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-rw-r--r--src/monster_blow.hpp8
-rw-r--r--src/monster_ego.hpp9
-rw-r--r--src/monster_race.hpp10
-rw-r--r--src/monster_type.hpp8
4 files changed, 12 insertions, 23 deletions
diff --git a/src/monster_blow.hpp b/src/monster_blow.hpp
index 0f19f64c..6e0ee6e5 100644
--- a/src/monster_blow.hpp
+++ b/src/monster_blow.hpp
@@ -12,8 +12,8 @@
*/
struct monster_blow
{
- byte method;
- byte effect;
- byte d_dice;
- byte d_side;
+ byte method = 0;
+ byte effect = 0;
+ byte d_dice = 0;
+ byte d_side = 0;
};
diff --git a/src/monster_ego.hpp b/src/monster_ego.hpp
index 873c642f..1154c537 100644
--- a/src/monster_ego.hpp
+++ b/src/monster_ego.hpp
@@ -3,6 +3,8 @@
#include "h-basic.h"
#include "monster_blow.hpp"
+#include <array>
+
/**
* Monster ego descriptors.
*/
@@ -11,12 +13,7 @@ struct monster_ego
const char *name = nullptr; /* Name */
bool_ before = false; /* Display ego before or after */
- monster_blow blow[4] = { /* Up to four blows per round */
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 },
- };
+ std::array<monster_blow, 4> blow { }; /* Up to four blows per round */
byte blowm[4][2] = {
{ 0, 0 },
{ 0, 0 },
diff --git a/src/monster_race.hpp b/src/monster_race.hpp
index 1cb2742a..9fa9f590 100644
--- a/src/monster_race.hpp
+++ b/src/monster_race.hpp
@@ -5,6 +5,8 @@
#include "monster_blow.hpp"
#include "obj_theme.hpp"
+#include <array>
+
/**
* Monster race descriptors and runtime data, including racial memories.
*
@@ -55,13 +57,7 @@ struct monster_race
u32b flags8 = 0; /* Flags 8 (wilderness info) */
u32b flags9 = 0; /* Flags 9 (drops info) */
-
- monster_blow blow[4] = { /* Up to four blows per round */
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 },
- };
+ std::array<monster_blow, 4> blow { }; /* Up to four blows per round */
byte body_parts[BODY_MAX] = { 0 }; /* To help to decide what to use when body changing */
diff --git a/src/monster_type.hpp b/src/monster_type.hpp
index 8353f228..ed6d3d2a 100644
--- a/src/monster_type.hpp
+++ b/src/monster_type.hpp
@@ -4,6 +4,7 @@
#include "monster_blow.hpp"
#include "monster_race_fwd.hpp"
+#include <array>
#include <cassert>
#include <vector>
#include <memory>
@@ -28,12 +29,7 @@ struct monster_type
s32b hp = 0; /* Current Hit points */
s32b maxhp = 0; /* Max Hit points */
- monster_blow blow[4] = { /* Up to four blows per round */
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 },
- };
+ std::array<monster_blow, 4> blow {};/* Up to four blows per round */
byte speed = 0; /* Speed (normally 110) */
byte level = 0; /* Level of creature */