| Commit message (Collapse) | Author | Age |
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Instead of having monster memory, the player automatically knows
everything about all monsters from the start.
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This means we have a *lot* of added lines, but on the upside
it's much simpler to use simple text-based tools and we get
rid of a lot of purely boilerplate code
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We no longer need the distinction between HARDCORE= and SPELL= any
longer, so just get rid of the prefix.
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This fits in better with the rest of the code and lets us clean up the
spell handling a bit.
Activation failure rate for the moved items may have changed slightly,
but it doesn't seem like this would be much of an issue.
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