| Commit message (Collapse) | Author | Age |
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$HOME anyway.
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These flags were either not used or made things more complicated for
no good reason.
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It is NOT a good idea to save the game when memory may already be
corrupted.
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It could catch unaware or careless players out. For example: A
Possessor gains level 45 while killing a unique which drops the exact
corpse that they want. It could also create players to miss the prompt
when using ESC to remove messages.
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Affected options:
- flow_by_smell (didn't do anything)
- use_color
- compress_savefile
- flavored_attacks (was disabled via #if 0)
- permanent_levels (was marked EXPERIMENTAL and didn't really work properly)
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