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* Remove all the left-over Lua help filesBardur Arantsson2014-06-25
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* Remove cmovie supportBardur Arantsson2014-06-25
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* Fix stack overflow in loadsave.ccBardur Arantsson2013-09-27
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* Remove old-style HOOK_GET supportBardur Arantsson2013-09-27
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* Use new-style GET hook for God quest to avoid invalid memory accessBardur Arantsson2013-09-27
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* Prevent out-of-bounds access to stat adjustment arraysBardur Arantsson2013-09-27
| | | | | Enforce minimum stat of 3 in modify_stat_value to avoid out-of-bounds access to stat_adj arrays at birth.
* Fix undefined behavior for HP calculation at birthBardur Arantsson2013-09-27
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* Fix undefined behavior when too many "flag rarity groups" were usedBardur Arantsson2013-09-27
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* Fix an overflow with allocation valuesBardur Arantsson2013-09-27
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* Remove the stack_force_* and stack_allow_* optionsBardur Arantsson2013-09-27
| | | | We now behave as if they were all true.
* Move random quest initialization code to q_rand.ccBardur Arantsson2013-09-27
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* Make Weighted Random Selection algorithm higher levelBardur Arantsson2013-09-27
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* Remove unused parameter from spell_new()Bardur Arantsson2013-09-27
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* Switch almost everything over to C++Bardur Arantsson2013-09-27
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* Hide vformat in z-form.cBardur Arantsson2013-09-27
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* Constness fixesBardur Arantsson2013-09-27
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* Eliminate pointless pointless fake_{name,text}_size globalsBardur Arantsson2013-09-27
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* Remove duplicate defintionsBardur Arantsson2013-09-27
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* Add __cplusplus conditionalsBardur Arantsson2013-09-27
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* Remove dead codeBardur Arantsson2013-09-27
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* Constness fixesBardur Arantsson2013-09-27
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* Move extern declarations in wizard*.c to externs.hBardur Arantsson2013-09-27
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* Add missing hook function parameters in q_libraryBardur Arantsson2013-09-27
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* Constness fixBardur Arantsson2013-09-27
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* Remove unnecessary castsBardur Arantsson2013-09-27
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* Fix format strings to avoid castsBardur Arantsson2013-09-27
| | | | This gets rid of old-style casts for C++ conversion
* Add missing parameter type and use of "try"Bardur Arantsson2013-09-27
| | | | Since C++ requires parameter types and "try" is a C++ keyword
* Remove superfluous parameter from gain_random_corruption callBardur Arantsson2013-09-27
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* Const correctnessBardur Arantsson2013-09-27
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* Disable stricmp -> strcasecmp remapping for LinuxBardur Arantsson2013-09-27
| | | | It seems to interfere with compilation using C++
* Fixups for include guards and __cplusplusBardur Arantsson2013-09-27
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* Remove unused sr_ptr monster_type fieldBardur Arantsson2013-09-27
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* Remove unused place_monster_one_race globalBardur Arantsson2013-09-27
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* Fix erroneous use of "h-type" instead of "h-basic"Bardur Arantsson2013-09-27
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* Constness fixesBardur Arantsson2013-09-27
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* Separate spell failure chance calculation for devices/school spellsBardur Arantsson2013-09-27
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* Remove unused second parameter for disturb()Bardur Arantsson2013-09-27
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* Remove monster_mindBardur Arantsson2013-09-27
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* Sprinkle a little "const" aroundBardur Arantsson2013-09-27
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* Split hooks into separate headerBardur Arantsson2013-09-27
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* Split "dice" outBardur Arantsson2013-09-27
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* Split out data typesBardur Arantsson2013-09-27
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* Use #pragma once instead of include guardsBardur Arantsson2013-09-27
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* Remove unneeded includesBardur Arantsson2013-09-27
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* Split random quests from plots.cBardur Arantsson2013-09-27
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* Split the main quests from plots.cBardur Arantsson2013-09-27
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* Split "The One" quest from plots.cBardur Arantsson2013-09-27
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* Split "Ultra Good" quest from plots.cBardur Arantsson2013-09-27
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* Split "Ultra Evil" quest from plots.cBardur Arantsson2013-09-27
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* Split "Thieves!" quest from plots.cBardur Arantsson2013-09-27
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