, qy, qx);
+ town_gen_circle(qy, qx);
if (wizard)
{
msg_format("Town level(circle)(%d, seed %d)",
@@ -1330,7 +1328,7 @@ void town_gen(int t_idx)
case 2:
{
- town_gen_hidden(t_idx, qy, qx);
+ town_gen_hidden();
if (wizard)
{
msg_format("Town level(hidden)(%d, seed %d)",