Commit message (Collapse) | Author | Age | |
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* | Remove obsolete 'cppformat' vendor code | Bardur Arantsson | 2017-01-04 |
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* | Remove unused artifact_type::max_num | Bardur Arantsson | 2017-01-04 |
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* | Reduce length of "light radius" object description message | Bardur Arantsson | 2016-12-22 |
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* | Fix off-by-one when renaming Automatizer rule | Bardur Arantsson | 2016-12-22 |
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* | Remove "adornment" amulet | Bardur Arantsson | 2016-12-22 |
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* | Rework compiler flags | Bardur Arantsson | 2016-10-22 |
| | | | | | | | They're all currently identical for both GCC/Clang anyway. Move sanitizer flags to DEBUG-only configuration. Closes #8 | ||
* | Remove !SelfKnowledge | Bardur Arantsson | 2016-10-22 |
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* | Fix monster spell selection caused by 'missing' TRAPS spell | Bardur Arantsson | 2016-10-16 |
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* | Remove "defines.txt" | Bardur Arantsson | 2016-10-16 |
| | | | | | | | It's a maintenance nightmare -- which all but guarantees that it won't be maintained -- and of very limited value anyway. It's also an annoyance when cleaning up code dealing with items. | ||
* | Remove TR_SEARCH object flag | Bardur Arantsson | 2016-10-16 |
| | | | | | Since the removal of traps its only effect was diluting the list of flags "available" for randarts and sentient items. | ||
* | Remove Sneakiness from the skills.txt help | Bardur Arantsson | 2016-10-16 |
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* | De-duplicate code for curse-breaking | Bardur Arantsson | 2016-10-16 |
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* | Work around bad strchr() declaration | Bardur Arantsson | 2016-10-08 |
| | | | | Fixes #11 | ||
* | Remove dead declarations | Bardur Arantsson | 2016-10-08 |
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* | Remove unused tactic_info_type.to_disarm field | Bardur Arantsson | 2016-10-08 |
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* | Fix formatting of tactic_info table | Bardur Arantsson | 2016-10-08 |
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* | Remove dead trap code | Bardur Arantsson | 2016-10-08 |
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* | Remove more documentation mentions of traps | Bardur Arantsson | 2016-10-08 |
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* | Remove tr_info.txt | Bardur Arantsson | 2016-10-08 |
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* | Remove disturb_detect option | Bardur Arantsson | 2016-10-08 |
| | | | | It serves no purpose now that traps are gone. | ||
* | Remove unused parameter from disturb() | Bardur Arantsson | 2016-10-08 |
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* | Remove traps from maps and levels | Bardur Arantsson | 2016-10-08 |
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* | Fix debug item creation menu | Elmo Todurov | 2016-10-06 |
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* | Add Vim swap files to .gitignore | Elmo Todurov | 2016-10-06 |
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* | Removed a spurious __cxx11 | Elmo Todurov | 2016-10-06 |
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* | Added missing #includes | Elmo Todurov | 2016-10-06 |
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* | Fixed reading character history | Elmo Todurov | 2016-10-06 |
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* | Fix out-of-bounds accesses to set_info | Bardur Arantsson | 2016-10-06 |
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* | Fix indentation | Bardur Arantsson | 2016-10-05 |
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* | Add missing 'static' | Bardur Arantsson | 2016-10-05 |
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* | Update command.txt to account for trap removal | Bardur Arantsson | 2016-10-05 |
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* | Bring Theme/debug.txt up to date with the T2 one | Bardur Arantsson | 2016-10-05 |
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* | Reduce #object_flag tiers | Bardur Arantsson | 2016-10-05 |
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* | Remove traps | Bardur Arantsson | 2016-10-05 |
| | | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master. | ||
* | Remove "allocate" member function from the x_info traits | Bardur Arantsson | 2016-10-05 |
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* | Move t_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move e_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move a_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move k_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move f_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move wf_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move re_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move s_{info,descriptors} to Game/GameEdtiData | Bardur Arantsson | 2016-10-05 |
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* | Remove support for "O:" lines in s_info.txt | Bardur Arantsson | 2016-10-05 |
| | | | | If was actually not being used. | ||
* | Fix indentation | Bardur Arantsson | 2016-10-05 |
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* | Clean up ability_type | Bardur Arantsson | 2016-10-05 |
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* | Change ability_type::{name, desc, action_desc} to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move ab_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Remove redundant parameters form town_gen_* functions | Bardur Arantsson | 2016-10-05 |
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