Commit message (Collapse) | Author | Age | ||
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* | Change set_type to non-POD type | Bardur Arantsson | 2016-06-20 | |
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* | Change artifact_type to non-POD type | Bardur Arantsson | 2016-06-20 | |
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* | Change ego_item_type to non-POD type | Bardur Arantsson | 2016-06-20 | |
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* | Change object_kind to non-POD type | Bardur Arantsson | 2016-06-20 | |
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* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 | |
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* | Remove unused special-casing of RF8_WILD_TOO in init1.cc | Bardur Arantsson | 2016-06-20 | |
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* | Fix issue with leading space for scroll flavors | Bardur Arantsson | 2016-06-20 | |
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* | Let Magic Mapping map the whole level | Bardur Arantsson | 2016-06-20 | |
| | | | | | It was always pretty weird to have the mapping depend on the size of the active "viewport". | |||
* | Remove WILD_SWAMP which was never implemented | Bardur Arantsson | 2016-06-20 | |
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* | Rework RF{4,5,6}_* monster spell flags to flag_set<> | Bardur Arantsson | 2016-06-20 | |
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* | Remove ANIM_DEAD monster spell | Bardur Arantsson | 2016-06-20 | |
| | | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters. | |||
* | Make obj_theme a non-POD struct | Bardur Arantsson | 2016-06-20 | |
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* | Give monster_blow default values | Bardur Arantsson | 2016-06-20 | |
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* | Change monster_ego to non-POD struct | Bardur Arantsson | 2016-06-20 | |
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* | Change monster_race to non-POD struct | Bardur Arantsson | 2016-06-20 | |
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* | Add negation operator to flag_set<> | Bardur Arantsson | 2016-06-20 | |
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* | Remove redundant parens from RFn_* in expressions | Bardur Arantsson | 2016-06-20 | |
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* | Remove monster memory | Bardur Arantsson | 2016-06-20 | |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | |||
* | Add missing include | Bardur Arantsson | 2016-05-12 | |
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* | Convert dungeon_info_type to use new flag_set | Bardur Arantsson | 2016-03-29 | |
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* | Introduce new way of handling flags | Bardur Arantsson | 2016-03-29 | |
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* | Fix grammar/spelling | Bardur Arantsson | 2016-03-29 | |
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* | Change dungeon_info_type to non-POD type | Bardur Arantsson | 2016-03-29 | |
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* | Add missing "static" qualifiers in init1.cc | Bardur Arantsson | 2016-03-29 | |
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* | Have RANDOM_{RESIST,POWER} avoid existing flags | Bardur Arantsson | 2016-03-29 | |
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* | Move "drops artifact N at %chance" to edit r_info | Bardur Arantsson | 2016-03-27 | |
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* | Avoid hardcoding most artifact numbers | Bardur Arantsson | 2016-03-27 | |
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* | Reformat flags in *.txt files to be more tool-friendly | Bardur Arantsson | 2016-03-27 | |
| | | | | | | This means we have a *lot* of added lines, but on the upside it's much simpler to use simple text-based tools and we get rid of a lot of purely boilerplate code | |||
* | Fix typos in r_info.txt | Bardur Arantsson | 2016-03-27 | |
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* | Fix occasional overflow when monster speaks | Bardur Arantsson | 2016-03-27 | |
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* | Add a file to .gitignore | Bardur Arantsson | 2016-03-27 | |
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* | Fix missing newlines in k_info description texts | Bardur Arantsson | 2016-03-27 | |
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* | Theme: Fix final guardian artifact for LoM | Bardur Arantsson | 2016-03-27 | |
| | | | | | From comments in the files it seems that the intention was to use 'Curunuir', so switch from the non-existent RoF to that. | |||
* | Tidy up variable initialization in object_desc_aux | Bardur Arantsson | 2016-03-27 | |
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* | Fix potential NPE when hallucinating | Bardur Arantsson | 2016-03-27 | |
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* | Remove dead code | Bardur Arantsson | 2016-03-27 | |
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* | Make ?*Remove Curse* show a message like ?Remove Curse | Bardur Arantsson | 2016-03-10 | |
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* | Remove massive amounts of boilerplate in init1.cc | Bardur Arantsson | 2016-03-10 | |
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* | Fix edge condition preventing errors from being displayed | Bardur Arantsson | 2016-03-10 | |
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* | Remove unused code | Bardur Arantsson | 2016-03-10 | |
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* | Don't allow Possessors to cast "too expensive" spells | Bardur Arantsson | 2016-03-10 | |
| | | | | | This fixes the utter stupidity that is "system shock", aka. the ever so clever "always-check-SP-before-casting-or-die" mechanic. | |||
* | Split use_symbiotic_power() into two separate functions | Bardur Arantsson | 2016-03-10 | |
| | | | | | This split makes it much clearer which functionality is being used at call sites. We also eliminate a little bit of duplicate code. | |||
* | Split out "apply effect" from use_symbiotic_power() | Bardur Arantsson | 2016-03-10 | |
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* | Split "choice" from "action" in use_symbiotic_power() | Bardur Arantsson | 2016-03-10 | |
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* | Use proper "bool" for use_symbiotic_power() parameters | Bardur Arantsson | 2016-03-10 | |
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* | Reduce local variable scopes in use_symbiotic_power() | Bardur Arantsson | 2016-03-10 | |
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* | Remove unused parameter from use_symbiotic_power() | Bardur Arantsson | 2016-03-10 | |
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* | Refactor use_symbiotic_power() to use std::vector | Bardur Arantsson | 2016-03-10 | |
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* | Use std::vector for vault data | Bardur Arantsson | 2016-03-10 | |
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* | Introduce "point" class and use in xtra2 instead of temp_{x,y,n} | Bardur Arantsson | 2016-03-10 | |
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