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* Move PICT* macros from defines.h to spells1.ccBardur Arantsson2015-03-07
* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
* Eliminate GRID, GRID_{X,Y} macrosBardur Arantsson2015-03-07
* Move GRID, GRID_{X,Y} macros to spells1.ccBardur Arantsson2015-03-07
* Convert cave-related macros from defines.h into functionsBardur Arantsson2015-03-07
* Inline ADD_POWER macroBardur Arantsson2015-03-07
* Convert object-related macros from defines.h into functionsBardur Arantsson2015-03-07
* Move MODIFY and MODIFY_AUX macros to monster2.ccBardur Arantsson2015-03-07
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Move "Birth options" to options.{cc,hpp}Bardur Arantsson2015-03-07
* Indentation fixesBardur Arantsson2015-03-07
* Split "ToME options" out into options.{cc,hpp}Bardur Arantsson2015-03-07
* Move {optimize,describe}_flag to object2.hppBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Remove duplicate option-interaction codeBardur Arantsson2015-03-07
* Split option variables into separate header and source fileBardur Arantsson2015-03-07
* Make a couple of declarations staticBardur Arantsson2015-03-07
* Remove unused declarations from externs.hBardur Arantsson2015-03-07
* Remove unused "rand_birth" global variableBardur Arantsson2015-03-07
* Move user_name() declaration to util.hBardur Arantsson2015-03-07
* Split birth.cc "C" declarations to separate header fileBardur Arantsson2015-03-07
* Move melee*.cc declaration to separate header filesBardur Arantsson2015-03-07
* Move modules.cc "C" linkage declarations to separate header fileBardur Arantsson2015-03-07
* Move script.cc declarations to separate header fileBardur Arantsson2015-03-07
* Move wizard1.cc declarations to separate header fileBardur Arantsson2015-03-07
* Move wizard2.cc declarations to separate header fileBardur Arantsson2015-03-07
* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
* Remove unused declarations in externs.hBardur Arantsson2015-03-07
* Remove main-xxx.cBardur Arantsson2015-03-07
* Moved lua_get_new_bounty_monster() to q_bounty.ccBardur Arantsson2015-03-07
* Split joke.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split init2.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split init1.cc declarations into separate header fileBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split loadsave.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split dungeon.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
* Remove (effectively) unused wilderness_gen parameterBardur Arantsson2015-03-07
* Split wild.cc declarations to separate header fileBardur Arantsson2015-03-07
* Remove (effectively) unused add_level_generator parametersBardur Arantsson2015-03-07
* Split generate.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split gen_*.cc declarations to separate header filesgeBardur Arantsson2015-03-07
* Split levels.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split monster3.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split monster1.cc declarations to separate headerBardur Arantsson2015-03-07
* Remove effectively dead squelch codeBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Split spells6.cc declarations to separate header fileBardur Arantsson2015-02-23
* Split spells4.cc declarations into separate header fileBardur Arantsson2015-02-23