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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Remove 'alert_hitpoint' option; behave as if always setBardur Arantsson2016-06-23
| | | | | | This actually preserves previous behavior since setting the warning threshold to 0% (default) has the same effect as disabling the alert entirely.
* Remove a couple of debug.txt references to LuaBardur Arantsson2016-06-20
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* Remove wizard1.ccBardur Arantsson2016-06-20
| | | | | | It seems an awful lot of cruddy almost-duplicate code with functionality that's a) almost never used, and b) has absolutely *no* game impact whatsoever. So: Away it goes.
* Remove debug-only 'show all stats' codeBardur Arantsson2016-06-20
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Remove mentions of the borgBardur Arantsson2016-02-05
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* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Remove dead Portable Hole codeBardur Arantsson2015-06-11
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* Add a no-selling birth optionmiramor2015-03-23
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* Remove smart_cheat optionBardur Arantsson2015-02-23
| | | | Behave as if always FALSE.
* Remove effectively unused variablesBardur Arantsson2015-02-23
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* Remove auto_destroy optionBardur Arantsson2015-02-23
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* Remove no-op view_reduce_view optionBardur Arantsson2015-02-23
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* Remove speak_unique optionBardur Arantsson2015-02-23
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* Remove option plain_descriptionsBardur Arantsson2015-02-23
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* Remove depth_in_feet option; always use levelBardur Arantsson2015-02-23
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* Remove exp_need option; behave as if always setBardur Arantsson2015-02-23
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* Remove last remnants of the Merchant classBardur Arantsson2015-02-23
| | | | | | - Merchant's guild removed, it was unusable anyway - Removed "loan" code - Removed PWR_MERCHANT code
* Remove all the left-over Lua help filesBardur Arantsson2014-06-25
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* Remove cmovie supportBardur Arantsson2014-06-25
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* Remove the stack_force_* and stack_allow_* optionsBardur Arantsson2013-09-27
| | | | We now behave as if they were all true.
* Remove the stupid_monsters optionBardur Arantsson2013-08-08
| | | | It's always considered FALSE from now on.
* Remove auto_notes and take_notes optionsBardur Arantsson2013-08-08
| | | | We always set them to TRUE now.
* Remove unused other_query_flag optionBardur Arantsson2013-06-29
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* Remove unused chaos patron codeBardur Arantsson2013-06-29
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* Remove show_*_graph optionsBardur Arantsson2013-06-29
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* Remove fast_autoroller optionBardur Arantsson2013-06-29
| | | | It wasn't implemented anyway.
* Remove MONSTER_HORDES preprocessor defineBardur Arantsson2012-06-27
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* Remove "show_labels" optionBardur Arantsson2012-06-26
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* Remove "show_details" optionBardur Arantsson2012-06-26
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* Remove "show_choices" optionBardur Arantsson2012-06-26
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* Remove "show_weights" optionBardur Arantsson2012-06-26
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* Lua: Eliminate use of exec_lua() in files.cBardur Arantsson2012-06-19
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* Files: Remove panic saves.Bardur Arantsson2012-03-29
| | | | | It is NOT a good idea to save the game when memory may already be corrupted.
* Remove obsolete and pointless options.Bardur Arantsson2010-07-31
| | | | | | | | | | Affected options: - flow_by_smell (didn't do anything) - use_color - compress_savefile - flavored_attacks (was disabled via #if 0) - permanent_levels (was marked EXPERIMENTAL and didn't really work properly)
* Import typo fixes from Theme 1.2.0Bardur Arantsson2010-01-17
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* Fix typos in text. Fixes taken from Theme 1.2.0.Bardur Arantsson2010-01-17
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* Remove ANGBAND_LITE option.Bardur Arantsson2010-01-12
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* Import tome-2.3.5.Bardur Arantsson2010-01-08