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* Lua: Remove add_new_power() Lua functionBardur Arantsson2012-04-07
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* Lua: Refactor Lua-based powers into CBardur Arantsson2012-04-07
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* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
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* Lua: Refactor the "set" part of player.corruption() to CBardur Arantsson2012-04-07
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* Lua: Remove unused lose_all_corruptions()Bardur Arantsson2012-04-07
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* Lua: Remove dead Lua code dealing with corruption hooksBardur Arantsson2012-04-07
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* Lua: Refactor vampire corruption logic to CBardur Arantsson2012-04-07
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* Lua: Refactor HOOK_PROCESS_WORLD code from corrupt.lua to CBardur Arantsson2012-04-07
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* Lua: Remove unneeded init of corrupt_anti_teleport_stoppedBardur Arantsson2012-04-07
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* Lua: Move "powers granted by corruptions" calculation from Lua to C.Bardur Arantsson2012-04-07
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* Lua: Moved corruption "can_gain" checks to CBardur Arantsson2012-04-07
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* Lua: Remove Lua use of HOOK_QUAFF.Bardur Arantsson2012-04-07
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* Lua: Move uses of HOOK_READ to CBardur Arantsson2012-04-07
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* Lua: Move HOOK_CALC_BONUS corruption code to CBardur Arantsson2012-04-07
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* Lua: Move player.corrupt_anti_teleport_stopped variable to CBardur Arantsson2012-04-07
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* Lua: Remove dead code from Theme spells.luaBardur Arantsson2012-04-07
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* Lua: Move spell school usages of HOOK_CALC_BONUS to CBardur Arantsson2012-04-07
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* Lua: Move HOOK_CALC_BONUS code for gods to CBardur Arantsson2012-04-07
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* Lua: Move geomancy spell effects to CBardur Arantsson2012-04-07
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* Lua: Remove HOOK_GF_EXEC and HOOK_GF_COLORBardur Arantsson2012-04-07
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* Lua: Move get_level_{use,max}_stick bits to CBardur Arantsson2012-04-07
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* Lua: Move spell_chance() to CBardur Arantsson2012-04-07
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* Lua: Move get_level_device() to CBardur Arantsson2012-04-07
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* Lua: Move "Library" quest functions to CBardur Arantsson2012-04-07
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* Lua: Move "Library" quest monster placement code to CBardur Arantsson2012-04-07
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* Lua: Move Bounty Hunter quest to CBardur Arantsson2012-04-07
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* Lua: Move "outfit player" code to C.Bardur Arantsson2012-04-07
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* Lua: Move module initialization code to CBardur Arantsson2012-04-07
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* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
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* Refactor: Externalize all the mapsBardur Arantsson2012-04-02
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* Refactor: Eliminate duplicate Lua code from print_{book,spell}Bardur Arantsson2012-04-02
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* Remove unused Lua function have_object()Bardur Arantsson2012-04-02
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* Refactor: Move intro terminal code from Lua to CBardur Arantsson2012-03-29
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* Refactor: Move compass() and approximate_distance() from Lua to CBardur Arantsson2012-03-29
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* Remove unused Lua function dump_loadsave()Bardur Arantsson2012-03-29
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* Remove unused Lua functions for body modificationBardur Arantsson2012-03-29
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* Remove unused Lua functions for level generation.Bardur Arantsson2012-03-29
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* Remove unused Lua function corruption_spoiler_generate()Bardur Arantsson2012-03-29
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* Remove unused Lua functions stack_{push,pop}.Bardur Arantsson2012-03-29
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* Remove unused powers.lua functions.Bardur Arantsson2012-03-29
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* Remove unused execute_magic() and get_magic_power_lua()Bardur Arantsson2012-03-29
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* Remove unused stores.lua test function.Bardur Arantsson2012-03-29
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* Import Theme repository into main repositoryBardur Arantsson2012-03-29
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* Files: Remove panic saves.Bardur Arantsson2012-03-29
| | | | | It is NOT a good idea to save the game when memory may already be corrupted.
* Remove obsolete and pointless options.Bardur Arantsson2010-07-31
| | | | | | | | | | Affected options: - flow_by_smell (didn't do anything) - use_color - compress_savefile - flavored_attacks (was disabled via #if 0) - permanent_levels (was marked EXPERIMENTAL and didn't really work properly)
* "Far reaching attack" now works for *all* polearms.Bardur Arantsson2010-07-29
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* Bump version and restore "git" in version number for next development cycle.Bardur Arantsson2010-05-07
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* Make it possible to create "inventory" and "equipment" rules from the user ↵Bardur Arantsson2010-05-04
| | | | interface. Thanks to morchant for the fix.
* Import typo fixes from Theme 1.2.0Bardur Arantsson2010-01-17
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* Renumber "molten glass wall" feature to hopefully avoid clashes with modules.Bardur Arantsson2010-01-17
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