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* Change set_type to non-POD typeBardur Arantsson2016-06-20
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* Change artifact_type to non-POD typeBardur Arantsson2016-06-20
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* Change ego_item_type to non-POD typeBardur Arantsson2016-06-20
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* Change object_kind to non-POD typeBardur Arantsson2016-06-20
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Remove unused special-casing of RF8_WILD_TOO in init1.ccBardur Arantsson2016-06-20
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* Fix issue with leading space for scroll flavorsBardur Arantsson2016-06-20
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* Let Magic Mapping map the whole levelBardur Arantsson2016-06-20
| | | | | It was always pretty weird to have the mapping depend on the size of the active "viewport".
* Remove WILD_SWAMP which was never implementedBardur Arantsson2016-06-20
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* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
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* Remove ANIM_DEAD monster spellBardur Arantsson2016-06-20
| | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters.
* Make obj_theme a non-POD structBardur Arantsson2016-06-20
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* Give monster_blow default valuesBardur Arantsson2016-06-20
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* Change monster_ego to non-POD structBardur Arantsson2016-06-20
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* Change monster_race to non-POD structBardur Arantsson2016-06-20
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* Add negation operator to flag_set<>Bardur Arantsson2016-06-20
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* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Add missing includeBardur Arantsson2016-05-12
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* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Introduce new way of handling flagsBardur Arantsson2016-03-29
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* Fix grammar/spellingBardur Arantsson2016-03-29
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* Change dungeon_info_type to non-POD typeBardur Arantsson2016-03-29
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* Add missing "static" qualifiers in init1.ccBardur Arantsson2016-03-29
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* Have RANDOM_{RESIST,POWER} avoid existing flagsBardur Arantsson2016-03-29
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* Move "drops artifact N at %chance" to edit r_infoBardur Arantsson2016-03-27
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* Avoid hardcoding most artifact numbersBardur Arantsson2016-03-27
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* Reformat flags in *.txt files to be more tool-friendlyBardur Arantsson2016-03-27
| | | | | | This means we have a *lot* of added lines, but on the upside it's much simpler to use simple text-based tools and we get rid of a lot of purely boilerplate code
* Fix typos in r_info.txtBardur Arantsson2016-03-27
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* Fix occasional overflow when monster speaksBardur Arantsson2016-03-27
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* Add a file to .gitignoreBardur Arantsson2016-03-27
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* Fix missing newlines in k_info description textsBardur Arantsson2016-03-27
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* Theme: Fix final guardian artifact for LoMBardur Arantsson2016-03-27
| | | | | From comments in the files it seems that the intention was to use 'Curunuir', so switch from the non-existent RoF to that.
* Tidy up variable initialization in object_desc_auxBardur Arantsson2016-03-27
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* Fix potential NPE when hallucinatingBardur Arantsson2016-03-27
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* Remove dead codeBardur Arantsson2016-03-27
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* Make ?*Remove Curse* show a message like ?Remove CurseBardur Arantsson2016-03-10
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* Remove massive amounts of boilerplate in init1.ccBardur Arantsson2016-03-10
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* Fix edge condition preventing errors from being displayedBardur Arantsson2016-03-10
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* Remove unused codeBardur Arantsson2016-03-10
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* Don't allow Possessors to cast "too expensive" spellsBardur Arantsson2016-03-10
| | | | | This fixes the utter stupidity that is "system shock", aka. the ever so clever "always-check-SP-before-casting-or-die" mechanic.
* Split use_symbiotic_power() into two separate functionsBardur Arantsson2016-03-10
| | | | | This split makes it much clearer which functionality is being used at call sites. We also eliminate a little bit of duplicate code.
* Split out "apply effect" from use_symbiotic_power()Bardur Arantsson2016-03-10
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* Split "choice" from "action" in use_symbiotic_power()Bardur Arantsson2016-03-10
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* Use proper "bool" for use_symbiotic_power() parametersBardur Arantsson2016-03-10
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* Reduce local variable scopes in use_symbiotic_power()Bardur Arantsson2016-03-10
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* Remove unused parameter from use_symbiotic_power()Bardur Arantsson2016-03-10
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* Refactor use_symbiotic_power() to use std::vectorBardur Arantsson2016-03-10
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* Use std::vector for vault dataBardur Arantsson2016-03-10
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* Introduce "point" class and use in xtra2 instead of temp_{x,y,n}Bardur Arantsson2016-03-10
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