summaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Remove unused fields in player_{class,race,race_mod} structsBardur Arantsson2016-09-17
|
* Clean up loadsave.ccBardur Arantsson2016-09-17
|
* Use std::vector for town_type::storeBardur Arantsson2016-09-17
|
* Remove unused parameter from init_town()Bardur Arantsson2016-06-23
|
* Remove 'alert_failure' optionBardur Arantsson2016-06-23
| | | | It does nothing interesting anyway.
* Remove 'alert_hitpoint' option; behave as if always setBardur Arantsson2016-06-23
| | | | | | This actually preserves previous behavior since setting the warning threshold to 0% (default) has the same effect as disabling the alert entirely.
* Change wilderness_map to non-POD typeBardur Arantsson2016-06-23
|
* Change wilderness_type_info to a non-POD typeBardur Arantsson2016-06-23
|
* Change town_type to non-POD typeBardur Arantsson2016-06-23
|
* Clean up flavor_init() and use Fisher-Yates shuffleBardur Arantsson2016-06-22
|
* Rework SKF1_* flags to flag_set<>Bardur Arantsson2016-06-22
|
* Change skill_type to non-POD typeBardur Arantsson2016-06-22
|
* Remove unused "uses" field from skill_typeBardur Arantsson2016-06-22
|
* Remove unused "rate" field from store_typeBardur Arantsson2016-06-22
|
* Rework SF1_* flags to flag_set<>Bardur Arantsson2016-06-22
|
* Change store_info_type to non-POD typeBardur Arantsson2016-06-22
|
* Split store_info_type::table into a "kind" and "chance" componentBardur Arantsson2016-06-22
|
* Rework ETR4_* flags to flag_set<>Bardur Arantsson2016-06-22
|
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
| | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
|
* Change feature_type to non-POD typeBardur Arantsson2016-06-21
|
* Remove unused fields in feature_typeBardur Arantsson2016-06-21
|
* Fix random_artifact_resistance() granting 'duplicate' resistanceBardur Arantsson2016-06-21
|
* Apply random_artifact_resistance() to debug-created artifacts tooBardur Arantsson2016-06-21
|
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
|
* Fix a debug-mode promptBardur Arantsson2016-06-21
|
* Remove misleading commentBardur Arantsson2016-06-21
|
* Fix dimensions of "prison" vaultBardur Arantsson2016-06-21
|
* Fix bug in flag_set '==' operatorBardur Arantsson2016-06-21
|
* Clean up "quick start" promptBardur Arantsson2016-06-20
|
* Shorten a bit of textBardur Arantsson2016-06-20
|
* Comment fix for rand_int()Bardur Arantsson2016-06-20
|
* Minor cleanups for mimic.ccBardur Arantsson2016-06-20
|
* Remove unused is_scroll parameter from random_resistance()Bardur Arantsson2016-06-20
|
* Fix extraneous space in light descriptionsBardur Arantsson2016-06-20
|
* Fix a bad 'nullptr' checkBardur Arantsson2016-06-20
|
* Change flag_set bool conversion to 'explicit'Bardur Arantsson2016-06-20
|
* Remove a couple of debug.txt references to LuaBardur Arantsson2016-06-20
|
* Remove wizard1.ccBardur Arantsson2016-06-20
| | | | | | It seems an awful lot of cruddy almost-duplicate code with functionality that's a) almost never used, and b) has absolutely *no* game impact whatsoever. So: Away it goes.
* Remove FIXMEs from loadsave.ccBardur Arantsson2016-06-20
|
* Add flag_set::count() method to count set bitsBardur Arantsson2016-06-20
|
* Add do_flag_set() in loadsave.ccBardur Arantsson2016-06-20
|
* Remove debug-only 'show all stats' codeBardur Arantsson2016-06-20
|
* Change flags_group to non-POD typeBardur Arantsson2016-06-20
|
* Change player_{race, spec, class} to non-POD typesBardur Arantsson2016-06-20
|
* Change object_type to non-POD typeBardur Arantsson2016-06-20
|
* Change player_type to non-POD typeBardur Arantsson2016-06-20
|
* Fix store_top underflow when removing last itemBardur Arantsson2016-06-20
|
* Change store_type to non-POD typeBardur Arantsson2016-06-20
|
* Add "const" qualifiersBardur Arantsson2016-06-20
|