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* Move alloc_* tables to Game structBardur Arantsson2017-06-13
| | | | We also change the arrays to std::vector<>
* Avoid overwriting existing characters for "New Character"Bardur Arantsson2017-06-13
| | | | Fixes #17
* Remove unused PW_SNAPSHOTBardur Arantsson2017-06-13
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* Extract duplicated code for all the fix_* functionsBardur Arantsson2017-06-13
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* Use ANGBAND_TERM_MAX instead of literal 8Bardur Arantsson2017-06-13
| | | | (This won't cover nearly all cases, but it helps a little.)
* Remove unused BASEANGBAND flagBardur Arantsson2017-06-13
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* Remove unused XXX8X08 monster race flagBardur Arantsson2017-06-13
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* Remove unused XXX8X02 monster race flagBardur Arantsson2017-06-13
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* Remove unused DROP_ART monster race flagBardur Arantsson2017-06-13
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* Remove unused UNIQUE_4 monster race flagBardur Arantsson2017-06-13
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* Remove ZANGBAND and CTHANGBAND monstersBardur Arantsson2017-06-13
| | | | | There was no way to enable them anyway, so we might as well remove them + the code for them.
* Remove "feet" displayBardur Arantsson2017-06-13
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* Fix a potential infinite loop using random race modifier choiceBardur Arantsson2017-06-13
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* Rework CMakeLists to show REQUIRED packages all at onceBardur Arantsson2017-06-13
| | | | This also avoids a few deprecation warnings for PRINT_ENABLED_FEATURES().
* Reduce redundancy in load/saveBardur Arantsson2017-06-13
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* Use boost::fs::exists() instead of "homebaked" file_exist()Bardur Arantsson2017-06-13
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* Remove loadsave:do_string()Bardur Arantsson2017-06-13
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* Rework loadsave.c:loaded_game_module to use std::stringBardur Arantsson2017-06-13
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* Make a few globals staticBardur Arantsson2017-06-13
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* Clean up cmonster_msg()Bardur Arantsson2017-06-13
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* Add std::string overload for cmsg_print()Bardur Arantsson2017-06-13
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* Move "messages" to Game structBardur Arantsson2017-06-13
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* Remove pointless commentBardur Arantsson2017-06-13
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* Remove unnecessary save file fieldsBardur Arantsson2017-06-13
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* Move random_artifacts to Game structBardur Arantsson2017-05-02
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* Change away from bool_ for hooksBardur Arantsson2017-05-02
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* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
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* Remove unused global variable 'unsafe'Bardur Arantsson2017-05-02
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* Remove redundant "extern" on function declarationsBardur Arantsson2017-05-02
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* Remove character backgroundBardur Arantsson2017-05-02
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* Move previous_char to Game structBardur Arantsson2017-05-02
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* Move died_from to Game structBardur Arantsson2017-05-02
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* Add std::string overloads of c_put_str() and put_str()Bardur Arantsson2017-05-02
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* Change Rule::{get_set,}name methods to use std::stringBardur Arantsson2017-05-02
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* Refactor lua_{msg,input}_box and renameBardur Arantsson2017-05-02
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* Move player_{name,base} to GameBardur Arantsson2017-05-02
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* Move "Game" initialization to main_real()Bardur Arantsson2017-05-02
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* Remove random_spell::{name,desc}Bardur Arantsson2017-05-02
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* Remove RunecraftingBardur Arantsson2017-02-28
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* Remove long-obsolete Automatizer filesBardur Arantsson2017-02-28
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* Fix link orderBardur Arantsson2017-01-14
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* Remove unnecessary include in dungeon.hBardur Arantsson2017-01-14
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* main-win: Remove parameter from play_game()Bardur Arantsson2017-01-14
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* Bump to fmt-3.0.1Bardur Arantsson2017-01-04
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* Remove obsolete 'cppformat' vendor codeBardur Arantsson2017-01-04
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* Remove unused artifact_type::max_numBardur Arantsson2017-01-04
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* Reduce length of "light radius" object description messageBardur Arantsson2016-12-22
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* Fix off-by-one when renaming Automatizer ruleBardur Arantsson2016-12-22
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* Remove "adornment" amuletBardur Arantsson2016-12-22
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* Rework compiler flagsBardur Arantsson2016-10-22
| | | | | | | They're all currently identical for both GCC/Clang anyway. Move sanitizer flags to DEBUG-only configuration. Closes #8