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* Cleanup: Remove SUPPORT_GAMMA -- should be handled by OS.Bardur Arantsson2012-04-02
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* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
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* Refactor: Externalize all the mapsBardur Arantsson2012-04-02
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* Refactor: Eliminate duplicate Lua code from print_{book,spell}Bardur Arantsson2012-04-02
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* Remove unused Lua function have_object()Bardur Arantsson2012-04-02
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* Remove unused USE_WINSOCK and USE_UNIXSOCK compile-time flagsBardur Arantsson2012-04-02
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* Unix signals: Remove handle_signal_abort and handle_signal_simpleBardur Arantsson2012-03-31
| | | | | In short: Don't interfere with debugging and don't kill the player if their ssh connection is interrupted.
* GTK2 interface: allow running with shift + arrow keysmiramor2012-03-31
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* Bugfix: inc_stack_size_ex() wasn't respecting "delta" parameter.Bardur Arantsson2012-03-31
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* Refactor: Move intro terminal code from Lua to CBardur Arantsson2012-03-29
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* Refactor: Move compass() and approximate_distance() from Lua to CBardur Arantsson2012-03-29
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* Refactor: Generalize dynamic quest description for C-based questsBardur Arantsson2012-03-29
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* Remove unused Lua function dump_loadsave()Bardur Arantsson2012-03-29
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* Remove unused Lua functions for body modificationBardur Arantsson2012-03-29
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* Remove unused Lua functions for level generation.Bardur Arantsson2012-03-29
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* Remove unused parameter from level generating function.Bardur Arantsson2012-03-29
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* Remove unused parameter from scatter() function.Bardur Arantsson2012-03-29
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* Clear up Clang warnings.Bardur Arantsson2012-03-29
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* Refactor: Remove some dead setuid code.Bardur Arantsson2012-03-29
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* Remove unused "struct header" membersBardur Arantsson2012-03-29
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* Refactor: Remove CAPITALIZE_USER_NAME compile-time flagBardur Arantsson2012-03-29
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* Refactor: VARIABLE_PLAYER_GRAPH compile-time flag always setBardur Arantsson2012-03-29
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* Refactor: USE_TRANSPARENCY compile-time flag always setBardur Arantsson2012-03-29
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* Refactor: EGO_GRAPHICS compile-time flag always setBardur Arantsson2012-03-29
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* Refactor: USE_EMX compile-time flag never setBardur Arantsson2012-03-29
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* Refactor: SECURE compile-time flag never setBardur Arantsson2012-03-29
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* Refactor: Remove a few unused macrosBardur Arantsson2012-03-29
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* Thaumaturgy: reduce spell fail ratesmiramor2012-03-29
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* Thaumaturgy: increase average spell powermiramor2012-03-29
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* Thaumaturgy: reduce random factor in spell powermiramor2012-03-29
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* Add DEBUG.txt file with a little note on how to enable debugging.Bardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for autosaving.Bardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for "clamping" spell failure chance.Bardur Arantsson2012-03-29
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* Refactor: Remove duplicate keymap handling code.Bardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for accessing inventory/floor objectBardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for reducing item stacksBardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for extracting 'xtra' flagsBardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for calculaing attack "power"Bardur Arantsson2012-03-29
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* Refactor: Remove unused magic_power_info_lua() function.Bardur Arantsson2012-03-29
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* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
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* Fix C++-style commentsBardur Arantsson2012-03-29
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* gtk1: Removed GTK (1.x) front-endBardur Arantsson2012-03-29
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* gtk2: Remove dead codeBardur Arantsson2012-03-29
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* Always show selections for inventory/equipment.Bardur Arantsson2012-03-29
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* Refactor: Delete crazy amounts of duplicate codeBardur Arantsson2012-03-29
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* Refactor: player_outfit(): Move "forge" closer to usage site.Bardur Arantsson2012-03-29
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* Refactor: show_{equip,inven} argument is always FALSE.Bardur Arantsson2012-03-29
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* Refactor: Factor out a little common code in generate.c.Bardur Arantsson2012-03-29
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* Fix an uninitialized string for [C]reate Artifact debug command.Bardur Arantsson2012-03-29
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* Remove unused Lua function corruption_spoiler_generate()Bardur Arantsson2012-03-29
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