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* Remove obsolete 'cppformat' vendor codeBardur Arantsson2017-01-04
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* Remove unused artifact_type::max_numBardur Arantsson2017-01-04
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* Reduce length of "light radius" object description messageBardur Arantsson2016-12-22
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* Fix off-by-one when renaming Automatizer ruleBardur Arantsson2016-12-22
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* Remove "adornment" amuletBardur Arantsson2016-12-22
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* Rework compiler flagsBardur Arantsson2016-10-22
| | | | | | | They're all currently identical for both GCC/Clang anyway. Move sanitizer flags to DEBUG-only configuration. Closes #8
* Remove !SelfKnowledgeBardur Arantsson2016-10-22
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* Fix monster spell selection caused by 'missing' TRAPS spellBardur Arantsson2016-10-16
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* Remove "defines.txt"Bardur Arantsson2016-10-16
| | | | | | | It's a maintenance nightmare -- which all but guarantees that it won't be maintained -- and of very limited value anyway. It's also an annoyance when cleaning up code dealing with items.
* Remove TR_SEARCH object flagBardur Arantsson2016-10-16
| | | | | Since the removal of traps its only effect was diluting the list of flags "available" for randarts and sentient items.
* Remove Sneakiness from the skills.txt helpBardur Arantsson2016-10-16
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* De-duplicate code for curse-breakingBardur Arantsson2016-10-16
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* Work around bad strchr() declarationBardur Arantsson2016-10-08
| | | | Fixes #11
* Remove dead declarationsBardur Arantsson2016-10-08
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* Remove unused tactic_info_type.to_disarm fieldBardur Arantsson2016-10-08
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* Fix formatting of tactic_info tableBardur Arantsson2016-10-08
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* Remove dead trap codeBardur Arantsson2016-10-08
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* Remove more documentation mentions of trapsBardur Arantsson2016-10-08
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* Remove tr_info.txtBardur Arantsson2016-10-08
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* Remove disturb_detect optionBardur Arantsson2016-10-08
| | | | It serves no purpose now that traps are gone.
* Remove unused parameter from disturb()Bardur Arantsson2016-10-08
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* Remove traps from maps and levelsBardur Arantsson2016-10-08
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* Fix debug item creation menuElmo Todurov2016-10-06
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* Add Vim swap files to .gitignoreElmo Todurov2016-10-06
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* Removed a spurious __cxx11Elmo Todurov2016-10-06
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* Added missing #includesElmo Todurov2016-10-06
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* Fixed reading character historyElmo Todurov2016-10-06
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* Fix out-of-bounds accesses to set_infoBardur Arantsson2016-10-06
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* Fix indentationBardur Arantsson2016-10-05
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* Add missing 'static'Bardur Arantsson2016-10-05
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* Update command.txt to account for trap removalBardur Arantsson2016-10-05
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* Bring Theme/debug.txt up to date with the T2 oneBardur Arantsson2016-10-05
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* Reduce #object_flag tiersBardur Arantsson2016-10-05
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Remove "allocate" member function from the x_info traitsBardur Arantsson2016-10-05
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* Move t_info into GameEditDataBardur Arantsson2016-10-05
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* Move e_info into GameEditDataBardur Arantsson2016-10-05
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* Move a_info into GameEditDataBardur Arantsson2016-10-05
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move re_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Remove support for "O:" lines in s_info.txtBardur Arantsson2016-10-05
| | | | If was actually not being used.
* Fix indentationBardur Arantsson2016-10-05
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* Clean up ability_typeBardur Arantsson2016-10-05
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* Change ability_type::{name, desc, action_desc} to std::stringBardur Arantsson2016-10-05
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* Move ab_info into GameEditDataBardur Arantsson2016-10-05
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* Remove redundant parameters form town_gen_* functionsBardur Arantsson2016-10-05
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