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* Theme: Fix final guardian artifact for LoMBardur Arantsson2016-03-27
| | | | | From comments in the files it seems that the intention was to use 'Curunuir', so switch from the non-existent RoF to that.
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Theme: Add Ring of UnmagicBardur Arantsson2016-03-10
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* Remove unused dungeon_info_type::nextBardur Arantsson2016-02-05
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* Remove useless V: lines from data filesBardur Arantsson2015-12-11
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* Increase home capacity drasticallyBardur Arantsson2015-12-11
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* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Change Spread Blows prerequisite: Weaponmastery -> CombatBardur Arantsson2015-04-14
| | | | | It seems rather unfair that martial artists cannot get spread blows, and this should hopefully not be unbalancing.
* Lower level requirement for Erebor to 30Bardur Arantsson2015-04-14
| | | | | | Many characters would have a rather long "slow period" between level ~30 and 35 -- and if the player gets themselves killed in Erebor it's their own fault.
* Theme: Disable "dense mist" in Barrow-downsBardur Arantsson2015-04-14
| | | | | While it might be thematic the constant interruption to running was getting extremely annoying.
* Remove unused t_basic.txtBardur Arantsson2015-02-23
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* Remove dead BACT_* code and ba_info.txt entriesBardur Arantsson2015-02-23
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* Remove obsolete comments at start of st_info.txtBardur Arantsson2015-02-23
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* Fix Trone the Thunderlord dropping a "nothing" artifact in ThemeBardur Arantsson2015-02-23
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* Remove last remnants of the Merchant classBardur Arantsson2015-02-23
| | | | | | - Merchant's guild removed, it was unusable anyway - Removed "loan" code - Removed PWR_MERCHANT code
* Remove unused classes from p_info.txtBardur Arantsson2015-02-23
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* Remove "HARDCORE=" and "SPELL=" handling for txt filesBardur Arantsson2015-02-23
| | | | | We no longer need the distinction between HARDCORE= and SPELL= any longer, so just get rid of the prefix.
* Change "activation spells" to use the old styleBardur Arantsson2015-02-23
| | | | | | | | This fits in better with the rest of the code and lets us clean up the spell handling a bit. Activation failure rate for the moved items may have changed slightly, but it doesn't seem like this would be much of an issue.
* Remove unused HOOK_LEARN_ABILITYBardur Arantsson2014-12-23
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* Remove 'auto_haggle' optionBardur Arantsson2013-08-08
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* Fix for Orc Cave exit in Theme module.Bardur Arantsson2012-11-29
| | | | Thanks to 'trudge' for the fix.
* Remove the now-unnecessary Secret ValleyBardur Arantsson2012-04-09
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* Lua: Remove the need for script for Minas Tirith <-> Gondolin linkBardur Arantsson2012-04-09
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* Refactor: Externalize all the mapsBardur Arantsson2012-04-02
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* Import Theme repository into main repositoryBardur Arantsson2012-03-29