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* Theme: Disable "dense mist" in Barrow-downsBardur Arantsson2015-04-14
| | | | | While it might be thematic the constant interruption to running was getting extremely annoying.
* Rename "pval" parameter to "spell_idx" for clarityBardur Arantsson2015-04-14
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* Add a few "const" qualifiers to object-related functionsBardur Arantsson2015-04-14
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* Add a no-selling birth optionmiramor2015-03-23
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* Split struct ability_type into separate header fileBardur Arantsson2015-03-22
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* Limit is_spell_ok() parameter to pval instead of object_typeBardur Arantsson2015-03-22
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* Split school_book_type out of types.hBardur Arantsson2015-03-22
| | | | | - Rename to school_book - Remove pointless spell_idx_list indirection
* Fix a wrap-around in skills menuBardur Arantsson2015-03-22
| | | | | The previous implementation would result in undefined behavior when wrapping around 0.
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Rename q_*.h headers to *.hpp and remove "extern C" wrappersBardur Arantsson2015-03-22
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* Fix Clang warningsBardur Arantsson2015-03-22
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* Don't use default argument value equal to itselfBardur Arantsson2015-03-22
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* Inline various GOD macrosBardur Arantsson2015-03-22
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* Clean up loadsave.cc to eliminate LS_LOAD/LS_SAVE macrosBardur Arantsson2015-03-07
| | | | | In addition, topologically sort the functions in loadsave.cc to avoid the redundant static function declarations.
* Convert race_inf() macro to functionBardur Arantsson2015-03-07
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* Change in_bounds* and panel_contains macros to functions in util.ccBardur Arantsson2015-03-07
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* Move PICT* macros from defines.h to spells1.ccBardur Arantsson2015-03-07
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* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
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* Eliminate GRID, GRID_{X,Y} macrosBardur Arantsson2015-03-07
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* Move GRID, GRID_{X,Y} macros to spells1.ccBardur Arantsson2015-03-07
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* Convert cave-related macros from defines.h into functionsBardur Arantsson2015-03-07
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* Inline ADD_POWER macroBardur Arantsson2015-03-07
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* Convert object-related macros from defines.h into functionsBardur Arantsson2015-03-07
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* Move MODIFY and MODIFY_AUX macros to monster2.ccBardur Arantsson2015-03-07
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Move "Birth options" to options.{cc,hpp}Bardur Arantsson2015-03-07
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* Indentation fixesBardur Arantsson2015-03-07
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* Split "ToME options" out into options.{cc,hpp}Bardur Arantsson2015-03-07
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* Move {optimize,describe}_flag to object2.hppBardur Arantsson2015-03-07
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* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Remove duplicate option-interaction codeBardur Arantsson2015-03-07
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* Make a couple of declarations staticBardur Arantsson2015-03-07
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* Remove unused declarations from externs.hBardur Arantsson2015-03-07
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* Remove unused "rand_birth" global variableBardur Arantsson2015-03-07
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* Move user_name() declaration to util.hBardur Arantsson2015-03-07
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* Split birth.cc "C" declarations to separate header fileBardur Arantsson2015-03-07
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* Move melee*.cc declaration to separate header filesBardur Arantsson2015-03-07
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* Move modules.cc "C" linkage declarations to separate header fileBardur Arantsson2015-03-07
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* Move script.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Move wizard1.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Move wizard2.cc declarations to separate header fileBardur Arantsson2015-03-07
| | | | | | Move the tvals[] array to variable.cc together with most of the other globals. Mark a few local functions "static" while we're at it.
* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Remove unused declarations in externs.hBardur Arantsson2015-03-07
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* Remove main-xxx.cBardur Arantsson2015-03-07
| | | | | It's not like it's been maintained at all anyway, so better to remove it.
* Moved lua_get_new_bounty_monster() to q_bounty.ccBardur Arantsson2015-03-07
| | | | | This is where it rightly belongs. Also remove the lua_ prefix and make it static.
* Split joke.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split init2.cc declarations to separate header filesBardur Arantsson2015-03-07
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* Split init1.cc declarations into separate header fileBardur Arantsson2015-03-07
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* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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