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* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
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* Change feature_type to non-POD typeBardur Arantsson2016-06-21
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* Remove unused fields in feature_typeBardur Arantsson2016-06-21
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* Fix random_artifact_resistance() granting 'duplicate' resistanceBardur Arantsson2016-06-21
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* Apply random_artifact_resistance() to debug-created artifacts tooBardur Arantsson2016-06-21
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Fix a debug-mode promptBardur Arantsson2016-06-21
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* Remove misleading commentBardur Arantsson2016-06-21
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* Fix dimensions of "prison" vaultBardur Arantsson2016-06-21
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* Fix bug in flag_set '==' operatorBardur Arantsson2016-06-21
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* Clean up "quick start" promptBardur Arantsson2016-06-20
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* Shorten a bit of textBardur Arantsson2016-06-20
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* Comment fix for rand_int()Bardur Arantsson2016-06-20
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* Minor cleanups for mimic.ccBardur Arantsson2016-06-20
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* Remove unused is_scroll parameter from random_resistance()Bardur Arantsson2016-06-20
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* Fix extraneous space in light descriptionsBardur Arantsson2016-06-20
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* Fix a bad 'nullptr' checkBardur Arantsson2016-06-20
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* Change flag_set bool conversion to 'explicit'Bardur Arantsson2016-06-20
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* Remove a couple of debug.txt references to LuaBardur Arantsson2016-06-20
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* Remove wizard1.ccBardur Arantsson2016-06-20
| | | | | | It seems an awful lot of cruddy almost-duplicate code with functionality that's a) almost never used, and b) has absolutely *no* game impact whatsoever. So: Away it goes.
* Remove FIXMEs from loadsave.ccBardur Arantsson2016-06-20
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* Add flag_set::count() method to count set bitsBardur Arantsson2016-06-20
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* Add do_flag_set() in loadsave.ccBardur Arantsson2016-06-20
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* Remove debug-only 'show all stats' codeBardur Arantsson2016-06-20
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* Change flags_group to non-POD typeBardur Arantsson2016-06-20
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* Change player_{race, spec, class} to non-POD typesBardur Arantsson2016-06-20
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* Change object_type to non-POD typeBardur Arantsson2016-06-20
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* Change player_type to non-POD typeBardur Arantsson2016-06-20
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* Fix store_top underflow when removing last itemBardur Arantsson2016-06-20
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* Change store_type to non-POD typeBardur Arantsson2016-06-20
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* Add "const" qualifiersBardur Arantsson2016-06-20
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* Change set_type to non-POD typeBardur Arantsson2016-06-20
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* Change artifact_type to non-POD typeBardur Arantsson2016-06-20
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* Change ego_item_type to non-POD typeBardur Arantsson2016-06-20
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* Change object_kind to non-POD typeBardur Arantsson2016-06-20
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Remove unused special-casing of RF8_WILD_TOO in init1.ccBardur Arantsson2016-06-20
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* Fix issue with leading space for scroll flavorsBardur Arantsson2016-06-20
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* Let Magic Mapping map the whole levelBardur Arantsson2016-06-20
| | | | | It was always pretty weird to have the mapping depend on the size of the active "viewport".
* Remove WILD_SWAMP which was never implementedBardur Arantsson2016-06-20
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* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
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* Remove ANIM_DEAD monster spellBardur Arantsson2016-06-20
| | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters.
* Make obj_theme a non-POD structBardur Arantsson2016-06-20
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* Give monster_blow default valuesBardur Arantsson2016-06-20
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* Change monster_ego to non-POD structBardur Arantsson2016-06-20
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* Change monster_race to non-POD structBardur Arantsson2016-06-20
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* Add negation operator to flag_set<>Bardur Arantsson2016-06-20
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* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Add missing includeBardur Arantsson2016-05-12
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