Commit message (Collapse) | Author | Age | ||
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* | Remove unused term::fixed_shape | Bardur Arantsson | 2015-12-11 | |
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* | Remove strfmt() | Bardur Arantsson | 2015-12-11 | |
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* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 | |
| | | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros. | |||
* | Remove redundant parameter from Term_load_from() | Bardur Arantsson | 2015-12-11 | |
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* | Remove ANGBAND_GRAF | Bardur Arantsson | 2015-12-11 | |
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* | Remove obsolete pref and font files | Bardur Arantsson | 2015-12-11 | |
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* | Remove ANGBAND_KEYBOARD | Bardur Arantsson | 2015-12-11 | |
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* | Remove an instance of hardcoded terminal count | Bardur Arantsson | 2015-12-11 | |
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* | Remove one-use my_fputs() | Bardur Arantsson | 2015-12-11 | |
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* | git ignore QtCreator project file | Bardur Arantsson | 2015-12-11 | |
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* | Move print_book() to cmd5.cc and make it static | Bardur Arantsson | 2015-12-11 | |
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* | Remove redundant assignments to "where" in browse_school_spell() | Bardur Arantsson | 2015-12-11 | |
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* | Update .gitignore for 'src' | Bardur Arantsson | 2015-12-11 | |
| | | | | | - We no longer need to ignore w_*. - Ignore *.plist from cmake with MAKE_EXPORT_COMPILE_COMMANDS=ON | |||
* | Remove effectively dead code for "pattern walking" | Bardur Arantsson | 2015-12-11 | |
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* | Increase home capacity drastically | Bardur Arantsson | 2015-12-11 | |
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* | Refactor race_info_idx() to avoid "invisible" static pointers | Bardur Arantsson | 2015-12-11 | |
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* | De-duplicate detect_objects_* functions | Bardur Arantsson | 2015-12-11 | |
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* | De-duplicate detect_monsters_* functions | Bardur Arantsson | 2015-12-11 | |
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* | Allocate p_ptr dynamically | Bardur Arantsson | 2015-12-11 | |
| | | | | | | While this technically introduces one-time memory leak, it also lets us avoid the Static Initialization Fiasco problem if we change player_type to a non-POD. | |||
* | Remove Alchemist class and associated skills/code | Bardur Arantsson | 2015-12-11 | |
| | | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go. | |||
* | Fix clang warning; don't explicitly move | Bardur Arantsson | 2015-10-31 | |
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* | Fix undefined behavior in wizard mode | Bardur Arantsson | 2015-10-31 | |
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* | Merge branch 'cpp' | Bardur Arantsson | 2015-10-27 | |
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| * | Remove TR4_ANTIMAGIC_{30,20,10} flags | Bardur Arantsson | 2015-09-14 | |
| | | | | | | | | | | They're only used for the Antimagic realm of leveling items and we might as well use ANTIMAGIC_50 there, given the rarity of the flag. | |||
| * | Remove alchemist_has_stone() | Bardur Arantsson | 2015-09-14 | |
| | | | | | | | | | | There's no such item in the game any more, and the game was checking for 'Balefire'... which is definitely not right. | |||
| * | Replace hack_apply_magic_power with optional parameter | Bardur Arantsson | 2015-09-14 | |
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| * | Remove old change log | Bardur Arantsson | 2015-09-14 | |
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| * | Use magik() instead of explicitly using rand_int() | Bardur Arantsson | 2015-09-14 | |
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| * | Remove unused IM_MELEE flag | Bardur Arantsson | 2015-09-14 | |
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| * | Fix undefined behavior in dungeon generation code | Bardur Arantsson | 2015-09-14 | |
| | | | | | | | | | | | | | | I'm not 100% sure that this is the correct fix, but I've tested quite a bit with this new code and haven't observed any effects on the actual dungeon generation -- aside from not producing UB warnings from the sanitizer. | |||
| * | Fix a few warnings | Bardur Arantsson | 2015-09-14 | |
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| * | Bandit 2.0.0 | Bardur Arantsson | 2015-09-14 | |
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| * | Refactor cave_type and monster_type to use non-intrusive lists | Bardur Arantsson | 2015-08-01 | |
| | | | | | | | | | | We use vectors of object indexes instead of embedding the list within object_type itself. | |||
| * | Remove dead Portable Hole code | Bardur Arantsson | 2015-06-11 | |
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| * | Remove dead code in player_activate_trap_type() | Bardur Arantsson | 2015-06-11 | |
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| * | Remove RLE from do_grid() | Bardur Arantsson | 2015-06-09 | |
| | | | | | | | | This costs us some space, but simplifies load/save code hugely. | |||
| * | Fix missing "std::" qualified in make_array() | Bardur Arantsson | 2015-06-09 | |
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| * | Clean up do_store() | Bardur Arantsson | 2015-06-09 | |
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| * | Fix typo in message in do_cmd_rune_add_mem() | Bardur Arantsson | 2015-06-09 | |
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| * | Use compile-to-library trick to reduce compilation time | Bardur Arantsson | 2015-06-08 | |
| | | | | | | | | | | | | | | | | | | Before we would be compiling most of the game engine code twice because of the test harness. In my totally non-rigorous benchmark this reduced the compilation time rather drastically from ~162s to ~96s. (Using a single CPU for compilation.) | |||
| * | Remove '*' portion of prompt for pet command | Bardur Arantsson | 2015-06-08 | |
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| * | Fix GCC compiler warnings for effectively dead code | Bardur Arantsson | 2015-06-07 | |
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| * | Add missing includes for new Boost version | Bardur Arantsson | 2015-06-07 | |
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| * | Fix NPE in recall_reset_aux() | Bardur Arantsson | 2015-06-07 | |
| | | | | | | | | | | Also use iequals() instead of manually transforming strings using strlower() and strstr(). | |||
| * | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 | |
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| * | Use object_wipe for clearing object in object_prep() | Bardur Arantsson | 2015-06-07 | |
| | | | | | | | | | | Also add a static_assert guard to make sure we're using a POD. | |||
| * | Add missing "static" to is_state_aux/kind_is_theme | Bardur Arantsson | 2015-06-07 | |
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| * | Remove dead function move_to_black_market() | Bardur Arantsson | 2015-06-07 | |
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| * | Reduce scope of buffer for data parsing functions | Bardur Arantsson | 2015-06-07 | |
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| * | Remove unused "include" handling for data files | Bardur Arantsson | 2015-06-07 | |
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