Commit message (Collapse) | Author | Age | |
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* | Refactor object_type 'inscription' field to std::string | Bardur Arantsson | 2016-09-17 |
| | | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days. | ||
* | Remove redundant checks "around" artifact_p() | Bardur Arantsson | 2016-09-17 |
| | | | | Turns out artifact_p() already performs the necessary checks. | ||
* | Change skill_type struct to use 'bool' | Bardur Arantsson | 2016-09-17 |
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* | Don't try to handle added skills on load | Bardur Arantsson | 2016-09-17 |
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* | Separate skill values from skill descriptions | Bardur Arantsson | 2016-09-17 |
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* | Fix lost sword quest skill prompt | Bardur Arantsson | 2016-09-17 |
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* | Remove unused fields in skill_type | Bardur Arantsson | 2016-09-17 |
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* | Split "inscription known" game state from inscription definitions | Bardur Arantsson | 2016-09-17 |
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* | Remove unused "quest_idx" parameter from quest_type::init() | Bardur Arantsson | 2016-09-17 |
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* | Un-overload do_bool() in loadsave | Bardur Arantsson | 2016-09-17 |
| | | | | | It turns out this causes issues with inference around templated functions, so it's best to avoid it for now. | ||
* | Add do_char() in loadsave.cc to avoid casts | Bardur Arantsson | 2016-09-17 |
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* | Move 'player_*' shared fields to new 'player_shared' struct | Bardur Arantsson | 2016-09-17 |
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* | Move ability_type::acquired to p_ptr struct | Bardur Arantsson | 2016-09-17 |
| | | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files. | ||
* | Use 'bool' in struct help_info | Bardur Arantsson | 2016-09-17 |
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* | Use 'bool' in random_spell struct | Bardur Arantsson | 2016-09-17 |
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* | Use 'bool' in random_quest struct | Bardur Arantsson | 2016-09-17 |
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* | Replace randnor() with C++-based implementation | Bardur Arantsson | 2016-09-17 |
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* | Replace RNG with PCG random number generator | Bardur Arantsson | 2016-09-17 |
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* | Change loadsave:do_std_string() to handle NUL properly | Bardur Arantsson | 2016-09-17 |
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* | Remove dead code | Bardur Arantsson | 2016-09-17 |
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* | Remove option_{flag,mask} arrays | Bardur Arantsson | 2016-09-17 |
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* | Bump cppformat -> fmt-3.0.0 | Bardur Arantsson | 2016-09-17 |
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* | Add explicit braces in a few places | Bardur Arantsson | 2016-09-17 |
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* | Move all options to a struct instead of using globals | Bardur Arantsson | 2016-09-17 |
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* | Factor out "confirm_stairs" option handling | Bardur Arantsson | 2016-09-17 |
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* | Factor out 'disturb_other' option handling | Bardur Arantsson | 2016-09-17 |
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* | Factor out 'disturb_state' option handling | Bardur Arantsson | 2016-09-17 |
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* | Factor out 'flush_failure' option handling | Bardur Arantsson | 2016-09-17 |
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* | Introduce std::string overloads for prt() and c_prt() | Bardur Arantsson | 2016-09-17 |
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* | Move non-boolean options to options.cc too | Bardur Arantsson | 2016-09-17 |
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* | Move sf_* variables from global variable.cc to loadsave.cc | Bardur Arantsson | 2016-09-17 |
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* | Remove unused version_* variables | Bardur Arantsson | 2016-09-17 |
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* | Remove inactive player_type::prot{good,undead} | Bardur Arantsson | 2016-09-17 |
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* | Remove player_type::preserve field | Bardur Arantsson | 2016-09-17 |
| | | | | | | It redundantly duplicates the value of the 'preserve' option, and since the options are saved along with the character we don't actually need it. | ||
* | Remove unused player_type::special field | Bardur Arantsson | 2016-09-17 |
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* | Remove effectively unused player_type::oppose_* fields | Bardur Arantsson | 2016-09-17 |
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* | Refactor spellbinder to use std::vector<> | Bardur Arantsson | 2016-09-17 |
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* | Split out spellbinder fields from player_type | Bardur Arantsson | 2016-09-17 |
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* | Rework player_race_mod::{title,desc} to std::string | Bardur Arantsson | 2016-09-17 |
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* | Remove monster_race::total_visible temporary state | Bardur Arantsson | 2016-09-17 |
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* | Make summons appear around summoner instead of player | Bardur Arantsson | 2016-09-17 |
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* | Clean up conditional in make_attack_spell() | Bardur Arantsson | 2016-09-17 |
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* | Clean up conditional in monst_spell_monst() | Bardur Arantsson | 2016-09-17 |
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* | Remove lots of boilerplate for monster summoning | Bardur Arantsson | 2016-09-17 |
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* | Remove lots of boilerplate for monster breaths | Bardur Arantsson | 2016-09-17 |
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* | Add DRS_NONE for "learn nothing" for update_smart_learn() | Bardur Arantsson | 2016-09-17 |
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* | Remove effectively dead sound() code | Bardur Arantsson | 2016-09-17 |
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* | Clean up cheat option handling in loadsave.c | Bardur Arantsson | 2016-09-17 |
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* | Theme: Remove armor restriction for Eagle/Dragon | Bardur Arantsson | 2016-09-17 |
| | | | | | | It interferes badly with Possession and it seems a little unfair that (non-Dragon/Eagle) Possessors with a Dragon body *do* get armor -- albeit usually with penalties. | ||
* | Remove dead code | Bardur Arantsson | 2016-09-17 |
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