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* Theme: Remove armor restriction for Eagle/DragonBardur Arantsson2016-09-17
* Remove dead codeBardur Arantsson2016-09-17
* Remove unused variable in make_attack_spell()Bardur Arantsson2016-09-17
* Really fix crash bug in hallucination codeBardur Arantsson2016-09-17
* Remove inventory_no_move optionBardur Arantsson2016-09-17
* Change player_class::spec to a std::vector<>Bardur Arantsson2016-09-17
* Remove unused parameters from bldg.c:fix_item()Bardur Arantsson2016-09-17
* Fix indentationBardur Arantsson2016-09-17
* Rework store_info_type::actions into a std::vector<>Bardur Arantsson2016-09-17
* Rework store_info_type::owners to std::vector<>Bardur Arantsson2016-09-17
* Unify store_info_type::item_* info std::vector<store_item>Bardur Arantsson2016-09-17
* Add uniform_element() to z-randBardur Arantsson2016-09-17
* Change 'abilities' member of player_* to a std::vector<>Bardur Arantsson2016-09-17
* Unify opval/oflags in player_* structs into player_level_flagBardur Arantsson2016-09-17
* Remove unused player_class::sense_* membersBardur Arantsson2016-09-17
* Use std::vector<> for object_proto membersBardur Arantsson2016-09-17
* Unify obj_* fields into object_proto structBardur Arantsson2016-09-17
* Remove unused player_spec::skill_ideal fieldBardur Arantsson2016-09-17
* Unify skill_* fields into skill_modifier{,s}Bardur Arantsson2016-09-17
* Add missing 'static' for a few functions in birth.ccBardur Arantsson2016-09-17
* Change meta_class_type::classes to std::vectorBardur Arantsson2016-09-17
* Change meta_class_type to non-POD typeBardur Arantsson2016-09-17
* Remove unused fields in player_{class,race,race_mod} structsBardur Arantsson2016-09-17
* Clean up loadsave.ccBardur Arantsson2016-09-17
* Use std::vector for town_type::storeBardur Arantsson2016-09-17
* Remove unused parameter from init_town()Bardur Arantsson2016-06-23
* Remove 'alert_failure' optionBardur Arantsson2016-06-23
* Remove 'alert_hitpoint' option; behave as if always setBardur Arantsson2016-06-23
* Change wilderness_map to non-POD typeBardur Arantsson2016-06-23
* Change wilderness_type_info to a non-POD typeBardur Arantsson2016-06-23
* Change town_type to non-POD typeBardur Arantsson2016-06-23
* Clean up flavor_init() and use Fisher-Yates shuffleBardur Arantsson2016-06-22
* Rework SKF1_* flags to flag_set<>Bardur Arantsson2016-06-22
* Change skill_type to non-POD typeBardur Arantsson2016-06-22
* Remove unused "uses" field from skill_typeBardur Arantsson2016-06-22
* Remove unused "rate" field from store_typeBardur Arantsson2016-06-22
* Rework SF1_* flags to flag_set<>Bardur Arantsson2016-06-22
* Change store_info_type to non-POD typeBardur Arantsson2016-06-22
* Split store_info_type::table into a "kind" and "chance" componentBardur Arantsson2016-06-22
* Rework ETR4_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
* Change feature_type to non-POD typeBardur Arantsson2016-06-21
* Remove unused fields in feature_typeBardur Arantsson2016-06-21
* Fix random_artifact_resistance() granting 'duplicate' resistanceBardur Arantsson2016-06-21
* Apply random_artifact_resistance() to debug-created artifacts tooBardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Fix a debug-mode promptBardur Arantsson2016-06-21
* Remove misleading commentBardur Arantsson2016-06-21
* Fix dimensions of "prison" vaultBardur Arantsson2016-06-21