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* Remove unused "rate" field from store_typeBardur Arantsson2016-06-22
* Rework SF1_* flags to flag_set<>Bardur Arantsson2016-06-22
* Change store_info_type to non-POD typeBardur Arantsson2016-06-22
* Split store_info_type::table into a "kind" and "chance" componentBardur Arantsson2016-06-22
* Rework ETR4_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
* Change feature_type to non-POD typeBardur Arantsson2016-06-21
* Remove unused fields in feature_typeBardur Arantsson2016-06-21
* Fix random_artifact_resistance() granting 'duplicate' resistanceBardur Arantsson2016-06-21
* Apply random_artifact_resistance() to debug-created artifacts tooBardur Arantsson2016-06-21
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Fix a debug-mode promptBardur Arantsson2016-06-21
* Remove misleading commentBardur Arantsson2016-06-21
* Fix dimensions of "prison" vaultBardur Arantsson2016-06-21
* Fix bug in flag_set '==' operatorBardur Arantsson2016-06-21
* Clean up "quick start" promptBardur Arantsson2016-06-20
* Shorten a bit of textBardur Arantsson2016-06-20
* Comment fix for rand_int()Bardur Arantsson2016-06-20
* Minor cleanups for mimic.ccBardur Arantsson2016-06-20
* Remove unused is_scroll parameter from random_resistance()Bardur Arantsson2016-06-20
* Fix extraneous space in light descriptionsBardur Arantsson2016-06-20
* Fix a bad 'nullptr' checkBardur Arantsson2016-06-20
* Change flag_set bool conversion to 'explicit'Bardur Arantsson2016-06-20
* Remove a couple of debug.txt references to LuaBardur Arantsson2016-06-20
* Remove wizard1.ccBardur Arantsson2016-06-20
* Remove FIXMEs from loadsave.ccBardur Arantsson2016-06-20
* Add flag_set::count() method to count set bitsBardur Arantsson2016-06-20
* Add do_flag_set() in loadsave.ccBardur Arantsson2016-06-20
* Remove debug-only 'show all stats' codeBardur Arantsson2016-06-20
* Change flags_group to non-POD typeBardur Arantsson2016-06-20
* Change player_{race, spec, class} to non-POD typesBardur Arantsson2016-06-20
* Change object_type to non-POD typeBardur Arantsson2016-06-20
* Change player_type to non-POD typeBardur Arantsson2016-06-20
* Fix store_top underflow when removing last itemBardur Arantsson2016-06-20
* Change store_type to non-POD typeBardur Arantsson2016-06-20
* Add "const" qualifiersBardur Arantsson2016-06-20
* Change set_type to non-POD typeBardur Arantsson2016-06-20
* Change artifact_type to non-POD typeBardur Arantsson2016-06-20
* Change ego_item_type to non-POD typeBardur Arantsson2016-06-20
* Change object_kind to non-POD typeBardur Arantsson2016-06-20
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Remove unused special-casing of RF8_WILD_TOO in init1.ccBardur Arantsson2016-06-20
* Fix issue with leading space for scroll flavorsBardur Arantsson2016-06-20
* Let Magic Mapping map the whole levelBardur Arantsson2016-06-20
* Remove WILD_SWAMP which was never implementedBardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Remove ANIM_DEAD monster spellBardur Arantsson2016-06-20
* Make obj_theme a non-POD structBardur Arantsson2016-06-20
* Give monster_blow default valuesBardur Arantsson2016-06-20