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* Tidy up variable initialization in object_desc_auxBardur Arantsson2016-03-27
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* Fix potential NPE when hallucinatingBardur Arantsson2016-03-27
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* Remove dead codeBardur Arantsson2016-03-27
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* Make ?*Remove Curse* show a message like ?Remove CurseBardur Arantsson2016-03-10
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* Remove massive amounts of boilerplate in init1.ccBardur Arantsson2016-03-10
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* Fix edge condition preventing errors from being displayedBardur Arantsson2016-03-10
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* Remove unused codeBardur Arantsson2016-03-10
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* Don't allow Possessors to cast "too expensive" spellsBardur Arantsson2016-03-10
| | | | | This fixes the utter stupidity that is "system shock", aka. the ever so clever "always-check-SP-before-casting-or-die" mechanic.
* Split use_symbiotic_power() into two separate functionsBardur Arantsson2016-03-10
| | | | | This split makes it much clearer which functionality is being used at call sites. We also eliminate a little bit of duplicate code.
* Split out "apply effect" from use_symbiotic_power()Bardur Arantsson2016-03-10
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* Split "choice" from "action" in use_symbiotic_power()Bardur Arantsson2016-03-10
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* Use proper "bool" for use_symbiotic_power() parametersBardur Arantsson2016-03-10
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* Reduce local variable scopes in use_symbiotic_power()Bardur Arantsson2016-03-10
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* Remove unused parameter from use_symbiotic_power()Bardur Arantsson2016-03-10
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* Refactor use_symbiotic_power() to use std::vectorBardur Arantsson2016-03-10
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* Use std::vector for vault dataBardur Arantsson2016-03-10
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* Introduce "point" class and use in xtra2 instead of temp_{x,y,n}Bardur Arantsson2016-03-10
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* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Rework scroll title generator to use std::stringBardur Arantsson2016-03-10
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* Fix a missing includeBardur Arantsson2016-03-10
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* Theme: Add Ring of UnmagicBardur Arantsson2016-03-10
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* Use std::string for object_descBardur Arantsson2016-03-10
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* Change CHECK_FIRST() from macro to functionBardur Arantsson2016-03-10
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* Merge pull request #4 from miramor/polearm-fixBardur Arantsson2016-03-09
|\ | | | | Fix the far-reaching attack skill
| * Fix the far-reaching attack skillmiramor2016-03-05
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* Remove stray FIXMEsBardur Arantsson2016-02-13
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* Remove insert_sort_quest()Bardur Arantsson2016-02-13
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* Reduce file-open/close boilerplate and simplify formattingBardur Arantsson2016-02-13
| | | | | | | - We introduce a show_string() which will allow us to go without actually writing a file if we want to later. - Use cppformat to simplify the output formatting.
* Inline a lambdaBardur Arantsson2016-02-13
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* Replace ang_sort() with std::stable_sort()Bardur Arantsson2016-02-13
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* Clean up load_player() a littleBardur Arantsson2016-02-05
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* Fix bad function declaration for magik()Bardur Arantsson2016-02-05
| | | | Fixes #1
* Fix multiple potential underflows in plural_auxBardur Arantsson2016-02-05
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* Simplify show_file function signatureBardur Arantsson2016-02-05
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* Remove #ifdef WINDOWS hackBardur Arantsson2016-02-05
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* Remove path_temp in favor of boost::fs::unique_path()Bardur Arantsson2016-02-05
| | | | This gets rid of one #ifdef WINDOWS hack at least.
* Use cppformat for q_god's "temple directions"Bardur Arantsson2016-02-05
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* Add cppformat-2.0.0 vendor libraryBardur Arantsson2016-02-05
| | | | - Include only the necessary format.{cc,h} files to save space.
* Use C++14 mode for compilationBardur Arantsson2016-02-05
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* Build: Produce multiple independent executablesBardur Arantsson2016-02-05
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* Inline init_lua_init()Bardur Arantsson2016-02-05
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* Remove '-H' command line switchBardur Arantsson2016-02-05
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* Remove '-n' command line switchBardur Arantsson2016-02-05
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* Use explicit cast to avoid warningsBardur Arantsson2016-02-05
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* Remove unused dungeon_info_type::nextBardur Arantsson2016-02-05
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* Remove mentions of the borgBardur Arantsson2016-02-05
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* Make get_player_race_name() return a std::stringBardur Arantsson2016-02-05
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* Make get_day() return std::stringBardur Arantsson2016-02-05
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* Remove formal "min" parameter to get_level()Bardur Arantsson2016-02-05
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* Remove MACINTOSH-compatibility codeBardur Arantsson2015-12-29
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