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| * Bandit 2.0.0Bardur Arantsson2015-09-14
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| * Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | | | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
| * Remove dead Portable Hole codeBardur Arantsson2015-06-11
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| * Remove dead code in player_activate_trap_type()Bardur Arantsson2015-06-11
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| * Remove RLE from do_grid()Bardur Arantsson2015-06-09
| | | | | | | | This costs us some space, but simplifies load/save code hugely.
| * Fix missing "std::" qualified in make_array()Bardur Arantsson2015-06-09
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| * Clean up do_store()Bardur Arantsson2015-06-09
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| * Fix typo in message in do_cmd_rune_add_mem()Bardur Arantsson2015-06-09
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| * Use compile-to-library trick to reduce compilation timeBardur Arantsson2015-06-08
| | | | | | | | | | | | | | | | | | Before we would be compiling most of the game engine code twice because of the test harness. In my totally non-rigorous benchmark this reduced the compilation time rather drastically from ~162s to ~96s. (Using a single CPU for compilation.)
| * Remove '*' portion of prompt for pet commandBardur Arantsson2015-06-08
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| * Fix GCC compiler warnings for effectively dead codeBardur Arantsson2015-06-07
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| * Add missing includes for new Boost versionBardur Arantsson2015-06-07
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| * Fix NPE in recall_reset_aux()Bardur Arantsson2015-06-07
| | | | | | | | | | Also use iequals() instead of manually transforming strings using strlower() and strstr().
| * Split types.h into separate header for each typeBardur Arantsson2015-06-07
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| * Use object_wipe for clearing object in object_prep()Bardur Arantsson2015-06-07
| | | | | | | | | | Also add a static_assert guard to make sure we're using a POD.
| * Add missing "static" to is_state_aux/kind_is_themeBardur Arantsson2015-06-07
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| * Remove dead function move_to_black_market()Bardur Arantsson2015-06-07
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| * Reduce scope of buffer for data parsing functionsBardur Arantsson2015-06-07
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| * Remove unused "include" handling for data filesBardur Arantsson2015-06-07
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| * Remove expand_{list,look} options; behave as if always setBardur Arantsson2015-06-07
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| * Remove prompt_pickup_heavy option; behave as if always setBardur Arantsson2015-06-07
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| * Remove redundant code in init2.ccBardur Arantsson2015-06-07
| | | | | | | | A little template use can go a long way.
| * Use a single line per file in source listsBardur Arantsson2015-06-07
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| * Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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| * Fix linking if jansson is installed in non-default directoryBardur Arantsson2015-04-15
| | | | | | | | | | ("non-default" in the sense of not-searched-automatically by the linker).
| * Fix bug in calculation of quantity range when buying itemsBardur Arantsson2015-04-14
| | | | | | | | | | | | | | | | The quantity range would be calculated such as if the price were 110% of the actual price, and so the player might be refused purchase of, say, an it cost 100 and the player had less than 110 gold. (It *would* have subtracted the correct amount, but the player was just refused.)
| * Change Spread Blows prerequisite: Weaponmastery -> CombatBardur Arantsson2015-04-14
| | | | | | | | | | It seems rather unfair that martial artists cannot get spread blows, and this should hopefully not be unbalancing.
| * Add "asleep" note to monster description for (l)ook commandBardur Arantsson2015-04-14
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| * Add pseudo-ID for items at player's feetBardur Arantsson2015-04-14
| | | | | | | | | | It's a bit silly and tedious play-wise to force player to actually pick things up for pseudo-ID to kick in.
| * Fix undefined behavior when asking about item to fireproofBardur Arantsson2015-04-14
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| * Lower level requirement for Erebor to 30Bardur Arantsson2015-04-14
| | | | | | | | | | | | Many characters would have a rather long "slow period" between level ~30 and 35 -- and if the player gets themselves killed in Erebor it's their own fault.
| * Automatizer: Rework to use player-specific .atm file by defaultBardur Arantsson2015-04-14
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| * Bump Boost to 1.54.x and add boost::filesystem dependencyBardur Arantsson2015-04-14
| | | | | | | | | | As fas as I can tell, 1.54.x should be available in the latest Ubuntu LTS, so it hopefully shouldn't be a problem.
| * Remove dead codeBardur Arantsson2015-04-14
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| * Make target_able staticBardur Arantsson2015-04-14
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| * Fix stores prematurely identifying item when sellingBardur Arantsson2015-04-14
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| * Theme: Disable "dense mist" in Barrow-downsBardur Arantsson2015-04-14
| | | | | | | | | | While it might be thematic the constant interruption to running was getting extremely annoying.
| * Rename "pval" parameter to "spell_idx" for clarityBardur Arantsson2015-04-14
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| * Add a few "const" qualifiers to object-related functionsBardur Arantsson2015-04-14
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| * Add a no-selling birth optionmiramor2015-03-23
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| * Split struct ability_type into separate header fileBardur Arantsson2015-03-22
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| * Limit is_spell_ok() parameter to pval instead of object_typeBardur Arantsson2015-03-22
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| * Split school_book_type out of types.hBardur Arantsson2015-03-22
| | | | | | | | | | - Rename to school_book - Remove pointless spell_idx_list indirection
| * Fix a wrap-around in skills menuBardur Arantsson2015-03-22
| | | | | | | | | | The previous implementation would result in undefined behavior when wrapping around 0.
| * Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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| * Rename q_*.h headers to *.hpp and remove "extern C" wrappersBardur Arantsson2015-03-22
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| * Fix Clang warningsBardur Arantsson2015-03-22
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| * Don't use default argument value equal to itselfBardur Arantsson2015-03-22
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| * Inline various GOD macrosBardur Arantsson2015-03-22
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| * Clean up loadsave.cc to eliminate LS_LOAD/LS_SAVE macrosBardur Arantsson2015-03-07
| | | | | | | | | | In addition, topologically sort the functions in loadsave.cc to avoid the redundant static function declarations.