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+#include "grid.hpp"
+#include <bandit/bandit.h>
+using namespace bandit;
+
+go_bandit([]() {
+ describe("grid<>", []() {
+
+ auto w0 = size_t { 123 };
+ auto h0 = size_t { 42 };
+
+ it("width(...) properly sets returned width", [&](){
+ // Setup
+ grid<int> g;
+ // Exercise
+ g.width(w0);
+ // Verify
+ AssertThat(g.width(), Equals(w0));
+ });
+
+ it("height(...) properly sets returned height", [&](){
+ // Setup
+ grid<int> g;
+ // Exercise
+ g.height(h0);
+ // Verify
+ AssertThat(g.height(), Equals(h0));
+ });
+
+ it("resize(w, h) properly sets returned width and height", [&](){
+ // Setup
+ grid<int> g;
+ // Exercise
+ g.resize(w0, h0);
+ // Verify
+ AssertThat(g.width(), Equals(w0));
+ AssertThat(g.height(), Equals(h0));
+ });
+
+ it("operator () can access ((w-1), (h-1)) element", [&](){
+ // Class with 'magic' default value
+ struct X { int magic = 1001; };
+ // Setup
+ grid<X> g;
+ g.resize(w0 + 1, h0 + 1);
+ // Exercise
+ auto x = g(w0, h0);
+ // Verify
+ AssertThat(x.magic, Equals(1001));
+ });
+
+ });
+});