Commit message (Collapse) | Author | Age | |
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* | Remove support for "O:" lines in s_info.txt | Bardur Arantsson | 2016-10-05 |
| | | | | If was actually not being used. | ||
* | Fix indentation | Bardur Arantsson | 2016-10-05 |
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* | Clean up ability_type | Bardur Arantsson | 2016-10-05 |
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* | Change ability_type::{name, desc, action_desc} to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move ab_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Remove redundant parameters form town_gen_* functions | Bardur Arantsson | 2016-10-05 |
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* | Change store_info_type::name to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move st_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Change set_type name/desc to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move set_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Use std::string for describe_player_location() | Bardur Arantsson | 2016-10-05 |
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* | Change strings in dungeon_info_type to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move gen_skill to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move bg into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move race_info and race_mod_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move class_info to GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Fix typo where incorrect array bound was being used | Bardur Arantsson | 2016-10-05 |
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* | Remove long-obsolete junk | Bardur Arantsson | 2016-10-05 |
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* | Remove unused includes | Bardur Arantsson | 2016-10-05 |
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* | Remove meta_class_info | Bardur Arantsson | 2016-10-05 |
| | | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.) | ||
* | Move ow_info and ba_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move ra_gen and ra_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move v_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Add GameEditData struct to contain *_info arrays | Bardur Arantsson | 2016-10-05 |
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* | Move initialization of Game earlier | Bardur Arantsson | 2016-10-05 |
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* | Use cbegin() instead of begin() in uniform_element() | Bardur Arantsson | 2016-10-05 |
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* | Remove dead code | Bardur Arantsson | 2016-10-05 |
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* | Add kdevelop "files" to .gitignore | Bardur Arantsson | 2016-10-05 |
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* | Remove requirement for jansson | Bardur Arantsson | 2016-10-05 |
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* | Switch Automatizer over to using jsoncons | Bardur Arantsson | 2016-10-05 |
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* | Introduce jsoncons as replacement for jansson | Bardur Arantsson | 2016-10-05 |
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* | Move rune_spells into player_type | Bardur Arantsson | 2016-10-05 |
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* | pcg_random: Add missing '&' sigil | Bardur Arantsson | 2016-10-05 |
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* | Move random_spells into player_type | Bardur Arantsson | 2016-10-05 |
| | | | | | # Conflicts: # src/loadsave.cc | ||
* | Remove unused max_bact | Bardur Arantsson | 2016-10-05 |
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* | Remove max_plev | Bardur Arantsson | 2016-10-05 |
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* | Fix for 'invisible' inscriptions in object lists | Bardur Arantsson | 2016-10-05 |
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* | Add a few more compiler warning flags | Bardur Arantsson | 2016-10-05 |
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* | Move tvals[] to tables.cc | Bardur Arantsson | 2016-09-17 |
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* | Move player_hp[] into Game | Bardur Arantsson | 2016-09-17 |
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* | Remove init_wilderness() | Bardur Arantsson | 2016-09-17 |
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* | Move wilderness structure into Game | Bardur Arantsson | 2016-09-17 |
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* | Introduce Game struct | Bardur Arantsson | 2016-09-17 |
| | | | | | | | | | | | | | | | | Motivation: SIOF is such a huge chore to work around at this point that it's probably best to just start the looong task of getting rid of the globals. Currently we allocate a single global Game instance which we leak. The idea here is to start moving global game state into the single global Game singleton and eventually allocating the Game variable on the stack such that everything works out nicely wrt. freeing allocated memory and such. Once all the game state has been moved into Game we can start plumbing all the functions, classes, &c such that we don't have to reference game state via the "game" global. | ||
* | Use grid<> for wilderness grid | Bardur Arantsson | 2016-09-17 |
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* | Add grid<> template class for representing 2D grids | Bardur Arantsson | 2016-09-17 |
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* | Clean up process_dungeon_file_aux() a little bit | Bardur Arantsson | 2016-09-17 |
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* | Clean up do_stores() in loadsave.cc a little | Bardur Arantsson | 2016-09-17 |
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* | Refactor messages.cc to use boost::circular_buffer | Bardur Arantsson | 2016-09-17 |
| | | | | | We might as well delegate the massive implementation complexity and get rid of a ton of legacy code. | ||
* | Use do_vector() for "powers" in loadsave.cc | Bardur Arantsson | 2016-09-17 |
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