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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move re_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Remove support for "O:" lines in s_info.txtBardur Arantsson2016-10-05
| | | | If was actually not being used.
* Clean up ability_typeBardur Arantsson2016-10-05
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* Move ab_info into GameEditDataBardur Arantsson2016-10-05
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* Move st_info into GameEditDataBardur Arantsson2016-10-05
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* Move set_info into GameEditDataBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move bg into GameEditDataBardur Arantsson2016-10-05
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* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
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* Move class_info to GameEditDataBardur Arantsson2016-10-05
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* Remove meta_class_infoBardur Arantsson2016-10-05
| | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.)
* Move ow_info and ba_info into GameEditDataBardur Arantsson2016-10-05
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* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
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* Move v_info into GameEditDataBardur Arantsson2016-10-05
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* Remove unused player_class::sense_* membersBardur Arantsson2016-09-17
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* Remove unused fields in player_{class,race,race_mod} structsBardur Arantsson2016-09-17
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* Remove 'alert_hitpoint' option; behave as if always setBardur Arantsson2016-06-23
| | | | | | This actually preserves previous behavior since setting the warning threshold to 0% (default) has the same effect as disabling the alert entirely.
* Remove unused "rate" field from store_typeBardur Arantsson2016-06-22
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* Fix dimensions of "prison" vaultBardur Arantsson2016-06-21
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* Remove a couple of debug.txt references to LuaBardur Arantsson2016-06-20
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* Remove wizard1.ccBardur Arantsson2016-06-20
| | | | | | It seems an awful lot of cruddy almost-duplicate code with functionality that's a) almost never used, and b) has absolutely *no* game impact whatsoever. So: Away it goes.
* Remove debug-only 'show all stats' codeBardur Arantsson2016-06-20
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* Remove WILD_SWAMP which was never implementedBardur Arantsson2016-06-20
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* Remove ANIM_DEAD monster spellBardur Arantsson2016-06-20
| | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters.
* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Move "drops artifact N at %chance" to edit r_infoBardur Arantsson2016-03-27
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* Avoid hardcoding most artifact numbersBardur Arantsson2016-03-27
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* Reformat flags in *.txt files to be more tool-friendlyBardur Arantsson2016-03-27
| | | | | | This means we have a *lot* of added lines, but on the upside it's much simpler to use simple text-based tools and we get rid of a lot of purely boilerplate code
* Fix typos in r_info.txtBardur Arantsson2016-03-27
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* Theme: Fix final guardian artifact for LoMBardur Arantsson2016-03-27
| | | | | From comments in the files it seems that the intention was to use 'Curunuir', so switch from the non-existent RoF to that.
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Theme: Add Ring of UnmagicBardur Arantsson2016-03-10
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* Remove unused dungeon_info_type::nextBardur Arantsson2016-02-05
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* Remove mentions of the borgBardur Arantsson2016-02-05
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* Remove useless V: lines from data filesBardur Arantsson2015-12-11
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* Remove ANGBAND_GRAFBardur Arantsson2015-12-11
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* Remove obsolete pref and font filesBardur Arantsson2015-12-11
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* Increase home capacity drasticallyBardur Arantsson2015-12-11
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* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Remove dead Portable Hole codeBardur Arantsson2015-06-11
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* Change Spread Blows prerequisite: Weaponmastery -> CombatBardur Arantsson2015-04-14
| | | | | It seems rather unfair that martial artists cannot get spread blows, and this should hopefully not be unbalancing.
* Lower level requirement for Erebor to 30Bardur Arantsson2015-04-14
| | | | | | Many characters would have a rather long "slow period" between level ~30 and 35 -- and if the player gets themselves killed in Erebor it's their own fault.
* Theme: Disable "dense mist" in Barrow-downsBardur Arantsson2015-04-14
| | | | | While it might be thematic the constant interruption to running was getting extremely annoying.
* Add a no-selling birth optionmiramor2015-03-23
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* Remove smart_cheat optionBardur Arantsson2015-02-23
| | | | Behave as if always FALSE.