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path: root/lib/mods/theme/core
Commit message (Collapse)AuthorAge
* Lua: Remove LuaBardur Arantsson2012-06-19
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* Lua: Move automatizer to CBardur Arantsson2012-06-19
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* Lua: Remove dead code from 'util.lua'Bardur Arantsson2012-06-19
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* Lua: Remove dead code from 'player.lua'Bardur Arantsson2012-06-19
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* Lua: Move increase_mana() to CBardur Arantsson2012-06-19
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* Lua: Remove dead object & summoning codeBardur Arantsson2012-06-19
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* Lua: Remove dead 'monsters.lua'Bardur Arantsson2012-06-19
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* Lua: Remove dead 'dungeon.lua'Bardur Arantsson2012-06-19
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* Lua: Remove dead load/save codeBardur Arantsson2012-06-19
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* Lua: Remove dead "patches" codeBardur Arantsson2012-06-19
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* Lua: Remove dead building.luaBardur Arantsson2012-06-19
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* Lua: Move the last game-specific scripting files to CBardur Arantsson2012-06-19
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* Lua: Move "Far Reaching Attack" ability to CBardur Arantsson2012-06-09
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* Lua: Remove Lua help codeBardur Arantsson2012-06-09
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* Lua: Move "gained two melee skills" help to CBardur Arantsson2012-06-09
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* Lua: Move store handling to CBardur Arantsson2012-06-02
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* Lua: Migrate spell schools to CBardur Arantsson2012-05-30
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* Lua: Reintroduce the "obvious" flag from castingBardur Arantsson2012-05-29
| | | | This got accidentally removed when moving the spell functions to C.
* Lua: Convert all the spell metadata to C codeBardur Arantsson2012-05-29
| | | | (Yay automated translation!)
* Lua: Move handling of spell descriptions to CBardur Arantsson2012-05-24
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* Lua: Move cast_school_spell() to CBardur Arantsson2012-05-18
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* Lua: Move school_book[] to CBardur Arantsson2012-05-18
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* Lua: Move 'print_spell_desc' and 'spell_x' to CBardur Arantsson2012-05-16
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* Lua: Move Theme's "aggravate_evil" timer to CBardur Arantsson2012-05-09
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* Lua: Move "Meta" spell functions to CBardur Arantsson2012-05-08
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* Lua: Remove empty gods.lua.Bardur Arantsson2012-04-11
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* Lua: Gods: Move Theme god definitions to CBardur Arantsson2012-04-11
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* Lua: Remove quests.lua and remove unnecessary dynamism for questsBardur Arantsson2012-04-09
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* Lua: Remove now-unused Lua codeBardur Arantsson2012-04-08
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* Lua: Moved mimicry to CBardur Arantsson2012-04-07
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* Lua: Remove add_new_power() Lua functionBardur Arantsson2012-04-07
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* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
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* Lua: Refactor the "set" part of player.corruption() to CBardur Arantsson2012-04-07
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* Lua: Remove unused lose_all_corruptions()Bardur Arantsson2012-04-07
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* Lua: Remove dead Lua code dealing with corruption hooksBardur Arantsson2012-04-07
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* Lua: Refactor vampire corruption logic to CBardur Arantsson2012-04-07
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* Lua: Moved corruption "can_gain" checks to CBardur Arantsson2012-04-07
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* Lua: Move HOOK_CALC_BONUS corruption code to CBardur Arantsson2012-04-07
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* Lua: Move geomancy spell effects to CBardur Arantsson2012-04-07
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* Lua: Remove HOOK_GF_EXEC and HOOK_GF_COLORBardur Arantsson2012-04-07
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* Lua: Move get_level_{use,max}_stick bits to CBardur Arantsson2012-04-07
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* Lua: Move spell_chance() to CBardur Arantsson2012-04-07
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* Lua: Move get_level_device() to CBardur Arantsson2012-04-07
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* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
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* Refactor: Eliminate duplicate Lua code from print_{book,spell}Bardur Arantsson2012-04-02
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* Remove unused Lua function have_object()Bardur Arantsson2012-04-02
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* Refactor: Move compass() and approximate_distance() from Lua to CBardur Arantsson2012-03-29
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* Remove unused Lua function dump_loadsave()Bardur Arantsson2012-03-29
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* Remove unused Lua functions for body modificationBardur Arantsson2012-03-29
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* Remove unused Lua functions for level generation.Bardur Arantsson2012-03-29
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