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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move re_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Remove support for "O:" lines in s_info.txtBardur Arantsson2016-10-05
| | | | If was actually not being used.
* Fix indentationBardur Arantsson2016-10-05
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* Clean up ability_typeBardur Arantsson2016-10-05
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* Change ability_type::{name, desc, action_desc} to std::stringBardur Arantsson2016-10-05
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* Move ab_info into GameEditDataBardur Arantsson2016-10-05
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* Remove redundant parameters form town_gen_* functionsBardur Arantsson2016-10-05
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* Change store_info_type::name to std::stringBardur Arantsson2016-10-05
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* Move st_info into GameEditDataBardur Arantsson2016-10-05
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* Change set_type name/desc to std::stringBardur Arantsson2016-10-05
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* Move set_info into GameEditDataBardur Arantsson2016-10-05
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* Use std::string for describe_player_location()Bardur Arantsson2016-10-05
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* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move gen_skill to GameEditDataBardur Arantsson2016-10-05
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* Move bg into GameEditDataBardur Arantsson2016-10-05
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* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
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* Move class_info to GameEditDataBardur Arantsson2016-10-05
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* Fix typo where incorrect array bound was being usedBardur Arantsson2016-10-05
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* Remove long-obsolete junkBardur Arantsson2016-10-05
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* Remove unused includesBardur Arantsson2016-10-05
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* Remove meta_class_infoBardur Arantsson2016-10-05
| | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.)
* Move ow_info and ba_info into GameEditDataBardur Arantsson2016-10-05
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* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
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* Move v_info into GameEditDataBardur Arantsson2016-10-05
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* Add GameEditData struct to contain *_info arraysBardur Arantsson2016-10-05
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* Move initialization of Game earlierBardur Arantsson2016-10-05
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* Use cbegin() instead of begin() in uniform_element()Bardur Arantsson2016-10-05
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* Remove dead codeBardur Arantsson2016-10-05
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* Add kdevelop "files" to .gitignoreBardur Arantsson2016-10-05
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* Remove requirement for janssonBardur Arantsson2016-10-05
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* Switch Automatizer over to using jsonconsBardur Arantsson2016-10-05
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* Introduce jsoncons as replacement for janssonBardur Arantsson2016-10-05
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* Move rune_spells into player_typeBardur Arantsson2016-10-05
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* pcg_random: Add missing '&' sigilBardur Arantsson2016-10-05
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* Move random_spells into player_typeBardur Arantsson2016-10-05
| | | | | # Conflicts: # src/loadsave.cc
* Remove unused max_bactBardur Arantsson2016-10-05
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* Remove max_plevBardur Arantsson2016-10-05
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* Fix for 'invisible' inscriptions in object listsBardur Arantsson2016-10-05
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* Add a few more compiler warning flagsBardur Arantsson2016-10-05
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* Move tvals[] to tables.ccBardur Arantsson2016-09-17
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* Move player_hp[] into GameBardur Arantsson2016-09-17
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* Remove init_wilderness()Bardur Arantsson2016-09-17
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* Move wilderness structure into GameBardur Arantsson2016-09-17
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* Introduce Game structBardur Arantsson2016-09-17
| | | | | | | | | | | | | | | | Motivation: SIOF is such a huge chore to work around at this point that it's probably best to just start the looong task of getting rid of the globals. Currently we allocate a single global Game instance which we leak. The idea here is to start moving global game state into the single global Game singleton and eventually allocating the Game variable on the stack such that everything works out nicely wrt. freeing allocated memory and such. Once all the game state has been moved into Game we can start plumbing all the functions, classes, &c such that we don't have to reference game state via the "game" global.