Commit message (Collapse) | Author | Age | |
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* | Rework FF1_* flags to flags_set<> | Bardur Arantsson | 2016-06-21 |
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* | Change feature_type to non-POD type | Bardur Arantsson | 2016-06-21 |
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* | Remove unused fields in feature_type | Bardur Arantsson | 2016-06-21 |
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* | Fix random_artifact_resistance() granting 'duplicate' resistance | Bardur Arantsson | 2016-06-21 |
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* | Apply random_artifact_resistance() to debug-created artifacts too | Bardur Arantsson | 2016-06-21 |
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* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
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* | Fix a debug-mode prompt | Bardur Arantsson | 2016-06-21 |
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* | Remove misleading comment | Bardur Arantsson | 2016-06-21 |
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* | Fix dimensions of "prison" vault | Bardur Arantsson | 2016-06-21 |
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* | Fix bug in flag_set '==' operator | Bardur Arantsson | 2016-06-21 |
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* | Clean up "quick start" prompt | Bardur Arantsson | 2016-06-20 |
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* | Shorten a bit of text | Bardur Arantsson | 2016-06-20 |
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* | Comment fix for rand_int() | Bardur Arantsson | 2016-06-20 |
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* | Minor cleanups for mimic.cc | Bardur Arantsson | 2016-06-20 |
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* | Remove unused is_scroll parameter from random_resistance() | Bardur Arantsson | 2016-06-20 |
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* | Fix extraneous space in light descriptions | Bardur Arantsson | 2016-06-20 |
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* | Fix a bad 'nullptr' check | Bardur Arantsson | 2016-06-20 |
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* | Change flag_set bool conversion to 'explicit' | Bardur Arantsson | 2016-06-20 |
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* | Remove a couple of debug.txt references to Lua | Bardur Arantsson | 2016-06-20 |
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* | Remove wizard1.cc | Bardur Arantsson | 2016-06-20 |
| | | | | | | It seems an awful lot of cruddy almost-duplicate code with functionality that's a) almost never used, and b) has absolutely *no* game impact whatsoever. So: Away it goes. | ||
* | Remove FIXMEs from loadsave.cc | Bardur Arantsson | 2016-06-20 |
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* | Add flag_set::count() method to count set bits | Bardur Arantsson | 2016-06-20 |
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* | Add do_flag_set() in loadsave.cc | Bardur Arantsson | 2016-06-20 |
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* | Remove debug-only 'show all stats' code | Bardur Arantsson | 2016-06-20 |
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* | Change flags_group to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Change player_{race, spec, class} to non-POD types | Bardur Arantsson | 2016-06-20 |
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* | Change object_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Change player_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Fix store_top underflow when removing last item | Bardur Arantsson | 2016-06-20 |
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* | Change store_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Add "const" qualifiers | Bardur Arantsson | 2016-06-20 |
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* | Change set_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Change artifact_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Change ego_item_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Change object_kind to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Remove unused special-casing of RF8_WILD_TOO in init1.cc | Bardur Arantsson | 2016-06-20 |
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* | Fix issue with leading space for scroll flavors | Bardur Arantsson | 2016-06-20 |
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* | Let Magic Mapping map the whole level | Bardur Arantsson | 2016-06-20 |
| | | | | | It was always pretty weird to have the mapping depend on the size of the active "viewport". | ||
* | Remove WILD_SWAMP which was never implemented | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{4,5,6}_* monster spell flags to flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Remove ANIM_DEAD monster spell | Bardur Arantsson | 2016-06-20 |
| | | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters. | ||
* | Make obj_theme a non-POD struct | Bardur Arantsson | 2016-06-20 |
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* | Give monster_blow default values | Bardur Arantsson | 2016-06-20 |
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* | Change monster_ego to non-POD struct | Bardur Arantsson | 2016-06-20 |
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* | Change monster_race to non-POD struct | Bardur Arantsson | 2016-06-20 |
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* | Add negation operator to flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Remove redundant parens from RFn_* in expressions | Bardur Arantsson | 2016-06-20 |
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* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Add missing include | Bardur Arantsson | 2016-05-12 |
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