Commit message (Collapse) | Author | Age | |
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* | Remove WILD_SWAMP which was never implemented | Bardur Arantsson | 2016-06-20 |
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* | Remove ANIM_DEAD monster spell | Bardur Arantsson | 2016-06-20 |
| | | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters. | ||
* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Move "drops artifact N at %chance" to edit r_info | Bardur Arantsson | 2016-03-27 |
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* | Avoid hardcoding most artifact numbers | Bardur Arantsson | 2016-03-27 |
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* | Reformat flags in *.txt files to be more tool-friendly | Bardur Arantsson | 2016-03-27 |
| | | | | | | This means we have a *lot* of added lines, but on the upside it's much simpler to use simple text-based tools and we get rid of a lot of purely boilerplate code | ||
* | Fix typos in r_info.txt | Bardur Arantsson | 2016-03-27 |
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* | Remove player gender, age, height, etc. | Bardur Arantsson | 2016-03-10 |
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* | Remove stray FIXMEs | Bardur Arantsson | 2016-02-13 |
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* | Remove unused dungeon_info_type::next | Bardur Arantsson | 2016-02-05 |
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* | Remove useless V: lines from data files | Bardur Arantsson | 2015-12-11 |
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* | Increase home capacity drastically | Bardur Arantsson | 2015-12-11 |
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* | Remove Alchemist class and associated skills/code | Bardur Arantsson | 2015-12-11 |
| | | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go. | ||
* | Change Spread Blows prerequisite: Weaponmastery -> Combat | Bardur Arantsson | 2015-04-14 |
| | | | | | It seems rather unfair that martial artists cannot get spread blows, and this should hopefully not be unbalancing. | ||
* | Lower level requirement for Erebor to 30 | Bardur Arantsson | 2015-04-14 |
| | | | | | | Many characters would have a rather long "slow period" between level ~30 and 35 -- and if the player gets themselves killed in Erebor it's their own fault. | ||
* | Remove unused t_basic.txt | Bardur Arantsson | 2015-02-23 |
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* | Remove dead BACT_* code and ba_info.txt entries | Bardur Arantsson | 2015-02-23 |
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* | Remove obsolete comments at start of st_info.txt | Bardur Arantsson | 2015-02-23 |
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* | Remove last remnants of the Merchant class | Bardur Arantsson | 2015-02-23 |
| | | | | | | - Merchant's guild removed, it was unusable anyway - Removed "loan" code - Removed PWR_MERCHANT code | ||
* | Remove unused classes from p_info.txt | Bardur Arantsson | 2015-02-23 |
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* | Remove "HARDCORE=" and "SPELL=" handling for txt files | Bardur Arantsson | 2015-02-23 |
| | | | | | We no longer need the distinction between HARDCORE= and SPELL= any longer, so just get rid of the prefix. | ||
* | Change "activation spells" to use the old style | Bardur Arantsson | 2015-02-23 |
| | | | | | | | | This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue. | ||
* | Remove unused HOOK_LEARN_ABILITY | Bardur Arantsson | 2014-12-23 |
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* | Remove 'auto_haggle' option | Bardur Arantsson | 2013-08-08 |
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* | Refactor: Externalize all the maps | Bardur Arantsson | 2012-04-02 |
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* | Import typo fixes from Theme 1.2.0 | Bardur Arantsson | 2010-01-17 |
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* | Renumber "molten glass wall" feature to hopefully avoid clashes with modules. | Bardur Arantsson | 2010-01-17 |
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* | Fix typos in text. Fixes taken from Theme 1.2.0. | Bardur Arantsson | 2010-01-17 |
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* | Import fix from CVS: Fix up stairs in HoE, Mount Doom, Nether Realm and the ↵ | Bardur Arantsson | 2010-01-08 |
| | | | | Small Water Cave. | ||
* | Import fix from CVS: Properly mark quest monsters as such. | Bardur Arantsson | 2010-01-08 |
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* | Import fix from CVS: Don't generate impassable glass walls. | Bardur Arantsson | 2010-01-08 |
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* | Import tome-2.3.5. | Bardur Arantsson | 2010-01-08 |