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* Remove stray FIXMEsBardur Arantsson2016-02-13
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* Remove unused dungeon_info_type::nextBardur Arantsson2016-02-05
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* Remove useless V: lines from data filesBardur Arantsson2015-12-11
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* Increase home capacity drasticallyBardur Arantsson2015-12-11
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* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Change Spread Blows prerequisite: Weaponmastery -> CombatBardur Arantsson2015-04-14
| | | | | It seems rather unfair that martial artists cannot get spread blows, and this should hopefully not be unbalancing.
* Lower level requirement for Erebor to 30Bardur Arantsson2015-04-14
| | | | | | Many characters would have a rather long "slow period" between level ~30 and 35 -- and if the player gets themselves killed in Erebor it's their own fault.
* Remove unused t_basic.txtBardur Arantsson2015-02-23
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* Remove dead BACT_* code and ba_info.txt entriesBardur Arantsson2015-02-23
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* Remove obsolete comments at start of st_info.txtBardur Arantsson2015-02-23
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* Remove last remnants of the Merchant classBardur Arantsson2015-02-23
| | | | | | - Merchant's guild removed, it was unusable anyway - Removed "loan" code - Removed PWR_MERCHANT code
* Remove unused classes from p_info.txtBardur Arantsson2015-02-23
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* Remove "HARDCORE=" and "SPELL=" handling for txt filesBardur Arantsson2015-02-23
| | | | | We no longer need the distinction between HARDCORE= and SPELL= any longer, so just get rid of the prefix.
* Change "activation spells" to use the old styleBardur Arantsson2015-02-23
| | | | | | | | This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue.
* Remove unused HOOK_LEARN_ABILITYBardur Arantsson2014-12-23
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* Remove 'auto_haggle' optionBardur Arantsson2013-08-08
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* Refactor: Externalize all the mapsBardur Arantsson2012-04-02
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* Import typo fixes from Theme 1.2.0Bardur Arantsson2010-01-17
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* Renumber "molten glass wall" feature to hopefully avoid clashes with modules.Bardur Arantsson2010-01-17
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* Fix typos in text. Fixes taken from Theme 1.2.0.Bardur Arantsson2010-01-17
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* Import fix from CVS: Fix up stairs in HoE, Mount Doom, Nether Realm and the ↵Bardur Arantsson2010-01-08
| | | | Small Water Cave.
* Import fix from CVS: Properly mark quest monsters as such.Bardur Arantsson2010-01-08
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* Import fix from CVS: Don't generate impassable glass walls.Bardur Arantsson2010-01-08
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* Import tome-2.3.5.Bardur Arantsson2010-01-08